Commit graph

110 commits

Author SHA1 Message Date
WBHarry
956b168122 Merged with v14-Dev 2026-03-25 16:38:44 +01:00
WBHarry
931217577a Fixed BaseEffect emiting a scroll text of 0 armor change on every update 2026-03-25 14:30:42 +01:00
WBHarry
08f3dd04e1 Merged with v14-Dev 2026-03-22 11:21:51 +01:00
WBHarry
ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
Carlos Fernandez
f949e859ee Fix conflict 2026-03-18 18:47:16 -04:00
Carlos Fernandez
15fc879f9b
Fix damage icon when retrieving tooltip for attack (#1736) 2026-03-18 18:34:11 -04:00
WBHarry
6a8b0d33b9 Merge branch 'v14-Dev' into v14/conditional-effects 2026-03-16 15:25:57 +01:00
WBHarry
18d9870ccf Fixes 2026-03-16 15:25:39 +01:00
WBHarry
3031531b14
[V14] TagTeamRoll Rework (#1732)
* Initial rolls working

* Fixed reroll

* more

* More work

* Added results section

* .

* Visual improvements

* .

* Removed traces of old TagTeamRoll

* Added initiator handling

* Added updating for other players

* Fixed sync start

* Completed finish method

* Damage reroll

* Fixed localization

* Fixed crit damage

* Fixes

* Added visual of advantage and disadvantage dice
2026-03-16 09:31:15 +01:00
Carlos Fernandez
6e9e78b3de Merge branch 'v14-Dev' into v14/conditional-effects 2026-03-13 18:15:47 -04:00
WBHarry
b87e630a0a Merged main 2026-03-13 00:25:50 +01:00
WBHarry
8172e8baa7
[Feature] DualityDice DiceSoNice Animations (#1722)
* .

* Fixed translation

* Remove fieldset

* DiceSoNice Animation Overrides (#1726)

* .

* .

* Fixed hope/fear animation input

* Visual tweaks to general tab

* Move general tab to top

* Fixed localizaiton

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-13 00:15:52 +01:00
WBHarry
552c62adc1
[Feature] Custom Resources (#1714)
* Initial

* .

* Fixed positioning

* .

* Only showing the menu if there are extra resources

* Improved resourceManager clickable

* .

* Changed variable name

* Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Naming

* [Feature] Custom Homebrew Resources (#1718)

* Added resources to the Homebrew Menu

* Fixed translations

* .

* Inverted from isImage to isIcon. Should be more logical for users

* Removed testing resources

* Refactor resource settings to not be a method (#1723)

* Fix editing homebrew resources with a custom ResourcesField

* Fix removing homebrew resources

* Remove vestigial code

* Use custom config for module data instead of including in all (#1724)

* Use custom config for module data instead of including in all

* More simple

* base highest priority

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-11 11:10:28 +01:00
WBHarry
5a4bbc91f5
[Feature] Damage Iterrable Rework (#1685)
* Initial

* More

* Fixed current actionConfig damage

* Reworked ActionConfig damage ui

* .

* Updated all Adversary compendium damage entries

* more

* The rest

* Fixed misses

* .

* .

* Also migrate sub fields of MappingField

* Removed MappingField

* Fix regression with re-tiering adversaries when dealing non-hp damage

* Allow iterable object to be detected as an object by foundry

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-08 00:58:24 +01:00
WBHarry
7b8b66de39 Merged with v14-Dev 2026-03-07 02:00:45 +01:00
WBHarry
876e496d24 Merged with main 2026-03-07 01:39:52 +01:00
WBHarry
83c3da0130
Fixed so that Rally dice works as a single active effect for bard (#1708) 2026-03-07 00:08:03 +01:00
WBHarry
92d8c2ca18 Moved RefreshFeatures to utils and added a proper description 2026-03-07 00:06:12 +01:00
WBHarry
986544a653
[Fix] 1689 - Missing Feature Errors (#1690)
* Fixed so that weaponfeatures and armorFeatures are tolerant of features having been removed

* .
2026-03-04 22:16:11 +10:00
WBHarry
1ba08e2f51 Merge branch 'v14-Dev' into v14/conditional-effects 2026-02-26 18:08:54 +01:00
WBHarry
1ca866f87b Merged with main 2026-02-26 16:12:06 +01:00
WBHarry
56cc16b39a
[Feature] Item Description Enrichment (#1666)
* Added enrichment for Ancestries and Communities

* Fixed remainder

* Bit of padding

* Increased left padding
2026-02-22 21:32:35 +01:00
WBHarry
bafc53488f . 2026-02-21 13:49:30 +01:00
WBHarry
4aab5d315a
[V14] 1604 - ActiveEffect Durations (#1634)
* Added daggerheart durations and auto expiration of them

* Added duration to all tier1 adversaries

* Finished all adversaries and environments

* Remaining compendiums updated

* Improved styling of duration in tooltips

* .
2026-02-17 18:57:03 +01:00
WBHarry
9b63371f4a Merged with main 2026-02-13 13:17:00 +01:00
Carlos Fernandez
7022630316
[PR][Feature] Add support for changing the tier of an adversary (#1503)
* Add support for changing the tier of an adversary

* Move scaling data to actorConfig

* Use a new algorithm using the median average deviation

* Fine tune damage conversion for actions

* Use standard deviation instead and change dialog type

* Use daggerheart style for dialog

* Formatting

* Improve handling of minions and hordes

* Changed to using lookup for Group Attack damage

* Added lookup for Horde feature

* Remove spaces in damage formulas

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-02-12 22:27:37 +01:00
WBHarry
115a31423e Corrected ActiveEffect template styling and added useage of the new 'showIcon' property 2026-02-04 10:15:42 +01:00
WBHarry
cd52aa8f9c Updated from special database update syntax to DataFieldOperators 2026-01-31 18:31:10 +01:00
WBHarry
1a928e950c Initial v14 fixes 2026-01-29 18:46:39 +01:00
Nikhil Nagarajan
6321c7c508
[Fix] Enricher fixes for [[fr]] and reaction argument lazy fix (#1586)
* Update utils.mjs

* fixed reaction situation.

* Made change in enricher instead of dialog

* comment clarity
2026-01-27 17:56:42 +01:00
Chris Ryan
9d75157e17
[Feature] Death moves and Fate rolls (#1463)
* Update the death move descriptions

* Renamed to DhDeathMove

* Partial Fate Roll creation and Fate Roll Enricher (/fr)

* Hide stuff not required for fate roll

* Hide formula display; code removal; start to add Fear die as a choice for Fate roll

* Fix chat message display; start moving towards supporting Hope and Fear for Fate roll

* /fr now supports type=X, where X is Hope or Fear, if not supplied, defaults to Hope

* Fixed DSN rolling; removed console messages; chat message clean up

* Add localisation entry

* Trying to sort out the button for the fate roll

* Style the fate message based on Hope/Fear colors.

* Partial improvement on the fate template buttons - chat display is correct, but the roll dialog is wrong

* Fixed enricher button; localization fixes; debug cleanup

* Error checking for the fate type parsing in all potential problem locations

* Added localization for the fate type parsing error

* Start on Avoid Death death move

* debug stuff

* More death moves setup/testing

* Avoid fate scars update in place, with scars migrating to an integer value.

* Remove some debug code; add Blaze Of Glory shell

* Start on Guaranteed Critical for Blaze of Glory

* Partial implementation of Blaze of Glory

* Dice/critical checks/tests

* Moved detection of guaranteed critical to before the roll dialog is created, so it can be skipped; removed debug code

* Remove debug

* Update Blaze of Glory effect description

* Risk It All - critical roll - clear all stress and HP

* Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.

* Display the Death Move description in chat expanded if the appropriate config setting is on

* Made the Blaze of Glory ActiveEffect image use configured version

* Update the current Hope value if the scar value change affects it

* Scars management in the Character details editor

* Separate less file for the Death Moves instead of reusing Downtime

* Added result messages to the Death Move chat output and removed debug statements

* Some localization, style and smaller changes

* Fixed RiskItAll resource handling method

* Risk It All success chat message start

* [Add] Hope/Scar Interplay (#1531)

* Migrated character.maxHope to homebrew settings

* Added a visual for scars

* .

* .

* Pass the hope value in the button data; skeleton risk it all dialog to fill out.

* Start on risk it dialog

* More dialog stuff

* Remove non-existent field

* Dialog templating and logic

* .

* Ensure effect is Applied to Actor (#1547)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* [Fix] 1548 - Standalone Item Add Actions (#1549)

* Fixed so that items not on an actor don't error out on creating actions

* Fixed deletion of items error

* Raised version

* Fix the sliders to do the correct maximums

* Pass the actor id through the button; fix /dr and /fr flavor text

* Remove debug message

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2026-01-17 15:11:50 +01:00
WBHarry
bbe8fb953e
Fixed so that tagify tooltip descriptions cannot end up with raw HTML that breaks it (#1504) 2026-01-09 15:57:57 +01:00
Nikhil Nagarajan
d5b8431f88
Massive Damage incoming. Over 9000. (#1419) 2025-12-13 16:38:07 +01:00
WBHarry
91d916a28d
Fixed so that the critdamage should be correct (#1393) 2025-12-08 02:32:25 +01:00
WBHarry
14ac8977af
Standardized what gets refreshed by which refreshType (#1374) 2025-12-07 00:53:33 +01:00
WBHarry
2a622a7363
[Fix] TagTeamRoll Critical Damage (#1371)
* Made some handlign for the damage when a tagTeamRoll crits

* Fixed so hope is taken from the initiator if the roll is with fear

* Raised verison
2025-12-07 00:03:18 +01:00
WBHarry
6d8d773a26
[Fix] 1325 - Weapon Tooltip Damage Formula (#1355)
* Fixed so the damage calculation is correct. Fixed so the right tooltip is shown for attacks

* Moved the damageFormula function to damageAction
2025-12-06 15:16:34 +01:00
WBHarry
d137e33c3d
[Feature] Countdown Rols And Randomzie (#1329)
* .

* .

* .

* Raised system version
2025-11-25 00:36:43 +01:00
WBHarry
2920ead81a
[Fix] Inventory Item Transfer (#1316)
* Fixed so items from the inventory tab of the Party sheet can be dragged out

* Added transfer logic

* Added translation

* Improved item transfer dialog title

* Simplified title

* Updated image

* Simplified the handlebars templates for itemTransfer

* Improved item-identicial check

* Slight improved rendering

* .
2025-11-23 15:04:42 +01:00
WBHarry
97f408c185
[Fix] Beastform Actor Wildcard Image (#1292)
* .

* .
2025-11-17 09:22:24 +01:00
WBHarry
fcb9c032ef
[Fix] Beastform Fixes (#1288)
* Fixed Beastforms getting stuck

* Made the wildcard image select dialog scrollable

* Beastform button shifts to cancelBeastform
2025-11-15 11:51:01 -05:00
WBHarry
261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00
WBHarry
ff79dd19bf
[Feature] 946 - Damage/Effect ChatMessages (#1089)
* Initial damage message

* Added hover functionality to adversary damage cards

* Added effect message

* enhance chat messages styles

* .

* Fixed promise lockup

* .

* Fixed token path for message

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-10-29 13:56:37 -04:00
WBHarry
f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools

* Replaced menu icon
2025-09-07 08:30:29 +10:00
WBHarry
990c73987e Merged with main 2025-08-24 21:31:57 +02:00
WBHarry
46ea4addd0
[Fix] Subclass Links (#1069)
* Attempt at making subclass aware of its class

* Update compendium classes/subclasses

* Fixed multiclass

* Update compenidum browser subclass class filter

* Added migration for subclass.linkedClass

* Using foundry's isNewer function rather than custom one

* Added migration for existing actor features

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-24 10:13:15 +10:00
Luiz HD Costa
888cf9172b
[Community PR] Localize hardcoded text (#1002)
* Localize remaining hardcoded user-facing strings

* Introduce pluralize helper for localizing strings

* Localize missing strings from ItemBrowser
2025-08-22 11:35:36 +10:00
WBHarry
e9f7c0c16b Merged with main 2025-08-22 01:57:54 +02:00
WBHarry
523ecb506b
[Fix] ItemLink Fix (#1032)
* .

* .

* Removed outcommented code

* Raised to minor version

* Added confirmation on import of old character data
2025-08-22 01:38:07 +02:00
WBHarry
5cd5de31aa
Scrolling Texts are now queued with a 600ms delay (#989) 2025-08-18 11:52:20 +10:00