Chris Ryan
1058b152c2
Pass the actor id through the button; fix /dr and /fr flavor text
2026-01-17 14:22:50 +10:00
Chris Ryan
2c93defd9c
Fix the sliders to do the correct maximums
2026-01-17 12:11:21 +10:00
WBHarry
16d839a881
.
2026-01-16 16:04:54 +01:00
WBHarry
57548b4cc4
Merge branch 'development' into feature/death-moves
2026-01-16 15:24:57 +01:00
WBHarry
8d71887924
Dialog templating and logic
2026-01-16 15:24:29 +01:00
WBHarry
98cf6fa6de
[Feature] Character Creation Confirmations ( #1533 )
...
* Added confirmation on ignoring character setup. Added reset option to character sheet.
* Removed the system setting for playerCanEdit. It's always available now.
2026-01-16 22:13:26 +10:00
Chris Ryan
18bea6420c
More dialog stuff
2026-01-16 21:16:38 +10:00
Chris Ryan
6ea09551fe
Merge branch 'main' into feature/death-moves
2026-01-16 20:30:05 +10:00
Chris Ryan
cfc3bbdabb
Start on risk it dialog
2026-01-16 20:29:33 +10:00
WBHarry
78c6f3bf48
Removed a 'aware aware' duplicate typo
2026-01-16 09:39:22 +01:00
WBHarry
822c522f61
[Fix] 1535 - Toggle Bonuses ( #1538 )
...
* Fixed all SRD instances of Powerful and Massive
* Fixed suppressed effects being added to roll formula options
* Fixed weapon effects being presented when it's no the weapon itself
* .
* .
* Fixed secondary weapons effects
* Raised system version
* Update module/data/action/baseAction.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Update module/documents/chatMessage.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-16 09:35:02 +01:00
Chris Ryan
3447afc213
Merge branch 'main' into feature/death-moves
2026-01-16 17:17:41 +10:00
Carlos Fernandez
4cd6fe58da
Fix chat log theme to inherit interface theme ( #1544 )
2026-01-15 18:55:36 -05:00
WBHarry
d94eb9dcbd
Fixed so that reaction button is shown again ( #1540 )
2026-01-16 00:12:41 +01:00
WBHarry
e590dde567
Fixed overflow for the menu ( #1537 )
2026-01-15 16:37:03 -05:00
Chris Ryan
d414b464b5
Pass the hope value in the button data; skeleton risk it all dialog to fill out.
2026-01-15 23:39:44 +10:00
Chris Ryan
70f4e5f4e5
Risk It All success chat message start
2026-01-14 22:01:13 +10:00
WBHarry
89ba240998
Fixed RiskItAll resource handling method
2026-01-13 23:10:28 +01:00
WBHarry
cec0bb75ae
Merge branch 'development' into feature/death-moves
2026-01-13 19:19:18 +01:00
WBHarry
c958acabe6
[Fix] Release Fixes ( #1530 )
...
* Various fixes
* .
* .
* .
2026-01-13 19:12:50 +01:00
WBHarry
c32e812803
Merged with development
2026-01-13 16:30:08 +01:00
WBHarry
048510074c
Some localization, style and smaller changes
2026-01-13 15:37:05 +01:00
Chris Ryan
a554ec0e4d
Added result messages to the Death Move chat output and removed debug statements
2026-01-13 23:13:12 +10:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice ( #1522 )
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* Added ActiveEffect rules for default hope and fear dice
* .
* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
d282a81594
[Feature] Summon Action Implementation ( #1514 )
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* Schema definition for DHSummonAction
* Will reimplement
* HBS idea formed. Need to recheck drag drop implementation
* Tried to refine drag drop
* drag drop implemented (css tbd)
* phase 1 complete
* tbd work on summon action type
* Improved Schema and now it works
* .
* Dialog created. Tokens not dragged(tbd).
* Bare minimum implementation
* Finalized functionality
* Cleanup
* .
* Added optional summon render to chat message
* Updated SRD
* bugfix: fix title lines not rendering in chat messages
* Added summon actions to the easily doable environments in the SRD
* Update module/data/fields/action/summonField.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 10:36:29 +01:00
WBHarry
d823501d91
[Feature] Advanced Effect Settings ( #1523 )
...
* Added VaultActive and LoadoutIgnore
* Added DomainTouched support
* Naming change
* .
* Improved labels
2026-01-13 10:32:16 +01:00
WBHarry
27b7758f7d
[Feature] Roll Effect Toggles ( #1510 )
...
* Initial
* .
* .
* Update module/dice/dhRoll.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-13 01:15:00 +01:00
WBHarry
883aaeec02
[Feature] Armor/Weapon Features In Description ( #1521 )
...
* ItemFeatures are now prepended to the description
* .
* Better separation of concerns
* .
* .
2026-01-12 14:16:19 +01:00
WBHarry
8de12551ad
[Feature] Scene Environments ( #1499 )
...
* Initial
* Remade to array structure
* Fixed context menu for multiples
* .
* Cleanup
* .
* Fixed so that users can access sceneEnvironments if they have permissions
* Update module/documents/scene.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* .
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-01-12 00:26:27 +01:00
WBHarry
454507ba7b
[Feature] Trigger System ( #1500 )
...
* Initial
* .
* Added StrangePattern trigger
* Set command codeblock to expandable
* Added automation setting
* Added ferocity trigger
* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
Chris Ryan
d6c3cfb83a
Merge branch 'main' into feature/death-moves
2026-01-10 22:01:08 +10:00
WBHarry
0b343c9f52
Fixed a lot of cases where we expected a combatant to have an attached actor ( #1520 )
2026-01-10 00:21:44 +01:00
Carlos Fernandez
e6973fabd0
Add view party button to character sheet ( #1508 )
2026-01-09 17:41:35 +01:00
Chris Ryan
248f7b41e7
Safety check for experiences ( #1515 )
...
Co-authored-by: Chris Ryan <chrisr@blackhole>
2026-01-09 15:55:16 +01:00
Chris Ryan
fae7efd023
Made the Blaze of Glory ActiveEffect image use configured version
2026-01-09 11:50:28 +10:00
Chris Ryan
df84d0e117
Display the Death Move description in chat expanded if the appropriate config setting is on
2026-01-09 11:32:12 +10:00
Chris Ryan
e2fe184833
Auto remove all marked stress and HP for Risk It All, if Hope value rolled covers it.
2026-01-09 07:41:36 +10:00
Chris Ryan
47f161a19b
Risk It All - critical roll - clear all stress and HP
2026-01-06 21:17:32 +10:00
Chris Ryan
ef6afc6e66
Update Blaze of Glory effect description
2026-01-06 21:04:24 +10:00
Chris Ryan
a5d2aa510b
Merge branch 'main' into feature/death-moves
2026-01-06 20:31:47 +10:00
WBHarry
9564edb244
.
2026-01-05 13:45:03 +01:00
Chris Ryan
702de3d42a
Merge branch 'main' into feature/death-moves
2026-01-03 11:28:29 +10:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. ( #1475 )
...
* Adding the ability to target downtime actions.
* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
WBHarry
f6bd1430e3
Fixed drag/drop of features for environments ( #1488 )
2025-12-29 13:02:22 +01:00
WBHarry
c070c6cc2d
[Fix] Evolved Beastform Wildcard ( #1486 )
...
* Fixed so picking an evolved beastform will properly handle wildcard images
* .
2025-12-29 04:44:49 +01:00
Carlos Fernandez
f11b018bd7
Support drag/drop resorting of adversary features ( #1469 )
2025-12-28 19:07:12 +01:00
Nick Salyzyn
c83fe25a47
Using the same drag-drop approach in environments and adversaries as in the character sheet ( #1481 )
2025-12-28 18:50:26 +01:00
Nick Salyzyn
3405b53900
[PR] Adding recall functionality to the loadout tab ( #1482 )
...
* Adding a Recall button that doesn't yet show a popup
* Adding an action with a cost dialog for stress - if there is a stress cost
2025-12-28 18:31:48 +01:00
Chris Ryan
3a7fd0eb8b
Partial implementation of Blaze of Glory
2025-12-28 14:26:41 +10:00
Chris Ryan
0bf5f4a9d8
Merge branch 'main' into feature/death-moves
2025-12-25 22:58:15 +10:00