* Initial
* .
* Fixed positioning
* .
* Only showing the menu if there are extra resources
* Improved resourceManager clickable
* .
* Changed variable name
* Refactor resources selection and data prep (#1721)
* Move resources select to scrolly text and accept actor object
* Convert isReversed to prepared data and add label
* Removed unused imports
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Naming
* [Feature] Custom Homebrew Resources (#1718)
* Added resources to the Homebrew Menu
* Fixed translations
* .
* Inverted from isImage to isIcon. Should be more logical for users
* Removed testing resources
* Refactor resource settings to not be a method (#1723)
* Fix editing homebrew resources with a custom ResourcesField
* Fix removing homebrew resources
* Remove vestigial code
* Use custom config for module data instead of including in all (#1724)
* Use custom config for module data instead of including in all
* More simple
* base highest priority
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added an AppearanceSetting that decided if players should get to see information about hit/miss in chat messages
* .
* Improved setting name
* Introduced metagaming settings
* Raised verison
* Fixed so that domaincard tooltips properly use the all domains including homebrew
* .
* Adjust spacing of compendium browser tags (#1720)
* Remove some vestigial inCompendiums
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Added transform action to handle phased adversaries
* Added support for keeping currently marked hitPoints/stress when transforming
* Minor fixes
* Compendium update
* Added consideration for an active combatant
* Added an explanation text to Strange Patterns trigger dialog
* Update lang/en.json
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
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Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
* Support elevation in token distance hovering
* Reduce diffs
* Refine elevation check to handle stacked tokens
* Fix issue with overlapping tokens
* Fix tooltip reporting very close for adjacent diagonal tokens
- Adult Flickerfly: damage dice d10 → d20
- Giant Recruit: stress max 1 → 2
- Hallowed Soldier: stress max 1 → 2
- Jagged Knife Sniper: type standard → ranged
- Minor Demon: add missing melee range
- Oak Treant: type standard → bruiser, attack name → Branch, range → veryClose
- Outer Realms Thrall: range melee → veryClose
- Treant Sapling: add missing melee range
- Young Ice Dragon: range melee → close
- Zombie Legion: attack name Tentacles → Undead Hands
Co-authored-by: Sebastian Will <sebastian.h.will@gmail.com>
* Add support for changing the tier of an adversary
* Move scaling data to actorConfig
* Use a new algorithm using the median average deviation
* Fine tune damage conversion for actions
* Use standard deviation instead and change dialog type
* Use daggerheart style for dialog
* Formatting
* Improve handling of minions and hordes
* Changed to using lookup for Group Attack damage
* Added lookup for Horde feature
* Remove spaces in damage formulas
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Co-authored-by: WBHarry <williambjrklund@gmail.com>