Fixed so Pack handling works recursively for deep compendium folders (#47)

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WBHarry 2025-05-25 01:33:07 +02:00 committed by GitHub
parent ad1e968888
commit 6672fa467c
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GPG key ID: B5690EEEBB952194
355 changed files with 16040 additions and 5064 deletions

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@ -1,30 +1,30 @@
{
"name": "Clank",
"type": "ancestry",
"_id": "AzKMOIpXnCSLLDEB",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "<p><strong>Purposeful Design</strong>: Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.</p><p><strong>Efficient</strong>: When you take a short rest, you can choose a long rest move instead of a short rest move.</p>",
"abilities": []
},
"effects": [],
"folder": null,
"sort": 100000,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3
},
"flags": {},
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"coreVersion": "13.344",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1747990113503,
"modifiedTime": 1747999445342,
"lastModifiedBy": "NqO2eQGMjrvUO6v9"
},
"_key": "!items!AzKMOIpXnCSLLDEB"
"name": "Clank",
"type": "ancestry",
"_id": "AzKMOIpXnCSLLDEB",
"img": "icons/svg/item-bag.svg",
"system": {
"description": "<p><strong>Purposeful Design</strong>: Decide who made you and for what purpose. At character creation, choose one of your Experiences that best aligns with this purpose and gain a permanent +1 bonus to it.</p><p><strong>Efficient</strong>: When you take a short rest, you can choose a long rest move instead of a short rest move.</p>",
"abilities": []
},
"effects": [],
"folder": null,
"sort": 100000,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3
},
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"lastModifiedBy": "NqO2eQGMjrvUO6v9"
},
"_key": "!items!AzKMOIpXnCSLLDEB"
}

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@ -1,44 +1,44 @@
{
"name": "Arcane Sense",
"type": "feature",
"_id": "D5HUGwdizhBVZ0RW",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
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"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
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"disabled": false,
"description": "<p>You can sense the presence of magical people and objects within Close range.</p>",
"effects": {},
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"name": "Arcane Sense",
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"_id": "D5HUGwdizhBVZ0RW",
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}
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"description": "<p>You can sense the presence of magical people and objects within Close range.</p>",
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@ -1,44 +1,44 @@
{
"name": "Attack of Opportunity",
"type": "feature",
"_id": "VfUbJwGU4Cka0xLP",
"img": "icons/svg/item-bag.svg",
"system": {
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"property": "spellcastingTrait",
"max": 1,
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}
},
"refreshData": null,
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"disabled": false,
"description": "<p>When an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:</p><p>• They cant move from where they are.</p><p>• You deal damage to them equal to your primary weapons damage.</p><p>• You move with them.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Attack of Opportunity",
"type": "feature",
"_id": "VfUbJwGU4Cka0xLP",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
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}
},
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"_key": "!items!VfUbJwGU4Cka0xLP"
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"description": "<p>When an adversary within Melee range attempts to leave that range, make a reaction roll using a trait of your choice against their Difficulty. Choose one effect on a success, or two if you critically succeed:</p><p>• They cant move from where they are.</p><p>• You deal damage to them equal to your primary weapons damage.</p><p>• You move with them.</p>",
"effects": {},
"actions": [],
"type": "class"
},
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"_key": "!items!VfUbJwGU4Cka0xLP"
}

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@ -1,44 +1,44 @@
{
"name": "Beastform",
"type": "feature",
"_id": "NkSKDXGNNiOUlFqm",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Mark a Stress to magically transform into a creature of your tier or lower from the Beastform list. You can drop out of this form at any time. While transformed, you cant use weapons or cast spells from domain cards, but you can still use other features or abilities you have access to. Spells you cast before you transform stay active and last for their normal duration, and you can talk and communicate as normal. Additionally, you gain the Beastforms features, add their Evasion bonus to your Evasion, and use the trait specified in their statistics for your attack. While youre in a Beastform, your armor becomes part of your body and you mark Armor Slots as usual; when you drop out of a Beastform, those marked Armor Slots remain marked. If you mark your last Hit Point, you automatically drop out of this form.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Beastform",
"type": "feature",
"_id": "NkSKDXGNNiOUlFqm",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
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"property": "spellcastingTrait",
"max": 1,
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}
},
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"_key": "!items!NkSKDXGNNiOUlFqm"
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"description": "<p>Mark a Stress to magically transform into a creature of your tier or lower from the Beastform list. You can drop out of this form at any time. While transformed, you cant use weapons or cast spells from domain cards, but you can still use other features or abilities you have access to. Spells you cast before you transform stay active and last for their normal duration, and you can talk and communicate as normal. Additionally, you gain the Beastforms features, add their Evasion bonus to your Evasion, and use the trait specified in their statistics for your attack. While youre in a Beastform, your armor becomes part of your body and you mark Armor Slots as usual; when you drop out of a Beastform, those marked Armor Slots remain marked. If you mark your last Hit Point, you automatically drop out of this form.</p>",
"effects": {},
"actions": [],
"type": "class"
},
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"folder": null,
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"_key": "!items!NkSKDXGNNiOUlFqm"
}

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@ -1,46 +1,46 @@
{
"name": "Channel Raw Power",
"type": "feature",
"_id": "ovxuqhl01XZSwx2n",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": {
"type": "longRest"
},
"multiclass": null,
"disabled": false,
"description": "<p>Once per long rest, you can place a domain card from your loadout into your vault and choose to either:</p><p>• Gain Hope equal to the level of the card.</p><p>• Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Channel Raw Power",
"type": "feature",
"_id": "ovxuqhl01XZSwx2n",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"effects": [],
"folder": null,
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"_key": "!items!ovxuqhl01XZSwx2n"
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"description": "<p>Once per long rest, you can place a domain card from your loadout into your vault and choose to either:</p><p>• Gain Hope equal to the level of the card.</p><p>• Enhance a spell that deals damage, gaining a bonus to your damage roll equal to twice the level of the card.</p>",
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"_key": "!items!ovxuqhl01XZSwx2n"
}

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@ -1,44 +1,44 @@
{
"name": "Cloaked",
"type": "feature",
"_id": "TpaoHSJ3npjWiBOf",
"img": "icons/svg/item-bag.svg",
"system": {
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"description": "<p>Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.</p>",
"effects": {},
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"description": "<p>Any time you would be Hidden, you are instead Cloaked. In addition to the benefits of the Hidden condition, while Cloaked you remain unseen if you are stationary when an adversary moves to where they would normally see you. After you make an attack or end a move within line of sight of an adversary, you are no longer Cloaked.</p>",
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View file

@ -1,44 +1,44 @@
{
"name": "Combat Training",
"type": "feature",
"_id": "elb6ZVertgu6OdKA",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Combat Training",
"type": "feature",
"_id": "elb6ZVertgu6OdKA",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
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"data": {
"property": "spellcastingTrait",
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"description": "<p>You ignore burden when equipping weapons. When you deal physical damage, you gain a bonus to your damage roll equal to your level.</p>",
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}

View file

@ -1,44 +1,44 @@
{
"name": "Combo Strikes",
"type": "feature",
"_id": "RNC8NT8F6x73gRZi",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
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"disabled": false,
"description": "<p>After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike.</p><p>When you do, roll a Combo Die and note its value. Then, roll another Combo Die. If the value of the second die is equal to or greater than your first Combo Die, continue rolling additional dice until the latest Combo Dies value is less than the roll that preceeded it. Total all rolled Combo Dice and add the value to your weapons damage.</p><p>Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Combo Strikes",
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"_id": "RNC8NT8F6x73gRZi",
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"description": "<p>After making a damage roll with a Melee weapon but before dealing that damage to the target, mark a Stress to start a combo strike.</p><p>When you do, roll a Combo Die and note its value. Then, roll another Combo Die. If the value of the second die is equal to or greater than your first Combo Die, continue rolling additional dice until the latest Combo Dies value is less than the roll that preceeded it. Total all rolled Combo Dice and add the value to your weapons damage.</p><p>Your Combo Die starts as a d4. When you level up, once per tier you may use one of your advancement options to increase your Combo Die instead.</p>",
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View file

@ -1,44 +1,44 @@
{
"name": "Evolution",
"type": "feature",
"_id": "bZxfyPTZ6rsakyA2",
"img": "icons/svg/item-bag.svg",
"system": {
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},
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"description": "<p>Spend 3 Hope to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform.</p>",
"effects": {},
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"name": "Evolution",
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},
"_key": "!items!bZxfyPTZ6rsakyA2"
}

View file

@ -1,44 +1,44 @@
{
"name": "Frontline Tank",
"type": "feature",
"_id": "ftUZznLFJ5xbcxcu",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
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"data": {
"property": "spellcastingTrait",
"max": 1,
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}
},
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"disabled": false,
"description": "<p>Spend 3 Hope to clear 2 Armor Slots</p>",
"effects": {},
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"name": "Frontline Tank",
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"_id": "ftUZznLFJ5xbcxcu",
"img": "icons/svg/item-bag.svg",
"system": {
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"property": "spellcastingTrait",
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"description": "<p>Spend 3 Hope to clear 2 Armor Slots</p>",
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"_key": "!items!ftUZznLFJ5xbcxcu"
}

View file

@ -1,44 +1,44 @@
{
"name": "Hold Them Off",
"type": "feature",
"_id": "FSx2ojskU0pRE72g",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
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"property": "spellcastingTrait",
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}
},
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"description": "<p>Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Hold Them Off",
"type": "feature",
"_id": "FSx2ojskU0pRE72g",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
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"data": {
"property": "spellcastingTrait",
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},
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"_key": "!items!FSx2ojskU0pRE72g"
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope when you succeed on an attack with a weapon to use that same roll against two additional adversaries within range of the attack</p>",
"effects": {},
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},
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"folder": null,
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"_key": "!items!FSx2ojskU0pRE72g"
}

View file

@ -1,44 +1,44 @@
{
"name": "I Am The Weapon",
"type": "feature",
"_id": "ihtvQaH18eG56RWY",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
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"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>While you dont have any equipped weapons, your evasion has a +1 bonus. Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d10+your tier phy damage.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "I Am The Weapon",
"type": "feature",
"_id": "ihtvQaH18eG56RWY",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
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"_key": "!items!ihtvQaH18eG56RWY"
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"disabled": false,
"description": "<p>While you dont have any equipped weapons, your evasion has a +1 bonus. Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d10+your tier phy damage.</p>",
"effects": {},
"actions": [],
"type": "class"
},
"effects": [],
"folder": null,
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"_key": "!items!ihtvQaH18eG56RWY"
}

View file

@ -1,44 +1,44 @@
{
"name": "Life Support",
"type": "feature",
"_id": "UZ9UjZArSJh6UHXG",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
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"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope to clear a Hit Point on an ally within Close range.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Life Support",
"type": "feature",
"_id": "UZ9UjZArSJh6UHXG",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
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"data": {
"property": "spellcastingTrait",
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},
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"_key": "!items!UZ9UjZArSJh6UHXG"
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"description": "<p>Spend 3 Hope to clear a Hit Point on an ally within Close range.</p>",
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}

View file

@ -1,44 +1,44 @@
{
"name": "Make a Scene",
"type": "feature",
"_id": "Ddk0PAgwM4VLRbyY",
"img": "icons/svg/item-bag.svg",
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"data": {
"property": "spellcastingTrait",
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},
"refreshData": null,
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"description": "<p>Spend 3 Hope to temporarily Distract a target within Close range, giving them a -2 penalty to their Difficulty.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Make a Scene",
"type": "feature",
"_id": "Ddk0PAgwM4VLRbyY",
"img": "icons/svg/item-bag.svg",
"system": {
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"data": {
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"max": 1,
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"NqO2eQGMjrvUO6v9": 3
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"createdTime": 1747991384366,
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},
"_key": "!items!Ddk0PAgwM4VLRbyY"
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope to temporarily Distract a target within Close range, giving them a -2 penalty to their Difficulty.</p>",
"effects": {},
"actions": [],
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},
"effects": [],
"folder": null,
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"_key": "!items!Ddk0PAgwM4VLRbyY"
}

View file

@ -1,44 +1,44 @@
{
"name": "Minor Illusion",
"type": "feature",
"_id": "qFq7kynAZhbWTbT5",
"img": "icons/svg/item-bag.svg",
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}
},
"refreshData": null,
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"disabled": false,
"description": "<p>Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within Close range. This illusion is convincing to anyone at Close range or farther.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Minor Illusion",
"type": "feature",
"_id": "qFq7kynAZhbWTbT5",
"img": "icons/svg/item-bag.svg",
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"_key": "!items!qFq7kynAZhbWTbT5"
"refreshData": null,
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"description": "<p>Make a Spellcast Roll (10). On a success, you create a minor visual illusion no larger than yourself within Close range. This illusion is convincing to anyone at Close range or farther.</p>",
"effects": {},
"actions": [],
"type": "class"
},
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"_key": "!items!qFq7kynAZhbWTbT5"
}

View file

@ -1,44 +1,44 @@
{
"name": "No Mercy",
"type": "feature",
"_id": "t3tLoq4h9wgQD7E9",
"img": "icons/svg/item-bag.svg",
"system": {
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}
},
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "No Mercy",
"type": "feature",
"_id": "t3tLoq4h9wgQD7E9",
"img": "icons/svg/item-bag.svg",
"system": {
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"property": "spellcastingTrait",
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},
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},
"_key": "!items!t3tLoq4h9wgQD7E9"
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope to gain a +1 bonus to your attack rolls until your next rest.</p>",
"effects": {},
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},
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"_key": "!items!t3tLoq4h9wgQD7E9"
}

View file

@ -1,44 +1,44 @@
{
"name": "Not This Time",
"type": "feature",
"_id": "5msGbQyFwdwdFdYs",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "reaction",
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"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Not This Time",
"type": "feature",
"_id": "5msGbQyFwdwdFdYs",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "reaction",
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"data": {
"property": "spellcastingTrait",
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}
},
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},
"_key": "!items!5msGbQyFwdwdFdYs"
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"disabled": false,
"description": "<p>Spend 3 Hope to force an adversary within Far range to reroll an attack or damage roll</p>",
"effects": {},
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},
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"_key": "!items!5msGbQyFwdwdFdYs"
}

View file

@ -1,47 +1,47 @@
{
"name": "Prayer Dice",
"type": "feature",
"_id": "jXfGnLnU8PswJYJd",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
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"data": {
"property": "spellcastingTrait",
"max": 6,
"numbers": {},
"value": "d4"
}
},
"refreshData": {
"type": "session"
},
"multiclass": null,
"disabled": false,
"description": "<p>At the beginning of each session, roll a number of d4s equal to your subclasss Spellcast trait and place them on this sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent dies value to reduce incoming damage, add to a rolls result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Prayer Dice",
"type": "feature",
"_id": "jXfGnLnU8PswJYJd",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
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"data": {
"property": "spellcastingTrait",
"max": 6,
"numbers": {},
"value": "d4"
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},
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"sort": 0,
"ownership": {
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"refreshData": {
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"_key": "!items!jXfGnLnU8PswJYJd"
"multiclass": null,
"disabled": false,
"description": "<p>At the beginning of each session, roll a number of d4s equal to your subclasss Spellcast trait and place them on this sheet in the space provided. These are your Prayer Dice. You can spend any number of Prayer Dice to aid yourself or an ally within Far range. You can use a spent dies value to reduce incoming damage, add to a rolls result after the roll is made, or gain Hope equal to the result. At the end of each session, clear all unspent Prayer Dice.</p>",
"effects": {},
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"type": "class"
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},
"_key": "!items!jXfGnLnU8PswJYJd"
}

View file

@ -1,44 +1,44 @@
{
"name": "Prestidigitation",
"type": "feature",
"_id": "ofBmJIn6NWxA0wPz",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>You can perform harmless, subtle magical effects at will. For example, you can change an objects color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Prestidigitation",
"type": "feature",
"_id": "ofBmJIn6NWxA0wPz",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
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"_stats": {
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},
"_key": "!items!ofBmJIn6NWxA0wPz"
"refreshData": null,
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"disabled": false,
"description": "<p>You can perform harmless, subtle magical effects at will. For example, you can change an objects color, create a smell, light a candle, cause a tiny object to float, illuminate a room, or repair a small object.</p>",
"effects": {},
"actions": [],
"type": "class"
},
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View file

@ -1,47 +1,47 @@
{
"name": "Rally",
"type": "feature",
"_id": "8uORDWrXtNFzA00U",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {},
"value": "d6"
}
},
"refreshData": {
"type": "session"
},
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"description": "<p>Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.</p><p>At level 5, your Rally Die increases to a d8.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Rally",
"type": "feature",
"_id": "8uORDWrXtNFzA00U",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {},
"value": "d6"
}
},
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"_key": "!items!8uORDWrXtNFzA00U"
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"description": "<p>Once per session, describe how you rally the party and give yourself and each of your allies a Rally Die. At level 1, your Rally Die is a d6. A PC can spend their Rally Die to roll it, adding the result to their action roll, reaction roll, damage roll, or to clear a number of Stress equal to the result. At the end of each session, clear all unspent Rally Dice.</p><p>At level 5, your Rally Die increases to a d8.</p>",
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}

View file

@ -1,44 +1,44 @@
{
"name": "Ranger's Focus",
"type": "feature",
"_id": "b4O4r2HPbWU8s59q",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
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"multiclass": null,
"disabled": false,
"description": "<p>Spend a Hope and make an attack against a target. On a success, deal your attacks normal damage and temporarily make the attacks target your Focus. Until this feature ends or you make a different creature yourFocus, you gain the following benefits against your Focus:</p><p>• You know precisely what direction they are in.</p><p>• When you deal damage to them, they must mark a Stress.</p><p>• When you fail an attack against them, you can end your Rangers Focus feature to reroll your Duality Dice.</p>",
"effects": {},
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"type": "class"
"name": "Ranger's Focus",
"type": "feature",
"_id": "b4O4r2HPbWU8s59q",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
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"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
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"description": "<p>Spend a Hope and make an attack against a target. On a success, deal your attacks normal damage and temporarily make the attacks target your Focus. Until this feature ends or you make a different creature yourFocus, you gain the following benefits against your Focus:</p><p>• You know precisely what direction they are in.</p><p>• When you deal damage to them, they must mark a Stress.</p><p>• When you fail an attack against them, you can end your Rangers Focus feature to reroll your Duality Dice.</p>",
"effects": {},
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"type": "class"
},
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}

View file

@ -1,44 +1,44 @@
{
"name": "Rogues Dodge",
"type": "feature",
"_id": "fPGn9JNV24nt1G9d",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Rogues Dodge",
"type": "feature",
"_id": "fPGn9JNV24nt1G9d",
"img": "icons/svg/item-bag.svg",
"system": {
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"featureType": {
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"data": {
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},
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},
"_key": "!items!fPGn9JNV24nt1G9d"
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope to gain a +2 bonus to your Evasion until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest.</p>",
"effects": {},
"actions": [],
"type": "class"
},
"effects": [],
"folder": null,
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"_key": "!items!fPGn9JNV24nt1G9d"
}

View file

@ -1,44 +1,44 @@
{
"name": "Sneak Attack",
"type": "feature",
"_id": "PhHOmsoYUDC42by6",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
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"disabled": false,
"description": "<p>When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.</p><p>Level 1 is Tier 1</p><p>Levels 24 are Tier 2</p><p>Levels 57 are Tier 3</p><p>Levels 810 are Tier 4</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Sneak Attack",
"type": "feature",
"_id": "PhHOmsoYUDC42by6",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
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"_key": "!items!PhHOmsoYUDC42by6"
"refreshData": null,
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"disabled": false,
"description": "<p>When you succeed on an attack while Cloaked or while an ally is within Melee range of your target, add a number of d6s equal to your tier to your damage roll.</p><p>Level 1 is Tier 1</p><p>Levels 24 are Tier 2</p><p>Levels 57 are Tier 3</p><p>Levels 810 are Tier 4</p>",
"effects": {},
"actions": [],
"type": "class"
},
"effects": [],
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"ei8OkswTzyDp4IGC": 3
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"lastModifiedBy": "ei8OkswTzyDp4IGC"
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"_key": "!items!PhHOmsoYUDC42by6"
}

View file

@ -1,44 +1,44 @@
{
"name": "Staggering Strike",
"type": "feature",
"_id": "xC0ZG862KrjHGHlx",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Spend 3 Hope when you hit an adversary to also deal them a Stress and make them temporarily Staggered.</p><p>While Staggered, all attack rolls they make are at disadvantage.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Staggering Strike",
"type": "feature",
"_id": "xC0ZG862KrjHGHlx",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
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},
"_key": "!items!xC0ZG862KrjHGHlx"
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope when you hit an adversary to also deal them a Stress and make them temporarily Staggered.</p><p>While Staggered, all attack rolls they make are at disadvantage.</p>",
"effects": {},
"actions": [],
"type": "class"
},
"effects": [],
"folder": null,
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"ei8OkswTzyDp4IGC": 3
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"_key": "!items!xC0ZG862KrjHGHlx"
}

View file

@ -1,44 +1,44 @@
{
"name": "Strange Patterns",
"type": "feature",
"_id": "ONtJ7r2g6tN5q6Ga",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Strange Patterns",
"type": "feature",
"_id": "ONtJ7r2g6tN5q6Ga",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
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"ei8OkswTzyDp4IGC": 3
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"_key": "!items!ONtJ7r2g6tN5q6Ga"
"refreshData": null,
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"description": "<p>Choose a number between 1 and 12. When you roll that number on a Duality Die, gain a Hope or clear a Stress. You can change this number when you take a long rest.</p>",
"effects": {},
"actions": [],
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},
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"_key": "!items!ONtJ7r2g6tN5q6Ga"
}

View file

@ -1,46 +1,46 @@
{
"name": "Unstoppable",
"type": "feature",
"_id": "rlpNYKW18FX4Hw7t",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": {
"type": "longRest"
},
"multiclass": null,
"disabled": false,
"description": "<p>Once per long rest, you can become Unstoppable.</p><p>You gain an Unstoppable Die. At level 1, your Unstoppable Die is a [[d4]]. Place it on this sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the dies value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.</p><p>While Unstoppable, you gain the following benefits:</p><p>• You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).</p><p>• You add the current value of the Unstoppable Die to your damage roll.</p><p>• You cant be Restrained or Vulnerable.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Unstoppable",
"type": "feature",
"_id": "rlpNYKW18FX4Hw7t",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
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},
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"ei8OkswTzyDp4IGC": 3
"refreshData": {
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"coreVersion": "13.344",
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"_key": "!items!rlpNYKW18FX4Hw7t"
"multiclass": null,
"disabled": false,
"description": "<p>Once per long rest, you can become Unstoppable.</p><p>You gain an Unstoppable Die. At level 1, your Unstoppable Die is a [[d4]]. Place it on this sheet in the space provided, starting with the 1 value facing up. After you make a damage roll that deals 1 or more Hit Points to a target, increase the Unstoppable Die value by one. When the dies value would exceed its maximum value or when the scene ends, remove the die and drop out of Unstoppable. At level 5, your Unstoppable Die increases to a d6.</p><p>While Unstoppable, you gain the following benefits:</p><p>• You reduce the severity of physical damage by one threshold (Severe to Major, Major to Minor, Minor to None).</p><p>• You add the current value of the Unstoppable Die to your damage roll.</p><p>• You cant be Restrained or Vulnerable.</p>",
"effects": {},
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"_key": "!items!rlpNYKW18FX4Hw7t"
}

View file

@ -1,44 +1,44 @@
{
"name": "Volatile Magic",
"type": "feature",
"_id": "J3TdB5ZsmyJ68rxZ",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
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"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Spend 3 Hope to reroll any number of your damage dice on an attack that deals magic damage.</p>",
"effects": {},
"actions": [],
"type": "class"
"name": "Volatile Magic",
"type": "feature",
"_id": "J3TdB5ZsmyJ68rxZ",
"img": "icons/svg/item-bag.svg",
"system": {
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"featureType": {
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"data": {
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"_key": "!items!J3TdB5ZsmyJ68rxZ"
"refreshData": null,
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"disabled": false,
"description": "<p>Spend 3 Hope to reroll any number of your damage dice on an attack that deals magic damage.</p>",
"effects": {},
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}

View file

@ -1,44 +1,44 @@
{
"name": "Wildtouch",
"type": "feature",
"_id": "Dy0lco20C0Nk6yQo",
"img": "icons/svg/item-bag.svg",
"system": {
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"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>You can perform harmless, subtle effects that involve nature—such as causing a flower to rapidly grow, summoning a slight gust of wind, or starting a campfire—at will.</p>",
"effects": {},
"actions": [],
"type": "class"
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View file

@ -1,95 +1,98 @@
{
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View file

@ -1,36 +1,36 @@
{
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View file

@ -1,36 +1,36 @@
{
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"description": "<p>Being part of a loreborne community means youre from a society that favors strong academic or political prowess. Loreborne communities highly value knowledge, frequently in the form of historical preservation, political advancement, scientific study, skill development, or lore and mythology compilation. Most members of these communities research in institutions built in bastions of civilization, while some eclectic few thrive in gathering information from the natural world. Some may be isolationists, operating in smaller enclaves, schools, or guilds and following their own unique ethos. Others still wield their knowledge on a larger scale, making deft political maneuvers across governmental landscapes.</p><p><em>Loreborne are often direct, eloquent, inquisitive, patient,</em></p><p>rhapsodic, and witty.</p>",
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View file

@ -1,36 +1,36 @@
{
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View file

@ -1,36 +1,36 @@
{
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"description": "<p>Being part of a ridgeborne community means youve called the rocky peaks and sharp cliffs of the mountainside home. Those whove lived in the mountains often consider themselves hardier than most because theyve thrived among the most dangerous terrain many continents have to offer. These groups are adept at adaptation, developing unique technologies and equipment to move both people and products across difficult terrain. As such, ridgeborne grow up scrambling and climbing, making them sturdy and strong-willed. Ridgeborne localities appear in a variety of forms—some cities carve out entire cliff faces, others construct castles of stone, and still more live in small homes on windblown peaks. Outside forces often struggle to attack ridgeborne groups, as the small militias and large military forces of the mountains are adept at utilizing their high-ground advantage.</p><p><em>Ridgeborne are often bold, hardy, indomitable, loyal, reserved, and stubborn.</em></p>",
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View file

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{
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"description": "<p>Being part of a seaborne community means you lived on or near a large body of water. Seaborne communities are built, both physically and culturally, around the specific waters they call home.</p><p>Some of these groups live along the shore, constructing ports for locals and travelers alike. These harbors function as centers of commerce, tourist attractions, or even just a safe place to lay down ones head after weeks of travel. Other seaborne live on the water in small boats or large ships, with the idea of “home” comprising a ship and its crew, rather than any one landmass.</p><p>No matter their exact location, seaborne communities are closely tied to the ocean tides and the creatures who inhabit them. Seaborne learn to fish at a young age, and train from birth to hold their breath and swim in even the most tumultuous waters. Individuals from these groups are highly sought after for their sailing skills, and many become captains of vessels, whether within their own community, working for another, or even at the helm of a powerful naval operation.<br><em><br>Seaborne are often candid, cooperative, exuberant, fierce, resolute, and weathered.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Know the Tide",
"uuid": "Compendium.world.community-features.Item.coBcBEFpXgtxD1Jt"
}
]
},
"effects": [],
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},
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},
"_key": "!items!ivrXToGxyuVdqZtG"
}

View file

@ -1,36 +1,36 @@
{
"name": "Slyborne",
"type": "community",
"_id": "rwsUCLenOkE9CS7v",
"img": "systems/daggerheart/assets/icons/communities/slyborne.png",
"system": {
"description": "<p>Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.</p><p></p><p><em>Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Scoundrel",
"uuid": "Compendium.world.community-features.Item.p2PipVUiMt0Cy0ws"
}
]
},
"effects": [],
"folder": null,
"sort": 0,
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},
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"_key": "!items!rwsUCLenOkE9CS7v"
"name": "Slyborne",
"type": "community",
"_id": "rwsUCLenOkE9CS7v",
"img": "systems/daggerheart/assets/icons/communities/slyborne.png",
"system": {
"description": "<p>Being part of a slyborne community means you come from a group that operates outside the law, including all manner of criminals, grifters, and con artists. Members of slyborne communities are brought together by their disreputable goals and their clever means of achieving them. Many people in these communities have an array of unscrupulous skills: forging, thievery, smuggling, and violence. People of any social class can be slyborne, from those who have garnered vast wealth and influence to those without a coin to their name. To the outside eye, slyborne might appear to be ruffians with no loyalty, but these communities possess some of the strictest codes of honor which, when broken, can result in a terrifying end for the transgressor.</p><p></p><p><em>Slyborne are often calculating, clever, formidable, perceptive, shrewd, and tenacious.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Scoundrel",
"uuid": "Compendium.world.community-features.Item.p2PipVUiMt0Cy0ws"
}
]
},
"effects": [],
"folder": null,
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},
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},
"_key": "!items!rwsUCLenOkE9CS7v"
}

View file

@ -1,36 +1,36 @@
{
"name": "Underborne",
"type": "community",
"_id": "CXQN2zcQUIjUOx1i",
"img": "systems/daggerheart/assets/icons/communities/underborne.png",
"system": {
"description": "<p>Being part of an underborne community means youre from a subterranean society. Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies.</p><p>Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface.</p><p><em>Underborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Low-Light Living",
"uuid": "Compendium.world.community-features.Item.p12Le1M3DPWXa0vh"
}
]
},
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
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},
"flags": {},
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},
"_key": "!items!CXQN2zcQUIjUOx1i"
"name": "Underborne",
"type": "community",
"_id": "CXQN2zcQUIjUOx1i",
"img": "systems/daggerheart/assets/icons/communities/underborne.png",
"system": {
"description": "<p>Being part of an underborne community means youre from a subterranean society. Many underborne live right beneath the cities and villages of other collectives, while some live much deeper. These communities range from small family groups in burrows to massive metropolises in caverns of stone. In many locales, underborne are recognized for their incredible boldness and skill that enable great feats of architecture and engineering. Underborne are regularly hired for their bravery, as even the least daring among them has likely encountered formidable belowground beasts, and learning to dispatch such creatures is common practice amongst these societies.</p><p>Because of the dangers of their environment, many underborne communities develop unique nonverbal languages that prove equally useful on the surface.</p><p><em>Underborne are often composed, elusive, indomitable, innovative, resourceful, and unpretentious.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Low-Light Living",
"uuid": "Compendium.world.community-features.Item.p12Le1M3DPWXa0vh"
}
]
},
"effects": [],
"folder": null,
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},
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},
"_key": "!items!CXQN2zcQUIjUOx1i"
}

View file

@ -1,36 +1,36 @@
{
"name": "Wanderborne",
"type": "community",
"_id": "DHB5uSzbBeJCJuvC",
"img": "systems/daggerheart/assets/icons/communities/wanderborne.png",
"system": {
"description": "<p>Being part of a wanderborne community means youve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures. Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty.</p><p><em>Wanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Nomadic Pack",
"uuid": "Compendium.world.community-features.Item.NeuBdFDpV0HTzOIM"
}
]
},
"effects": [],
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},
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},
"_key": "!items!DHB5uSzbBeJCJuvC"
"name": "Wanderborne",
"type": "community",
"_id": "DHB5uSzbBeJCJuvC",
"img": "systems/daggerheart/assets/icons/communities/wanderborne.png",
"system": {
"description": "<p>Being part of a wanderborne community means youve lived as a nomad, forgoing a permanent home and experiencing a wide variety of cultures. Unlike many communities that are defined by their locale, wanderborne are defined by their traveling lifestyle. Because of their frequent migration, wanderborne put less value on the accumulation of material possessions in favor of acquiring information, skills, and connections. While some wanderborne are allied by a common ethos, such as a religion or a set of political or economic values, others come together after shared tragedy, such as the loss of their home or land. No matter the reason, the dangers posed by life on the road and the choice to continue down that road together mean that wanderborne are known for their unwavering loyalty.</p><p><em>Wanderborne are often inscrutable, magnanimous, mirthful, reliable, savvy, and unorthodox.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Nomadic Pack",
"uuid": "Compendium.world.community-features.Item.NeuBdFDpV0HTzOIM"
}
]
},
"effects": [],
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},
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},
"_key": "!items!DHB5uSzbBeJCJuvC"
}

View file

@ -1,36 +1,36 @@
{
"name": "Wildborne",
"type": "community",
"_id": "jUzXIVyBx0mlIFWa",
"img": "systems/daggerheart/assets/icons/communities/wildborne.png",
"system": {
"description": "<p>Being part of a wildborne community means you lived deep within the forest. Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among.</p><p>This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results.</p><p>It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. Its not uncommon for wildborne to remain reclusive and hidden within their woodland homes.</p><p><em>Wildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Lightfoot",
"uuid": "Compendium.world.community-features.Item.4VaugxNAouI7SKKz"
}
]
},
"effects": [],
"folder": null,
"sort": 0,
"ownership": {
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},
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"coreVersion": "13.344",
"systemId": "daggerheart",
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"createdTime": 1747940432585,
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"lastModifiedBy": "NqO2eQGMjrvUO6v9"
},
"_key": "!items!jUzXIVyBx0mlIFWa"
"name": "Wildborne",
"type": "community",
"_id": "jUzXIVyBx0mlIFWa",
"img": "systems/daggerheart/assets/icons/communities/wildborne.png",
"system": {
"description": "<p>Being part of a wildborne community means you lived deep within the forest. Wildborne communities are defined by their dedication to the conservation of their homelands, and many have strong religious or cultural ties to the fauna they live among.</p><p>This results in unique architectural and technological advancements that favor sustainability over short-term, high-yield results.</p><p>It is a hallmark of wildborne societies to integrate their villages and cities with the natural environment and avoid disturbing the lives of the plants and animals. While some construct their lodgings high in the branches of trees, others establish their homes on the ground beneath the forest canopy. Its not uncommon for wildborne to remain reclusive and hidden within their woodland homes.</p><p><em>Wildborne are often hardy, loyal, nurturing, reclusive, sagacious, and vibrant.</em></p>",
"abilities": [
{
"img": "icons/svg/item-bag.svg",
"name": "Lightfoot",
"uuid": "Compendium.world.community-features.Item.4VaugxNAouI7SKKz"
}
]
},
"effects": [],
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},
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},
"_key": "!items!jUzXIVyBx0mlIFWa"
}

View file

@ -1,46 +1,46 @@
{
"name": "Dedicated",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "input",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {},
"value": "d20"
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how youre embodying one of these principles through your current action, you can roll a d20 as your Hope Die.</p>",
"effects": {},
"actions": [],
"type": "community"
"name": "Dedicated",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "action",
"featureType": {
"type": "input",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {},
"value": "d20"
}
},
"effects": [],
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},
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},
"_id": "ZiBpJxtDSsh6wY3h",
"sort": 0,
"_key": "!items!ZiBpJxtDSsh6wY3h"
"refreshData": null,
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"disabled": false,
"description": "<p>Record three sayings or values your upbringing instilled in you. Once per rest, when you describe how youre embodying one of these principles through your current action, you can roll a d20 as your Hope Die.</p>",
"effects": {},
"actions": [],
"type": "community"
},
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},
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"_id": "ZiBpJxtDSsh6wY3h",
"sort": 0,
"_key": "!items!ZiBpJxtDSsh6wY3h"
}

View file

@ -1,45 +1,45 @@
{
"name": "Know the Tide",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>You can sense the ebb and flow of life. When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.</p>",
"effects": {},
"actions": [],
"type": "community"
"name": "Know the Tide",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"effects": [],
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"ownership": {
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"NqO2eQGMjrvUO6v9": 3,
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},
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"_id": "0mdoYz7uZNWCcK5Z",
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"_key": "!items!0mdoYz7uZNWCcK5Z"
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>You can sense the ebb and flow of life. When you roll with Fear, place a token on your community card. You can hold a number of tokens equal to your level. Before you make an action roll, you can spend any number of these tokens to gain a +1 bonus to the roll for each token spent. At the end of each session, clear all unspent tokens.</p>",
"effects": {},
"actions": [],
"type": "community"
},
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"folder": null,
"ownership": {
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"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
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},
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"sort": 0,
"_key": "!items!0mdoYz7uZNWCcK5Z"
}

View file

@ -1,45 +1,45 @@
{
"name": "Lightfoot",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Your movement is naturally silent. You have advantage on rolls to move without being heard.</p>",
"effects": {},
"actions": [],
"type": "community"
"name": "Lightfoot",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"effects": [],
"folder": null,
"ownership": {
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"NqO2eQGMjrvUO6v9": 3,
"JKaKJsbixtjbUa07": 3
},
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},
"_id": "LY9c4DCgMcB1uEiv",
"sort": 0,
"_key": "!items!LY9c4DCgMcB1uEiv"
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>Your movement is naturally silent. You have advantage on rolls to move without being heard.</p>",
"effects": {},
"actions": [],
"type": "community"
},
"effects": [],
"folder": null,
"ownership": {
"default": 0,
"NqO2eQGMjrvUO6v9": 3,
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},
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"_id": "LY9c4DCgMcB1uEiv",
"sort": 0,
"_key": "!items!LY9c4DCgMcB1uEiv"
}

View file

@ -1,45 +1,45 @@
{
"name": "Low-Light Living",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
"actionType": "passive",
"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
"numbers": {}
}
},
"refreshData": null,
"multiclass": null,
"disabled": false,
"description": "<p>When youre in an area with low light or heavy shadow, you have advantage on rolls to hide, investigate, or perceive details within that area.</p>",
"effects": {},
"actions": [],
"type": "community"
"name": "Low-Light Living",
"type": "feature",
"img": "icons/svg/item-bag.svg",
"system": {
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"featureType": {
"type": "normal",
"data": {
"property": "spellcastingTrait",
"max": 1,
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}
},
"effects": [],
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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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View file

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