* Increased priority on effects in srd domain cards that depend on character data
* Increased priority on effects in srd classes/subclasses that depend on character data
* Increased priority on effects in srd ancestries that depend on character data
* Increased priority on effects in srd beastforms that depend on character data
* Increased priority on effects in remaining SRD items that depend on character data
* Adversaries
* Raised system version
* New labels. Time to print them somewhere.
* Action buttons have icons. Pretty Iconic
* Features tweaked to support only on limited actors
* Duplicate ActionTypes+references are removed.
* Adversary and Environment SRD entries updated.
* Updated name field workflow in character actor.
* Adversary name fields are improved as well.
* Revert "Updated name field workflow in character actor."
This reverts commit 66924c530f.
* Revert "Adversary name fields are improved as well."
This reverts commit f60e8cffda.
* Fixed prototype token in Abandoned Grove
* Label change
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Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Added implementation of unstoppable
* Forgot to add the updated Unstoppable Feature itself
* Added immunity for hidden and SRD additions for immunity
* Added countdown actions
* Added a CountdownAutomation setting to enable/disable countdown automation
* Added Looping
* Added characterSpotlight automation
* Countdown max as formula to enable random countdowns
* Updated compendiums with countdowns
* .
* Fixed lightmode colouration
* Raised system version
* Added automation for ActionRolls on countdowns
* Added automation on fear to countdowns
* Corrected attackAction countdown automation
* Added initial countdown upon creating a CountdownAction
* Improved ActionCountdown initial name to be 'Start Countdown'
* Update the Community descriptions to include the Community Feature text from the SRD
* Corrected newline
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Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: WBHarry <williambjrklund@gmail.com>
* Fixed typo of defi ant to defiant (#1175)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Add dice value support to Advesaries and Environments (#1186)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Update Powerful Beast for Errata changes (#1185)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Remove unnecessary chatDisplay (#1171)
* Remove dupe weapon (#1167)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Rune Ward reduces damage with flat 1d8 (#1191)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Fix adv hand crossbow to d6 damage, not d4 (#1208)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Fix advantages for Armored Sentry (#1210)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* Change the damage to use d8 instead of d6 (#1211)
Co-authored-by: Chris Ryan <chrisr@blackhole>
* [PR] Compendium fixes and Typo checks - 26 Oct (#1233)
* PR fixes and Typo checks - 26 Oct
* removed dwarf tough skin action as it was unecessary
* Fix the damage output of the Takedown Beastform feature (#1240)
Co-authored-by: Chris Ryan <chrisr@blackhole>
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Co-authored-by: Chris Ryan <chrisr@blackhole>
Co-authored-by: UsernameIsInUse <49582925+UsernameIsInUse@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
* Attempt at making subclass aware of its class
* Update compendium classes/subclasses
* Fixed multiclass
* Update compenidum browser subclass class filter
* Added migration for subclass.linkedClass
* Using foundry's isNewer function rather than custom one
* Added migration for existing actor features
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Co-authored-by: Dapoolp <elcatnet@gmail.com>
* Added attribution for items, adversary and environment
* Added Attribution to all adversaries
* Added attribution to environments
* Added attribution for class and subclass
* Added Attribution to Ancestry/Community
* Added Attribution for Beastforms
* Added Attribution to DomainCards
* Added Attribution for wepaons
* Attribution for Armor/Loot/Consumables
* Added a setting to hide attribution
* Went over all adversaries to fix missing ranges
* Fixed translation for itemFeatures Protective
* Updated all instances of the 'Paired' WeaponFeature in the compendium
* Changed all adversary attacks to be chatDisplay=false