* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fix finishing levelup with a multiclass
* Fix removal when de-leveling
* Also delete multiclass related stuff if reducing below the minimum multiclass level
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players
* Updated previous uses of emitAsGM to emitGMUpdate
* Fixed linting
* Update module/documents/chatMessage.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fix origin key replacement and prioritize item options
* Rename key to value
* Some fixes
* Attempt to always retrieve the source item for same actor origin
* Fix getters in item roll data
* Performance improvement
* Allow apply to item system data
* Replace implementation with shallow proxy
* Add delete to the shallow proxy
* Add proxy trap for the in operator
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Functioning setup
* .
* Fixes
* Completed
* Apply suggestions from code review
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* using function.call instead of function.bind
* Run lint fix on action areas PR (#1820)
* .
* .
* Restructured getTemplateShape to be a lot more readable
* .
* .
* Changed from 'area' to 'areas'
* .
* Moved the areas button to the left
* Fix regression with actions list
* Updated all SRD adversaries
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Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Update inventory controls and permissions filtering
* Also disable prosemirror editors
* Address context menu deprecation warnings
* Fix context menu detection for actions
* Refine logic for use action when hovering over item icon
* Implemented group attack logic
* Updated all minions in the SRD to use the group attack functionality
* .
* Renamed groupAttack.nr to groupAttack.numAttackers
* Moved the flag vs global setting logic to documents/scene
* .
* Basic rework to the roll data in messages
* .
* Fixed advantage/disadvantage
* .
* .
* Fixed TagTeamDialog
* Reuse getter in faces setter
* Simplify fate roll type css class
* Add more caution to the dualityRoll fromData function
* Apply suggestion from @CarlosFdez
* Compute modifiers using deterministic terms (#1758)
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Improved the EffectDisplay tooltip of the beastform effect to show the info about the active beastform
* .
* Move template to more sorted location
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>