* Updated to make use of setup tabs. Ancestry now has primary/secondary features
* Changed so ancestry uses a single Features field
* Revert "Changed so ancestry uses a single Features field"
This reverts commit 0bda6b5dbe.
* Reapply "Changed so ancestry uses a single Features field"
This reverts commit 1febafd441.
* Made it work again the bad way \._./
* Changed so that Feature(Item) has a primary field
* Feature(Item) now has subtype instead of primary as a field
* Fixed experience/evasion
* Moved light styling to appTheme mixing
* Added svg and style rules
* Initial
* Resource setup finished
* Fixed so that costs can be used
* Corrected standard resources
* Actions can only use item resources from their parent item
* Fixed up dice
* Fixed resource dice positioning
* Fixed parsing of resource.max
* Fixed styling on settings tab
* Added manual input for Dice Resources
* Lightmode fixes
* Fixed Feature spellcasting modifier
* Bugfix for item input to resourceDiceDialog
* Item fix for TokenInput
* PR Fixes
* Added parsing of effect values from Item data model. Almost finished with itemConfig.
* Added the last to itemConfig
* Fixed armor
* ContextMenu localization fixes
* Better tooltips for tagify
* Corrected resource logic
* Organized language
* Organized high level folders
* Some deeper organization
* More org. That's enough ._.
* Capitalized initial system localization categories
* Removed action fields on Adversary/Environment in favor of using Feature Items
* Added drag/drop for features onto adversary/environment settings
* Added Drag of features from Adversary/Environment settings to anywhere in Foundry
* Updated all item types except Class/Subclass
* Added for Class/Subclass
* Items now copy over their features to Character
* Corrected back to actions for right items
* Fixed adversary/environment features display
* PR Fixes