* Unify healing & damage
* create DHResourceData
* Damages parts roll
* h
* ChatMessage & takeDamage updates
* Adapt healing
* No, there was not a console.log !
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog
* Downtime can now display both ShortRest and LongRest options depending on character rules
* Initial downtime layout rework
* Fixed styling for downtime tooltip
* Added icon to homebrew menu for DowntimeActions
* Fixed columns if both types of moves are not available
* Changed the lightmode to darkmode
* Added downtime buttons
* .
* Moved extra rest options from rules to bonuses
* Improved dialog width
* Added itemUse macro on drag to hotbar
* Fixed item.type logic
* Added support for actionMacro drag from items
* Added MacroDrag for Attacks
* Fixed so UseItem macros get the img set
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker
* Just a little fix for Damage Action
---------
Co-authored-by: Dapoolp <elcatnet@gmail.com>
* Updated to make use of setup tabs. Ancestry now has primary/secondary features
* Changed so ancestry uses a single Features field
* Revert "Changed so ancestry uses a single Features field"
This reverts commit 0bda6b5dbe.
* Reapply "Changed so ancestry uses a single Features field"
This reverts commit 1febafd441.
* Made it work again the bad way \._./
* Changed so that Feature(Item) has a primary field
* Feature(Item) now has subtype instead of primary as a field
* Fixed experience/evasion
* Moved light styling to appTheme mixing
* Added svg and style rules
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
* add basic drag drop window
* add better field
* make effects copy onto actor on attachment
* make items from inventory draggable
* working drop from inventory
* remove duplication issue
* add attachment only flag and logic
* add weapons to attachables
* remove debug logs
* try to make it drier
* remove unecessary try catch
* remove extra configs
* remove superfluous comments
* remove spurious defenses
* make drier
* remove unecessary code
* deduplicate and simplify
* its a desert
* standardize to be more similar to class item code
* fix bug of duplicate effects being created
* fix localization string
* fix bug of item equiping and un equiping
* remove this since were not going to be using attachmentonly
* update attachment tab with comments
* remove attachment only logic in favor of just transfer
* change flags
* change armor and weapon to be attachableItem
* change armor and weapon to be attachableItem
* change weapon to use mixin
* add mixin to armor
* move everything to mixin sheet
* refactor code for review comments
* cleanup and somehow git is ignoring some changes
* see if this picks up the changes now
* Import/Export updates
---------
Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
---------
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet
* FEAT: filter menu style
* FIX: file's names and import
* FEAT: add filters getters on FilterMenu class
* REFACTOR: prettier
* FIX: add again the Filter Menu implementation
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* swap to use the DualityRoll not base roll
* update command to use new dice roll.
* reinstate DhpActor in action (which causes circular reference)
* fix additional dr options