* Adding styles to make the text div take up the full area of the inventory items
* Moving the draggable spots to internal divs and images
* For better visuals in dragDrop, always make the drag image the first image selected
* Fixing the dragDrop behavior on the sidebar, which still uses the classic layout
* Fixing other uses of dragDrop to handle the layout change
* Moving the draggable attribute to the parent img-portrait from img directly
* Switching to the less pretty version of the drag drop in case of currency problems
* Reverting how the dragSelector DEFAULT_OPTION is set and only modifying a few
* Removing extra space in styles/less/global/inventory-item.less
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fixing up the character sheet to once again allow selecting the text areas
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Add ability to sort inventories in player and party sheets
* Format base actor sheet
* Check item validity when creating on an actor
* Block dragdrop on adversaries and environments
* Support drag and drop in adversary and environment sheets
* Fix regression with dropping to character sheet
* Move vault when created handling to domain card preCreate
* start development
* finish party members tab
* start resources tab
* finish resources tab
* finish inventory tab and add inital template to projects tab
* add resource buttons actions methods
* add group roll dialog
* Main implementation
* Fixed costs
* Minor fixes and tweaks for the party sheet (#1239)
* Minor fixes and tweaks for the party sheet
* Fix scroll restoration for party sheet tabs
* Finished GroupRoll
* Removed/commented-out not yet implemented things
* Commented out Difficulty since it's not used yet
* Re-render party when members update (#1242)
* Fixed so style applies in preview chat message
* Added the clown car
* Fixed so items can be dropped into the Party sheet
* Added delete icon to inventory
* Fixed TokenHUD token property useage. Fixed skipping roll message
* Added visible modifier to GroupRoll leader result
* Leader roll displays the large result display right away after rolling
* Corrected tokenHUD for non-player-tokens
* Fixed clowncar tokenData
* Fixed TagTeam roll message and sound
* Removed final TagTeamRoll roll sound
* [PR] [Party Sheets] Sidebar character sheet changes (#1249)
* Something experimenting
* I am silly (wearning Dunce hat)
* Stressful task
* Armor functional to be hit
* CSS Changes to accomadate pip boy
* last minute change to resource section for better visual feeling
* restoring old css for toggle
* Added setting to toggle pip/number display
* toggle functionality added
* Fixed light-mode in characterSheet
* Fixed multi-row resource pips display for character
* Fixed separators
* Added pip-display to Adversary and Companion. Some fixing on armor display
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed party height and resource armor update
* Fixed deletebutton padding
* Only showing expand-me icon on InventoryItem if there is a description to show
* .
* Fixed menu icon to be beige instead of white in dark mode
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Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Fixed typo of defi ant to defiant (#1175)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add dice value support to Advesaries and Environments (#1186)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Update Powerful Beast for Errata changes (#1185)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Remove unnecessary chatDisplay (#1171)
* Remove dupe weapon (#1167)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Rune Ward reduces damage with flat 1d8 (#1191)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Fix adv hand crossbow to d6 damage, not d4 (#1208)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Fix advantages for Armored Sentry (#1210)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Change the damage to use d8 instead of d6 (#1211)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* [PR] Compendium fixes and Typo checks - 26 Oct (#1233)
* PR fixes and Typo checks - 26 Oct
* removed dwarf tough skin action as it was unecessary
* Fix the damage output of the Takedown Beastform feature (#1240)
Co-authored-by: Chris Ryan <chrisr@blackhole>
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: UsernameIsInUse <49582925+UsernameIsInUse@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Went over all adversaries to fix missing ranges
* Fixed translation for itemFeatures Protective
* Updated all instances of the 'Paired' WeaponFeature in the compendium
* Changed all adversary attacks to be chatDisplay=false
* style items and action chat messages
* enhance death move chat message and fix border bottom from title actions
* fix padding bottom
* Added basic chat-message.hbs
* .
* style remaing chat messages
* style action messages
* remove console log
* add colapsable descriptions in chat messages
* inital style for message rolls
* fix deal damage button style
* add new partchments
* Roll Chat message new design template
* j
* l
* p
* y
* fix _getTags type error and add a alias label for non base messages
* Fix damage & healing roll
* Fix conflict
* Deleting old templates
* Good for now
* fix labels in duality rolls messages and style experience and effects messages
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>