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Fix/1022 (#1079)
* Temp ActionField attack type missing * Move missing attack type to getModel * Show hit/miss to GM and hide to players if no OBSERVER permission
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2 changed files with 6 additions and 5 deletions
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@ -112,7 +112,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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this.currentTargets = this.getTargetList();
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// this.registerTargetHook();
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if (this.targetMode === true && this.hasRoll) {
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if (this.hasRoll) {
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this.targetShort = this.targets.reduce(
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(a, c) => {
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if (c.hit) a.hit += 1;
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@ -126,7 +126,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
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this.canButtonApply = game.user.isGM;
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this.canButtonApply = game.user.isGM; //temp
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this.isGM = game.user.isGM; //temp
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}
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getTargetList() {
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@ -1,6 +1,6 @@
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<div class="roll-part target-section dice-roll" data-action="expandRoll">
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<div class="roll-part-header"><div><span>Target</span></div></div>
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{{#if (or (and targets.length (or (gt targetShort.hit 0) (gt targetShort.miss 0))) (and hasSave pendingSaves))}}
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{{#if isGM}}
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<div class="roll-part-extra on-reduced">
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<div class="wrapper">
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{{#if (or (gt targetShort.hit 0) (gt targetShort.miss 0))}}
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@ -30,8 +30,8 @@
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<img class="target-img" src="{{img}}">
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<div class="target-data">
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<div class="target-name" data-perm-id="{{actorId}}"><span>{{name}}</span></div>
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{{#if (and ../targetMode ../hasRoll)}}
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<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}">
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{{#if (and ../hasRoll (hasProperty this "hit"))}}
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<div class="target-hit-status {{#if hit}}is-hit{{else}}is-miss{{/if}}" data-perm-id="{{actorId}}" data-perm-hidden="true">
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{{#if hit}}
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{{localize "DAGGERHEART.GENERAL.hit.single"}}
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{{else}}
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