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[Feature] 1383 - Companion Bonus Levelups (#1565)
* Fixed so that companions can get bonus levelupchoices from their partner * Fixed collection prep order * Added ActiveEffects to Beastbound features * Corrected styling * Added migration for overleveled companions * Raised version * Moved migration to 1.6.0. Sillyness
This commit is contained in:
parent
c42f876d4f
commit
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15 changed files with 551 additions and 18 deletions
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@ -1,6 +1,6 @@
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import BaseLevelUp from './levelup.mjs';
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import { defaultCompanionTier, LevelOptionType } from '../../data/levelTier.mjs';
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import { DhLevelup } from '../../data/levelup.mjs';
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import { DhCompanionLevelup as DhLevelup } from '../../data/companionLevelup.mjs';
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import { diceTypes, range } from '../../config/generalConfig.mjs';
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export default class DhCompanionLevelUp extends BaseLevelUp {
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@ -9,7 +9,9 @@ export default class DhCompanionLevelUp extends BaseLevelUp {
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this.levelTiers = this.addBonusChoices(defaultCompanionTier);
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const playerLevelupData = actor.system.levelData;
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this.levelup = new DhLevelup(DhLevelup.initializeData(this.levelTiers, playerLevelupData));
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this.levelup = new DhLevelup(
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DhLevelup.initializeData(this.levelTiers, playerLevelupData, actor.system.levelupChoicesLeft)
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);
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}
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async _preparePartContext(partId, context) {
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@ -38,15 +38,6 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
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}
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};
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/** @inheritDoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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this.element
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.querySelector('.level-value')
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?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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@ -662,6 +662,11 @@ export default class DhCharacter extends BaseDataActor {
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const globalHopeMax = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxHope;
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this.resources.hope.max = globalHopeMax - this.scars;
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this.resources.hitPoints.max += this.class.value?.system?.hitPoints ?? 0;
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/* Companion Related Data */
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this.companionData = {
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levelupChoices: this.levelData.level.current - 1
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};
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}
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prepareDerivedData() {
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@ -733,6 +738,16 @@ export default class DhCharacter extends BaseDataActor {
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};
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}
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}
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/* Force companion data prep */
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if (this.companion) {
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if (
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changes.system?.levelData?.level?.current !== undefined &&
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changes.system.levelData.level.current !== this._source.levelData.level.current
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) {
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this.companion.update(this.companion.toObject(), { diff: false, recursive: false });
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}
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}
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}
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async _preDelete() {
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@ -108,7 +108,11 @@ export default class DhCompanion extends BaseDataActor {
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get proficiency() {
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return this.partner?.system?.proficiency ?? 1;
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}
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get canLevelUp() {
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return this.levelupChoicesLeft > 0;
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}
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isItemValid() {
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return false;
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}
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@ -147,6 +151,17 @@ export default class DhCompanion extends BaseDataActor {
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}
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}
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prepareDerivedData() {
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/* Partner Related Setup */
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if (this.partner) {
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this.levelData.level.changed = this.partner.system.levelData.level.current;
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this.levelupChoicesLeft = Object.values(this.levelData.levelups).reduce((acc, curr) => {
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acc = Math.max(acc - curr.selections.length, 0);
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return acc;
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}, this.partner.system.companionData.levelupChoices);
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}
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}
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async _preUpdate(changes, options, userId) {
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const allowed = await super._preUpdate(changes, options, userId);
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if (allowed === false) return;
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@ -162,6 +177,16 @@ export default class DhCompanion extends BaseDataActor {
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changes.system.experiences[experience].core = true;
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}
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}
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/* Force partner data prep */
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if (this.partner) {
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if (
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changes.system?.levelData?.level?.current !== undefined &&
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changes.system.levelData.level.current !== this._source.levelData.level.current
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) {
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this.partner.update(this.partner.toObject(), { diff: false, recursive: false });
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}
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}
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}
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async _preDelete() {
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370
module/data/companionLevelup.mjs
Normal file
370
module/data/companionLevelup.mjs
Normal file
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@ -0,0 +1,370 @@
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import { abilities } from '../config/actorConfig.mjs';
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import { chunkify } from '../helpers/utils.mjs';
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import { LevelOptionType } from './levelTier.mjs';
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export class DhCompanionLevelup extends foundry.abstract.DataModel {
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static initializeData(levelTierData, pcLevelData, origChoicesLeft) {
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let choicesLeft = origChoicesLeft;
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const { current, changed } = pcLevelData.level;
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const bonusChoicesOnly = current === changed;
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const startLevel = bonusChoicesOnly ? current : current + 1;
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const endLevel = bonusChoicesOnly ? startLevel : changed;
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const tiers = {};
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const levels = {};
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const tierKeys = Object.keys(levelTierData.tiers);
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tierKeys.forEach(key => {
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const tier = levelTierData.tiers[key];
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const belongingLevels = [];
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for (var i = tier.levels.start; i <= tier.levels.end; i++) {
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if (i <= endLevel) {
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const initialAchievements = i === tier.levels.start ? tier.initialAchievements : {};
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const experiences = initialAchievements.experience
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? [...Array(initialAchievements.experience.nr).keys()].reduce((acc, _) => {
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acc[foundry.utils.randomID()] = {
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name: '',
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modifier: initialAchievements.experience.modifier
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};
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return acc;
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}, {})
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: {};
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const currentChoices = pcLevelData.levelups[i]?.selections?.length;
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const maxSelections =
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i === endLevel
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? choicesLeft + (currentChoices ?? 0)
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: (currentChoices ?? tier.maxSelections[i]);
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if (!pcLevelData.levelups[i]) choicesLeft -= maxSelections;
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levels[i] = DhLevelupLevel.initializeData(pcLevelData.levelups[i], maxSelections, {
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...initialAchievements,
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experiences,
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domainCards: {}
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});
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}
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belongingLevels.push(i);
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}
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/* Improve. Temporary handling for Companion new experiences */
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Object.keys(tier.extraAchievements ?? {}).forEach(key => {
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const level = Number(key);
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if (level >= startLevel && level <= endLevel) {
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const levelExtras = tier.extraAchievements[level];
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if (levelExtras.experience) {
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levels[level].achievements.experiences[foundry.utils.randomID()] = {
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name: '',
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modifier: levelExtras.experience.modifier
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};
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}
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}
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});
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tiers[key] = {
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name: tier.name,
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belongingLevels: belongingLevels,
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options: Object.keys(tier.options).reduce((acc, key) => {
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acc[key] = tier.options[key].toObject?.() ?? tier.options[key];
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return acc;
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}, {})
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};
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});
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return {
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tiers,
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levels,
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startLevel,
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currentLevel: startLevel,
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endLevel
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};
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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tiers: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true }),
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belongingLevels: new fields.ArrayField(new fields.NumberField({ required: true, integer: true })),
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options: new fields.TypedObjectField(
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new fields.SchemaField({
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label: new fields.StringField({ required: true }),
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checkboxSelections: new fields.NumberField({ required: true, integer: true }),
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minCost: new fields.NumberField({ required: true, integer: true }),
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type: new fields.StringField({ required: true, choices: LevelOptionType }),
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value: new fields.NumberField({ integer: true }),
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amount: new fields.NumberField({ integer: true })
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})
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)
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})
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),
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levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel)),
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startLevel: new fields.NumberField({ required: true, integer: true }),
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currentLevel: new fields.NumberField({ required: true, integer: true }),
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endLevel: new fields.NumberField({ required: true, integer: true })
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};
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}
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#levelFinished(levelKey) {
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const allSelectionsMade = this.levels[levelKey].nrSelections.available === 0;
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const allChoicesMade = Object.keys(this.levels[levelKey].choices).every(choiceKey => {
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const choice = this.levels[levelKey].choices[choiceKey];
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return Object.values(choice).every(checkbox => {
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switch (choiceKey) {
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case 'trait':
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case 'experience':
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case 'domainCard':
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case 'subclass':
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case 'vicious':
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return checkbox.data.length === (checkbox.amount ?? 1);
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case 'multiclass':
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const classSelected = checkbox.data.length === 1;
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const domainSelected = checkbox.secondaryData.domain;
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const subclassSelected = checkbox.secondaryData.subclass;
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return classSelected && domainSelected && subclassSelected;
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default:
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return true;
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}
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});
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});
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const experiencesSelected = !this.levels[levelKey].achievements.experiences
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? true
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: Object.values(this.levels[levelKey].achievements.experiences).every(exp => exp.name);
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const domainCardsSelected = Object.values(this.levels[levelKey].achievements.domainCards)
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.filter(x => x.level <= this.endLevel)
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.every(card => card.uuid);
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const allAchievementsSelected = experiencesSelected && domainCardsSelected;
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return allSelectionsMade && allChoicesMade && allAchievementsSelected;
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}
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get currentLevelFinished() {
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return this.#levelFinished(this.currentLevel);
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}
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get allLevelsFinished() {
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return Object.keys(this.levels)
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.filter(level => Number(level) >= this.startLevel)
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.every(this.#levelFinished.bind(this));
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}
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get unmarkedTraits() {
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const possibleLevels = Object.values(this.tiers).reduce((acc, tier) => {
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if (tier.belongingLevels.includes(this.currentLevel)) acc = tier.belongingLevels;
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return acc;
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}, []);
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return Object.keys(this.levels)
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.filter(key => possibleLevels.some(x => x === Number(key)))
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.reduce(
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(acc, levelKey) => {
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const level = this.levels[levelKey];
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Object.values(level.choices).forEach(choice =>
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Object.values(choice).forEach(checkbox => {
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if (
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checkbox.type === 'trait' &&
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checkbox.data.length > 0 &&
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Number(levelKey) !== this.currentLevel
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) {
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checkbox.data.forEach(data => delete acc[data]);
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}
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})
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);
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return acc;
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},
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{ ...abilities }
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);
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}
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get classUpgradeChoices() {
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let subclasses = [];
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let multiclass = null;
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Object.keys(this.levels).forEach(levelKey => {
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const level = this.levels[levelKey];
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Object.values(level.choices).forEach(choice => {
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Object.values(choice).forEach(checkbox => {
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if (checkbox.type === 'multiclass') {
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multiclass = {
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class: checkbox.data.length > 0 ? checkbox.data[0] : null,
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domain: checkbox.secondaryData.domain ?? null,
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subclass: checkbox.secondaryData.subclass ?? null,
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tier: checkbox.tier,
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level: levelKey
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};
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}
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if (checkbox.type === 'subclass') {
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subclasses.push({
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tier: checkbox.tier,
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level: levelKey
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});
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}
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});
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});
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});
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return { subclasses, multiclass };
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}
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get tiersForRendering() {
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const tierKeys = Object.keys(this.tiers);
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const selections = Object.keys(this.levels).reduce(
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(acc, key) => {
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const level = this.levels[key];
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Object.keys(level.choices).forEach(optionKey => {
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const choice = level.choices[optionKey];
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Object.keys(choice).forEach(checkboxNr => {
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const checkbox = choice[checkboxNr];
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if (!acc[checkbox.tier][optionKey]) acc[checkbox.tier][optionKey] = {};
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Object.keys(choice).forEach(checkboxNr => {
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acc[checkbox.tier][optionKey][checkboxNr] = { ...checkbox, level: Number(key) };
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});
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});
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});
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return acc;
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},
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tierKeys.reduce((acc, key) => {
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acc[key] = {};
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return acc;
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}, {})
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);
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const { multiclass, subclasses } = this.classUpgradeChoices;
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return tierKeys.map((tierKey, tierIndex) => {
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const tier = this.tiers[tierKey];
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const multiclassInTier = multiclass?.tier === Number(tierKey);
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const subclassInTier = subclasses.some(x => x.tier === Number(tierKey));
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return {
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name: game.i18n.localize(tier.name),
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active: this.currentLevel >= Math.min(...tier.belongingLevels),
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groups: Object.keys(tier.options).map(optionKey => {
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const option = tier.options[optionKey];
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const checkboxes = [...Array(option.checkboxSelections).keys()].flatMap(index => {
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const checkboxNr = index + 1;
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const checkboxData = selections[tierKey]?.[optionKey]?.[checkboxNr];
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const checkbox = { ...option, checkboxNr, tier: tierKey };
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if (checkboxData) {
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checkbox.level = checkboxData.level;
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checkbox.selected = true;
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checkbox.disabled = checkbox.level !== this.currentLevel;
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}
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if (optionKey === 'multiclass') {
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if ((multiclass && !multiclassInTier) || subclassInTier) {
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checkbox.disabled = true;
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}
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}
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if (optionKey === 'subclass' && multiclassInTier) {
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checkbox.disabled = true;
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}
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return checkbox;
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});
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let label = game.i18n.localize(option.label);
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if (optionKey === 'domainCard') {
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const maxLevel = tier.belongingLevels[tier.belongingLevels.length - 1];
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label = game.i18n.format(option.label, { maxLevel });
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}
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return {
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label: label,
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checkboxGroups: chunkify(checkboxes, option.minCost, chunkedBoxes => {
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const anySelected = chunkedBoxes.some(x => x.selected);
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const anyDisabled = chunkedBoxes.some(x => x.disabled);
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return {
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multi: option.minCost > 1,
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checkboxes: chunkedBoxes.map(x => ({
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...x,
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selected: anySelected,
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disabled: anyDisabled
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}))
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};
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})
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};
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})
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};
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});
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}
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}
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export class DhLevelupLevel extends foundry.abstract.DataModel {
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static initializeData(levelData = { selections: [] }, maxSelections, achievements) {
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return {
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maxSelections: maxSelections,
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achievements: {
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experiences: levelData.achievements?.experiences ?? achievements.experiences ?? {},
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domainCards: levelData.achievements?.domainCards
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? levelData.achievements.domainCards.reduce((acc, card, index) => {
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acc[index] = { ...card };
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return acc;
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}, {})
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: (achievements.domainCards ?? {}),
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proficiency: levelData.achievements?.proficiency ?? achievements.proficiency ?? null
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},
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choices: levelData.selections.reduce((acc, data) => {
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if (!acc[data.optionKey]) acc[data.optionKey] = {};
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acc[data.optionKey][data.checkboxNr] = { ...data };
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return acc;
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}, {})
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};
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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maxSelections: new fields.NumberField({ required: true, integer: true }),
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achievements: new fields.SchemaField({
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({ required: true }),
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modifier: new fields.NumberField({ required: true, integer: true })
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})
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),
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domainCards: new fields.TypedObjectField(
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new fields.SchemaField({
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uuid: new fields.StringField({ required: true, nullable: true, initial: null }),
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itemUuid: new fields.StringField({ required: true }),
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level: new fields.NumberField({ required: true, integer: true })
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})
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),
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proficiency: new fields.NumberField({ integer: true })
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}),
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choices: new fields.TypedObjectField(
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new fields.TypedObjectField(
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new fields.SchemaField({
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tier: new fields.NumberField({ required: true, integer: true }),
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minCost: new fields.NumberField({ required: true, integer: true }),
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amount: new fields.NumberField({ integer: true }),
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value: new fields.StringField(),
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data: new fields.ArrayField(new fields.StringField()),
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secondaryData: new fields.TypedObjectField(new fields.StringField()),
|
||||
type: new fields.StringField({ required: true })
|
||||
})
|
||||
)
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get nrSelections() {
|
||||
const selections = Object.keys(this.choices).reduce((acc, choiceKey) => {
|
||||
const choice = this.choices[choiceKey];
|
||||
acc += Object.values(choice).reduce((acc, x) => acc + x.minCost, 0);
|
||||
|
||||
return acc;
|
||||
}, 0);
|
||||
|
||||
return {
|
||||
selections: selections,
|
||||
available: this.maxSelections - selections
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
@ -241,6 +241,11 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (this.system.companion) {
|
||||
this.system.companion.updateLevel(usedLevel);
|
||||
}
|
||||
|
||||
this.sheet.render();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
1
module/documents/collections/_module.mjs
Normal file
1
module/documents/collections/_module.mjs
Normal file
|
|
@ -0,0 +1 @@
|
|||
export { default as DhActorCollection } from './actorCollection.mjs';
|
||||
14
module/documents/collections/actorCollection.mjs
Normal file
14
module/documents/collections/actorCollection.mjs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
export default class DhActorCollection extends foundry.documents.collections.Actors {
|
||||
/** Ensure companions are initialized after all other subtypes. */
|
||||
_initialize() {
|
||||
super._initialize();
|
||||
const companions = [];
|
||||
for (const actor of this.values()) {
|
||||
if (actor.type === 'companion') companions.push(actor);
|
||||
}
|
||||
for (const actor of companions) {
|
||||
this.delete(actor.id);
|
||||
this.set(actor.id, actor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -212,6 +212,7 @@ export async function runMigrations() {
|
|||
}
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.5.5', lastMigrationVersion)) {
|
||||
/* Clear out Environments that were added directly from compendium */
|
||||
for (const scene of game.scenes) {
|
||||
if (!scene.flags.daggerheart) continue;
|
||||
const systemData = new game.system.api.data.scenes.DHScene(scene.flags.daggerheart);
|
||||
|
|
@ -226,6 +227,25 @@ export async function runMigrations() {
|
|||
|
||||
lastMigrationVersion = '1.5.5';
|
||||
}
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.6.0', lastMigrationVersion)) {
|
||||
/* Delevel any companions that are higher level than their partner character */
|
||||
for (const companion of game.actors.filter(x => x.type === 'companion')) {
|
||||
if (companion.system.levelData.level.current <= 1) continue;
|
||||
|
||||
if (!companion.system.partner) {
|
||||
await companion.updateLevel(1);
|
||||
} else {
|
||||
const endLevel = companion.system.partner.system.levelData.level.current;
|
||||
if (endLevel < companion.system.levelData.level.current) {
|
||||
companion.system.levelData.level.changed = companion.system.levelData.level.current;
|
||||
await companion.updateLevel(endLevel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastMigrationVersion = '1.6.0';
|
||||
}
|
||||
//#endregion
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue