mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 14:36:13 +01:00
[Feature] RollTable Improvements (#1552)
* Initial - Branch Test * reorganized path for better usage * something to mess with * registration things * . * root-template error * pushing in for the day * hook? * help? * . * implementation initial * updated comment * overcomplicated it * . * Added Formula select to view mode * . * Prettied up roll-results template * Removed SRD table descriptions * Improved draw result description css * Fallback for default dark dice * . --------- Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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20 changed files with 660 additions and 10 deletions
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@ -1,3 +1,4 @@
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export * as actors from './actors/_module.mjs';
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export * as api from './api/_modules.mjs';
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export * as items from './items/_module.mjs';
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export * as rollTables from './rollTables/_module.mjs';
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1
module/applications/sheets/rollTables/_module.mjs
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1
module/applications/sheets/rollTables/_module.mjs
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export { default as RollTableSheet } from './rollTable.mjs';
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191
module/applications/sheets/rollTables/rollTable.mjs
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191
module/applications/sheets/rollTables/rollTable.mjs
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export default class DhRollTableSheet extends foundry.applications.sheets.RollTableSheet {
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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actions: {
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changeMode: DhRollTableSheet.#onChangeMode,
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drawResult: DhRollTableSheet.#onDrawResult,
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resetResults: DhRollTableSheet.#onResetResults,
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addFormula: DhRollTableSheet.#addFormula,
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removeFormula: DhRollTableSheet.#removeFormula
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}
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};
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static buildParts() {
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const { footer, header, sheet, results, ...parts } = super.PARTS;
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return {
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sheet: {
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...sheet,
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template: 'systems/daggerheart/templates/sheets/rollTable/sheet.hbs'
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},
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header: { template: 'systems/daggerheart/templates/sheets/rollTable/header.hbs' },
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...parts,
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results: {
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template: 'systems/daggerheart/templates/sheets/rollTable/results.hbs',
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templates: ['templates/sheets/roll-table/result-details.hbs'],
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scrollable: ['table[data-results] tbody']
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},
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summary: { template: 'systems/daggerheart/templates/sheets/rollTable/summary.hbs' },
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footer
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};
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}
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static PARTS = DhRollTableSheet.buildParts();
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async _preRender(context, options) {
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await super._preRender(context, options);
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if (!options.internalRefresh)
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this.daggerheartFlag = new game.system.api.data.DhRollTable(this.document.flags.daggerheart);
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}
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/* root PART has a blank element on _attachPartListeners, so it cannot be used to set the eventListeners for the view mode */
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async _onRender(context, options) {
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super._onRender(context, options);
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for (const element of this.element.querySelectorAll('.system-update-field'))
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element.addEventListener('change', this.updateSystemField.bind(this));
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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case 'sheet':
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context.altFormula = this.daggerheartFlag.altFormula;
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context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
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context.altFormulaOptions = {
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'': { name: this.daggerheartFlag.formulaName },
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...this.daggerheartFlag.altFormula
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};
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context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
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context.selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
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context.results = this.getExtendedResults(context.results);
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break;
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case 'header':
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context.altFormula = this.daggerheartFlag.altFormula;
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context.usesAltFormula = Object.keys(this.daggerheartFlag.altFormula).length > 0;
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context.altFormulaOptions = {
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'': { name: this.daggerheartFlag.formulaName },
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...this.daggerheartFlag.altFormula
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};
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context.activeAltFormula = this.daggerheartFlag.activeAltFormula;
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break;
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case 'summary':
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context.systemFields = this.daggerheartFlag.schema.fields;
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context.altFormula = this.daggerheartFlag.altFormula;
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context.formulaName = this.daggerheartFlag.formulaName;
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break;
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case 'results':
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context.results = this.getExtendedResults(context.results);
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break;
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}
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return context;
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}
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getExtendedResults(results) {
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const bodyDarkMode = document.body.classList.contains('theme-dark');
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const elementLightMode = this.element.classList.contains('theme-light');
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const elementDarkMode = this.element.classList.contains('theme-dark');
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const isDarkMode = elementDarkMode || (!elementLightMode && bodyDarkMode);
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return results.map(x => ({
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...x,
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displayImg: isDarkMode && x.img === 'icons/svg/d20-black.svg' ? 'icons/svg/d20.svg' : x.img
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}));
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}
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/* -------------------------------------------- */
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/* Flag SystemData update methods */
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/* -------------------------------------------- */
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async updateSystemField(event) {
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const { dataset, value } = event.target;
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await this.daggerheartFlag.updateSource({ [dataset.path]: value });
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this.render({ internalRefresh: true });
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}
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getSystemFlagUpdate() {
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const deleteUpdate = Object.keys(this.document._source.flags.daggerheart?.altFormula ?? {}).reduce(
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(acc, formulaKey) => {
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if (!this.daggerheartFlag.altFormula[formulaKey]) acc.altFormula[`-=${formulaKey}`] = null;
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return acc;
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},
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{ altFormula: {} }
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);
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return { ['flags.daggerheart']: foundry.utils.mergeObject(this.daggerheartFlag.toObject(), deleteUpdate) };
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}
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static async #addFormula() {
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await this.daggerheartFlag.updateSource({
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[`altFormula.${foundry.utils.randomID()}`]: game.system.api.data.DhRollTable.getDefaultFormula()
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});
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this.render({ internalRefresh: true });
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}
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static async #removeFormula(_event, target) {
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await this.daggerheartFlag.updateSource({
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[`altFormula.-=${target.dataset.key}`]: null
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});
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this.render({ internalRefresh: true });
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}
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/* -------------------------------------------- */
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/* Extended RollTable methods */
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/* -------------------------------------------- */
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/**
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* Alternate between view and edit modes.
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* @this {RollTableSheet}
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* @type {ApplicationClickAction}
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*/
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static async #onChangeMode() {
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this.mode = this.isEditMode ? 'view' : 'edit';
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await this.document.update(this.getSystemFlagUpdate());
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await this.render({ internalRefresh: true });
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}
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/** @inheritdoc */
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async _processSubmitData(event, form, submitData, options) {
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/* RollTable sends an empty dummy event when swapping from view/edit first time */
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if (Object.keys(submitData).length) {
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if (!submitData.flags) submitData.flags = { daggerheart: {} };
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submitData.flags.daggerheart = this.getSystemFlagUpdate();
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}
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super._processSubmitData(event, form, submitData, options);
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}
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/** @inheritdoc */
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static async #onResetResults() {
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await this.document.update(this.getSystemFlagUpdate());
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await this.document.resetResults();
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}
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/**
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* Roll and draw a TableResult.
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* @this {RollTableSheet}
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* @type {ApplicationClickAction}
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*/
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static async #onDrawResult(_event, button) {
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if (this.form) await this.submit({ operation: { render: false } });
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button.disabled = true;
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const table = this.document;
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await this.document.update(this.getSystemFlagUpdate());
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/* Sending in the currently selectd activeFormula to table.roll to use as the formula */
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const selectedFormula = this.daggerheartFlag.getActiveFormula(this.document.formula);
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const tableRoll = await table.roll({ selectedFormula });
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const draws = table.getResultsForRoll(tableRoll.roll.total);
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if (draws.length > 0) {
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if (game.settings.get('core', 'animateRollTable')) await this._animateRoll(draws);
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await table.draw(tableRoll);
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}
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// Reenable the button if drawing with replacement since the draw won't trigger a sheet re-render
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if (table.replacement) button.disabled = false;
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}
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}
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export { default as DhCombat } from './combat.mjs';
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export { default as DhCombatant } from './combatant.mjs';
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export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
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export { default as DhRollTable } from './rollTable.mjs';
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export { default as RegisteredTriggers } from './registeredTriggers.mjs';
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export * as countdowns from './countdowns.mjs';
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38
module/data/rollTable.mjs
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38
module/data/rollTable.mjs
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import FormulaField from './fields/formulaField.mjs';
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//Extra definitions for RollTable
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export default class DhRollTable extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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formulaName: new fields.StringField({
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required: true,
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nullable: false,
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initial: 'Roll Formula',
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label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
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}),
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altFormula: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({
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required: true,
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nullable: false,
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initial: 'Roll Formula',
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label: 'DAGGERHEART.ROLLTABLES.FIELDS.formulaName.label'
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}),
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formula: new FormulaField({ label: 'Formula Roll', initial: '1d20' })
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})
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),
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activeAltFormula: new fields.StringField({ nullable: true, initial: null })
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};
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}
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getActiveFormula(baseFormula) {
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return this.activeAltFormula ? (this.altFormula[this.activeAltFormula]?.formula ?? baseFormula) : baseFormula;
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}
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static getDefaultFormula = () => ({
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name: game.i18n.localize('Roll Formula'),
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formula: '1d20'
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});
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}
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@ -4,6 +4,7 @@ export { default as DhpCombat } from './combat.mjs';
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export { default as DHCombatant } from './combatant.mjs';
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export { default as DhActiveEffect } from './activeEffect.mjs';
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export { default as DhChatMessage } from './chatMessage.mjs';
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export { default as DhRollTable } from './rollTable.mjs';
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export { default as DhScene } from './scene.mjs';
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export { default as DhToken } from './token.mjs';
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export { default as DhTooltipManager } from './tooltipManager.mjs';
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122
module/documents/rollTable.mjs
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122
module/documents/rollTable.mjs
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export default class DhRollTable extends foundry.documents.RollTable {
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async roll({ selectedFormula, roll, recursive = true, _depth = 0 } = {}) {
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// Prevent excessive recursion
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if (_depth > 5) {
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throw new Error(`Maximum recursion depth exceeded when attempting to draw from RollTable ${this.id}`);
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}
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const formula = selectedFormula ?? this.formula;
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// If there is no formula, automatically calculate an even distribution
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if (!this.formula) {
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await this.normalize();
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}
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// Reference the provided roll formula
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roll = roll instanceof Roll ? roll : Roll.create(formula);
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let results = [];
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// Ensure that at least one non-drawn result remains
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const available = this.results.filter(r => !r.drawn);
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if (!available.length) {
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ui.notifications.warn(game.i18n.localize('TABLE.NoAvailableResults'));
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return { roll, results };
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}
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// Ensure that results are available within the minimum/maximum range
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const minRoll = (await roll.reroll({ minimize: true })).total;
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const maxRoll = (await roll.reroll({ maximize: true })).total;
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const availableRange = available.reduce(
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(range, result) => {
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const r = result.range;
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if (!range[0] || r[0] < range[0]) range[0] = r[0];
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if (!range[1] || r[1] > range[1]) range[1] = r[1];
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return range;
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},
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[null, null]
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);
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if (availableRange[0] > maxRoll || availableRange[1] < minRoll) {
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ui.notifications.warn('No results can possibly be drawn from this table and formula.');
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return { roll, results };
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}
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// Continue rolling until one or more results are recovered
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let iter = 0;
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while (!results.length) {
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if (iter >= 10000) {
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ui.notifications.error(
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`Failed to draw an available entry from Table ${this.name}, maximum iteration reached`
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);
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break;
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}
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roll = await roll.reroll();
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results = this.getResultsForRoll(roll.total);
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iter++;
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}
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// Draw results recursively from any inner Roll Tables
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if (recursive) {
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const inner = [];
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for (const result of results) {
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const { type, documentUuid } = result;
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const documentName = foundry.utils.parseUuid(documentUuid)?.type;
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if (type === 'document' && documentName === 'RollTable') {
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const innerTable = await fromUuid(documentUuid);
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if (innerTable) {
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const innerRoll = await innerTable.roll({ _depth: _depth + 1 });
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inner.push(...innerRoll.results);
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}
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} else inner.push(result);
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}
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results = inner;
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}
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// Return the Roll and the results
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return { roll, results };
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}
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async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
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messageOptions.rollMode ??= game.settings.get('core', 'rollMode');
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// Construct chat data
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messageData = foundry.utils.mergeObject(
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{
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author: game.user.id,
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speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
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rolls: [],
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sound: roll ? CONFIG.sounds.dice : null,
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flags: { 'core.RollTable': this.id }
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},
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messageData
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);
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if (roll) messageData.rolls.push(roll);
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// Render the chat card which combines the dice roll with the drawn results
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const detailsPromises = await Promise.allSettled(results.map(r => r.getHTML()));
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const flavorKey = `TABLE.DrawFlavor${results.length > 1 ? 'Plural' : ''}`;
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const flavor = game.i18n.format(flavorKey, {
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number: results.length,
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name: foundry.utils.escapeHTML(this.name)
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});
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messageData.content = await foundry.applications.handlebars.renderTemplate(CONFIG.RollTable.resultTemplate, {
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description: await TextEditor.implementation.enrichHTML(this.description, {
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documents: true,
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secrets: this.isOwner
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}),
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flavor: flavor,
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results: results.map((result, i) => {
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const r = result.toObject(false);
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r.details = detailsPromises[i].value ?? '';
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const useTableIcon =
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result.icon === CONFIG.RollTable.resultIcon && this.img !== this.constructor.DEFAULT_ICON;
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r.icon = useTableIcon ? this.img : result.icon;
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return r;
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}),
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rollHTML: this.displayRoll && roll ? await roll.render() : null,
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table: this
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});
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// Create the chat message
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return foundry.documents.ChatMessage.implementation.create(messageData, messageOptions);
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}
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}
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