* add typo report template (#971)
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
* Fix/fix weapon damage datas in sheet (#988)
* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix weapon base attack reseting on update
* [PR]Fix/allow deal damage button use owner (#985)
* Temp ActionField attack type missing
* Move missing attack type to getModel
* Fix player not allowed to use Deal Damage button if Actor not assigned
* Fix/add translation key for Unarmed Attack (#973)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add setup script for development (#981)
* [PR] testing something (#995)
* testing something
* added template for PR test
* Initial Commit (#992)
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Co-authored-by: Psitacus <59754077+Psitacus@users.noreply.github.com>
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Luiz HD Costa <luiz.costa@hey.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Set up DhLevelTier datamodel
* Added Levelup data model and started at the render
* Fixed data handling in the LevelUp view
* Added back the save function
* Finalised levelup selections and propagating to PC
* Added level advancement selection data
* Added DomainCard selection
* Css merge commit
* Added PC level/delevel benefits of leveling up
* Fixed sticky previous selections on continous leveling
* Fixed up Summary. Fixed multiclass/subclass blocking on selection
* Removed unused level.hbs
* Fixed attribute base for PC
* Improved naming of attribute properties
* Renamed/structured resources/evasion/proficiency
* Improved trait marking
* Rework to level up once at a time
* Added markers
* Removed tabs when in Summary
* Fixed multilevel buttons
* Improved multiclass/subclass recognition
* Fixed tagify error on selection
* Review fixes