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* Organized language * Organized high level folders * Some deeper organization * More org. That's enough ._. * Capitalized initial system localization categories
716 lines
23 KiB
JavaScript
716 lines
23 KiB
JavaScript
export const armorFeatures = {
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burning: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.burning.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.description'
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},
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channeling: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.spellcast',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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difficult: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.agility.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.strength.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.finesse.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.instinct.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.presence.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.traits.knowledge.bonus',
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mode: 2,
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value: '-1'
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},
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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flexible: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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fortified: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.description'
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},
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gilded: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.presence.bonus',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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heavy: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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hopeful: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.description'
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},
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impenetrable: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.description'
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},
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magic: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.magic.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.magic.description'
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},
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painful: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.painful.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.description'
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},
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physical: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.physical.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.description'
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},
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quiet: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.description'
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},
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reinforced: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.description'
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},
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resilient: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.description'
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},
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sharp: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.description'
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},
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shifting: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.description'
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},
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timeslowing: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.description'
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},
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truthseeking: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.description'
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},
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veryheavy: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-2'
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},
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{
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key: 'system.traits.agility.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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warded: {
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label: 'DAGGERHEART.CONFIG.ArmorFeature.warded.name',
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description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.description'
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}
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};
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export const weaponFeatures = {
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barrier: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.armorScore',
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mode: 2,
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value: '@system.tier + 1'
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}
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]
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},
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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bonded: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.damage',
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mode: 2,
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value: 'system.levelData.levels.current'
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}
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]
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}
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]
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},
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bouncing: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.description'
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},
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brave: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.brave.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.brave.description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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},
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{
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changes: [
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{
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key: 'system.damageThresholds.severe',
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mode: 2,
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value: '3'
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}
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]
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}
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]
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},
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brutal: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.description'
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},
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charged: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.charged.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.description',
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actions: [
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{
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type: 'effect',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name',
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img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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// Should add an effect with path system.proficiency.bonus +1
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}
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]
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},
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concussive: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.name',
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img: 'icons/skills/melee/shield-damaged-broken-brown.webp',
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actionType: 'action',
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cost: [
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{
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type: 'hope',
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value: 1
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}
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]
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}
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]
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},
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cumbersome: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.finesse.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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deadly: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.description'
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},
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deflecting: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.description'
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// actions: [{
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// type: 'effect',
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// name: 'DAGGERHEART.CONFIG.WeaponFeature.Deflecting.Name',
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// img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
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// actionType: 'reaction',
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// cost: [{
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// type: 'armorSlot', // Needs armorSlot as type
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// value: 1
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// }],
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// }],
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},
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destructive: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.description',
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effects: [
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{
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changes: [
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{
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key: 'system.traits.agility.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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devastating: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.name',
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img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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doubleduty: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.description',
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effects: [
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{
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changes: [
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{
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key: 'system.bonuses.armorScore',
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mode: 2,
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value: '1'
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}
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]
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}
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]
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},
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doubledup: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.description'
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},
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dueling: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.description'
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},
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eruptive: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.description'
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},
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grappling: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.name',
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img: 'icons/magic/control/debuff-chains-ropes-net-white.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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greedy: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description'
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},
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healing: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.healing.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.healing.description',
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actions: [
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{
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type: 'healing',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.healing.name',
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img: 'icons/magic/life/cross-beam-green.webp',
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actionType: 'action',
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healing: {
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type: 'health',
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value: {
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custom: {
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enabled: true,
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formula: '1'
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}
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}
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}
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}
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]
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},
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heavy: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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hooked: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.description'
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},
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hot: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.hot.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.hot.description'
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},
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invigorating: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.description'
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},
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lifestealing: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.description'
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},
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lockedon: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.description'
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},
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long: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.long.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.long.description'
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},
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lucky: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.name',
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img: 'icons/magic/control/buff-luck-fortune-green.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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massive: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.massive.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.description',
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effects: [
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{
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changes: [
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{
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key: 'system.evasion.bonus',
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mode: 2,
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value: '-1'
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}
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]
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}
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]
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},
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painful: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.painful.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.painful.description',
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actions: [
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{
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type: 'resource',
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name: 'DAGGERHEART.CONFIG.WeaponFeature.painful.name',
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img: 'icons/skills/wounds/injury-face-impact-orange.webp',
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actionType: 'action',
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cost: [
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{
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type: 'stress',
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value: 1
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}
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]
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}
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]
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},
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paired: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.paired.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.description',
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override: {
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bonusDamage: 1
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}
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},
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parry: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.parry.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.parry.description'
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},
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persuasive: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.name',
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description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.description'
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},
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pompous: {
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label: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.description'
|
|
},
|
|
powerful: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.powerful.description'
|
|
},
|
|
protective: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.protective.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.description',
|
|
effects: [
|
|
{
|
|
changes: [
|
|
{
|
|
key: 'system.bonuses.armorScore',
|
|
mode: 2,
|
|
value: '@system.tier'
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
quick: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.quick.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.quick.description',
|
|
actions: [
|
|
{
|
|
type: 'resource',
|
|
name: 'DAGGERHEART.CONFIG.WeaponFeature.quick.name',
|
|
img: 'icons/skills/movement/arrow-upward-yellow.webp',
|
|
actionType: 'action',
|
|
cost: [
|
|
{
|
|
type: 'stress',
|
|
value: 1
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
reliable: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.description',
|
|
effects: [
|
|
{
|
|
changes: [
|
|
{
|
|
key: 'system.bonuses.attack',
|
|
mode: 2,
|
|
value: 1
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
reloading: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.description'
|
|
},
|
|
retractable: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.description'
|
|
},
|
|
returning: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.returning.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.description'
|
|
},
|
|
scary: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.scary.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.scary.description'
|
|
},
|
|
serrated: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.serrated.description'
|
|
},
|
|
sharpwing: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.sharpwing.description'
|
|
},
|
|
sheltering: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.description'
|
|
},
|
|
startling: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.startling.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.description',
|
|
actions: [
|
|
{
|
|
type: 'resource',
|
|
name: 'DAGGERHEART.CONFIG.WeaponFeature.startling.name',
|
|
img: 'icons/magic/control/fear-fright-mask-orange.webp',
|
|
actionType: 'action',
|
|
cost: [
|
|
{
|
|
type: 'stress',
|
|
value: 1
|
|
}
|
|
]
|
|
}
|
|
]
|
|
},
|
|
timebending: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.description'
|
|
},
|
|
versatile: {
|
|
label: 'DAGGERHEART.CONFIG.WeaponFeature.versatile.name',
|
|
description: 'DAGGERHEART.CONFIG.WeaponFeature.versatile.description',
|
|
versatile: {
|
|
characterTrait: '',
|
|
range: '',
|
|
damage: ''
|
|
}
|
|
}
|
|
};
|
|
|
|
export const featureTypes = {
|
|
ancestry: {
|
|
id: 'ancestry',
|
|
label: 'TYPES.Item.ancestry'
|
|
},
|
|
community: {
|
|
id: 'community',
|
|
label: 'TYPES.Item.community'
|
|
},
|
|
companion: {
|
|
id: 'companion',
|
|
label: 'TYPES.Actor.companion'
|
|
},
|
|
class: {
|
|
id: 'class',
|
|
label: 'TYPES.Item.class'
|
|
},
|
|
subclass: {
|
|
id: 'subclass',
|
|
label: 'TYPES.Item.subclass'
|
|
},
|
|
domainCard: {
|
|
id: 'domainCard',
|
|
label: 'TYPES.Item.domainCard'
|
|
},
|
|
armor: {
|
|
id: 'armor',
|
|
label: 'TYPES.Item.armor'
|
|
},
|
|
weapon: {
|
|
id: 'weapon',
|
|
label: 'TYPES.Item.weapon'
|
|
},
|
|
consumable: {
|
|
id: 'consumable',
|
|
label: 'TYPES.Item.consumable'
|
|
},
|
|
miscellaneous: {
|
|
id: 'miscellaneous',
|
|
label: 'TYPES.Item.miscellaneous'
|
|
},
|
|
beastform: {
|
|
if: 'beastform',
|
|
label: 'TYPES.Item.beastform'
|
|
}
|
|
};
|
|
|
|
export const actionTypes = {
|
|
passive: {
|
|
id: 'passive',
|
|
label: 'DAGGERHEART.CONFIG.ActionType.passive'
|
|
},
|
|
action: {
|
|
id: 'action',
|
|
label: 'DAGGERHEART.CONFIG.ActionType.action'
|
|
},
|
|
reaction: {
|
|
id: 'reaction',
|
|
label: 'DAGGERHEART.CONFIG.ActionType.reaction'
|
|
}
|
|
};
|