daggerheart.css got into the project at some early point at was later git ignored. This didn't do anything though since the file was already present.
Hopefully removing it will stop it from constantly being shown as changed. 🙃
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes
* Restructured all the files
* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less
* Restored build/ folder
* Mvoed config out form under application
* Moved roll.mjs to module/dice and renamed to dhRolls.mjs
* Update module/canvas/placeables/_module.mjs
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* Le massive export update
* Removed unncessary import
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Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
* FEAT: add appTheme mixin on less files
* FIX: bug, themed class only is added to sheet when have a theme what ovveride the world theme
* new css
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* new companion sheet templates
* Data fixes
* Changed from evasion.value to evasion.total in display
* add attack config and disable experience value input
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet
* FEAT: filter menu style
* FIX: file's names and import
* FEAT: add filters getters on FilterMenu class
* REFACTOR: prettier
* FIX: add again the Filter Menu implementation
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* swap to use the DualityRoll not base roll
* update command to use new dice roll.
* reinstate DhpActor in action (which causes circular reference)
* fix additional dr options
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and delete legacy actor sheet templates
* Potential Adversaries can be dragged out of the sheet onto canvas
* Added ToChat and UseItem
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Updated CSS and Description view in inventory
* Inventory items now have descriptions
* CSS resolved to improve visuals (Rich text issue is still unresolved)
* Fixed as per review
* Changed the line to the elements.less file
* inventory-item updated to reflect rich text issue
* add homebrew options to rename currency names
* add title. remove localization from settings file since it didn't work.
* use enabled toggle to use localized initial label values.
* cleanup
* Fix action for items
* Cost & Range #1
* remove log
* actions
* Split methods
* Roll classes
* Begin damage
* g
* Actions
* before main merge
* Fix d20RollDialog costs check
* Fix submit on close
* Add uses in action dialog
* Adversary Attack
* 166 - Damage Reduction (#180)
* Temp
* Fixed Stress Reductions
* Changed from index based to object
* Fixed stress resources management for DamageReduction
* Fix Adversary attack multiplier
* Auto add Attack action to newly created weapon
* Few fixes
* 164 - Add Hope/Fear formula
* 163 - Actor Sub Datas (#182)
* Added rules/bonuses for all classes and subclasses
* More
* Add Save
* Fix delete action button
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: WBHarry <89362246+WBHarry@users.noreply.github.com>
* Add ability to toggle between list and card views
* set the list display as a user flag
* Fixed domainCard cardlist rendering
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Co-authored-by: WBHarry <williambjrklund@gmail.com>