daggerheart/module/applications/sheets/actors/adversary.mjs
joaquinpereyra98 87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00

115 lines
3.8 KiB
JavaScript

import DHBaseActorSheet from '../api/base-actor.mjs';
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
export default class AdversarySheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['adversary'],
position: { width: 660, height: 766 },
window: { resizable: true },
actions: {
reactionRoll: AdversarySheet.#reactionRoll,
useItem: this.useItem,
toChat: this.toChat
},
window: {
resizable: true
}
};
static PARTS = {
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/adversary/sidebar.hbs' },
header: { template: 'systems/daggerheart/templates/sheets/actors/adversary/header.hbs' },
features: { template: 'systems/daggerheart/templates/sheets/actors/adversary/features.hbs' },
notes: { template: 'systems/daggerheart/templates/sheets/actors/adversary/notes.hbs' },
effects: { template: 'systems/daggerheart/templates/sheets/actors/adversary/effects.hbs' }
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'features' }, { id: 'notes' }, { id: 'effects' }],
initial: 'features',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
};
/**@inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
return context;
}
getItem(element) {
const itemId = (element.target ?? element).closest('[data-item-id]').dataset.itemId,
item = this.document.items.get(itemId);
return item;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
* Performs a reaction roll for an Adversary.
* @type {ApplicationClickAction}
*/
static #reactionRoll(event) {
const config = {
event: event,
title: `Reaction Roll: ${this.actor.name}`,
headerTitle: 'Adversary Reaction Roll',
roll: {
type: 'reaction'
},
chatMessage: {
type: 'adversaryRoll',
template: 'systems/daggerheart/templates/ui/chat/adversary-roll.hbs',
mute: true
}
};
this.actor.diceRoll(config);
}
/**
*
* @type {ApplicationClickAction}
*/
static async useItem(event) {
const action = this.getItem(event) ?? this.actor.system.attack;
action.use(event);
}
/**
*
* @type {ApplicationClickAction}
*/
static async toChat(event, button) {
if (button?.dataset?.type === 'experience') {
const experience = this.document.system.experiences[button.dataset.uuid];
const cls = getDocumentClass('ChatMessage');
const systemData = {
name: game.i18n.localize('DAGGERHEART.GENERAL.Experience.single'),
description: `${experience.name} ${
experience.modifier < 0 ? experience.modifier : `+${experience.modifier}`
}`
};
const msg = new cls({
type: 'abilityUse',
user: game.user.id,
system: systemData,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
systemData
)
});
cls.create(msg.toObject());
} else {
const item = this.getItem(event) ?? this.document.system.attack;
item.toChat(this.document.id);
}
}
}