WBHarry
2e9dede678
Merge branch 'main' into feature/granular-action-outcomes
2026-06-30 20:49:37 +02:00
Carlos Fernandez
8a6d9a6369
Lift definition of alt outcomes up one step ( #1892 )
2026-06-30 20:48:52 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
Carlos Fernandez
2cc52fae1f
Remove fieldset from top level notes ( #2048 )
2026-06-30 11:18:13 +02:00
WBHarry
8c6a470d84
Raised version
Project CI / build (24.x) (push) Waiting to run
2026-06-29 14:25:16 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
WBHarry
2c1f52413d
Raised verison
Project CI / build (24.x) (push) Waiting to run
2026-06-23 23:33:29 +02:00
WBHarry
ca82cbcf66
. ( #2041 )
2026-06-23 23:28:04 +02:00
Carlos Fernandez
07b7c82094
Fetch origin fetch when in compendium ( #2042 )
2026-06-23 23:26:53 +02:00
Carlos Fernandez
958eaa310c
Simplify ActiveEffect sheet tags ( #2037 )
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Project CI / build (24.x) (push) Waiting to run
* Simplify ActiveEffect sheet tags
* Show origin actor and exclude tag if it is a top level actor tag without origin
2026-06-23 12:22:03 +02:00
Carlos Fernandez
f5fa59b3bd
Make prosemirror editor look a bit nicer ( #2034 )
2026-06-23 09:40:12 +02:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects ( #2035 )
2026-06-23 08:57:22 +02:00
WBHarry
329d820aab
Raised version
Project CI / build (24.x) (push) Has been cancelled
2026-06-22 00:26:24 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
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* .
* .
* Apply suggestion from @CarlosFdez
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
1492491998
[Fix] Reroll Countdown Automation ( #2031 )
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* Fixed so that automated countdowns reverse progress from Fear when rerolling dice if the duality result changes
* .
* Removed overprep
* Apply suggestion from @CarlosFdez
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:14:40 +02:00
Carlos Fernandez
cc16a726bf
[Feature] In setting sheets, split by feature type and include descriptions ( #2026 )
2026-06-21 17:53:41 -04:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info ( #2030 )
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* Made trigger errors more informative
* .
2026-06-21 23:35:38 +02:00
WBHarry
f385982987
[Fix] Action Uses Not Spent ( #2029 )
2026-06-21 17:04:28 -04:00
Carlos Fernandez
3840f39c97
Fade environment adversaries and notes tabs when empty ( #2028 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 11:34:49 +02:00
Carlos Fernandez
7237a3651d
Fix svg sizing on firefox ( #2027 )
2026-06-21 11:29:07 +02:00
WBHarry
08b95e48d6
[Fix] TagTag/GroupRoll Resource Handling ( #2022 )
2026-06-20 22:50:09 -04:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property ( #2024 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
6b80a6243c
Support drag resort on features in actor setting sheets ( #2023 )
2026-06-20 19:55:51 +02:00
Carlos Fernandez
6f1da42735
Make dragging features work more seamlessly ( #2016 )
2026-06-20 19:48:12 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data ( #2018 )
2026-06-20 19:44:39 +02:00
Carlos Fernandez
0b7ae8a76c
Increase size of pause image and text ( #2012 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-19 10:46:20 +02:00
Carlos Fernandez
961e124ef2
Fade adversary notes tab when notes are empty ( #2015 )
Project CI / build (24.x) (push) Waiting to run
2026-06-19 01:05:26 +02:00
Carlos Fernandez
9e25b7eff0
Tweak spacing of adversary header elements ( #2011 )
2026-06-18 17:04:57 -04:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
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* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
3a3aa17a1c
Fix adversary type not updating in actor directory ( #2009 )
Project CI / build (24.x) (push) Waiting to run
2026-06-16 07:06:48 -04:00
Iohan R. Trézze
24d83e39ec
[Feature] Enable sorting for Loadout domain cards ( #2004 )
Project CI / build (24.x) (push) Waiting to run
2026-06-15 23:33:58 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types ( #2005 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-14 22:10:49 +02:00
WBHarry
af49c1f4c8
Raised version
Project CI / build (24.x) (push) Waiting to run
2026-06-14 12:37:45 +02:00
WBHarry
b08cc696ee
Fixed ItemCompendium errors from rendering of filter fields without defined fields
2026-06-14 12:34:55 +02:00
Carlos Fernandez
500dcb2214
Fix updating hope/fear on companion rolls ( #2003 )
2026-06-14 12:26:29 +02:00
Carlos Fernandez
2c09310694
Fix adding experiences to a roll ( #2002 )
2026-06-14 12:23:45 +02:00
WBHarry
baafa6b989
Raised version
Project CI / build (24.x) (push) Waiting to run
2026-06-13 12:44:00 +02:00
Carlos Fernandez
44b2adf296
Fix dragging currency to other actors ( #1998 )
2026-06-13 12:11:08 +02:00
Carlos Fernandez
a486ed75a2
[Refactor] Inherit font family body on most standard components ( #1994 )
2026-06-13 05:43:59 -04:00
Carlos Fernandez
9f26c53af5
Fix dragging AE from compendium or within same actor ( #1997 )
2026-06-13 11:30:27 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses ( #1987 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-11 23:22:37 +02:00
Carlos Fernandez
b884130826
Bulk add items during character creation ( #1992 )
2026-06-11 15:19:04 -04:00
WBHarry
0fb79b98bb
[Housekeeping] V14.364 Update ( #1991 )
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Project CI / build (24.x) (push) Waiting to run
* Raised compatability to foundry-364. Swapped to new resourceBar color methodology
* Bumped min-version
2026-06-10 23:29:15 +02:00
WBHarry
58eb41e4a9
[Feature] System Styled GamePause ( #1986 )
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Project CI / build (24.x) (push) Waiting to run
* Experimented with hope/fear pulsed text and the DhCompatible logo
* Improved handling so that modules changing the game pause work normally
* Moved pause-pulse keyframes to game-pause.less
2026-06-10 16:49:47 +02:00
Carlos Fernandez
a96eb6ab62
Fix check for FOUNDRY_DATA_PATH ( #1989 )
2026-06-10 16:47:39 +02:00
WBHarry
9a220b4e16
[Fix] Companion Rolls ( #1982 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-09 02:34:25 -04:00
WBHarry
afd8a83241
Fixed the styling for the TokenHUD movement palette ( #1983 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-08 05:29:03 -04:00
WBHarry
c211085196
Fixed node start not running gulp
Project CI / build (24.x) (push) Waiting to run
2026-06-07 17:22:51 +02:00