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* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
50 lines
2.1 KiB
JavaScript
50 lines
2.1 KiB
JavaScript
import DHBaseAction from '../../data/action/baseAction.mjs';
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const fields = foundry.data.fields;
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export default class DHAdversaryRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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title: new fields.StringField(),
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roll: new fields.DataField(),
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targets: new fields.ArrayField(
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new fields.SchemaField({
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id: new fields.StringField({}),
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actorId: new fields.StringField({}),
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name: new fields.StringField({}),
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img: new fields.StringField({}),
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difficulty: new fields.NumberField({ integer: true, nullable: true }),
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evasion: new fields.NumberField({ integer: true }),
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hit: new fields.BooleanField({ initial: false }),
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saved: new fields.SchemaField({
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result: new fields.NumberField(),
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success: new fields.BooleanField({ nullable: true, initial: null })
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})
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})
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),
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targetSelection: new fields.BooleanField({ initial: true }),
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hasDamage: new fields.BooleanField({ initial: false }),
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hasHealing: new fields.BooleanField({ initial: false }),
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hasEffect: new fields.BooleanField({ initial: false }),
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hasSave: new fields.BooleanField({ initial: false }),
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source: new fields.SchemaField({
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actor: new fields.StringField(),
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item: new fields.StringField(),
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action: new fields.StringField()
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}),
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damage: new fields.ObjectField()
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};
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}
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get messageTemplate() {
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return 'systems/daggerheart/templates/ui/chat/adversary-roll.hbs';
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}
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prepareDerivedData() {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.currentTargets =
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this.targetSelection !== true
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? Array.from(game.user.targets).map(t => DHBaseAction.formatTarget(t))
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: this.targets;
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}
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}
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