* Initial version
* .
* Fixed so that CompendiumSetting saving refreshes the CompendiumBrowser for all users
* .
* Improved design
* Fixed max height
* Fixed local reload
* Added GM restriction
* Raised version
* Fixed tooltip
* Raised verison to 1.7.0
* Fixed so that beastform items always have a beastformEffect on them that can't be removed
* Fixed so that you can drag an active effect onto a character
* Improved the autocomplete typing experience
* Made it work. But I hate it.
* Revert "Made it work. But I hate it."
This reverts commit d2fc9fd648.
* Actually nice solution instead O_O
* Fixed so that the description message always comes first with the action workflow
* Changed to instead render the description in the roll message
* Made the action config title not get changed in d20rolldialog if it's not a trait roll
* Initial chat message description design change
* Revert "Initial chat message description design change"
This reverts commit f4f5fd6c24.
* .
* Fixed so that actionFields correctly grab a uuid for actions that are directly on an actor
* Corrected to logical or
* Update module/data/fields/actionField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Show token distance on hover
* Do not show distance hover when ranges variant rule is disabled
* Use range labels function for distance hover
* Fix very far and support feet
* .
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Added an automation setting for chat command resources
* Added automation settings for wether to have deathmove automation
* .
* Flattened automation structure
* Fixed so that companions can get bonus levelupchoices from their partner
* Fixed collection prep order
* Added ActiveEffects to Beastbound features
* Corrected styling
* Added migration for overleveled companions
* Raised version
* Moved migration to 1.6.0. Sillyness
* Added a hpDamageMultiplier rule active effects can modify to multiply the total damage an actor deals
* Added a hpDamageTkenMultiplier rule active effects can modify to multiply the total damage an actor takes from others
* .
* Added trigger Registration/Unregistration for scene environments
* Fixed so that saving throw damage mitigation works again (#1555)
* . (#1563)
* Fixed DowntimeMoves and ItemFeatures reset functions (#1568)
* Fixed an error where a player having their token initially selected caused an error in effectsDisplay.mjs (#1569)
* [Fix] Damage Rerolls (#1566)
* Fixed so that damage rerolls work again
* Set default data for a roll instead and fix title (#1570)
* Set default data for a roll instead and fix title
* Ensure same options object is used
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fixed when users drag in compendium environments to the sceneEnvironments (#1573)
* .
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fixed so that damage rerolls work again
* Set default data for a roll instead and fix title (#1570)
* Set default data for a roll instead and fix title
* Ensure same options object is used
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>