WBHarry
56b2688fc4
Merge branch 'epic/granular-action-outcomes' into feature/granular-action-outcomes
2026-06-02 12:31:06 +02:00
WBHarry
d98a7c951e
[Fix] Tooltip Color Scope ( #1964 )
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* Added DH style to tooltips
* Setting dh-style for ResourceManagementTooltip and ArmorManagementTooltip
2026-06-01 22:20:06 +02:00
WBHarry
3c36c5747d
[Fix] Base Attack Context Menu ( #1961 )
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* Fixed Adversary standard attack context menu
* Fixed Character base attack context menu
* Fixed Companion base attack context menu
2026-06-01 22:02:42 +02:00
WBHarry
6448666579
Updated combat contextmenu
2026-06-01 19:47:06 +02:00
WBHarry
d0c29ede56
Fixed so the combat tracker doesn't error out if a combatant has no attached token ( #1960 )
Project CI / build (24.x) (push) Waiting to run
2026-06-01 06:24:00 -04:00
WBHarry
318d00b47d
Add NPC Improvements
2026-06-01 04:24:44 -04:00
WBHarry
983f48b415
Fixed ActiveEffectConfig not opening because NPC was not excluded. Fixed active effects not being appliable to NPCs because they lack system.rules ( #1956 )
2026-06-01 00:03:37 +02:00
WBHarry
53f15a7fde
[Feature] NPC Actors ( #1949 )
Project CI / build (24.x) (push) Waiting to run
2026-05-30 21:11:43 -04:00
Carlos Fernandez
61db7ca371
Fix tag team roll results where one of them has stress ( #1948 )
2026-05-31 01:00:12 +02:00
WBHarry
f1a530f57f
[Feature] Full Rerolls ( #1928 )
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Project CI / build (24.x) (push) Waiting to run
* Initial
* Removed damage dialogs
* Fixed DamageReroll
* Fixed d20 modifiers
* Fixed
* Fixed DiceSoNice multiple damageType reroll
* Added triggerChatRollFx
* Fixed dice.denomination being lost on damage reroll
2026-05-29 12:19:08 +02:00
Carlos Fernandez
c2f8b34ef2
Show actor sheet when clicking actors in item browser ( #1930 )
2026-05-26 15:46:08 +02:00
Carlos Fernandez
de0ab9d047
Include more item types when viewing compendium browser from item tab ( #1931 )
2026-05-26 15:43:36 +02:00
Carlos Fernandez
ccc4186e42
Disable contenteditable inputs when read only ( #1935 )
Project CI / build (24.x) (push) Waiting to run
2026-05-26 12:27:17 +02:00
WBHarry
e529dd0f88
Fixed so that advantage dice do not get duplicated ( #1929 )
Project CI / build (24.x) (push) Waiting to run
2026-05-26 00:49:46 +02:00
WBHarry
58824d5bbf
Fixed so that ActiveEffects on homebrew features can set 'Transfer To Actor' ( #1926 )
Project CI / build (24.x) (push) Waiting to run
2026-05-25 00:55:43 +02:00
WBHarry
e095587305
[Fix] ContextMenu v14 Deprecation ( #1927 )
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Project CI / build (24.x) (push) Waiting to run
* Updated from the deprecated 'callback' to 'onClick' for ContextMenu entries
* Missed parameter reversal in api/base-item.mjs
2026-05-24 19:05:55 +02:00
WBHarry
f7f1bdce2b
Fixed so that we are not looking at the now non-existing metadata.isQuantifiable anymore ( #1922 )
2026-05-24 17:15:17 +02:00
Carlos Fernandez
53e8da77c6
Use the main deleteDoc handler instead of the party sheet specific one ( #1920 )
2026-05-23 11:52:23 +02:00
WBHarry
f4c21a6a1b
[Fix] CompendiumBrowser Pack Toggling ( #1909 )
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* Fixed so that CompendiumBrowserSettings saves source/pack names as slugified version to avoid foundrdy not saving names with dots in the middle
* Updated excludedPacks with another layer of TypedObjectField
* Renmamed variable
* Update module/applications/dialogs/CompendiumBrowserSettings.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-05-21 01:33:07 +02:00
WBHarry
da06381748
[Fix] Remove System Slugify ( #1913 )
2026-05-20 17:08:18 -04:00
Carlos Fernandez
ed53d9ed4c
[Feature] Add way to delete unbound character creation items ( #1907 )
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* Add way to delete unbound character creation items
* Temporarily reduce functionality
* Fixed missing fetchSubclass call
* Revert "Fixed missing fetchSubclass call"
This reverts commit 4fc9ee39b6 .
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-05-20 22:18:40 +02:00
Carlos Fernandez
b23095cb2f
[Fix] finishing levelup with a multiclass ( #1906 )
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Project CI / build (24.x) (push) Waiting to run
* Fix finishing levelup with a multiclass
* Fix removal when de-leveling
* Also delete multiclass related stuff if reducing below the minimum multiclass level
2026-05-20 18:45:42 +02:00
Carlos Fernandez
4504379fcf
Fix journey end calculation and hope reduction when gaining scars ( #1900 )
Project CI / build (24.x) (push) Waiting to run
2026-05-19 11:13:59 +02:00
WBHarry
d78c6b1183
Fixed so that already destroyed companion tokens that foundry still lists are not considered ( #1901 )
2026-05-19 10:14:03 +02:00
Carlos Fernandez
d372f3df9b
Fix creating domain cards on character sheet ( #1890 )
Project CI / build (24.x) (push) Waiting to run
2026-05-16 18:38:07 +02:00
Carlos Fernandez
f607e8dfa4
Merge branch 'main' into feature/granular-action-outcomes
2026-05-15 22:24:38 -04:00
Carlos Fernandez
2cc6b2ef84
Rename effects tab to outcomes
2026-05-15 21:29:27 -04:00
Carlos Fernandez
1af377ba2c
Cleanup of damage outcomes add/remove
2026-05-15 21:21:49 -04:00
Carlos Fernandez
13a9ddba46
Update file organization a bit
2026-05-15 18:39:44 -04:00
Carlos Fernandez
88e64531b4
[UI] Minor updates to tag team initialization visuals ( #1882 )
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* Visual updates to tag team initialization
* Center players and handlet he case where is 5 or 6 players
2026-05-15 09:32:00 +02:00
Carlos Fernandez
dd2aa10871
[Fix] selecting multiclass and multiple sheet issues ( #1884 )
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* Fix error with adding multiclass
* Make it more card like
* Fix issues with responsiveness when resized
* Fix cards spilling out of container when multiple lines
* Remove mask and fix regression in scrollbar
2026-05-15 09:23:55 +02:00
Carlos Fernandez
6b4de71a0a
Fix compendium browser sometimes spawning behind other windows ( #1885 )
2026-05-15 09:04:22 +02:00
Carlos Fernandez
46e552eb3d
Fix scroll restoration of party members ( #1886 )
2026-05-15 09:01:28 +02:00
WBHarry
e12d5ce851
Changed to use DefaultOutcome and added successHope as an alt outcome
2026-05-14 21:13:33 +02:00
WBHarry
482b932cd6
Merge branch 'main' into feature/granular-action-outcomes
2026-05-14 18:51:33 +02:00
WBHarry
ec404a61d9
More work on actionConfig outcomes
2026-05-14 18:51:14 +02:00
Carlos Fernandez
24993970da
Slightly improve visibility of countdowns and fix mixing light and dark modes ( #1878 )
Project CI / build (24.x) (push) Has been cancelled
2026-05-14 01:21:06 +02:00
WBHarry
d86ab2053c
[Feature] 1876 - Adversary Disposition Split ( #1877 )
Project CI / build (24.x) (push) Waiting to run
2026-05-13 06:34:38 -04:00
WBHarry
f260d221a8
Merge branch 'main' into feature/granular-action-outcomes
2026-05-10 18:21:10 +02:00
WBHarry
b7bc452bf5
[Fix] Improve Class-Subclass Linkage ( #1846 )
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Project CI / build (24.x) (push) Has been cancelled
* Initial thoughts
* .
* Fixed linting
* Continue work on updating identifier
* Change to uuid approach
* Localization and minor fix
* Fixed CompendiumBrowser Class filter for Subclass view
* Fixed the class name display in the subclass view
* Improved missing class visual for subclass
* Fixed character creation
* Rerender class sheets when subclass link is changed
* Use compendium source over actual uuid in search
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-05-05 22:15:21 +02:00
WBHarry
94852cec21
Fixed character sheet error:ing out if opened when the character doesn't have a spellcastModifierTrait
Project CI / build (24.x) (push) Waiting to run
2026-05-04 16:45:17 +02:00
Carlos Fernandez
0128106de6
Don't show unusable non-weapons in character sidebar ( #1862 )
Project CI / build (24.x) (push) Waiting to run
2026-05-04 12:40:29 +02:00
Carlos Fernandez
2ffe678503
Add setting to hide party stats ( #1861 )
2026-05-04 12:39:20 +02:00
Carlos Fernandez
e95ea3c281
[UI] Rework styling of traits section of the character sheet ( #1865 )
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* Rework styling of traits section of the character sheet
* Adjust spacing in header a smidge
2026-05-04 12:34:52 +02:00
WBHarry
3c99519660
Start of different outcomes
2026-05-03 19:04:44 +02:00
WBHarry
482f712086
Merge branch 'main' into feature/granular-action-outcomes
2026-05-03 16:02:48 +02:00
WBHarry
edbf5aa55f
[Fix] Player Created Regions ( #1855 )
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* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players
* Updated previous uses of emitAsGM to emitGMUpdate
* Fixed linting
* Update module/documents/chatMessage.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-05-02 22:34:53 +02:00
WBHarry
54d1b2bdc0
[Fix] 1854 - Delete Scene Environments ( #1858 )
2026-05-02 16:04:52 -04:00
WBHarry
94e93222a4
[Fix] Downtime Use Reset RollData ( #1857 )
2026-05-02 16:01:16 -04:00
WBHarry
4685ec3c77
Added event.stopPropagation to avoid double matches and therefore double drops on drag/drop ( #1860 )
2026-05-02 15:58:10 -04:00