Commit graph

6 commits

Author SHA1 Message Date
WBHarry
3489c9c2e8
[Feature] 648 - Mark Defeated Actors (#914)
* Improved death marking styling

* Added automation for defeated status

* Fixed so the tracker recognises and sets the correct defeated statuses depending on type

* Fixed so missing statuses doesn't cause crashes

* Increased companion sheet width by 40 pixels

* Added missing inheritDoc

* Removed fas
2025-08-13 19:39:19 +02:00
WBHarry
6d789aceb3
Fixed undefined case (#898) 2025-08-13 22:17:37 +10:00
WBHarry
df99d0e4c6
[Feature] 688 - Token Resource Bar (#699)
* Fixed resource bar to a segmented one in one colour. Fixed handful localization

* Darkened the blue
2025-08-07 11:11:32 -04:00
Cyril ALFARO
253faabbcf
fix: statuses are Set not Array, change include() to has() in placeables/token.mjs (#451)
It crash if I have a status on a token and I refresh Foundry.
It's because it calls a include() function on a Set.
2025-07-29 13:00:48 +02:00
WBHarry
2fbbf98f88
[Feature] ActiveEffect Improvements (#439)
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.

* Effects with statuses on them will now add them as full additional effects so they show up on the token.

* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."

This reverts commit 5afd7ae686.

* Redid it a better way

* Fixed so multiple statuses on an effect are still treated as active
2025-07-28 15:32:19 +02:00
WBHarry
b40d053201
[Feature/Fixes] Adversary Touchups (#359)
* Added support for automatic horde damage

* Active effects are shown on the token

* Fixed logic

* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00