[Bugfix] Fix light theme to roll messages (#1066)

* fix light theme to roll messages

* fix light theme issues

* finally fix issues

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Murilo Brito 2025-08-23 21:52:18 -03:00 committed by GitHub
parent 661808b5f1
commit 2a0d748b5e
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GPG key ID: B5690EEEBB952194
11 changed files with 523 additions and 423 deletions

View file

@ -11,19 +11,19 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
if (splitRulerText.length > 0) {
const rulerValue = Number(splitRulerText[0]);
const result = DhMeasuredTemplate.getRangeLabels(rulerValue, rangeMeasurementSettings);
this.ruler.text = result.distance + (result.units ? (' ' + result.units) : '');
this.ruler.text = result.distance + (result.units ? ' ' + result.units : '');
}
}
}
static getRangeLabels(distanceValue, settings) {
let result = { distance: distanceValue, units: '' }
let result = { distance: distanceValue, units: '' };
const rangeMeasurementOverride = canvas.scene.flags.daggerheart?.rangeMeasurementOverride;
if (rangeMeasurementOverride === true) {
result.distance = distanceValue;
result.units = canvas.scene?.grid?.units;
return result
return result;
}
if (distanceValue <= settings.melee) {
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');

View file

@ -23,14 +23,22 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.multiplierTypes,
initial: 'prof',
label: "DAGGERHEART.ACTIONS.Config.damage.multiplier"
label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier'
}),
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: "DAGGERHEART.ACTIONS.Config.damage.flatMultiplier" }),
dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6', label: "DAGGERHEART.GENERAL.Dice.single" }),
bonus: new fields.NumberField({ nullable: true, initial: null, label: "DAGGERHEART.GENERAL.bonus" }),
flatMultiplier: new fields.NumberField({
nullable: true,
initial: 1,
label: 'DAGGERHEART.ACTIONS.Config.damage.flatMultiplier'
}),
dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: 'd6',
label: 'DAGGERHEART.GENERAL.Dice.single'
}),
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'DAGGERHEART.GENERAL.bonus' }),
custom: new fields.SchemaField({
enabled: new fields.BooleanField({ label: "DAGGERHEART.ACTIONS.Config.general.customFormula" }),
formula: new FormulaField({ label: "DAGGERHEART.ACTIONS.Config.general.formula", initial: '' })
enabled: new fields.BooleanField({ label: 'DAGGERHEART.ACTIONS.Config.general.customFormula' }),
formula: new FormulaField({ label: 'DAGGERHEART.ACTIONS.Config.general.formula', initial: '' })
})
};
}

View file

@ -199,7 +199,7 @@ export default class DHWeapon extends AttachableItem {
];
for (const { value, type } of attack.damage.parts) {
const parts = value.custom.enabled ? [game.i18n.localize("DAGGERHEART.GENERAL.custom")] : [value.dice];
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
if (type.size > 0) {