WBHarry
a1801a78f0
character.getRollData cleanup
2025-07-20 12:52:39 +02:00
WBHarry
7ac15ebd94
Improvement
2025-07-20 11:40:12 +02:00
WBHarry
30602e946a
rollData change
2025-07-20 11:35:28 +02:00
WBHarry
23d572f7f9
Merged with main
2025-07-20 04:16:22 +02:00
WBHarry
3dd2378ffb
[Fix] Localization Misses ( #381 )
...
* Initial localization adds
* Added remaining missing translation use
2025-07-20 04:15:26 +02:00
WBHarry
6a93e7b45f
Added temp beastform features
2025-07-20 04:10:56 +02:00
Dapoulp
50ba7408b9
Fix item desc animation ( #382 )
2025-07-20 03:58:31 +02:00
WBHarry
317b432be5
Split the BeastformDialog into parts with tabs
2025-07-20 03:57:53 +02:00
WBHarry
b7974634b1
Added BeastformTooltip
2025-07-20 02:51:03 +02:00
WBHarry
82be5ecd0d
Corrected downtime buttons and actions
2025-07-20 00:48:50 +02:00
WBHarry
4b82169fbf
Merged with main
2025-07-19 23:37:08 +02:00
WBHarry
7cb335f1dc
Merge branch 'main' of https://github.com/Foundryborne/daggerheart
2025-07-19 22:22:40 +02:00
joaquinpereyra98
b8930b18a4
Bug/103 enrich htmlfield content before its used in applications ( #369 )
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* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField
* REMOVE unused hanldebars helpers
* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2 partials for Actors
* FIX showLabels to hideTags
* FEAT: add template to items sheet
* FEAT: add effects tabs on ItemSheet
* FEAT: add context menus for all inventory-items
* FEAT: add resources to inventory-item template
* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg
* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations
* FIX_ minor fixes
* Little resource fix. Noone will notice ._.
* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00
WBHarry
d3836fbeeb
Added effect enricher
2025-07-19 22:19:55 +02:00
WBHarry
6772a8fbd8
Added DamageEnricher
2025-07-19 20:15:49 +02:00
George Brocklehurst
615df65415
Fix ctrl+clicking on a downtime action on macOS ( #378 )
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* Refactor: handle button data attrs the same.
A small refactor to handle `button.dataset.move` (which was assigned to a
local const) and `button.dataset.category` (which was accessed directly)
in the same way by assigning them both to local consts.
* Fix right-click on downtime activities on macOS.
On macOS with a single-button mouse (e.g. a laptop trackpad) it's common to
trigger a right-click with ctrl+click.
In Chrome, this triggers both a `contextmenu` event and a regular `click`
event. In the context of downtime actions, this meant that we were
deselecting an action in the `contextmenu` handler but then immediately
re-selecting it again in the `click` handler.
This commit works around the problem by stopping the event from propagating
further. This fixes the bug, but also stops Foundry's default `contextmenu`
handler from firing and preventing the browser context menu from appearing,
so we also have prevent the event's default behaviour from firing.
2025-07-19 19:04:28 +02:00
Dapoulp
fc8eb8cb04
Fix Damage chat message ( #377 )
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* Fix Damage chat message
* Fix damage save
* Fix damage save 2
* Fix damage save 2
* Fix damage save 3
2025-07-19 18:08:32 +02:00
WBHarry
ccba480250
Merged with main
2025-07-19 15:49:49 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources ( #376 )
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* Unify healing & damage
* create DHResourceData
* Damages parts roll
* h
* ChatMessage & takeDamage updates
* Adapt healing
* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
be625ecdc7
Added unarmed strike in sidebar
2025-07-19 13:59:58 +02:00
George Brocklehurst
26376b49db
Fix link to Developer Setup section in README ( #375 )
2025-07-19 13:45:51 +02:00
WBHarry
87f29c3bb3
Weaponhandling while in beastform
2025-07-19 03:36:32 +02:00
WBHarry
721eb347db
Changed generalConfig.tiers to be number based
2025-07-19 03:10:16 +02:00
WBHarry
51ba94c83a
Merged with main
2025-07-19 02:54:21 +02:00
WBHarry
796cec01ee
Fixed hybrid
2025-07-19 00:47:08 +02:00
WBHarry
011f5d2b14
Finished Evolved
2025-07-18 15:05:12 +02:00
WBHarry
1d75b08087
Fixed so active effects can handle expressions again ( #368 )
2025-07-17 19:49:44 -03:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework ( #367 )
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* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog
* Downtime can now display both ShortRest and LongRest options depending on character rules
* Initial downtime layout rework
* Fixed styling for downtime tooltip
* Added icon to homebrew menu for DowntimeActions
* Fixed columns if both types of moves are not available
* Changed the lightmode to darkmode
* Added downtime buttons
* .
* Moved extra rest options from rules to bonuses
* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
9f22545f7d
Merge branch 'main' into feature/beastform-types
2025-07-17 23:43:49 +02:00
WBHarry
0cc1597dfe
[Fix] Class Feature Change ( #364 )
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* Changed to just use a features field
* Subclass now uses a simple Features field
2025-07-17 19:43:35 +02:00
WBHarry
1d5e267285
Improved the datastructure some to avoid errors and simplify useage ( #361 )
2025-07-17 14:07:11 -03:00
WBHarry
f15483c722
Feature/349 items actions macro use ( #356 )
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* Added itemUse macro on drag to hotbar
* Fixed item.type logic
* Added support for actionMacro drag from items
* Added MacroDrag for Attacks
* Fixed so UseItem macros get the img set
2025-07-17 14:03:54 -03:00
WBHarry
d7e024be02
[Feature] Advantage/Disadvantage Tooltips ( #362 )
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* Added advantage/disadvantageSource to Character model. It's shown from a tooltip icon on rolls
* Added support for beastform advantageOn
2025-07-17 14:01:15 -03:00
WBHarry
29ce21d606
Temp
2025-07-17 13:33:57 +02:00
Dapoulp
ad9e0aa558
Feature/344 bardic rally ( #363 )
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* 2
* Dardic Rally Dice
2025-07-17 00:45:53 +02:00
WBHarry
3176438293
Changed so that players can see each others actionTokens but can't interact with others. ( #355 )
2025-07-16 15:20:09 -03:00
WBHarry
b40d053201
[Feature/Fixes] Adversary Touchups ( #359 )
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* Added support for automatic horde damage
* Active effects are shown on the token
* Fixed logic
* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00
WBHarry
727cb692b4
[Fix] Compendium Prep ( #360 )
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* Removed all items from compendiums to make sure nothing old sticks around. Fixed up structure
* Added Tier folders for Adversary/Environment
2025-07-16 15:10:37 -03:00
WBHarry
5635bcaf7b
[Bug] Companion Trait Useage ( #357 )
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* Removed trait useage for companion attack
* Fixes companion attack.roll.bonus
* More fixes
* Corrected companion resource change on duality
* .
* Added Dead/Unconcious
2025-07-16 01:53:37 +02:00
WBHarry
f2176c6238
[Fix] Include Tagify.css file ( #353 )
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* Added tagify.css to the deploy script
* Added tagify.css as a static css file
* Delete styles/tagify.css
* Fix
* Merge fix
* Fixed path
2025-07-15 13:24:04 -03:00
WBHarry
3c40e2d60b
Added tagify.css to the deploy script ( #351 )
2025-07-15 12:17:05 -03:00
WBHarry
9a657cdf07
[Fix] Tagify CSS ( #350 )
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* Fixes tokenHUD import path
* Extracting tagify css to use it safely
2025-07-15 12:13:09 -03:00
WBHarry
045754d107
[Feature] 340-341 RollMode & ChatSpeaker ( #347 )
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* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker
* Just a little fix for Damage Action
---------
Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-15 17:01:17 +02:00
WBHarry
da6d9418b7
Fixes tokenHUD import path ( #348 )
2025-07-15 16:15:58 +02:00
WBHarry
aa2714e021
[Fix] Automation Fixes ( #342 )
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* Initial
* Split HopeFear automation by GM and Players
* Fixed ActionToken automation
2025-07-15 10:59:01 -03:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete ( #338 )
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* Fixed translation of TrackedAttributeChoices
* Styling improvements
* Added hints
* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings
* Removed commented out code
* Some companion fixes
---------
Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Dapoulp
37c1d7ad88
Feature/163 actor subdatas ( #346 )
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* Actor Roll bonuses
* Removed console log and comment
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 15:01:34 +02:00
WBHarry
422f28c93c
Removed all instances of justify-items and replaced with flex solution ( #343 )
2025-07-15 14:07:07 +02:00
Psitacus
ef45cd71f8
Iss337 - Allow armor slots to be edited from the character sheet ( #345 )
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* add armor slot input
* working progress bar
* fix label styling
* fix more styling
* fix styling issue on firefix
* Restored armorSlots when empty and added localization
---------
Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 12:03:12 +02:00
WBHarry
6b6f4e61d6
Added back evasion property setting ( #339 )
2025-07-15 03:45:16 +02:00