Commit graph

325 commits

Author SHA1 Message Date
WBHarry
0dd5b53313
[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices

* Styling improvements

* Added hints

* fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings

* Removed commented out code

* Some companion fixes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-15 10:55:45 -03:00
Dapoulp
37c1d7ad88
Feature/163 actor subdatas (#346)
* Actor Roll bonuses

* Removed console log and comment

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 15:01:34 +02:00
Psitacus
ef45cd71f8
Iss337 - Allow armor slots to be edited from the character sheet (#345)
* add armor slot input

* working progress bar

* fix label styling

* fix more styling

* fix styling issue on firefix

* Restored armorSlots when empty and added localization

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-15 12:03:12 +02:00
WBHarry
a768b1dfdb
Character Setup Rework (#315)
* Updated to make use of setup tabs. Ancestry now has primary/secondary features

* Changed so ancestry uses a single Features field

* Revert "Changed so ancestry uses a single Features field"

This reverts commit 0bda6b5dbe.

* Reapply "Changed so ancestry uses a single Features field"

This reverts commit 1febafd441.

* Made it work again the bad way \._./

* Changed so that Feature(Item) has a primary field

* Feature(Item) now has subtype instead of primary as a field

* Fixed experience/evasion

* Moved light styling to appTheme mixing

* Added svg and style rules
2025-07-13 20:58:16 -03:00
WBHarry
4be3e6179c
[Feature] Item Resource Support (#328)
* Initial

* Resource setup finished

* Fixed so that costs can be used

* Corrected standard resources

* Actions can only use item resources from their parent item

* Fixed up dice

* Fixed resource dice positioning

* Fixed parsing of resource.max

* Fixed styling on settings tab

* Added manual input for Dice Resources

* Lightmode fixes

* Fixed Feature spellcasting modifier

* Bugfix for item input to resourceDiceDialog

* Item fix for TokenInput

* PR Fixes
2025-07-13 20:12:32 -03:00
WBHarry
eefa116d9a
321 - ChatLog Popout (#331)
* Fixed chatlog popout

* PR Fix
2025-07-13 19:48:59 -03:00
Dapoulp
0fd62c610d
actors datas max/total rework (#332)
* actors datas max/total rework

* Removed unused translation

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 18:39:23 +02:00
Psitacus
687500f191
Iss4 - create a way to attach attach items to armor and weapons (#310)
* add basic drag drop window

* add better field

* make effects copy onto actor on attachment

* make items from inventory draggable

* working drop from inventory

* remove duplication issue

* add attachment only flag and logic

* add weapons to attachables

* remove debug logs

* try to make it drier

* remove unecessary try catch

* remove extra configs

* remove superfluous comments

* remove spurious defenses

* make drier

* remove unecessary code

* deduplicate and simplify

* its a desert

* standardize to be more similar to class item code

* fix bug of duplicate effects being created

* fix localization string

* fix bug of item equiping and un equiping

* remove this since were not going to be using attachmentonly

* update attachment tab with comments

* remove attachment only logic in favor of just transfer

* change flags

* change armor and weapon to be attachableItem

* change armor and weapon to be attachableItem

* change weapon to use mixin

* add mixin to armor

* move everything to mixin sheet

* refactor code for review comments

* cleanup and somehow git is ignoring some changes

* see if this picks up the changes now

* Import/Export updates

---------

Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-13 03:07:22 +02:00
Dapoulp
812a5e8dd7
Feature/167 damage types and resistances (#330)
* Add Resistances

* Relocate Damage Reduction

* Damage Types

* dmg type fallback

* Actor getRollData

* Remove comments
2025-07-12 20:13:09 +02:00
Murilo Brito
dee398347f
fix style problems in bottom sheets and enhance damage and action dialogs (#325) 2025-07-12 14:44:14 +02:00
WBHarry
72436478c1
Added buttons to features on characters, and actions on adversary/environment (#316) 2025-07-11 16:54:18 -03:00
WBHarry
5b9db88d50
Added a separation of system effects and generic effects on token status effects. Can be turned off in settings. (#317) 2025-07-11 16:53:22 -03:00
WBHarry
b3e7c6b9b2
284 - Armor/Weapon Feature Improvements (#292)
* Added parsing of effect values from Item data model. Almost finished with itemConfig.

* Added the last to itemConfig

* Fixed armor

* ContextMenu localization fixes

* Better tooltips for tagify

* Corrected resource logic
2025-07-09 13:06:49 +02:00
Dapoulp
eae4f12910
Fix Roll Dialog Button check (#309) 2025-07-09 13:02:05 +02:00
WBHarry
9189a95ea3
Bugfix - Companion Levelup Features (#303)
* Fixed so that features gained from companion levleup are granted properly to its partner

* Fixed localization error I noticed
2025-07-08 21:18:26 -03:00
Dapoulp
059b814fdf
Feature/armor stack uses on damage (#300)
* ArmorStack use as User query

* Remove unnecessart args

* Fixes
2025-07-08 21:06:46 +02:00
WBHarry
861dfd977d
Beastform Improvements (#294)
* BeastformEffect is editable. Added SubjectTexture field.

* Using handlebars disabled helper
2025-07-08 21:01:28 +02:00
WBHarry
61f04df765
289 - Confirm Delete Dialogs (#298)
* Added confirm dialogs to delete

* Localization fix
2025-07-08 20:04:54 +02:00
WBHarry
5aa9ba661a
286 - Adversary Experience Value Bug (#293)
* Changed experience schema field name from 'modifier' to 'total' to match useage in Character and Companion

* Using 'signedString()'
2025-07-08 12:10:38 +02:00
joaquinpereyra98
87b3677956
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-08 01:27:21 +02:00
Dapoulp
7d7fb88035
Feature/253 weapon attack action (#290)
* Step #1

* Add Attack to Weapon & Override settings to Roll
2025-07-07 20:50:48 +02:00
Dapoulp
52be430eff
Feature/247 auto add yope fear clear stress (#285)
* cleanup

* test

* Step 1

* #2

* Fix Effect Action & Add Hope tumation settings to hook

* remove circular dependency

* Snuck in some localization fixes I noticed

* Remove success condition for duality roll gain

* Changed config.roll.type logic

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-07 01:38:39 +02:00
David limkys
ee4a5d17a6
fix: make adversary and character page both resizeable and scroll able; fix overflow issue in adversary page. (#283)
Co-authored-by: David.L <DavidLimk@pm.me>
2025-07-06 20:39:14 +02:00
WBHarry
488844603a
Language Organization (#281)
* Organized language

* Organized high level folders

* Some deeper organization

* More org. That's enough ._.

* Capitalized initial system localization categories
2025-07-06 17:43:12 +02:00
Dapoulp
51b7cdeefb
Fix some css & resources select (#277) 2025-07-06 02:24:33 +02:00
Dapoulp
608920c193
Design/action settings dialog style (#274)
* Action Setting Dialog style

* fix small style details in action config application

* requested changes

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
2025-07-05 17:45:08 -03:00
WBHarry
e9ad9c539a
264 - Action Feature Swap (#265)
* Removed action fields on Adversary/Environment in favor of using Feature Items

* Added drag/drop for features onto adversary/environment settings

* Added Drag of features from Adversary/Environment settings to anywhere in Foundry

* Updated all item types except Class/Subclass

* Added for Class/Subclass

* Items now copy over their features to Character

* Corrected back to actions for right items

* Fixed adversary/environment features display

* PR Fixes
2025-07-05 22:35:05 +02:00
joaquinpereyra98
eac58c1386
Bug/153 undeploy jquery (#270)
* REFACTOR: remove unnecessary handlebars

* REFACTOR: add jsdoc to DHContextMenu class

* remove jquery cont ChatLog class

* FIX error on create weapons

* REFACTOR:make more legible  _preCreate

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-05 15:10:49 -03:00
Murilo Brito
41181f19f1
new style for dialog roll and remove console.log debuggers (#272)
* new style for dialog roll and remove console.log debuggers

* enhance advantage logic
2025-07-05 14:34:42 -03:00
joaquinpereyra98
0add5f369e
REFACTOR: move _createSearchFilter from CharacterSheet#_onFirstRender to CharacterSheet#_onRender (#267)
Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-05 10:26:35 +02:00
WBHarry
9d76405221
File Structure Rework (#262)
* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
2025-07-05 00:26:33 +02:00
Dapoulp
099a4576da
Critical Damage formula (#258) 2025-07-04 13:18:48 +02:00
WBHarry
d071fadf7d
Feature/200 beastform (#255)
* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
2025-07-04 02:02:14 +02:00
IrkTheImp
c4448226e0
219-fix weapon action damage and display of calculation. (#250)
* fix weapon action damage and display of calculation.

* modify weapon data to split formula.

* remove unused field
2025-07-03 18:02:44 -05:00
Murilo Brito
cae659b9a5
Feature/238 companion sheet template (#252)
* new companion sheet templates

* Data fixes

* Changed from evasion.value to evasion.total in display

* add attack config and disable experience value input

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-03 15:44:20 +02:00
joaquinpereyra98
1b9bd45e9c
Feature/ 179 apply items filter in actors sheet (#249)
* FEAT: create FilterMenu class
FEAT: add FilterMenu to CharacterSheet

* FEAT: filter menu style

* FIX: file's names and import

* FEAT: add filters getters on FilterMenu class

* REFACTOR: prettier

* FIX: add again the Filter Menu implementation

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-07-03 01:30:23 -03:00
IrkTheImp
9fb9a4af55
fix dr command roll bug (#241)
* swap to use the DualityRoll not base roll

* update command to use new dice roll.

* reinstate DhpActor in action (which causes circular reference)

* fix additional dr options
2025-07-03 00:02:20 +02:00
WBHarry
a79b7189b6
229 - Narrative Countdown Window Update (#237)
* Improved

* Fixed the mode not sticking

* Removed console log
2025-07-02 18:37:23 -03:00
WBHarry
ac7fb93635
[Bug] Potential Adversary When Removed (#248)
* Fixed so edit/view/delete of potential adversary is handled if the adversary Actor has been removed from the world

* Improved lang
2025-07-02 18:36:27 -03:00
WBHarry
ee8a48f73d
Added DhTooltipManager aswell as placeholder rendering for Armor/Weapon/DomainCard (#245) 2025-07-02 18:21:02 -03:00
Dapoulp
750282aeec
Feature/233 234 235 (#246)
* #233 #234 #235 + Fixes

* Fix reaction roll
2025-07-02 21:13:06 +02:00
Murilo Brito
3a6a973ea2
[Feature] New Environment Sheet (#243)
* rework new environment template sheet, add environment-settings sheet, improve adversary-settings sheet and  delete legacy actor sheet templates

* Potential Adversaries can be dragged out of the sheet onto canvas

* Added ToChat and UseItem

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-07-02 14:30:36 +02:00
Murilo Brito
d58f303907
fix duplicated adversary sheet reference (#239) 2025-07-01 23:21:46 +02:00
Murilo Brito
5ffb22fcc5
[Feature] 155 - New Adversary Sheet (#228)
* rework adversary templates, add setting dialog to adversary and fix erratas

* fix errata in adversary data model

* developing experience setting page

* Experience settings update

* finish actions setting tab

* Fixed Notes enriched path and adversary-settings form id

* Fixed UseItem and ToChat

* Fixed Firefox progress bar (HP/Stress) (#230)

* insert prose-mirror style and inicial implement to damage settings

* fix character import relative paths and remove effects from standard adversary attack

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
Co-authored-by: GyroFalc <43814421+GyroFalc@users.noreply.github.com>
2025-07-01 22:07:12 +02:00
Dapoulp
8b834036fa
Feature/165 action save (#231)
* Roll All Save button + Merge Attack & Roll Chat message

* Fix conflicts again
2025-07-01 19:04:53 +02:00
WBHarry
b7e4169079
159 - Companion (#224)
* Initial datamodel

* Fixed attack

* Temp

* Fixed normal levelup

* Fixed showing summary of new experiences

* Touchups

* level sync fixes

* Reworked Action storage

* Companions now take stress when damaged

* Fixed Feature flow

* Removed retroactive companion levelup

* Restored delevel on partner removal

* PR fixes

* Added a check for card duplicates on character
2025-07-01 17:19:41 +02:00
Dapoulp
19cc10a3c9
Feature/201 new roll type (#218)
* Action Roll DiceSet type

* Fix

* Remove console log

* Tmp fix for non consistent resource

* fix
2025-06-29 23:00:11 +02:00
joaquinpereyra98
7135716da9
Feature/178 searchbar logic to items in character sheet (#209)
* REFACTOR: remove DhpApplicationMixin
REFACTOR: remove getEmbeddedDocument method from Item class
REFACTOR: remove prepareData method from Actor class
REFACTOR: remove _preUpdate method from Actor class

* REFACTOR: rename dhpItem to DHItem
REFACTOR: improvement Item#isInventoryItem getter
REFACTOR: simplify Item's createDialog static method.
REFACTOR: remove documentCreate template

* FEAT: add SearchFilter for character-sheet Inventory and DomainCards
FEAT: simplify the preparetion of inventory context

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
2025-06-28 23:44:57 -03:00
IrkTheImp
b25e1cec78
Irk/83 homebrew currency (#193)
* add homebrew options to rename currency names

* add title. remove localization from settings file since it didn't work.

* use enabled toggle to use localized initial label values.

* cleanup
2025-06-28 16:00:42 -03:00
Murilo Brito
778e569037
fix death roll function (#197) 2025-06-28 20:45:59 +02:00