* Updated the background image for the system
* Fixed so Weapon/Armor features are added again
* Fixed so fear is available as a resource to be deducted by actions (#757)
* Changed to use the config labels and src
* Updated Weapons
* Fixed so the decrease button of simple fear tracker is not visible when not hovered
* Fixed so armor preUpdate doesn't fail if no system changes are made
* Updated .gitignore and author details (#777)
* Add author details and name mapping for chrisryan10 (#773)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add build to ignore for my linux dev (#775)
Co-authored-by: Chris Ryan <chrisr@blackhole>
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Corrected sneak attack active effect (#780)
* Fixed a spelling error (#779)
* Fix bardic rally showing in damage dialog when it should not (#783)
* update spelling (#786)
* Translating inventory descriptions (#782)
* updated credits for 1.0.1 release (#797)
* updated credits for 1.0.1 release
* further updated artwork credits
* Chagned handlebarhelper rollparsed to be more defensive (#794)
* Added missing scene refreshType (#790)
* Remove ability use buttons for not owned abilities (#795)
* [Fix] PrayerDice Fixed (#799)
* Fixed prayer dice, and wheelchair images
* Fixed -settings data sources
* Dragging features from one adversary to another (#788)
* [Fix] Levelup Fixes (#787)
* Fixed crash on experience selection. Fixed subclass error on multiclassing
* Fixed so multiclasses do not gain the hope feature for the class
* Fixed so Class/Subclass features are properly deleted on delevel
* Removed automatic deletion of features on delevel when not using levelup auto
* Fixed so custom domains can be selected in levelup when multiclassing
* Changed so encounter countdowns is a button (#804)
* Fixed so that dropping on class/subclass...creates the item on the character (#803)
* [BUG] - Importing All Adversaries/Environments (#814)
Fixes#774
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Bug/671 reaction roll chat title (#809)
* Update Reaction Roll Chat Message Title
* Removed console log
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Improve Trait tooltip display (#817)
Fixes#806
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* [BUG] - Combat Tracker d12 logo not found (#812)
Fixes#764
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Compendium Browser (#821)
* Corrected timbending description localization (#816)
* [Fix] Compendium Item (#810)
* Corrected Emberwoven Armor
* Fixed subclass regression
* Fixed so character's with wildcard images don't break beastform (#815)
* Fix roll result based duality damage (#822)
* Impproved Adversary Sheet Data Display (#751)
* Impproved Adversary Sheet Data Display
Fixes#604
* FIX: formula lables for attacks and weapons
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed so exp increases can be selected normally (#835)
* Update localization of rollSelection.hbs (#841)
The Fear label lacked a localization path
* renamed .md files (#834)
* Removed the unintended icons that came from merge conflicts (#838)
* Sheet image position (#861)
* Remove extra result text from reaction chat message (#860)
* Remove extra result text from reaction chat message
* Remove log
* [Fix] 850 - Downtime Refreshes (#859)
* Fixed the filtering of refreshable features
* Raised version
* [Fix] 691 - CharacterCreation Improvement (#863)
* Removed main creation tab. Added equipment to remaining tab
* Fixed MixedAncestry name setting
* Fixed tab after first creation
* Fix/857 generic roll buttons (#866)
* Action Macro working again
* Remove buttons from generic roll for non-gm
* Update sidebar.less Armor Slots label padding, for translations (#872)
Equalizes the vertical and horizontal padding on the Armor Slots status label, to allow for more (much needed) room for the upcoming French translation (and others in the future).
Doesn't change anything for the display in English.
* Hid item attachments for now (#876)
* Fixed so effects supposed to use item data use the model directly, since items have no rolldata (#883)
* Made sure the beastform user isn't moved onto other duplicate actors. Fixed scrolling text duplication (#882)
* Change the critical damage max calculation (#890)
* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time.
* Change to the more neater code
* Restored package.json
---------
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fix movement (#885)
* Changed so companion can level up on its own (#879)
* Fix the missing ancestries in the SRD (#888)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Removed the old, now unused companion levelup button (#893)
* Fixed so custom downtime moves will display their descriptions in the tooltip (#894)
* Made coinflip icons in chat round (#895)
* Fixed undefined case (#898)
* Fix/877 hope update order (#896)
* Action Macro working again
* k
* Fix Hope gain on Duality Roll
* [Feature] Descriptions enhancements (#887)
* add style to hover items and add start setting to features be expanded by default
* REFACTOR:
now prepare description onRender and simply the other methods
* add setting to extend description from items and add molilo contacts in system.json
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed traits container styling in light-mode (#899)
* [BUG] - Movement Button selector not showing current mode (#912)
Fixes#910
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fix/864 chat targeting (#911)
* Fix targeting
* Fix chat target selection
* Uncomment chatDisplay
* Removed unessecary arg
* [Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling
* Added automation for defeated status
* Fixed so the tracker recognises and sets the correct defeated statuses depending on type
* Fixed so missing statuses doesn't cause crashes
* Increased companion sheet width by 40 pixels
* Added missing inheritDoc
* Removed fas
* FIX: use img instead of icons con statusEffectConfigns (#917)
Authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
---------
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: IrkTheImp <41175833+IrkTheImp@users.noreply.github.com>
Co-authored-by: CPTN_Cosmo <cptncosmo@gmail.com>
Co-authored-by: Josh Q. <jshqntnr13@gmail.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: SunnySunSun <snysun@pm.me>
Co-authored-by: Murilo Brito <91566541+moliloo@users.noreply.github.com>
* style items and action chat messages
* enhance death move chat message and fix border bottom from title actions
* fix padding bottom
* Added basic chat-message.hbs
* .
* style remaing chat messages
* style action messages
* remove console log
* add colapsable descriptions in chat messages
* inital style for message rolls
* fix deal damage button style
* add new partchments
* Roll Chat message new design template
* j
* l
* p
* y
* fix _getTags type error and add a alias label for non base messages
* Fix damage & healing roll
* Fix conflict
* Deleting old templates
* Good for now
* fix labels in duality rolls messages and style experience and effects messages
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: Dapoolp <elcatnet@gmail.com>
* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change
* Troubleshooting
Created test button in 'duality-roll.hbs' and functionality in chatLog.mjs
* Updated functionality
dialog recheck.
* Update duality-roll.hbs
testing toggle on specific areas so only tooltip is triggered.
Rest of CSS functionality not affected.
* Redoing Dice Reroll functionality
Attempting something new
* The rise of NaNs
Resolved Dice Parsing Errors, now dealing with parsing errors from system values.
* Forcing string evaluation for testing
* Fixed rerolling of duality dice
* Fixed message.rolls not being updated
* Added support for d20 rolls
* PR fixes
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
---------
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Fix action for items
* Cost & Range #1
* remove log
* actions
* Split methods
* Roll classes
* Begin damage
* g
* Actions
* before main merge
* Fix d20RollDialog costs check
* Fix submit on close
* Add uses in action dialog
* Adversary Attack
* 166 - Damage Reduction (#180)
* Temp
* Fixed Stress Reductions
* Changed from index based to object
* Fixed stress resources management for DamageReduction
* Fix Adversary attack multiplier
* Auto add Attack action to newly created weapon
* Few fixes
* 164 - Add Hope/Fear formula
* 163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses
* More
* Add Save
* Fix delete action button
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH
* FIX: remove unnecessary import
* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file
* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model
* FEAT: add class prepareBaseData for domains
* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel
* FIX: remove wrong option in String Field
* FIX: remove unused import
* FIX: ADD htmlFields description in manifest
* FIX: minor fixes
* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.
* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc
* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc
* 110 - Class Data Model (#111)
* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC
* Moved methods into TypedModelData
* Simplified Subclass
* Fixed up data model and a basic placeholder template (#117)
* 118 - adversary data model (#119)
* Fixed datamodel and set up basic template in new style
* Added in a temp attack button, because why not
* Restored HitPoints counting up
* 113 - Character Data Model (#114)
* Improved Character datamodel
* Removed additional unneccessary getters
* Preliminary cleanup in the class sheet
* Cleanup of 'pc' references
* Corrected Duality rolling from Character
* Fix to damage roll
* Added a basic BaseDataActor data model
* Gathered exports
* getRollData recursion fix
* Feature/112 items use action datamodel (#127)
* Create new actions classes
* actions types - attack roll
* fixes before merge
* First PR
* Add daggerheart.css to gitignore
* Update ToDo
* Remove console log
* Fixed chat /dr roll
* Remove jQuery
* Fixed so the different chat themes work again
* Fixed duality roll buttons
* Fix to advantage/disadvantage shortcut
* Extand action to other item types
* Roll fixes
* Fixes to adversary rolls
* resources
* Fixed adversary dice
---------
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Feature/116-implementation-of-pseudo-documents (#125)
* FEAT: add baseDataModel logic
* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument
* FEAT: PseudoDocument class
* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug
* FIX: CONFIG types
* FEAT: basic PseudoDocumentSheet
* FIX: remove schema
ADD: input of example
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Levelup Followup (#126)
* Levelup applies bonuses to character
* Added visualisation of domain card levels
* Fixed domaincard level max for selections in a tier
* A trait can now only be level up once within the same tier
---------
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>