Commit graph

249 commits

Author SHA1 Message Date
WBHarry
23d572f7f9 Merged with main 2025-07-20 04:16:22 +02:00
WBHarry
3dd2378ffb
[Fix] Localization Misses (#381)
* Initial localization adds

* Added remaining missing translation use
2025-07-20 04:15:26 +02:00
WBHarry
6a93e7b45f Added temp beastform features 2025-07-20 04:10:56 +02:00
Dapoulp
50ba7408b9
Fix item desc animation (#382) 2025-07-20 03:58:31 +02:00
WBHarry
317b432be5 Split the BeastformDialog into parts with tabs 2025-07-20 03:57:53 +02:00
WBHarry
b7974634b1 Added BeastformTooltip 2025-07-20 02:51:03 +02:00
WBHarry
82be5ecd0d Corrected downtime buttons and actions 2025-07-20 00:48:50 +02:00
WBHarry
4b82169fbf Merged with main 2025-07-19 23:37:08 +02:00
WBHarry
7cb335f1dc Merge branch 'main' of https://github.com/Foundryborne/daggerheart 2025-07-19 22:22:40 +02:00
joaquinpereyra98
b8930b18a4
Bug/103 enrich htmlfield content before its used in applications (#369)
* FIX: Add enritch to HTMLField
FIX: Remove no-HTMLField from Manifest
FIX: Convert Scar's HTMLField to StringField
FIX: Remove unused HTMLField

* REMOVE unused hanldebars helpers

* FEAT: add inventory-fieldset-items-V2 and inventory-item-V2  partials for Actors

* FIX showLabels to hideTags

* FEAT: add template to items sheet

* FEAT: add effects tabs on ItemSheet

* FEAT: add context menus for all inventory-items

* FEAT: add resources to inventory-item template

* FEAT: add enritch on inventory-item description
FEAT: add extensible behavior on inventory-item-content
FEAT: add fade effect on item-img to roll-itmg

* FEAT: add eritch to NPC description
FIX: missing htmlFieldss on manfiest
FIX: add misisng localizations

* FIX_ minor fixes

* Little resource fix. Noone will notice ._.

* FIX: remove default list styles
FIX: .extended css reduce max-height, shorten animation duration to 0.5s, and set overflow to auto.
FIX: set enriched=notes.enriche on notes.hbs
FIX: set experience.value on sidebar.hbs
FIX: move tooltip from item-img to img-portrait on inventory-item-V2.hbs
REMOVE: unused files

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-19 22:21:46 +02:00
WBHarry
d3836fbeeb Added effect enricher 2025-07-19 22:19:55 +02:00
WBHarry
6772a8fbd8 Added DamageEnricher 2025-07-19 20:15:49 +02:00
George Brocklehurst
615df65415
Fix ctrl+clicking on a downtime action on macOS (#378)
* Refactor: handle button data attrs the same.

A small refactor to handle `button.dataset.move` (which was assigned to a
local const) and `button.dataset.category` (which was accessed directly)
in the same way by assigning them both to local consts.

* Fix right-click on downtime activities on macOS.

On macOS with a single-button mouse (e.g. a laptop trackpad) it's common to
trigger a right-click with ctrl+click.

In Chrome, this triggers both a `contextmenu` event and a regular `click`
event. In the context of downtime actions, this meant that we were
deselecting an action in the `contextmenu` handler but then immediately
re-selecting it again in the `click` handler.

This commit works around the problem by stopping the event from propagating
further. This fixes the bug, but also stops Foundry's default `contextmenu`
handler from firing and preventing the browser context menu from appearing,
so we also have prevent the event's default behaviour from firing.
2025-07-19 19:04:28 +02:00
Dapoulp
fc8eb8cb04
Fix Damage chat message (#377)
* Fix Damage chat message

* Fix damage save

* Fix damage save 2

* Fix damage save 2

* Fix damage save 3
2025-07-19 18:08:32 +02:00
WBHarry
ccba480250 Merged with main 2025-07-19 15:49:49 +02:00
Dapoulp
7cbbb3168e
Feature/336 damage targeted resources (#376)
* Unify healing & damage

* create DHResourceData

* Damages parts roll

* h

* ChatMessage & takeDamage updates

* Adapt healing

* No, there was not a console.log !
2025-07-19 15:48:50 +02:00
WBHarry
be625ecdc7 Added unarmed strike in sidebar 2025-07-19 13:59:58 +02:00
George Brocklehurst
26376b49db
Fix link to Developer Setup section in README (#375) 2025-07-19 13:45:51 +02:00
WBHarry
87f29c3bb3 Weaponhandling while in beastform 2025-07-19 03:36:32 +02:00
WBHarry
721eb347db Changed generalConfig.tiers to be number based 2025-07-19 03:10:16 +02:00
WBHarry
51ba94c83a Merged with main 2025-07-19 02:54:21 +02:00
WBHarry
796cec01ee Fixed hybrid 2025-07-19 00:47:08 +02:00
WBHarry
011f5d2b14 Finished Evolved 2025-07-18 15:05:12 +02:00
WBHarry
1d75b08087
Fixed so active effects can handle expressions again (#368) 2025-07-17 19:49:44 -03:00
WBHarry
6e87e4dad0
[Fix] Downtime Rework (#367)
* Fixed so that the dropdown for activeEffectAutocomplete never ends up behind dialog

* Downtime can now display both ShortRest and LongRest options depending on character rules

* Initial downtime layout rework

* Fixed styling for downtime tooltip

* Added icon to homebrew menu for DowntimeActions

* Fixed columns if both types of moves are not available

* Changed the lightmode to darkmode

* Added downtime buttons

* .

* Moved extra rest options from rules to bonuses

* Improved dialog width
2025-07-17 19:48:59 -03:00
WBHarry
9f22545f7d Merge branch 'main' into feature/beastform-types 2025-07-17 23:43:49 +02:00
WBHarry
0cc1597dfe
[Fix] Class Feature Change (#364)
* Changed to just use a features field

* Subclass now uses a simple Features field
2025-07-17 19:43:35 +02:00
WBHarry
1d5e267285
Improved the datastructure some to avoid errors and simplify useage (#361) 2025-07-17 14:07:11 -03:00
WBHarry
f15483c722
Feature/349 items actions macro use (#356)
* Added itemUse macro on drag to hotbar

* Fixed item.type logic

* Added support for actionMacro drag from items

* Added MacroDrag for Attacks

* Fixed so UseItem macros get the img set
2025-07-17 14:03:54 -03:00
WBHarry
d7e024be02
[Feature] Advantage/Disadvantage Tooltips (#362)
* Added advantage/disadvantageSource to Character model. It's shown from a tooltip icon on rolls

* Added support for beastform advantageOn
2025-07-17 14:01:15 -03:00
WBHarry
29ce21d606 Temp 2025-07-17 13:33:57 +02:00
Dapoulp
ad9e0aa558
Feature/344 bardic rally (#363)
* 2

* Dardic Rally Dice
2025-07-17 00:45:53 +02:00
WBHarry
3176438293
Changed so that players can see each others actionTokens but can't interact with others. (#355) 2025-07-16 15:20:09 -03:00
WBHarry
b40d053201
[Feature/Fixes] Adversary Touchups (#359)
* Added support for automatic horde damage

* Active effects are shown on the token

* Fixed logic

* Fixed d20 dice lightmode color
2025-07-16 15:17:34 -03:00
WBHarry
727cb692b4
[Fix] Compendium Prep (#360)
* Removed all items from compendiums to make sure nothing old sticks around. Fixed up structure

* Added Tier folders for Adversary/Environment
2025-07-16 15:10:37 -03:00
WBHarry
5635bcaf7b
[Bug] Companion Trait Useage (#357)
* Removed trait useage for companion attack

* Fixes companion attack.roll.bonus

* More fixes

* Corrected companion resource change on duality

* .

* Added Dead/Unconcious
2025-07-16 01:53:37 +02:00
WBHarry
f2176c6238
[Fix] Include Tagify.css file (#353)
* Added tagify.css to the deploy script

* Added tagify.css as a static css file

* Delete styles/tagify.css

* Fix

* Merge fix

* Fixed path
2025-07-15 13:24:04 -03:00
WBHarry
3c40e2d60b
Added tagify.css to the deploy script (#351) 2025-07-15 12:17:05 -03:00
WBHarry
9a657cdf07
[Fix] Tagify CSS (#350)
* Fixes tokenHUD import path

* Extracting tagify css to use it safely
2025-07-15 12:13:09 -03:00
WBHarry
045754d107
[Feature] 340-341 RollMode & ChatSpeaker (#347)
* Added RollMode to standalone DamageDialog and to RollDialog. ChatMessage now add ChatSpeaker

* Just a little fix for Damage Action

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-07-15 17:01:17 +02:00
WBHarry
da6d9418b7
Fixes tokenHUD import path (#348) 2025-07-15 16:15:58 +02:00
WBHarry
aa2714e021
[Fix] Automation Fixes (#342)
* Initial

* Split HopeFear automation by GM and Players

* Fixed ActionToken automation
2025-07-15 10:59:01 -03:00
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Dapoulp
37c1d7ad88
Feature/163 actor subdatas (#346)
* Actor Roll bonuses

* Removed console log and comment

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 15:01:34 +02:00
WBHarry
422f28c93c
Removed all instances of justify-items and replaced with flex solution (#343) 2025-07-15 14:07:07 +02:00
Psitacus
ef45cd71f8
Iss337 - Allow armor slots to be edited from the character sheet (#345)
* add armor slot input

* working progress bar

* fix label styling

* fix more styling

* fix styling issue on firefix

* Restored armorSlots when empty and added localization

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 12:03:12 +02:00
WBHarry
6b6f4e61d6
Added back evasion property setting (#339) 2025-07-15 03:45:16 +02:00
WBHarry
a768b1dfdb
Character Setup Rework (#315)
* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
2025-07-13 20:58:16 -03:00
WBHarry
4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00
WBHarry
eefa116d9a
321 - ChatLog Popout (#331)
* Fixed chatlog popout

* PR Fix
2025-07-13 19:48:59 -03:00