Commit graph

51 commits

Author SHA1 Message Date
George Brocklehurst
867947c2c5
Move downtime move tooltip. (#385)
This commit moves the downtown dialog's move tooltip to the right of the
move.

Previously it was above the move, which would obscure other items in the
list and the number of already selected moves in the header.
2025-07-20 12:40:33 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources (#376)
* Unify healing & damage

* create DHResourceData

* Damages parts roll

* h

* ChatMessage & takeDamage updates

* Adapt healing

* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
1d75b08087
Fixed so active effects can handle expressions again (#368) 2025-07-17 19:49:44 -03:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
d7e024be02
[Feature] Advantage/Disadvantage Tooltips (#362)
* Added advantage/disadvantageSource to Character model. It's shown from a tooltip icon on rolls

* Added support for beastform advantageOn
2025-07-17 14:01:15 -03:00
Dapoulp
ad9e0aa558
Feature/344 bardic rally (#363)
* 2

* Dardic Rally Dice
2025-07-17 00:45:53 +02:00
WBHarry
045754d107
[Feature] 340-341 RollMode & ChatSpeaker (#347)
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker

* Just a little fix for Damage Action

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-15 17:01:17 +02:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Dapoulp
37c1d7ad88
Feature/163 actor subdatas (#346)
* Actor Roll bonuses

* Removed console log and comment

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 15:01:34 +02:00
WBHarry
a768b1dfdb
Character Setup Rework (#315)
* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
2025-07-13 20:58:16 -03:00
WBHarry
4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00
Dapoulp
0fd62c610d
actors datas max/total rework (#332)
* actors datas max/total rework

* Removed unused translation

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Psitacus
687500f191
Iss4 - create a way to attach attach items to armor and weapons (#310)
* add basic drag drop window

* add better field

* make effects copy onto actor on attachment

* make items from inventory draggable

* working drop from inventory

* remove duplication issue

* add attachment only flag and logic

* add weapons to attachables

* remove debug logs

* try to make it drier

* remove unecessary try catch

* remove extra configs

* remove superfluous comments

* remove spurious defenses

* make drier

* remove unecessary code

* deduplicate and simplify

* its a desert

* standardize to be more similar to class item code

* fix bug of duplicate effects being created

* fix localization string

* fix bug of item equiping and un equiping

* remove this since were not going to be using attachmentonly

* update attachment tab with comments

* remove attachment only logic in favor of just transfer

* change flags

* change armor and weapon to be attachableItem

* change armor and weapon to be attachableItem

* change weapon to use mixin

* add mixin to armor

* move everything to mixin sheet

* refactor code for review comments

* cleanup and somehow git is ignoring some changes

* see if this picks up the changes now

* Import/Export updates

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 03:07:22 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances (#330)
* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
2025-07-12 20:13:09 +02:00
Murilo Brito
dee398347f
fix style problems in bottom sheets and enhance damage and action dialogs (#325) 2025-07-12 14:44:14 +02:00
WBHarry
b6195127fe
199 - Tooltips (#311)
* Set up templates for all 'advanced' tooltips

* Fixed ItemFeature Header label

* Fixed less import
2025-07-11 17:26:56 -03:00
WBHarry
b3e7c6b9b2
284 - Armor/Weapon Feature Improvements (#292)
* Added parsing of effect values from Item data model. Almost finished with itemConfig.

* Added the last to itemConfig

* Fixed armor

* ContextMenu localization fixes

* Better tooltips for tagify

* Corrected resource logic
2025-07-09 13:06:49 +02:00
WBHarry
e6ec486072
In Front Template (#299)
* Added confirm dialogs to delete

* Localization fix

* Changed Cone template to be 'In Front', acting as a 180 degree cone

* Changed to keep the original Cone function
2025-07-08 21:40:24 -03:00
WBHarry
9189a95ea3
Bugfix - Companion Levelup Features (#303)
* Fixed so that features gained from companion levleup are granted properly to its partner

* Fixed localization error I noticed
2025-07-08 21:18:26 -03:00
Dapoulp
059b814fdf
Feature/armor stack uses on damage (#300)
* ArmorStack use as User query

* Remove unnecessart args

* Fixes
2025-07-08 21:06:46 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
Dapoulp
7d7fb88035
Feature/253 weapon attack action (#290)
* Step #1

* Add Attack to Weapon & Override settings to Roll
2025-07-07 20:50:48 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
WBHarry
d071fadf7d
Feature/200 beastform (#255)
* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
2025-07-04 02:02:14 +02:00
Murilo Brito
cae659b9a5
Feature/238 companion sheet template (#252)
* new companion sheet templates

* Data fixes

* Changed from evasion.value to evasion.total in display

* add attack config and disable experience value input

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-03 15:44:20 +02:00
WBHarry
a79b7189b6
229 - Narrative Countdown Window Update (#237)
* Improved

* Fixed the mode not sticking

* Removed console log
2025-07-02 18:37:23 -03:00
Dapoulp
8b834036fa
Feature/165 action save (#231)
* Roll All Save button + Merge Attack & Roll Chat message

* Fix conflicts again
2025-07-01 19:04:53 +02:00
WBHarry
b7e4169079
159 - Companion (#224)
* Initial datamodel

* Fixed attack

* Temp

* Fixed normal levelup

* Fixed showing summary of new experiences

* Touchups

* level sync fixes

* Reworked Action storage

* Companions now take stress when damaged

* Fixed Feature flow

* Removed retroactive companion levelup

* Restored delevel on partner removal

* PR fixes

* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00
Dapoulp
19cc10a3c9
Feature/201 new roll type (#218)
* Action Roll DiceSet type

* Fix

* Remove console log

* Tmp fix for non consistent resource

* fix
2025-06-29 23:00:11 +02:00
joaquinpereyra98
7135716da9
Feature/178 searchbar logic to items in character sheet (#209)
* REFACTOR: remove DhpApplicationMixin
REFACTOR: remove getEmbeddedDocument method from Item class
REFACTOR: remove prepareData method from Actor class
REFACTOR: remove _preUpdate method from Actor class

* REFACTOR: rename dhpItem to DHItem
REFACTOR: improvement Item#isInventoryItem getter
REFACTOR: simplify Item's createDialog static method.
REFACTOR: remove documentCreate template

* FEAT: add SearchFilter for character-sheet Inventory and DomainCards
FEAT: simplify the preparetion of inventory context

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-06-28 23:44:57 -03:00
Dapoulp
3593f44612
Feature/112 items use action datamodel (#194)
* Fix action for items

* Cost & Range #1

* remove log

* actions

* Split methods

* Roll classes

* Begin damage

* g

* Actions

* before main merge

* Fix d20RollDialog costs check

* Fix submit on close

* Add uses in action dialog

* Adversary Attack

* 166 - Damage Reduction (#180)

* Temp

* Fixed Stress Reductions

* Changed from index based to object

* Fixed stress resources management for DamageReduction

* Fix Adversary attack multiplier

* Auto add Attack action to newly created weapon

* Few fixes

* 164 - Add Hope/Fear formula

* 163 - Actor Sub Datas (#182)

* Added rules/bonuses for all classes and subclasses

* More

* Add Save

* Fix delete action button

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
2025-06-28 19:01:08 +02:00
WBHarry
b4fff7b9e6
174 character context menu (#189)
* Set up the contextMenues properly
* Fixed double item generation on drop
2025-06-28 10:05:53 +02:00
WBHarry
edbb32ccc0 Added effects to domainCards 2025-06-25 17:40:33 +02:00
WBHarry
d9c003b64b
175 - Character Sheet Levelup Functionality (#181)
* Attached CharacterCreate and Levelup functionality to the sheet

* Changed to a warning icon
2025-06-25 16:33:38 +02:00
WBHarry
c15d55a505
120 - Countdowns (#158)
* Added the shell of the Countdown application

* Added countdown automation

* Fixed overflow layout and added confirmation on countdown removal

* Added ownership to countdowns
2025-06-21 21:37:22 +02:00
WBHarry
5b94675db1
Feature/132 weapon armor features (#136)
* Added effects for Weapon and Armor traits

* Fixed so @ strings can be parsed as active effect values

* Added actions
2025-06-15 13:18:36 +02:00
WBHarry
187ee3e1bd
Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
2025-06-13 14:17:13 +02:00
WBHarry
bc3525c970
Active Effects (#123)
* Added Dh classes to ActiveEffect/ActiveEffectConfig with some initial logic

* TabFormFooter styling update

* Lowered tab-form-footer padding
2025-06-12 20:53:47 +02:00
WBHarry
a92221778e
Levelup Remake (#100)
* Set up DhLevelTier datamodel

* Added Levelup data model and started at the render

* Fixed data handling in the LevelUp view

* Added back the save function

* Finalised levelup selections and propagating to PC

* Added level advancement selection data

* Added DomainCard selection

* Css merge commit

* Added PC level/delevel benefits of leveling up

* Fixed sticky previous selections on continous leveling

* Fixed up Summary. Fixed multiclass/subclass blocking on selection

* Removed unused level.hbs

* Fixed attribute base for PC

* Improved naming of attribute properties

* Renamed/structured resources/evasion/proficiency

* Improved trait marking

* Rework to level up once at a time

* Added markers

* Removed tabs when in Summary

* Fixed multilevel buttons

* Improved multiclass/subclass recognition

* Fixed tagify error on selection

* Review fixes
2025-06-07 01:50:50 +02:00
WBHarry
aa8fe6a7a1
Combat and CombatTracker (#108)
* Added Combat and CombatTracker

* Some cleneaup

* Fixing and cleaning up

* Added categories for combatants

* Style improvements

* Layout change
2025-06-07 00:06:54 +02:00
Dapoulp
58e912d641
Fix PC actorLink (#92) 2025-05-31 10:56:16 +02:00
IrkTheImp
d34272a301
finding and fixing bugs. (#88) 2025-05-31 10:53:47 +02:00
IrkTheImp
7c792f409f
Issue 80 Chatmessage fix (#81)
* fix chatmessage to render the template in constructor. Update namespaces.

* update all chat messages to render templates
2025-05-30 11:13:08 +02:00
WBHarry
c4a03b2d54
Duality Roll Followup (#65)
* Moved the roll total to bottom right. A bunch of label fixes
* Fixed broken attack-roll damage button
* Added AppearanceMenu allowing modification of DiceSoNice Duality presets
2025-05-27 20:07:47 +02:00
WBHarry
d1a0a9ab24
Embedding Duality Rolls (#52)
* Added DualityRoll direct rolls in chat
* Added button render to renderJournalEntryPageProseMirrorSheet and renderHandlebarsApplication
* Hope and Fear dice totals are now properly added together
* Added Colorful/Normal DualityRoll color settings
2025-05-26 16:34:32 +02:00
WBHarry
5a501d6769 Fixed Check Rolls, Attack Rolls and Damage Rolls for PCs 2025-05-24 16:56:01 +02:00
WBHarry
faab60b45b Updated attack rolls and damage rolls for adversaries 2025-05-24 10:25:40 +02:00
WBHarry
b24cdcc9ed
Adding Prettier
* Added prettier with automatic useage on pre-commit to avoid style breakage
* Ran Prettier on the project
2025-05-23 18:57:50 +02:00
IrkTheImp
cb34048ac6 Fix Attribute rolling. Updated some depreciated values based on warnings. 2025-05-22 21:41:40 -05:00