* Fixed so that features get their actions and effects
* .
* Refactor features creations
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Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
* Fixed so genericStatuses aren't shown in activeEffectConfig if turned off. Fixed localization of genericStatuses in Inventory-ItemV2.
* Effects with statuses on them will now add them as full additional effects so they show up on the token.
* Revert "Effects with statuses on them will now add them as full additional effects so they show up on the token."
This reverts commit 5afd7ae686.
* Redid it a better way
* Fixed so multiple statuses on an effect are still treated as active
* allow /dr and [[/dr]] to be rolled without selection
* fix weird ternary
* Fixed so trait modifier comes along correctly
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Co-authored-by: psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* some minor consumables fixes, more to come later
* another typo T_T
* more loot rename fixes
* more loot fixes
* Changed miscellaneous to loot
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Small random fixes
* Added use of ItemLinkFields
* Multiclass levelup fixes
* Fixed our onCreate methods unintentionally being run on all clients
* Remade apps handling
* Added for all class items and subclass
* Restored foreignDocumentUuidField
* Improved
* PR fxies
* Fixed tooltip enrichment
* .
* Reverted silly change
* Troubleshooting
Created test button in 'duality-roll.hbs' and functionality in chatLog.mjs
* Updated functionality
dialog recheck.
* Update duality-roll.hbs
testing toggle on specific areas so only tooltip is triggered.
Rest of CSS functionality not affected.
* Redoing Dice Reroll functionality
Attempting something new
* The rise of NaNs
Resolved Dice Parsing Errors, now dealing with parsing errors from system values.
* Forcing string evaluation for testing
* Fixed rerolling of duality dice
* Fixed message.rolls not being updated
* Added support for d20 rolls
* PR fixes
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Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Temp
* Finished Evolved
* Fixed hybrid
* Changed generalConfig.tiers to be number based
* Weaponhandling while in beastform
* Added unarmed strike in sidebar
* Added DamageEnricher
* Added effect enricher
* Corrected downtime buttons and actions
* Added BeastformTooltip
* Split the BeastformDialog into parts with tabs
* Added temp beastform features
* rollData change
* Improvement
* character.getRollData cleanup
This commit moves the downtown dialog's move tooltip to the right of the
move.
Previously it was above the move, which would obscure other items in the
list and the number of already selected moves in the header.