Dapoolp
b7cb97c323
Good for now
2025-08-02 05:15:08 +02:00
Dapoolp
aff5998a45
Deleting old templates
2025-08-02 03:16:59 +02:00
Dapoolp
c3e7a3ea1a
Fix conflict
2025-08-01 20:16:08 +02:00
Dapoolp
a25dbb462c
Fix damage & healing roll
2025-08-01 19:49:59 +02:00
WBHarry
263dfa69ae
[Feature] 494 - Adversaries Tier 1 ( #500 )
...
* Some work
* More work
* Finished Tier 1
2025-08-01 16:43:59 +02:00
moliloo
b53ad2d3ca
Merge branch 'main' of https://github.com/Foundryborne/daggerheart into feature/chat-message-styles
2025-08-01 01:14:23 -03:00
joaquinpereyra98
a27ee1578e
Feature: add methods for generate tags and labels for documents and actions ( #499 )
...
* FEAT: getTags and getLabels for weapons items
* FEAT: add _gettags and _getLabels to armor, domainCard, weapons and ActiveEffect
* define tags for actions
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-08-01 04:33:26 +02:00
Dapoolp
faa32c1fba
l
2025-07-31 13:33:39 +02:00
Dapoolp
dbb07008f0
Fix conflict
2025-07-31 11:54:36 +02:00
WBHarry
bb9036ee7a
BeastformAction now respects and handles costs ( #484 )
2025-07-30 22:25:09 -03:00
Dapoolp
a3ef43aad6
Roll Chat message new design template
2025-07-30 21:40:42 +02:00
WBHarry
2c4d3bd4a3
[Feature] Armor/Weapon Compendiums ( #459 )
...
* Fixed localization
* .
* Added all Secondary Weapons
* Added all armors
* Added Tier1 weapons
* Tier2 Physical
* Tier 2 magical
* Tier 3 Physical
* Tier 3 Magical
* Tier 4 Physical
* Tier 4 Magical
* Added wheelchairs
2025-07-30 15:33:00 +02:00
Dapoulp
8e516df7cb
Feature/443 adversary action roll type ( #456 )
...
* Some tests
* Filter types choices
* Resource/Uses max as FormulaField
* Removed isReversed on item resources
* Stuffs
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-29 22:34:09 +02:00
Dapoulp
2be4ee8857
Feature/416 reaction roll query ( #445 )
...
* Create files
* before fixing damage roll on main
* g
* Player query for Roll All Save
* Exec Save message as GM for players
* Fix DsN bug
2025-07-28 17:44:11 +02:00
Dapoulp
fad64c9a35
Feature/allow action healing multiple resources ( #437 )
...
* Healing updates
* Remove comments
2025-07-28 00:11:43 +02:00
WBHarry
187a0dc090
[Feature] Beastform Compendium ( #434 )
...
* Various fixes
* Added fixes to make beastforms work
* .
* Added all SRD beastforms
2025-07-27 21:26:28 +02:00
Dapoulp
8cb4b7663e
Action Save difficulty ( #427 )
...
* Action Save difficulty
* Unequipped item icon opacity
* Fix sheet header
2025-07-27 14:40:25 +02:00
WBHarry
5cd9075732
Edit option is now always shown on compendium actions ( #423 )
2025-07-26 23:30:44 +02:00
WBHarry
2a4777f1a0
[Fix] Itemlink Redux Revengeance ( #399 )
...
* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change
2025-07-26 00:37:30 +02:00
Dapoulp
fcba5041e9
Action chat message + formatTarget fix ( #410 )
2025-07-25 21:34:03 +02:00
Dapoulp
26e3c38aa9
Fix Healing Action target ( #409 )
2025-07-25 18:04:56 +02:00
Dapoulp
0632a8c6bb
Refactor/actions v2 ( #402 )
...
* Action Refactor Part #1
* Fixed Weapon/Armor features. Fixed Feature actions
* f
* Action Refactor Part #2
* Fixes
* Remove ActionsField from Companion
* Fixes
* Localization fix
* BaseDataItem hasActions false
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-25 01:10:49 +02:00
Murilo Brito
2721dfe417
Feature/enhance style applications ( #390 )
...
* enhance settings style applications
* enhance beastform application and fix action selection style
* Start-aligned downtime move fieldsets
* requested changes
* fixing continue button style
* fixing double scroll bars in char sheet
* set currency above item list
* fix experience not appearing in sidebar
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-22 03:04:17 +02:00
WBHarry
42a705a870
[Feature] Beastform Types ( #372 )
...
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
2025-07-20 21:56:22 +02:00
WBHarry
3dd2378ffb
[Fix] Localization Misses ( #381 )
...
* Initial localization adds
* Added remaining missing translation use
2025-07-20 04:15:26 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources ( #376 )
...
* Unify healing & damage
* create DHResourceData
* Damages parts roll
* h
* ChatMessage & takeDamage updates
* Adapt healing
* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
b40d053201
[Feature/Fixes] Adversary Touchups ( #359 )
...
* Added support for automatic horde damage
* Active effects are shown on the token
* Fixed logic
* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00
WBHarry
045754d107
[Feature] 340-341 RollMode & ChatSpeaker ( #347 )
...
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker
* Just a little fix for Damage Action
---------
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-15 17:01:17 +02:00
WBHarry
aa2714e021
[Fix] Automation Fixes ( #342 )
...
* Initial
* Split HopeFear automation by GM and Players
* Fixed ActionToken automation
2025-07-15 10:59:01 -03:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete ( #338 )
...
* Fixed translation of TrackedAttributeChoices
* Styling improvements
* Added hints
* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings
* Removed commented out code
* Some companion fixes
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Dapoulp
37c1d7ad88
Feature/163 actor subdatas ( #346 )
...
* Actor Roll bonuses
* Removed console log and comment
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 15:01:34 +02:00
WBHarry
4be3e6179c
[Feature] Item Resource Support ( #328 )
...
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
2025-07-13 20:12:32 -03:00
Dapoulp
0fd62c610d
actors datas max/total rework ( #332 )
...
* actors datas max/total rework
* Removed unused translation
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances ( #330 )
...
* Add Resistances
* Relocate Damage Reduction
* Damage Types
* dmg type fallback
* Actor getRollData
* Remove comments
2025-07-12 20:13:09 +02:00
Dapoulp
e6126d8104
Fix to make Cosmo happy ( #318 )
2025-07-11 17:36:51 +02:00
WBHarry
b3e7c6b9b2
284 - Armor/Weapon Feature Improvements ( #292 )
...
* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic
2025-07-09 13:06:49 +02:00
Dapoulp
7d7fb88035
Feature/253 weapon attack action ( #290 )
...
* Step #1
* Add Attack to Weapon & Override settings to Roll
2025-07-07 20:50:48 +02:00
Dapoulp
52be430eff
Feature/247 auto add yope fear clear stress ( #285 )
...
* cleanup
* test
* Step 1
* #2
* Fix Effect Action & Add Hope tumation settings to hook
* remove circular dependency
* Snuck in some localization fixes I noticed
* Remove success condition for duality roll gain
* Changed config.roll.type logic
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-07 01:38:39 +02:00
WBHarry
488844603a
Language Organization ( #281 )
...
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
Murilo Brito
41181f19f1
new style for dialog roll and remove console.log debuggers ( #272 )
...
* new style for dialog roll and remove console.log debuggers
* enhance advantage logic
2025-07-05 14:34:42 -03:00
WBHarry
9d76405221
File Structure Rework ( #262 )
...
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
---------
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
Dapoulp
099a4576da
Critical Damage formula ( #258 )
2025-07-04 13:18:48 +02:00
WBHarry
d071fadf7d
Feature/200 beastform ( #255 )
...
* Temp
* Dialog setup
* Fixed basic beastform
* Reworked beastform to hold it's data entirely in the beastformEffect
* UpdateActorTokens fix
* Removed hardcoded tierlimit on beastform
* PR fixes
2025-07-04 02:02:14 +02:00
IrkTheImp
c4448226e0
219-fix weapon action damage and display of calculation. ( #250 )
...
* fix weapon action damage and display of calculation.
* modify weapon data to split formula.
* remove unused field
2025-07-03 18:02:44 -05:00
WBHarry
a79b7189b6
229 - Narrative Countdown Window Update ( #237 )
...
* Improved
* Fixed the mode not sticking
* Removed console log
2025-07-02 18:37:23 -03:00
Dapoulp
750282aeec
Feature/233 234 235 ( #246 )
...
* #233 #234 #235 + Fixes
* Fix reaction roll
2025-07-02 21:13:06 +02:00
Murilo Brito
5ffb22fcc5
[Feature] 155 - New Adversary Sheet ( #228 )
...
* rework adversary templates, add setting dialog to adversary and fix erratas
* fix errata in adversary data model
* developing experience setting page
* Experience settings update
* finish actions setting tab
* Fixed Notes enriched path and adversary-settings form id
* Fixed UseItem and ToChat
* Fixed Firefox progress bar (HP/Stress) (#230 )
* insert prose-mirror style and inicial implement to damage settings
* fix character import relative paths and remove effects from standard adversary attack
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
2025-07-01 22:07:12 +02:00
Dapoulp
8b834036fa
Feature/165 action save ( #231 )
...
* Roll All Save button + Merge Attack & Roll Chat message
* Fix conflicts again
2025-07-01 19:04:53 +02:00
WBHarry
b7e4169079
159 - Companion ( #224 )
...
* Initial datamodel
* Fixed attack
* Temp
* Fixed normal levelup
* Fixed showing summary of new experiences
* Touchups
* level sync fixes
* Reworked Action storage
* Companions now take stress when damaged
* Fixed Feature flow
* Removed retroactive companion levelup
* Restored delevel on partner removal
* PR fixes
* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00
Dapoulp
19cc10a3c9
Feature/201 new roll type ( #218 )
...
* Action Roll DiceSet type
* Fix
* Remove console log
* Tmp fix for non consistent resource
* fix
2025-06-29 23:00:11 +02:00