[Support] Update Development Branch (#1001)

* add typo report template (#971)

Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>

* Fix/fix weapon damage datas in sheet (#988)

* Temp ActionField attack type missing

* Move missing attack type to getModel

* Fix weapon base attack reseting on update

* [PR]Fix/allow deal damage button use owner (#985)

* Temp ActionField attack type missing

* Move missing attack type to getModel

* Fix player not allowed to use Deal Damage button if Actor not assigned

* Fix/add translation key for Unarmed Attack (#973)

Co-authored-by: Chris Ryan <chrisr@blackhole>

* Add setup script for development (#981)

* [PR] testing something (#995)

* testing something

* added template for PR test

* Initial Commit (#992)

---------

Co-authored-by: Psitacus <59754077+Psitacus@users.noreply.github.com>
Co-authored-by: Psitacus <walther.johnson@ucalgary.ca>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: Luiz HD Costa <luiz.costa@hey.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
This commit is contained in:
Murilo Brito 2025-08-17 22:19:22 -03:00 committed by GitHub
parent 577ed5f491
commit 495575fba4
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
15 changed files with 186 additions and 25 deletions

18
tools/dev-setup.mjs Normal file
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#!/usr/bin/env node
import fs from 'fs';
const args = process.argv.slice(2);
const foundryPath = args.find(arg => arg.startsWith('--foundry-path='))?.split('=')[1];
const dataPath = args.find(arg => arg.startsWith('--data-path='))?.split('=')[1];
if (!foundryPath || !dataPath) {
console.log('Usage: npm run setup:dev -- --foundry-path="/path/to/foundry/main.js" --data-path="/path/to/data"');
process.exit(1);
}
const envContent = `FOUNDRY_MAIN_PATH=${foundryPath}
FOUNDRY_DATA_PATH=${dataPath}
`;
fs.writeFileSync('.env', envContent);
console.log(`✅ Development environment configured: ${foundryPath}, ${dataPath}`);

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tools/run-start.mjs Normal file
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#!/usr/bin/env node
import { spawn } from 'child_process';
import fs from 'fs';
// Load .env file if it exists
if (fs.existsSync('.env')) {
const envFile = fs.readFileSync('.env', 'utf8');
envFile.split('\n').forEach(line => {
const [key, value] = line.split('=');
if (key && value) {
process.env[key] = value;
}
});
}
// Set defaults if not in environment
const foundryPath = process.env.FOUNDRY_MAIN_PATH || '../../../../FoundryDev/main.js';
const dataPath = process.env.FOUNDRY_DATA_PATH || '../../../';
// Run the original command with proper environment
const args = ['rollup -c --watch', `node "${foundryPath}" --dataPath="${dataPath}" --noupnp`, 'gulp'];
spawn('npx', ['concurrently', ...args.map(arg => `"${arg}"`)], {
stdio: 'inherit',
cwd: process.cwd(),
shell: true
});