* Temp ActionField attack type missing

* Move missing attack type to getModel

* Show hit/miss to GM and hide to players if no OBSERVER permission
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Dapoulp 2025-08-24 20:55:35 +02:00 committed by GitHub
parent d24fef7494
commit 7a1d259e82
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GPG key ID: B5690EEEBB952194
2 changed files with 6 additions and 5 deletions

View file

@ -112,7 +112,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
this.currentTargets = this.getTargetList();
// this.registerTargetHook();
if (this.targetMode === true && this.hasRoll) {
if (this.hasRoll) {
this.targetShort = this.targets.reduce(
(a, c) => {
if (c.hit) a.hit += 1;
@ -126,7 +126,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
}
this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
this.canButtonApply = game.user.isGM;
this.canButtonApply = game.user.isGM; //temp
this.isGM = game.user.isGM; //temp
}
getTargetList() {

View file

@ -1,6 +1,6 @@
<div class="roll-part target-section dice-roll" data-action="expandRoll">
<div class="roll-part-header"><div><span>Target</span></div></div>
{{#if (or (and targets.length (or (gt targetShort.hit 0) (gt targetShort.miss 0))) (and hasSave pendingSaves))}}
{{#if isGM}}
<div class="roll-part-extra on-reduced">
<div class="wrapper">
{{#if (or (gt targetShort.hit 0) (gt targetShort.miss 0))}}
@ -30,8 +30,8 @@
<img class="target-img" src="{{img}}">
<div class="target-data">
<div class="target-name" data-perm-id="{{actorId}}"><span>{{name}}</span></div>
{{#if (and ../targetMode ../hasRoll)}}
<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}">
{{#if (and ../hasRoll (hasProperty this "hit"))}}
<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}" data-perm-id="{{actorId}}" data-perm-hidden="true">
{{#if hit}}
{{localize "DAGGERHEART.GENERAL.hit.single"}}
{{else}}