Commit graph

23 commits

Author SHA1 Message Date
WBHarry
b9508e19e8
[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00
WBHarry
86d451f0d7
. (#1060) 2025-08-23 09:55:18 +10:00
WBHarry
5e56c7ec2e
Hotfix 1.0.2 (#916)
* Updated the background image for the system

* Fixed so Weapon/Armor features are added again

* Fixed so fear is available as a resource to be deducted by actions (#757)

* Changed to use the config labels and src

* Updated Weapons

* Fixed so the decrease button of simple fear tracker is not visible when not hovered

* Fixed so armor preUpdate doesn't fail if no system changes are made

* Updated .gitignore and author details (#777)

* Add author details and name mapping for chrisryan10 (#773)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* Add build to ignore for my linux dev (#775)

Co-authored-by: Chris Ryan <chrisr@blackhole>

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>

* Corrected sneak attack active effect (#780)

* Fixed a spelling error (#779)

* Fix bardic rally showing in damage dialog when it should not (#783)

* update spelling (#786)

* Translating inventory descriptions (#782)

* updated credits for 1.0.1 release (#797)

* updated credits for 1.0.1 release

* further updated artwork credits

* Chagned handlebarhelper rollparsed to be more defensive (#794)

* Added missing scene refreshType (#790)

* Remove ability use buttons for not owned abilities (#795)

* [Fix] PrayerDice Fixed (#799)

* Fixed prayer dice, and wheelchair images

* Fixed -settings data sources

* Dragging features from one adversary to another (#788)

* [Fix] Levelup Fixes (#787)

* Fixed crash on experience selection. Fixed subclass error on multiclassing

* Fixed so multiclasses do not gain the hope feature for the class

* Fixed so Class/Subclass features are properly deleted on delevel

* Removed automatic deletion of features on delevel when not using levelup auto

* Fixed so custom domains can be selected in levelup when multiclassing

* Changed so encounter countdowns is a button (#804)

* Fixed so that dropping on class/subclass...creates the item on the character (#803)

* [BUG] - Importing All Adversaries/Environments (#814)

Fixes #774

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Bug/671 reaction roll chat title (#809)

* Update Reaction Roll Chat Message Title

* Removed console log

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Improve Trait tooltip display (#817)

Fixes #806

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* [BUG] - Combat Tracker d12 logo not found (#812)

Fixes #764

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Compendium Browser (#821)

* Corrected timbending description localization (#816)

* [Fix] Compendium Item (#810)

* Corrected Emberwoven Armor

* Fixed subclass regression

* Fixed so character's with wildcard images don't break beastform (#815)

* Fix roll result based duality damage (#822)

* Impproved Adversary Sheet Data Display (#751)

* Impproved Adversary Sheet Data Display
Fixes #604

* FIX: formula lables for attacks and weapons

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Fixed so exp increases can be selected normally (#835)

* Update localization of rollSelection.hbs (#841)

The Fear label lacked a localization path

* renamed .md files (#834)

* Removed the unintended icons that came from merge conflicts (#838)

* Sheet image position (#861)

* Remove extra result text from reaction chat message (#860)

* Remove extra result text from reaction chat message

* Remove log

* [Fix] 850 - Downtime Refreshes (#859)

* Fixed the filtering of refreshable features

* Raised version

* [Fix] 691 - CharacterCreation Improvement  (#863)

* Removed main creation tab. Added equipment to remaining tab

* Fixed MixedAncestry name setting

* Fixed tab after first creation

* Fix/857 generic roll buttons (#866)

* Action Macro working again

* Remove buttons from generic roll for non-gm

* Update sidebar.less Armor Slots label padding, for translations (#872)

Equalizes the vertical and horizontal padding on the Armor Slots status label, to allow for more (much needed) room for the upcoming French translation (and others in the future).

Doesn't change anything for the display in English.

* Hid item attachments for now (#876)

* Fixed so effects supposed to use item data use the model directly, since items have no rolldata (#883)

* Made sure the beastform user isn't moved onto other duplicate actors. Fixed scrolling text duplication (#882)

* Change the critical damage max calculation (#890)

* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time.

* Change to the more neater code

* Restored package.json

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fix movement (#885)

* Changed so companion can level up on its own (#879)

* Fix the missing ancestries in the SRD (#888)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* Removed the old, now unused companion levelup button (#893)

* Fixed so custom downtime moves will display their descriptions in the tooltip (#894)

* Made coinflip icons in chat round (#895)

* Fixed undefined case (#898)

* Fix/877 hope update order (#896)

* Action Macro working again

* k

* Fix Hope gain on Duality Roll

* [Feature] Descriptions enhancements (#887)

* add style to hover items and add start setting to features be expanded by default

* REFACTOR:
now prepare description onRender and simply the other methods

* add setting to extend description from items and add molilo contacts in system.json

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Fixed traits container styling in light-mode (#899)

* [BUG] - Movement Button selector not showing current mode (#912)

Fixes #910

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

* Fix/864 chat targeting (#911)

* Fix targeting

* Fix chat target selection

* Uncomment chatDisplay

* Removed unessecary arg

* [Feature] 648 - Mark Defeated Actors (#914)

* Improved death marking styling

* Added automation for defeated status

* Fixed so the tracker recognises and sets the correct defeated statuses depending on type

* Fixed so missing statuses doesn't cause crashes

* Increased companion sheet width by 40 pixels

* Added missing inheritDoc

* Removed fas

* FIX: use img instead of icons con statusEffectConfigns (#917)

Authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: SunnySunSun <snysun@pm.me>
Co-authored-by: Murilo Brito <91566541+moliloo@users.noreply.github.com>
2025-08-13 21:53:20 +02:00
joaquinpereyra98
85982bac8c
[BUG] - Sending an active effect to chat doesnt work (#727)
Fixes #616

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-08 18:32:32 -03:00
WBHarry
ead2f6b8f3
[Fix] 654 - CharacterCreation DomainCard Effects (#665)
* Character creation fix and levelup style fixes

* .

* Fixed old origin logic
2025-08-07 01:10:15 +02:00
WBHarry
4827b337d0
Fixed (#603) 2025-08-05 10:34:46 -04:00
WBHarry
3c470a2d2e
Fixed so subclass features beyond foundation are only transferred when they should (#582) 2025-08-04 22:19:30 -04:00
WBHarry
5757db3f49
ActiveEffect values can now specify ORIGIN. to grab the value from the origin (#534) 2025-08-02 18:35:45 -03:00
Murilo Brito
74df2c4e87
Feature/chat message styles (#514)
* style items and action chat messages

* enhance death move chat message and fix border bottom from title actions

* fix padding bottom

* Added basic chat-message.hbs

* .

* style remaing chat messages

* style action messages

* remove console log

* add colapsable descriptions in chat messages

* inital style for message rolls

* fix deal damage button style

* add new partchments

* Roll Chat message new design template

* j

* l

* p

* y

* fix _getTags type error and add a alias label for non base messages

* Fix damage & healing roll

* Fix conflict

* Deleting old templates

* Good for now

* fix labels in duality rolls messages and style experience and effects messages

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-02 09:24:51 +02:00
WBHarry
263dfa69ae
[Feature] 494 - Adversaries Tier 1 (#500)
* Some work

* More work

* Finished Tier 1
2025-08-01 16:43:59 +02:00
joaquinpereyra98
a27ee1578e
Feature: add methods for generate tags and labels for documents and actions (#499)
* FEAT: getTags and getLabels for weapons items

* FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect

* define tags for actions

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-01 04:33:26 +02:00
WBHarry
2fbbf98f88
[Feature] ActiveEffect Improvements (#439)
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.

* Effects with statuses on them will now add them as full additional effects so they show up on the token.

* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."

This reverts commit 5afd7ae686.

* Redid it a better way

* Fixed so multiple statuses on an effect are still treated as active
2025-07-28 15:32:19 +02:00
WBHarry
a54f4e3831
[Bug] Downtime Actions Fixes (#421)
* .

* Added a temp fix for a bug in action healing section

* Corrected rules.attack.roll.trait

* .
2025-07-26 22:34:20 +02:00
WBHarry
1d75b08087
Fixed so active effects can handle expressions again (#368) 2025-07-17 19:49:44 -03:00
WBHarry
4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00
Psitacus
687500f191
Iss4 - create a way to attach attach items to armor and weapons (#310)
* add basic drag drop window

* add better field

* make effects copy onto actor on attachment

* make items from inventory draggable

* working drop from inventory

* remove duplication issue

* add attachment only flag and logic

* add weapons to attachables

* remove debug logs

* try to make it drier

* remove unecessary try catch

* remove extra configs

* remove superfluous comments

* remove spurious defenses

* make drier

* remove unecessary code

* deduplicate and simplify

* its a desert

* standardize to be more similar to class item code

* fix bug of duplicate effects being created

* fix localization string

* fix bug of item equiping and un equiping

* remove this since were not going to be using attachmentonly

* update attachment tab with comments

* remove attachment only logic in favor of just transfer

* change flags

* change armor and weapon to be attachableItem

* change armor and weapon to be attachableItem

* change weapon to use mixin

* add mixin to armor

* move everything to mixin sheet

* refactor code for review comments

* cleanup and somehow git is ignoring some changes

* see if this picks up the changes now

* Import/Export updates

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 03:07:22 +02:00
WBHarry
b3e7c6b9b2
284 - Armor/Weapon Feature Improvements (#292)
* Added parsing of effect values from Item data model. Almost finished with itemConfig.

* Added the last to itemConfig

* Fixed armor

* ContextMenu localization fixes

* Better tooltips for tagify

* Corrected resource logic
2025-07-09 13:06:49 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
WBHarry
d071fadf7d
Feature/200 beastform (#255)
* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
2025-07-04 02:02:14 +02:00
WBHarry
edbb32ccc0 Added effects to domainCards 2025-06-25 17:40:33 +02:00
WBHarry
5b94675db1
Feature/132 weapon armor features (#136)
* Added effects for Weapon and Armor traits

* Fixed so @ strings can be parsed as active effect values

* Added actions
2025-06-15 13:18:36 +02:00
WBHarry
bc3525c970
Active Effects (#123)
* Added Dh classes to ActiveEffect/ActiveEffectConfig with some initial logic

* TabFormFooter styling update

* Lowered tab-form-footer padding
2025-06-12 20:53:47 +02:00