daggerheart/module/data
Chris Ryan 9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00
..
action [Feature] Death moves and Fate rolls (#1463) 2026-01-17 15:11:50 +01:00
activeEffect Added so that beastforms can set a scale to handle specific images (#1532) 2026-01-15 09:45:10 +01:00
actor [Feature] Death moves and Fate rolls (#1463) 2026-01-17 15:11:50 +01:00
chat-message [Feature] Death moves and Fate rolls (#1463) 2026-01-17 15:11:50 +01:00
fields Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
item [Fix] 1548 - Standalone Item Add Actions (#1549) 2026-01-16 21:37:04 +01:00
scene [Feature] Scene Environments (#1499) 2026-01-12 00:26:27 +01:00
settings [Feature] Death moves and Fate rolls (#1463) 2026-01-17 15:11:50 +01:00
_module.mjs [Feature] 1541 - Trigger Improvements (#1542) 2026-01-16 07:43:25 +01:00
combat.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
combatant.mjs [Feature] 789 - spotlight order (#1222) 2025-10-25 18:59:25 +02:00
countdowns.mjs [Feature] Countdown Rols And Randomzie (#1329) 2025-11-25 00:36:43 +01:00
levelData.mjs Bugfix - Companion Levelup Features (#303) 2025-07-08 21:18:26 -03:00
levelTier.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
levelup.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
registeredTriggers.mjs [Fix] 1548 - Standalone Item Add Actions (#1549) 2026-01-16 21:37:04 +01:00
tagTeamRoll.mjs [PR] [Feature] Party Sheet (#1230) 2025-11-11 16:02:45 +01:00