WBHarry
76aabb235d
Improved TagTeamDialog Results section
2026-07-19 22:59:45 +02:00
WBHarry
effab8db0c
[Rework] ChatMessage Damage ( #2079 )
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Project CI / build (24.x) (push) Waiting to run
* Initial rework
* Removed unneeded method
* Removed outcommented code
* Added migration
* Fixed DamageActions
* Semi-corrected reroll of one of multiple results on a die
* Code improvement
* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
* TagTeamDialog somewhat working
* Added migration for TagTeamData
* Fix for mean tagTeamDialog.finish
* .
* Improved migration
* Internalised ChatDamageData.prepareRolls to its own constructor
* Moved DamageTypes to roll.options
* TagTeamDialog fixes to accomodate new flat damage.types structure
* Changed so all default rolls become BaseRolls to access convenience functions and getters
* .
* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
* Critical damage fixes
* Corrected TagTeamDialog rerender logic when selecting a roll
* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
* Removed some remaining types.<>.roll references
* [Rework] Damage and Damage Resource split (#2094 )
* Changed the label of ActionSheet damage.resources to Mark Resources
* Fix assigning includeBase
* Localize add resource
* Maybe simplify API
* Fix onRollSimple
* Handle erroring action update differently
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Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-07-19 03:02:57 +02:00
Carlos Fernandez
d76b4bb707
Fix chat being jumpy as timestamps get longer ( #2095 )
Project CI / build (24.x) (push) Waiting to run
2026-07-18 11:42:50 +02:00
Carlos Fernandez
79d6522614
[Feature] Add support for GM Notes ( #2082 )
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Project CI / build (24.x) (push) Has been cancelled
* Add support for GM Notes
* Localize GM Notes header label
* Fix active editor height and menu auto sizing
* Add tooltip to add gm note button
2026-07-14 14:39:53 +02:00
Carlos Fernandez
3a5529f1dc
Cleanup secret block styling ( #2088 )
Project CI / build (24.x) (push) Waiting to run
2026-07-14 00:56:34 +02:00
Carlos Fernandez
6e0d0b4e2c
Adjust styling of secret blocks ( #2080 )
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* Adjust styling of secret blocks
* Only show button when hovering over the secret section
2026-07-13 14:57:55 +02:00
Carlos Fernandez
3faf588e6c
Fix chat messages with list items or weapon/armor features ( #2081 )
Project CI / build (24.x) (push) Waiting to run
2026-07-13 02:43:56 +02:00
Carlos Fernandez
6cd19ada8a
Minor tweaks to tooltip card styling ( #2069 )
Project CI / build (24.x) (push) Waiting to run
2026-07-08 16:46:28 +02:00
Carlos Fernandez
b03772b633
Fix missing group roll hint message ( #2068 )
Project CI / build (24.x) (push) Has been cancelled
2026-07-07 03:14:20 +02:00
WBHarry
b2eeed7bb7
[Fix] Cleanup RangeDependant ( #2039 )
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* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
2026-07-07 00:20:48 +02:00
Carlos Fernandez
2782b62793
Fix some issues involving party in observer view ( #2067 )
2026-07-06 23:52:43 +02:00
Carlos Fernandez
7e6fc03230
Fix padding of party sheet inventory ( #2066 )
2026-07-06 20:08:22 +02:00
Carlos Fernandez
eccab6ad64
[UI] Make sheet tab scrollsbars stable, remove fieldsets, and adjust padding ( #1944 )
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Project CI / build (24.x) (push) Has been cancelled
* Remove certain fieldsets and adjust scrollsbars
* Also remove fieldset for npc features and fix padding issue in full screen notes
2026-07-03 11:32:51 +02:00
Carlos Fernandez
53ed9fc792
More preliminary sheet work and refactors ( #2057 )
Project CI / build (24.x) (push) Waiting to run
2026-07-03 01:17:59 +02:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras ( #2049 )
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Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar ( #2055 )
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* Reduce width of adversary sidebar
* Fix pips
2026-07-02 00:46:29 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources ( #2050 )
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
Carlos Fernandez
2cc52fae1f
Remove fieldset from top level notes ( #2048 )
2026-06-30 11:18:13 +02:00
Carlos Fernandez
1ebbad4797
[Fix] quirks involving expanding items and hovering over them ( #2033 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-24 17:37:00 -04:00
Carlos Fernandez
f5fa59b3bd
Make prosemirror editor look a bit nicer ( #2034 )
2026-06-23 09:40:12 +02:00
WBHarry
08b95e48d6
[Fix] TagTag/GroupRoll Resource Handling ( #2022 )
2026-06-20 22:50:09 -04:00
Carlos Fernandez
0b7ae8a76c
Increase size of pause image and text ( #2012 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-19 10:46:20 +02:00
Carlos Fernandez
9e25b7eff0
Tweak spacing of adversary header elements ( #2011 )
2026-06-18 17:04:57 -04:00
WBHarry
975c655828
[Feature] Improved Countdown Animations ( #2010 )
Project CI / build (24.x) (push) Has been cancelled
2026-06-16 18:13:18 -04:00
WBHarry
d2e87e4eb9
[Feature] CountdownsType Split ( #1990 )
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* Toggle pills
* Finished animation framework
* .
* Fixed localization
* Fixed iconOnly
* Updated SRD Action Countdown types
* feat: add shimmer animation when change countdown value
* Fixed so that hidden countdowns don't take up space
* Fixed countdowns.hbs part using wrong context for iconOnly
* Restored glow animation for category chip
* Changed back to a single sheen effect
* [Review] Move visible countdown types to getter (#1999 )
* Move visible countdown types to getter
* Punchier shimmer animation
* Restored encounter/narrative
* Lang cleanup
* .
---------
Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2026-06-16 22:23:13 +02:00
Carlos Fernandez
a486ed75a2
[Refactor] Inherit font family body on most standard components ( #1994 )
2026-06-13 05:43:59 -04:00
WBHarry
58eb41e4a9
[Feature] System Styled GamePause ( #1986 )
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Project CI / build (24.x) (push) Waiting to run
* Experimented with hope/fear pulsed text and the DhCompatible logo
* Improved handling so that modules changing the game pause work normally
* Moved pause-pulse keyframes to game-pause.less
2026-06-10 16:49:47 +02:00
Iohan R. Trézze
a148aa3bcb
[Feature] Configurable starting gold amounts in Homebrew settings ( #1969 )
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* [Feature] Configurable starting gold amounts in Homebrew settings
2026-06-07 15:37:42 +02:00
WBHarry
6312a171e2
[Housekeeping] Styles Index:ification ( #1977 )
2026-06-05 15:36:07 -04:00
Carlos Fernandez
5ac4fc3b9c
[Fix] visual quirk with blur in unfocused countdown ( #1970 )
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Project CI / build (24.x) (push) Waiting to run
* Fix visual quirk with blur in unfocused countdown
* Snuck in fixes and refactors
2026-06-04 11:42:17 +02:00
WBHarry
646ebc8bdf
Added a temp fix for status effect rows ( #1965 )
2026-06-01 15:52:27 -04:00
WBHarry
318d00b47d
Add NPC Improvements
2026-06-01 04:24:44 -04:00
WBHarry
3eb33a71af
Fixed the centering of the Select-Roll circles in TagTeamDialog. Fixed so that damage formulas that are just a modifier don't get a prefix '+' rendered ( #1955 )
2026-05-31 19:54:42 +02:00
Carlos Fernandez
3fbc1e97c6
Replace scroll shadows with scroll animation timeline ( #1951 )
Project CI / build (24.x) (push) Waiting to run
2026-05-31 12:29:54 +02:00
Carlos Fernandez
729e8bca42
Fix companion effects not being scrollable when overflowing ( #1952 )
2026-05-31 11:00:28 +02:00
WBHarry
53f15a7fde
[Feature] NPC Actors ( #1949 )
Project CI / build (24.x) (push) Waiting to run
2026-05-30 21:11:43 -04:00
Carlos Fernandez
d3141059ac
Create index files for actor sheet styles ( #1945 )
Project CI / build (24.x) (push) Waiting to run
2026-05-31 01:02:51 +02:00
Carlos Fernandez
251d7e4e13
Swap order of thresholds and resources in actor editor ( #1943 )
2026-05-30 12:49:06 +02:00
Carlos Fernandez
a209b035c8
Make prosemirror button nicer ( #1946 )
2026-05-30 12:48:20 +02:00
WBHarry
f1a530f57f
[Feature] Full Rerolls ( #1928 )
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Project CI / build (24.x) (push) Waiting to run
* Initial
* Removed damage dialogs
* Fixed DamageReroll
* Fixed d20 modifiers
* Fixed
* Fixed DiceSoNice multiple damageType reroll
* Added triggerChatRollFx
* Fixed dice.denomination being lost on damage reroll
2026-05-29 12:19:08 +02:00
Carlos Fernandez
ac72012387
Fix setting dialogs created from overriden light sheet actors ( #1939 )
2026-05-27 22:20:53 +02:00
Carlos Fernandez
1ab8170d2f
[Refactor] Define more border and input color variables ( #1937 )
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* Define more border and input color variables
* Rename custom color variables
* Fix assignment of variables
* Apply border color variable to matching borders
* Add trait header colors and shadow contrast
2026-05-27 22:20:16 +02:00
Carlos Fernandez
48f9ffc318
Fix recent regression for scope rules ( #1938 )
Project CI / build (24.x) (push) Waiting to run
2026-05-26 21:58:05 -04:00
Carlos Fernandez
fa6f9d56b8
Add emphatic color variable and set up scoped based overrides for core variables ( #1932 )
Project CI / build (24.x) (push) Waiting to run
2026-05-26 22:18:52 +02:00
Carlos Fernandez
c2f8b34ef2
Show actor sheet when clicking actors in item browser ( #1930 )
2026-05-26 15:46:08 +02:00
Carlos Fernandez
0e8c3dc74a
[UI] Adjust actor sheet headers ( #1923 )
2026-05-25 17:55:57 -04:00
Carlos Fernandez
2f589c1b8e
Minor visual tweaks to daggerheart setting dialogs ( #1905 )
2026-05-20 16:54:22 +02:00
Carlos Fernandez
98049bd76b
Remove unused resources tab styling ( #1902 )
2026-05-19 10:13:49 +02:00
Carlos Fernandez
0492507bd1
Further decrease sheet opacity ( #1897 )
Project CI / build (24.x) (push) Waiting to run
2026-05-17 13:43:55 +02:00
Carlos Fernandez
47960fdd61
Fix uses of font awesome and adjust browser filter spacing ( #1896 )
2026-05-17 13:27:10 +02:00