WBHarry
a1f40ead36
Merge 76aabb235d into 26bcc2dddc
2026-07-21 09:49:51 +02:00
WBHarry
26bcc2dddc
[Feature] Reload Check ( #2051 )
Project CI / build (24.x) (push) Waiting to run
2026-07-20 20:08:52 -04:00
WBHarry
bbf27e5b4d
Fixed TagTeamDialog
2026-07-19 22:13:37 +02:00
WBHarry
d33277f2be
Correted chatDamageData isCritical so it works for both TagTeam and normal chatMessage damage
2026-07-19 20:30:59 +02:00
WBHarry
cfb6bc2479
Fixed so that the forced critical toggle in the DamageDialog sets damageRoll.options.isCritical
2026-07-19 18:22:30 +02:00
WBHarry
c0fe127df4
Added overrides to modifierTotal and total getters in DamageRoll to addin critical damage when applicable
2026-07-19 17:24:53 +02:00
WBHarry
14edc7f4ca
Fixed so that DamageRolls are actually stored with class='DamageRoll' in the chatMessage so they don't get instantiated as BaseRoll
2026-07-19 16:52:23 +02:00
WBHarry
863b5116f7
Initial
2026-07-19 16:33:07 +02:00
Carlos Fernandez
3efdcb6c9a
Allow deleting countdowns via right click context menu on the main panel ( #2090 )
2026-07-19 11:35:55 +02:00
WBHarry
effab8db0c
[Rework] ChatMessage Damage ( #2079 )
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Project CI / build (24.x) (push) Waiting to run
* Initial rework
* Removed unneeded method
* Removed outcommented code
* Added migration
* Fixed DamageActions
* Semi-corrected reroll of one of multiple results on a die
* Code improvement
* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
* TagTeamDialog somewhat working
* Added migration for TagTeamData
* Fix for mean tagTeamDialog.finish
* .
* Improved migration
* Internalised ChatDamageData.prepareRolls to its own constructor
* Moved DamageTypes to roll.options
* TagTeamDialog fixes to accomodate new flat damage.types structure
* Changed so all default rolls become BaseRolls to access convenience functions and getters
* .
* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
* Critical damage fixes
* Corrected TagTeamDialog rerender logic when selecting a roll
* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
* Removed some remaining types.<>.roll references
* [Rework] Damage and Damage Resource split (#2094 )
* Changed the label of ActionSheet damage.resources to Mark Resources
* Fix assigning includeBase
* Localize add resource
* Maybe simplify API
* Fix onRollSimple
* Handle erroring action update differently
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-19 03:02:57 +02:00
Carlos Fernandez
4b651836ff
Start supporting flat damage without custom formulas ( #2077 )
Project CI / build (24.x) (push) Waiting to run
2026-07-18 18:33:19 +02:00
Carlos Fernandez
79d6522614
[Feature] Add support for GM Notes ( #2082 )
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Project CI / build (24.x) (push) Has been cancelled
* Add support for GM Notes
* Localize GM Notes header label
* Fix active editor height and menu auto sizing
* Add tooltip to add gm note button
2026-07-14 14:39:53 +02:00
Carlos Fernandez
4974df16d0
Preserve description expand state on re-render ( #2089 )
2026-07-14 14:35:02 +02:00
WBHarry
450287e4d0
[Fix] Summon Wildcard Handling ( #2086 )
2026-07-13 16:57:43 -04:00
Carlos Fernandez
3faf588e6c
Fix chat messages with list items or weapon/armor features ( #2081 )
Project CI / build (24.x) (push) Waiting to run
2026-07-13 02:43:56 +02:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
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* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
WBHarry
4b5550a097
Added Resource capability to armor items ( #2060 )
2026-07-06 20:08:44 +02:00
WBHarry
98fedf3990
[Feature] Transform Linked Actors ( #2046 )
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* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-03 11:14:25 +02:00
Gergely Bräutigam
44dd3bd2e1
[Feature] add resources to weapons ( #2058 )
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* feat: add resources to weapons
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
* remove sidebar resource view
Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
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Signed-off-by: Gergely Brautigam <182850+Skarlso@users.noreply.github.com>
2026-07-03 11:05:28 +02:00
Carlos Fernandez
b3d96c25d9
Fix adjusting tiers of higher level creatures and an error that may occur with hordes ( #2059 )
2026-07-03 10:37:43 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
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Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice ( #2045 )
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Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon
* Moved getWorldActor function to utils and updated logic
* .
* Improved logic
2026-06-30 13:05:35 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes ( #2044 )
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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
2026-06-29 14:22:12 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
Carlos Fernandez
9f29229c94
Fix resolving formulas in weapon change effects ( #2035 )
2026-06-23 08:57:22 +02:00
WBHarry
8e93025947
[Fix] Weapon Spellcasting Active Effects ( #2032 )
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* .
* .
* Apply suggestion from @CarlosFdez
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-22 00:24:33 +02:00
WBHarry
0d59e37a80
[Fix] Trigger Error Info ( #2030 )
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* Made trigger errors more informative
* .
2026-06-21 23:35:38 +02:00
WBHarry
29be8c1395
Removed the unused ResourceMap total property ( #2024 )
Project CI / build (24.x) (push) Waiting to run
2026-06-21 00:13:45 +02:00
Carlos Fernandez
b64e600a6b
Fix old armorscore AEs clobbering data ( #2018 )
2026-06-20 19:44:39 +02:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
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* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
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Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Iohan R. Trézze
24d83e39ec
[Feature] Enable sorting for Loadout domain cards ( #2004 )
Project CI / build (24.x) (push) Waiting to run
2026-06-15 23:33:58 -04:00
Carlos Fernandez
96f090bef5
Enable no unused vars and add more types ( #2005 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-14 22:10:49 +02:00
Carlos Fernandez
7a631c27a7
Fix linking world item subclasses ( #1987 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-11 23:22:37 +02:00
Iohan R. Trézze
a148aa3bcb
[Feature] Configurable starting gold amounts in Homebrew settings ( #1969 )
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* [Feature] Configurable starting gold amounts in Homebrew settings
2026-06-07 15:37:42 +02:00
Carlos Fernandez
a4428fd5be
Replace prettier with stylistic, improve types, and add no-undef rule ( #1975 )
Project CI / build (24.x) (push) Waiting to run
2026-06-05 15:53:15 -04:00
Carlos Fernandez
5be79f4ab8
Fix several issues with inline damage ( #1973 )
Project CI / build (24.x) (push) Waiting to run
2026-06-05 11:33:20 +02:00
Carlos Fernandez
c0c9095847
[Fix] Preload ancestry and community features in description ( #1967 )
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* Preload ancestry and community features in description
* Corrected comments
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-06-04 20:08:40 +02:00
WBHarry
3c36c5747d
[Fix] Base Attack Context Menu ( #1961 )
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* Fixed Adversary standard attack context menu
* Fixed Character base attack context menu
* Fixed Companion base attack context menu
2026-06-01 22:02:42 +02:00
WBHarry
df4a2c5d57
Fixed Countdown.migrationData assuming an array when it's actually an object ( #1962 )
2026-06-01 15:53:28 -04:00
WBHarry
983f48b415
Fixed ActiveEffectConfig not opening because NPC was not excluded. Fixed active effects not being appliable to NPCs because they lack system.rules ( #1956 )
2026-06-01 00:03:37 +02:00
WBHarry
bfd483698b
Changed so that EffectField applyEffect doesn't run EmitAsGM ( #1953 )
2026-05-31 22:58:08 +02:00
WBHarry
53f15a7fde
[Feature] NPC Actors ( #1949 )
Project CI / build (24.x) (push) Waiting to run
2026-05-30 21:11:43 -04:00
Carlos Fernandez
493998cc95
Preload class and subclass features for description ( #1940 )
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-05-30 12:51:39 +02:00
Carlos Fernandez
9487b07e43
Fix tier adjustment on actions that use standard attack damage ( #1942 )
2026-05-30 12:47:06 +02:00
WBHarry
f1a530f57f
[Feature] Full Rerolls ( #1928 )
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Project CI / build (24.x) (push) Waiting to run
* Initial
* Removed damage dialogs
* Fixed DamageReroll
* Fixed d20 modifiers
* Fixed
* Fixed DiceSoNice multiple damageType reroll
* Added triggerChatRollFx
* Fixed dice.denomination being lost on damage reroll
2026-05-29 12:19:08 +02:00
Carlos Fernandez
b9416ead5a
Fix usable checks on adversary features and locked compendium actors ( #1934 )
2026-05-26 15:41:26 +02:00
WBHarry
f7f1bdce2b
Fixed so that we are not looking at the now non-existing metadata.isQuantifiable anymore ( #1922 )
2026-05-24 17:15:17 +02:00
WBHarry
e4a3f105dc
[Feature] V14 Cleanup ( #1918 )
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Project CI / build (24.x) (push) Has been cancelled
* Fixedin PrototypeToken preview
* Fixed translations
* Fixed tokenSize linking to token.depth
* Fixed beastform depth
* Raised foundry version
2026-05-23 12:16:25 +02:00
WBHarry
d782b25254
[Feature] Class/Multiclass Feature Split ( #1911 )
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* Changed so that multiclass features and multiclassSubclass features are displayed in separate fieldsets from the base class features in the character sheet
* Changed to tertiaries for class/multiclass feature divide
2026-05-21 01:38:31 +02:00