* Initial rework
* Removed unneeded method
* Removed outcommented code
* Added migration
* Fixed DamageActions
* Semi-corrected reroll of one of multiple results on a die
* Code improvement
* Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping
* TagTeamDialog somewhat working
* Added migration for TagTeamData
* Fix for mean tagTeamDialog.finish
* .
* Improved migration
* Internalised ChatDamageData.prepareRolls to its own constructor
* Moved DamageTypes to roll.options
* TagTeamDialog fixes to accomodate new flat damage.types structure
* Changed so all default rolls become BaseRolls to access convenience functions and getters
* .
* Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired.
* Critical damage fixes
* Corrected TagTeamDialog rerender logic when selecting a roll
* Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog
* Removed some remaining types.<>.roll references
* [Rework] Damage and Damage Resource split (#2094)
* Changed the label of ActionSheet damage.resources to Mark Resources
* Fix assigning includeBase
* Localize add resource
* Maybe simplify API
* Fix onRollSimple
* Handle erroring action update differently
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Made the RangeDependent setting for ActiveEffects Nullable
* Removed all RangeDependent data from SRD where enabled was false before
* Fixed random flickerfly SRD
* Added ability to transform linked actors
* Updated to use the utils getWorldActor function
* Animate change and fix error when converting to unlinked
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fixed so that damageParts without an applyTo field is assumed to be hitPoints
* Added the applyTo field to the basic attack for Adversaries and Companions
* Tentative blindfix to issues of entities being null. Can't replicate it
* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way
* Moved v13 countdown migration over to a migrateData
* .
* Changed so that multiclass features and multiclassSubclass features are displayed in separate fieldsets from the base class features in the character sheet
* Changed to tertiaries for class/multiclass feature divide
* Fixed so that CompendiumBrowserSettings saves source/pack names as slugified version to avoid foundrdy not saving names with dots in the middle
* Updated excludedPacks with another layer of TypedObjectField
* Renmamed variable
* Update module/applications/dialogs/CompendiumBrowserSettings.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
* Fix finishing levelup with a multiclass
* Fix removal when de-leveling
* Also delete multiclass related stuff if reducing below the minimum multiclass level
* Initial thoughts
* .
* Fixed linting
* Continue work on updating identifier
* Change to uuid approach
* Localization and minor fix
* Fixed CompendiumBrowser Class filter for Subclass view
* Fixed the class name display in the subclass view
* Improved missing class visual for subclass
* Fixed character creation
* Rerender class sheets when subclass link is changed
* Use compendium source over actual uuid in search
---------
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
* Fixed so that creating regions without behaviors work for players. Fixed so that creating regions with behaviors works via GmEmit for players
* Updated previous uses of emitAsGM to emitGMUpdate
* Fixed linting
* Update module/documents/chatMessage.mjs
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
---------
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>