mirror of
https://github.com/Foundryborne/daggerheart.git
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* Added the ability for effects to have stacks * Fixed effect stacking * Improved token overlay spacing * Compendium updaetes * Simplify effect click event (#1748) * Fixed a bunch of deprecations * Corrected AgileScout Beastform json data * Updated TokenHUD to the new v14 * Removed DestroyOnEmpty from consumables * Fixed so that tooltips don't get stuck (#1745) * [Feature] TagTeam Partial Rendering (#1735) * I done did it, I think * Think I fixed the partial rendering bug for gm->player * [V14] 1743 - Damage Update Error (#1746) * Fixed DamageParts causing errors on update * Fixed ActionBaseConfig error when no damage present on the action * Fix removal of damage field * Removed unneccessary default value function for parts --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com> * Simplify effect click event --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com> * Fixed stacking-value pointer event * Set the stacking value in EffectsDisplay to be tabular-nums for monospacing * Made baseEffect.stacking nullable instead of having an enabled property * . * Fixed so that actor._onUpdateDescantDocuments re-renders the EffectDisplay if effects were updated --------- Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> |
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| .. | ||
| action | ||
| activeEffect | ||
| actor | ||
| chat-message | ||
| fields | ||
| item | ||
| scene | ||
| settings | ||
| _module.mjs | ||
| combat.mjs | ||
| combatant.mjs | ||
| companionLevelup.mjs | ||
| compendiumBrowserSettings.mjs | ||
| countdowns.mjs | ||
| levelData.mjs | ||
| levelTier.mjs | ||
| levelup.mjs | ||
| registeredTriggers.mjs | ||
| rollTable.mjs | ||
| tagTeamData.mjs | ||