[PR][Feature] Adversary Compendium Name Lookup (#1458)

* Exchanged all name references for @Lookup. Removed duplicated descriptions on feature actions.

* Corrected action.description fallback
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WBHarry 2025-12-24 01:15:50 +01:00 committed by GitHub
parent 92b31b71a7
commit 2104549617
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132 changed files with 672 additions and 669 deletions

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@ -98,7 +98,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
async _prepareContext(_options) {
const context = await super._prepareContext(_options, 'action');
context.source = this.action.toObject(false);
context.source = this.action._source;
context.openSection = this.openSection;
context.tabs = this._getTabs(this.constructor.TABS);
context.config = CONFIG.DH;

View file

@ -95,6 +95,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
prepareData() {
this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
this.img = this.img ?? this.parent?.parent?.img;
/* Fallback to feature description */
this.description = this.description || this.parent?.description;
}
/**

View file

@ -260,14 +260,14 @@
"_id": "MFmGN6Tbf5GYxrQ9",
"img": "icons/magic/unholy/silhouette-evil-horned-giant.webp",
"system": {
"description": "<p>The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"3lGGgkxnzgUwHGIp": {
"type": "effect",
"_id": "3lGGgkxnzgUwHGIp",
"systemPath": "actions",
"description": "<p>The Burrower can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": false,
"actionType": "passive",
"cost": [
@ -319,14 +319,14 @@
"_id": "ctXYwil2D1zfsekT",
"img": "icons/magic/earth/barrier-stone-explosion-red.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"4ppSeiTdbqnMzWAs": {
"type": "attack",
"_id": "4ppSeiTdbqnMzWAs",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -444,14 +444,14 @@
"_id": "UpFsnlbZkyvM2Ftv",
"img": "icons/magic/acid/projectile-smoke-glowing.webp",
"system": {
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p>Make an attack against all targets in front of the @Lookup[@name] within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"resource": null,
"actions": {
"yd10HwK6Wa3OEvv2": {
"type": "attack",
"_id": "yd10HwK6Wa3OEvv2",
"systemPath": "actions",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -571,14 +571,14 @@
"_id": "aNIVT5LKhwLyjKpI",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"system": {
"description": "<p>When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"XbtTzOBvlTaxOKTy": {
"type": "damage",
"_id": "XbtTzOBvlTaxOKTy",
"systemPath": "actions",
"description": "<p>When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking <strong>1d10</strong> physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take <strong>1d6</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -632,7 +632,7 @@
"type": "damage",
"_id": "xpcp1ECTWF20kxve",
"systemPath": "actions",
"description": "<p>This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take <strong>1d6</strong> physical damage.</p>",
"description": "<p>This splash covers the ground within Very Close range with blood, and all creatures other than the @Lookup[@name] who move through it take <strong>1d6</strong> physical damage.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,14 +221,14 @@
"name": "Relentless (4)",
"type": "feature",
"system": {
"description": "<p>The Flickerfly can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"poUhJdSkhjiVL2Vp": {
"type": "effect",
"_id": "poUhJdSkhjiVL2Vp",
"systemPath": "actions",
"description": "<p>The Flickerfly can be spotlighted up to four times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -279,14 +279,14 @@
"name": "Never Misses",
"type": "feature",
"system": {
"description": "<p>When the Flickerfly makes an attack, the targets Evasion is halved against the attack.</p>",
"description": "<p>When the @Lookup[@name] makes an attack, the targets Evasion is halved against the attack.</p>",
"resource": null,
"actions": {
"VRGPnDhDpReXUZZF": {
"type": "effect",
"_id": "VRGPnDhDpReXUZZF",
"systemPath": "actions",
"description": "<p>When the Flickerfly makes an attack, the targets Evasion is halved against the attack.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [],
@ -376,14 +376,14 @@
"name": "Whirlwind",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to whirl, making an attack against all targets within Very Close range. Targets the Flickerfly succeeds against take <strong>3d8</strong> direct physical damage.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Spend a Fear</strong> to whirl, making an attack against all targets within Very Close range. Targets the @Lookup[@name] succeeds against take <strong>3d8</strong> direct physical damage.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"RV1wKufKrMPN6MOo": {
"type": "attack",
"_id": "RV1wKufKrMPN6MOo",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to whirl, making an attack against all targets within Very Close range. Targets the Flickerfly succeeds against take <strong>3d8</strong> direct physical damage.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -484,14 +484,14 @@
"name": "Mind Dance",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the @Lookup[@name] learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"GNwsDlCabx3fiG4g": {
"type": "attack",
"_id": "GNwsDlCabx3fiG4g",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -564,14 +564,14 @@
"name": "Hallucinatory Breath",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 1d6)</em>. When the Flickerfly takes damage for the first time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfl y have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the @Lookup[@name] takes damage for the first time, activate the countdown. When it triggers, the @Lookup[@name] breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the @Lookup[@name] have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p><p>@Template[type:inFront|range:f]</p>",
"resource": null,
"actions": {
"YOyKyKGTUEWkMmJe": {
"type": "attack",
"_id": "YOyKyKGTUEWkMmJe",
"systemPath": "actions",
"description": "<p>The Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfly have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p>The @Lookup[@name] breathes hallucinatory gas on all targets in front of them up to Far range. Targets must make an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the @Lookup[@name] have disadvantage on this roll. Targets who fail lose 2 Hope and take <strong>3d8+3</strong> direct magic damage.</p><p>@Template[type:inFront|range:f]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -669,7 +669,7 @@
"type": "countdown",
"_id": "lBhmLc33pcXzJHT3",
"systemPath": "actions",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the Flickerfly takes damage for the first time, activate the countdown.</p>",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the @Lookup[@name] takes damage for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -726,14 +726,14 @@
"name": "Uncanny Reflexes",
"type": "feature",
"system": {
"description": "<p>When the Flickerfly takes damage from an attack within Close range, you can mark a Stress to take half damage.</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, you can mark a Stress to take half damage.</p>",
"resource": null,
"actions": {
"FocbilGTpvUjlb7m": {
"type": "effect",
"_id": "FocbilGTpvUjlb7m",
"systemPath": "actions",
"description": "<p>When the Flickerfly takes damage from an attack within Close range, you can mark a Stress to take half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [
@ -782,7 +782,7 @@
"name": "Deadly Flight",
"type": "feature",
"system": {
"description": "<p>While flying the Flickerfly can move up to Far range instead of Close range before taking an action.</p>",
"description": "<p>While flying the @Lookup[@name] can move up to Far range instead of Close range before taking an action.</p>",
"resource": null,
"actions": {},
"originItemType": null,

View file

@ -220,7 +220,7 @@
"name": "Minion (6)",
"type": "feature",
"system": {
"description": "<p>The Assassin is defeated when they take any damage. For every 6 damage a PC deals to the Assassin, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 6 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -246,14 +246,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"vgguNWz8vG8aoLXR": {
"type": "effect",
"_id": "vgguNWz8vG8aoLXR",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Apprentice Assassins within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -239,7 +239,7 @@
"type": "attack",
"_id": "wi2DDvBhlg6sxQoc",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight <strong>1d4</strong> allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -319,7 +319,7 @@
"type": "attack",
"_id": "vaXLESD4sRkQ3Ahn",
"systemPath": "actions",
"description": "<p><strong>Mark 2 Stress</strong> to cause all targets within Far range to make a Strength Reaction Roll. Targets who fail take <strong>2d20+12</strong> magic damage and you gain a Fear. Targets who succeed take half damage. A target who marks 2 or more HP must also <strong>mark 2 Stress</strong> and becomes <em>Vulnerable</em> until they roll with Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -537,7 +537,7 @@
"type": "effect",
"_id": "gZg3AkzCYUTExjE6",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.YhJrP7rTBiRdX5Fp]{Zombie Legion}, which appears at Close range and immediately takes the spotlight.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -586,14 +586,14 @@
"name": "Not Today, My Dears",
"type": "feature",
"system": {
"description": "<p>When the Necromancer has marked 7 or more of their HP, you can <strong>spend a Fear</strong> to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.</p>",
"description": "<p>When the @Lookup[@name] has marked 7 or more of their HP, you can <strong>spend a Fear</strong> to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.</p>",
"resource": null,
"actions": {
"DX8WPeLVrRBB2CdM": {
"type": "attack",
"_id": "DX8WPeLVrRBB2CdM",
"systemPath": "actions",
"description": "<p>When the Necromancer has marked 7 or more of their HP, you can <strong>spend a Fear</strong> to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -666,14 +666,14 @@
"name": "Your Life Is Mine",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 2d6)</em>. When the Necromancer has marked 6 or more of their HP, activate the countdown. When it triggers, deal <strong>2d10+6</strong> direct magic damage to a target within Close range. The Necromancer then <strong>clears a number of Stress or HP</strong> equal to the number of HP marked by the target from this attack.</p>",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the @Lookup[@name] has marked 6 or more of their HP, activate the countdown. When it triggers, deal <strong>2d10+6</strong> direct magic damage to a target within Close range. The @Lookup[@name] then <strong>clears a number of Stress or HP</strong> equal to the number of HP marked by the target from this attack.</p>",
"resource": null,
"actions": {
"YzepYov9vEMcBPU1": {
"type": "damage",
"_id": "YzepYov9vEMcBPU1",
"systemPath": "actions",
"description": "<p>Deal <strong>2d10+6</strong> direct magic damage to a target within Close range. The Necromancer then <strong>clears a number of Stress or HP</strong> equal to the number of HP marked by the target from this attack.</p>",
"description": "<p>Deal <strong>2d10+6</strong> direct magic damage to a target within Close range. The @Lookup[@name] then <strong>clears a number of Stress or HP</strong> equal to the number of HP marked by the target from this attack.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -726,7 +726,7 @@
"type": "countdown",
"_id": "LXhwkNCDFeUric8D",
"systemPath": "actions",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the Necromancer has marked 6 or more of their HP, activate the countdown.</p>",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the @Lookup[@name] has marked 6 or more of their HP, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"

View file

@ -236,7 +236,7 @@
"type": "attack",
"_id": "84rwldOFvTPrrHJJ",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Far range. On a success, <strong>mark a Stress</strong> to deal <strong>1d12+3</strong> physical damage. If the target marks HP from this attack, they have disadvantage on Agility Rolls until they clear at least 1 HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,7 +221,7 @@
"name": "Horde (1d6+3)",
"type": "feature",
"system": {
"description": "<p>When the Squadron has marked half or more of their HP, their standard attack deals <strong>1d6+3</strong> physical damage instead.</p>",
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>1d6+3</strong> physical damage instead.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -246,14 +246,14 @@
"name": "Focused Volley",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take <strong>1d10+4</strong> physical damage.</p><p>@Template[type:circle|range:c]</p>",
"description": "<p><strong>Spend a Fear</strong> to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the @Lookup[@name] succeeds against take <strong>1d10+4</strong> physical damage.</p><p>@Template[type:circle|range:c]</p>",
"resource": null,
"actions": {
"uG7Hl2DqaT69aNs1": {
"type": "attack",
"_id": "uG7Hl2DqaT69aNs1",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to target a point within Far range. Make an attack with advantage against all targets within Close range of that point. Targets the Squadron succeeds against take <strong>1d10+4</strong> physical damage.</p><p>@Template[type:circle|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -358,7 +358,7 @@
"type": "attack",
"_id": "mH6mmJIMM1fwzePt",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Until the next roll with Fear, a creature who moves within Close range of that point must make an Agility Reaction Roll. On a failure, they take <strong>2d6+3</strong> physical damage. On a success, they take half damage.</p><p>@Template[type:circle|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Grindletooth Venom",
"type": "feature",
"system": {
"description": "<p>Targets who mark HP from the Assassins attacks are Vulnerable until they clear a HP.</p>",
"description": "<p>Targets who mark HP from the @Lookup[@name]s attacks are Vulnerable until they clear a HP.</p>",
"resource": null,
"actions": {
"L83tU1TgmqoH9SSn": {
"type": "effect",
"_id": "L83tU1TgmqoH9SSn",
"systemPath": "actions",
"description": "<p>Targets who mark HP from the Assassins attacks are Vulnerable until they clear a HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -319,7 +319,7 @@
"name": "Assassin Poisoner",
"type": "feature",
"system": {
"description": "<p>The Assassin has advantage on attacks if they are <em>Hidden</em>.</p>",
"description": "<p>The @Lookup[@name] has advantage on attacks if they are <em>Hidden</em>.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -395,7 +395,7 @@
"type": "effect",
"_id": "sp7RfJRQJsEUm09m",
"systemPath": "actions",
"description": "<p>Drop a smoke bomb that fills the air within Close range with smoke, Dizzying all targets in this area. Dizzied targets have disadvantage on their next action roll, then clear the condition.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Relentless (2)",
"type": "feature",
"system": {
"description": "<p>The Box can be spotlighted up to two times times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"2JfPSV3pw6pv0BXd": {
"type": "effect",
"_id": "2JfPSV3pw6pv0BXd",
"systemPath": "actions",
"description": "<p>The Box can be spotlighted up to two times times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -285,14 +285,14 @@
"name": "Randomized Tactics",
"type": "feature",
"system": {
"description": "<p>Mark a Stress and roll a <strong>d6</strong>. The Box uses the corresponding move:</p><ol><li><p><strong>Mana Beam</strong></p></li><li><p><strong>Fire Jets</strong></p></li><li><p><strong>Trample</strong></p></li><li><p><strong>Shocking Gas</strong></p></li><li><p><strong>Stunning Clap</strong></p></li><li><p><strong>Psionic Whine</strong></p></li></ol>",
"description": "<p>Mark a Stress and roll a <strong>d6</strong>. The @Lookup[@name] uses the corresponding move:</p><ol><li><p><strong>Mana Beam</strong></p></li><li><p><strong>Fire Jets</strong></p></li><li><p><strong>Trample</strong></p></li><li><p><strong>Shocking Gas</strong></p></li><li><p><strong>Stunning Clap</strong></p></li><li><p><strong>Psionic Whine</strong></p></li></ol>",
"resource": null,
"actions": {
"FX9jwg5ZNjAWnti3": {
"type": "attack",
"_id": "FX9jwg5ZNjAWnti3",
"systemPath": "actions",
"description": "<p>Mark a Stress and roll a <strong>d6</strong>. The Box uses the corresponding move:</p><ol><li><p><strong>Mana Beam</strong></p></li><li><p><strong>Fire Jets</strong></p></li><li><p><strong>Trample</strong></p></li><li><p><strong>Shocking Gas</strong></p></li><li><p><strong>Stunning Clap</strong></p></li><li><p><strong>Psionic Whine</strong></p></li></ol>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -365,14 +365,14 @@
"name": "Mana Beam",
"type": "feature",
"system": {
"description": "<p>The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal <strong>2d10+2</strong> magic damage. </p>",
"description": "<p>The @Lookup[@name] fires a searing beam. Make an attack against a target within Far range. On a success, deal <strong>2d10+2</strong> magic damage.</p>",
"resource": null,
"actions": {
"Co09oXMw0yBjGaws": {
"type": "attack",
"_id": "Co09oXMw0yBjGaws",
"systemPath": "actions",
"description": "<p>The Box fires a searing beam. Make an attack against a target within Far range. On a success, deal <strong>2d10+2</strong> magic damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -465,14 +465,14 @@
"name": "Fire Jets",
"type": "feature",
"system": {
"description": "<p>The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take <strong>2d8</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d8</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"hRAKaOdzQXLYBNVV": {
"type": "attack",
"_id": "hRAKaOdzQXLYBNVV",
"systemPath": "actions",
"description": "<p>The Box shoots into the air, spinning and releasing jets of flame. Make an attack against all targets within Close range. Targets the Box succeeds against take <strong>2d8</strong> physical damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -565,14 +565,14 @@
"name": "Trample",
"type": "feature",
"system": {
"description": "<p>The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take <strong>1d6+5</strong> physical damage and are Vulnerable until their next roll with Hope. </p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] rockets around erratically. Make an attack against all PCs within Close range. Targets the @Lookup[@name] succeeds against take <strong>1d6+5</strong> physical damage and are Vulnerable until their next roll with Hope.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"IOgPMu12Xnn33TfG": {
"type": "attack",
"_id": "IOgPMu12Xnn33TfG",
"systemPath": "actions",
"description": "<p>The Box rockets around erratically. Make an attack against all PCs within Close range. Targets the Box succeeds against take <strong>1d6+5</strong> physical damage and are Vulnerable until their next roll with Hope.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -709,14 +709,14 @@
"name": "Shocking Gas",
"type": "feature",
"system": {
"description": "<p>The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress. </p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"ky4OMl558J5wCbDp": {
"type": "attack",
"_id": "ky4OMl558J5wCbDp",
"systemPath": "actions",
"description": "<p>The Box sprays out a silver gas sparking with lightning. All targets within Close range must succeed on a Finesse Reaction Roll or mark 3 Stress.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -808,14 +808,14 @@
"name": "Stunning Clap",
"type": "feature",
"system": {
"description": "<p>The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become <em>Vulnerable</em> until the cube is defeated.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>The @Lookup[@name] leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become <em>Vulnerable</em> until the cube is defeated.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"LQtopkrtSlCQ5MAr": {
"type": "attack",
"_id": "LQtopkrtSlCQ5MAr",
"systemPath": "actions",
"description": "<p>The Box leaps and their sides clap, creating a small sonic boom. All targets within Very Close range must succeed on a Strength Reaction Roll or become <em>Vulnerable</em> until the cube is defeated.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -925,14 +925,14 @@
"name": "Psionic Whine",
"type": "feature",
"system": {
"description": "<p>The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take <strong>2d4+9</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>The @Lookup[@name] releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take <strong>2d4+9</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"3R3pGOUj4rHaUzPK": {
"type": "attack",
"_id": "3R3pGOUj4rHaUzPK",
"systemPath": "actions",
"description": "<p>The Box releases a cluster of mechanical bees whose buzz rattles mortal minds. All targets within Close range must succeed on a Presence Reaction Roll or take <strong>2d4+9</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -1025,14 +1025,14 @@
"name": "Overcharge",
"type": "feature",
"system": {
"description": "<p>Before rolling damage for the Boxs attack, you can <strong>mark a Stress</strong> to add a <strong>d6</strong> to the damage roll. Additionally, you gain a Fear.</p>",
"description": "<p>Before rolling damage for the @Lookup[@name]s attack, you can <strong>mark a Stress</strong> to add a <strong>d6</strong> to the damage roll. Additionally, you gain a Fear.</p>",
"resource": null,
"actions": {
"3XOvKoYz4CqMNrU9": {
"type": "healing",
"_id": "3XOvKoYz4CqMNrU9",
"systemPath": "actions",
"description": "<p>Before rolling damage for the Boxs attack, you can <strong>mark a Stress</strong> to add a <strong>d6</strong> to the damage roll. Additionally, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -1126,14 +1126,14 @@
"name": "Death Quake",
"type": "feature",
"system": {
"description": "<p>When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take <strong>2d8+1</strong> magic damage</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take <strong>2d8+1</strong> magic damage</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"oCpv4zi9jtEpo0K1": {
"type": "attack",
"_id": "oCpv4zi9jtEpo0K1",
"systemPath": "actions",
"description": "<p>When the Box marks their last HP, the magic powering them ruptures in an explosion of force. All targets within Close range must succeed on an Instinct Reaction Roll or take <strong>2d8+1</strong> magic damage</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -234,7 +234,7 @@
"_id": "2fXzhh2qil8dw3vw",
"img": "icons/skills/melee/strike-slashes-orange.webp",
"system": {
"description": "<p>Targets who mark HP from the Bears standard attack are knocked back to Very Close range.</p>",
"description": "<p>Targets who mark HP from the @Lookup[@name]s standard attack are knocked back to Very Close range.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -267,7 +267,7 @@
"type": "attack",
"_id": "PXL3e51eBYZ4O2lb",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make an attack against a target within Melee range. On a success, deal <strong>3d4+10</strong> physical damage and the target is <em>Restrained</em> until they break free with a successful Strength Roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -229,14 +229,14 @@
"_id": "qEn4baWgkjKtmILp",
"img": "icons/equipment/shield/shield-round-boss-wood-brown.webp",
"system": {
"description": "<p>A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.</p>",
"description": "<p>A creature who tries to move within Very Close range of the @Lookup[@name] must succeed on an Agility Roll. If additional @Lookup[@name]s are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.</p>",
"resource": null,
"actions": {
"3lbeEeJdjzPn0MoG": {
"type": "attack",
"_id": "3lbeEeJdjzPn0MoG",
"systemPath": "actions",
"description": "<p>A creature who tries to move within Very Close range of the Guard must succeed on an Agility Roll. If additional Bladed Guards are standing in a line alongside the first, and each is within Melee range of another guard in the line, the Difficulty increases by the total number of guards in that line.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [],
@ -309,7 +309,7 @@
"type": "attack",
"_id": "TK5R00afB1RIA6gp",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Very Close range. On a success, <strong>mark a Stress</strong> to Restrain the target until they break free with a successful attack, Finesse Roll, or Strength Roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -232,7 +232,7 @@
"_id": "yBaLF9DwPH2GSRKf",
"img": "icons/magic/time/hourglass-brown-orange.webp",
"system": {
"description": "<p>When you spotlight the Zombie and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Zombie and they have a token on their stat block, clear the token and they can act.</p>",
"description": "<p>When you spotlight the @Lookup[@name] and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can act.</p>",
"resource": {
"type": "simple",
"value": 0,
@ -263,14 +263,14 @@
"_id": "LP7xVLMTkJsmiIvl",
"img": "icons/skills/melee/strike-slashes-red.webp",
"system": {
"description": "<p>Make a standard attack with advantage against a target the Zombie has <em>Restrained</em>. On a success, the attack deals direct damage.</p>",
"description": "<p>Make a standard attack with advantage against a target the @Lookup[@name] has <em>Restrained</em>. On a success, the attack deals direct damage.</p>",
"resource": null,
"actions": {
"qCcWw60cPZnEWbpG": {
"type": "attack",
"_id": "qCcWw60cPZnEWbpG",
"systemPath": "actions",
"description": "<p>Make a standard attack with advantage against a target the Zombie has <em>Restrained</em>. On a success, the attack deals direct damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -365,14 +365,14 @@
"_id": "69reUZ5tv3splqyO",
"img": "icons/creatures/abilities/mouth-teeth-lamprey-red.webp",
"system": {
"description": "<p>When the Zombies makes a successful standard attack, you can <strong>mark a Stress</strong> to temporarily Restrain the target and force them to mark 2 Stress.</p>",
"description": "<p>When the @Lookup[@name] makes a successful standard attack, you can <strong>mark a Stress</strong> to temporarily Restrain the target and force them to mark 2 Stress.</p>",
"resource": null,
"actions": {
"xV1z3dk9c7jIkk7v": {
"type": "damage",
"_id": "xV1z3dk9c7jIkk7v",
"systemPath": "actions",
"description": "<p>When the Zombies makes a successful standard attack, you can <strong>mark a Stress</strong> to temporarily Restrain the target and force them to mark 2 Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -230,14 +230,14 @@
"_id": "ynuyMl1sMQYINfcQ",
"img": "icons/weapons/clubs/club-spiked-glowing.webp",
"system": {
"description": "<p>You must <strong>spend a Fear</strong> to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.</p>",
"description": "<p>You must <strong>spend a Fear</strong> to spotlight the @Lookup[@name]. While spotlighted, they can make their standard attack against all targets within range.</p>",
"resource": null,
"actions": {
"UoZ6vXRXvWYjpJpZ": {
"type": "effect",
"_id": "UoZ6vXRXvWYjpJpZ",
"systemPath": "actions",
"description": "<p>You must <strong>spend a Fear</strong> to spotlight the Ogre. While spotlighted, they can make their standard attack against all targets within range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -286,7 +286,7 @@
"_id": "szu5YYQ6klkDbqAT",
"img": "icons/skills/wounds/bone-broken-marrow-red.webp",
"system": {
"description": "<p>The Ogres attacks deal direct damage.</p>",
"description": "<p>The @Lookup[@name]s attacks deal direct damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -312,14 +312,14 @@
"_id": "zGvaBYJPOOnQVQEn",
"img": "icons/magic/earth/projectile-stone-boulder-orange.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take <strong>1d10+2</strong> physical damage. If they succeed against more than one target, you gain a Fear.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><strong>Mark a Stress</strong> to pick up heavy objects and throw them at all targets in front of the @Lookup[@name] within Far range. Make an attack against these targets. Targets the @Lookup[@name] succeeds against take <strong>1d10+2</strong> physical damage. If they succeed against more than one target, you gain a Fear.</p><p>@Template[type:inFront|range:f]</p>",
"resource": null,
"actions": {
"3p1qfHy5uHe4H2hB": {
"type": "attack",
"_id": "3p1qfHy5uHe4H2hB",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to pick up heavy objects and throw them at all targets in front of the Ogre within Far range. Make an attack against these targets. Targets the Ogre succeeds against take <strong>1d10+2</strong> physical damage. If they succeed against more than one target, you gain a Fear.</p><p>@Template[type:inFront|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -490,14 +490,14 @@
"_id": "Qxkddj6nQc4RDExW",
"img": "icons/skills/melee/strike-flail-destructive-yellow.webp",
"system": {
"description": "<p>When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal <strong>2d6+3</strong> direct physical damage to all targets in their path.</p>",
"description": "<p>When the @Lookup[@name] marks 2 or more HP, they can rampage. Move the @Lookup[@name] to a point within Close range and deal <strong>2d6+3</strong> direct physical damage to all targets in their path.</p>",
"resource": null,
"actions": {
"PtTu9bnCJKMySBSV": {
"type": "damage",
"_id": "PtTu9bnCJKMySBSV",
"systemPath": "actions",
"description": "<p>When the Ogre marks 2 or more HP, they can rampage. Move the Ogre to a point within Close range and deal <strong>2d6+3</strong> direct physical damage to all targets in their path.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,7 +221,7 @@
"name": "Levitation",
"type": "feature",
"system": {
"description": "<p>The Skull levitates several feet off the ground and cant be <em>Restrained</em>.</p>",
"description": "<p>The @Lookup[@name] levitates several feet off the ground and cant be <em>Restrained</em>.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -290,7 +290,7 @@
"name": "Wards",
"type": "feature",
"system": {
"description": "<p> The Skull is resistant to magic damage.</p>",
"description": "<p>The @Lookup[@name] is resistant to magic damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -359,14 +359,14 @@
"name": "Magic Burst",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Close range. Targets the Skull succeeds against take <strong>2d6+4</strong> magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d6+4</strong> magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"iF0PD1t3yovKMTfy": {
"type": "attack",
"_id": "iF0PD1t3yovKMTfy",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Close range. Targets the Skull succeeds against take <strong>2d6+4</strong> magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -466,14 +466,14 @@
"name": "Siphon Magic",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks <strong>1d4</strong> Stress and the Skull clears that many Stress. Additionally, on a success, the Skull can immediately be spotlighted again.</p>",
"description": "<p><strong>Spend a Fear</strong> to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks <strong>1d4</strong> Stress and the @Lookup[@name] clears that many Stress. Additionally, on a success, the @Lookup[@name] can immediately be spotlighted again.</p>",
"resource": null,
"actions": {
"872Fq88Hitwc6f3W": {
"type": "attack",
"_id": "872Fq88Hitwc6f3W",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to make an attack against a PC with a Spellcast trait within Very Close range. On a success, the target marks <strong>1d4</strong> Stress and the Skull clears that many Stress. Additionally, on a success, the Skull can immediately be spotlighted again.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -214,7 +214,7 @@
"name": "Minion (6)",
"type": "feature",
"system": {
"description": "<p>The Conscript is defeated when they take any damage. For every 6 damage a PC deals to the Conscript, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 6 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,14 +239,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Conscripts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"cbAvPSIhwBMBTI3D": {
"type": "effect",
"_id": "cbAvPSIhwBMBTI3D",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Conscripts within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 6 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -223,14 +223,14 @@
"_id": "y3oUmDLGkcSjOO5Q",
"img": "icons/magic/unholy/silhouette-evil-horned-giant.webp",
"system": {
"description": "<p>The Construct can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"bay0pyPsCyDEZKuk": {
"type": "effect",
"_id": "bay0pyPsCyDEZKuk",
"systemPath": "actions",
"description": "<p>The Construct can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -282,7 +282,7 @@
"_id": "p4HLIkiM3HsglRoA",
"img": "icons/commodities/metal/barstock-broken-steel.webp",
"system": {
"description": "<p>When the Construct marks HP from physical damage, they must mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] marks HP from physical damage, they must mark an additional HP.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -308,14 +308,14 @@
"_id": "93m085bEaKFzvEWT",
"img": "icons/skills/movement/arrow-upward-blue.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets in the Constructs path when they move. Targets the Construct succeeds against take <strong>1d8</strong> physical damage.</p>",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets in the @Lookup[@name]s path when they move. Targets the @Lookup[@name] succeeds against take <strong>1d8</strong> physical damage.</p>",
"resource": null,
"actions": {
"OswphW4Z1B5oa4ts": {
"type": "attack",
"_id": "OswphW4Z1B5oa4ts",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets in the Constructs path when they move. Targets the Construct succeeds against take <strong>1d8</strong> physical damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -416,14 +416,14 @@
"_id": "EF6YIDjQ0liFubGA",
"img": "icons/creatures/magical/construct-golem-stone-blue.webp",
"system": {
"description": "<p>Before rolling damage for the Constructs attack, you can <strong>mark a Stress</strong> to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again.</p>",
"description": "<p>Before rolling damage for the @Lookup[@name]s attack, you can <strong>mark a Stress</strong> to gain a +10 bonus to the damage roll. The @Lookup[@name] can then take the spotlight again.</p>",
"resource": null,
"actions": {
"xYACTiZzApmCXXmf": {
"type": "effect",
"_id": "xYACTiZzApmCXXmf",
"systemPath": "actions",
"description": "<p>Before rolling damage for the Constructs attack, you can <strong>mark a Stress</strong> to gain a +10 bonus to the damage roll. The Construct can then take the spotlight again.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -517,14 +517,14 @@
"_id": "UlGLuV1L33tDWkli",
"img": "icons/magic/sonic/explosion-shock-wave-teal.webp",
"system": {
"description": "<p>When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take <strong>1d12+2</strong> magic damage.</p>",
"description": "<p>When the @Lookup[@name] marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the @Lookup[@name] succeeds against take <strong>1d12+2</strong> magic damage.</p>",
"resource": null,
"actions": {
"fkIWRdcGPgHgm6VC": {
"type": "attack",
"_id": "fkIWRdcGPgHgm6VC",
"systemPath": "actions",
"description": "<p>When the Construct marks their last HP, the magic powering them ruptures in an explosion of force. Make an attack with advantage against all targets within Very Close range. Targets the Construct succeeds against take <strong>1d12+2</strong> magic damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -232,14 +232,14 @@
"name": "Searing Glance",
"type": "feature",
"system": {
"description": "<p>When a PC within Close range makes a Presence Roll, you can <strong>mark a Stress</strong> to cast a gaze toward the aftermath. On the targets failure, they must mark 2 Stress and are <em>Vulnerable</em> until the scene ends or they succeed on a social action against the Courtesan. On the targets success, they must mark a Stress.</p>",
"description": "<p>When a PC within Close range makes a Presence Roll, you can <strong>mark a Stress</strong> to cast a gaze toward the aftermath. On the targets failure, they must mark 2 Stress and are <em>Vulnerable</em> until the scene ends or they succeed on a social action against the @Lookup[@name]. On the targets success, they must mark a Stress.</p>",
"resource": null,
"actions": {
"dRtDCrAPLc1GYqBs": {
"type": "damage",
"_id": "dRtDCrAPLc1GYqBs",
"systemPath": "actions",
"description": "<p>When a PC within Close range makes a Presence Roll, you can <strong>mark a Stress</strong> to cast a gaze toward the aftermath. On the targets failure, they must mark 2 Stress and are <em>Vulnerable</em> until the scene ends or they succeed on a social action against the Courtesan. On the targets success, they must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -236,7 +236,7 @@
"type": "attack",
"_id": "Yi3rvjj0Umqt5Z8j",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to say something mocking and force a target within Close range to make a Presence Reaction Roll (14) to see if they can save face. On a failure, the target must mark 2 Stress and is Vulnerable until the scene ends.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -380,14 +380,14 @@
"_id": "Ux42ELBBuSYwm4yW",
"img": "icons/skills/social/diplomacy-unity-alliance.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> and target a PC. The Courtier convinces a crowd or prominent individual that the target is the cause of their current conflict or misfortune.</p>",
"description": "<p><strong>Spend a Fear</strong> and target a PC. The @Lookup[@name] convinces a crowd or prominent individual that the target is the cause of their current conflict or misfortune.</p>",
"resource": null,
"actions": {
"IwuFowlcXyjvfOxp": {
"type": "effect",
"_id": "IwuFowlcXyjvfOxp",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> and target a PC. The Courtier convinces a crowd or prominent individual that the target is the cause of their current conflict or misfortune.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -239,7 +239,7 @@
"type": "attack",
"_id": "TQv3o9sRnlDNbPyu",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to make a standard attack against a target within range. On a success, the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -364,14 +364,14 @@
"name": "Shroud of the Fallen",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to wrap an ally within Close range in a shroud of Protection until the Adept marks their last HP. While Protected, the target has resistance to all damage.</p>",
"description": "<p><strong>Mark a Stress</strong> to wrap an ally within Close range in a shroud of Protection until the @Lookup[@name] marks their last HP. While Protected, the target has resistance to all damage.</p>",
"resource": null,
"actions": {
"8yRj7EpEI4PlKNhl": {
"type": "effect",
"_id": "8yRj7EpEI4PlKNhl",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to wrap an ally within Close range in a shroud of Protection until the Adept marks their last HP. While Protected, the target has resistance to all damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -482,7 +482,7 @@
"type": "effect",
"_id": "g4RDHrY0AEYXjH52",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> and choose a point within Far range. All targets within Close range of that point are <em>Restrained</em> in smoky chains until they break free with a successful Strength or Instinct Roll. A target Restrained by this feature must spend a Hope to make an action roll.</p><p>@Template[type:circle|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -582,7 +582,7 @@
"type": "healing",
"_id": "3tibqB97ooJesxf0",
"systemPath": "actions",
"description": "<p>Twice per scene, when a PC rolls a failure with Fear, clear a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,14 +221,14 @@
"name": "Shadow's Embrace",
"type": "feature",
"system": {
"description": "<p>The Fang can climb and walk on vertical surfaces. <strong>Mark a Stress</strong> to move from one shadow to another within Far range.</p>",
"description": "<p>The @Lookup[@name] can climb and walk on vertical surfaces. <strong>Mark a Stress</strong> to move from one shadow to another within Far range.</p>",
"resource": null,
"actions": {
"hjuqvsMB7KNLNvjg": {
"type": "effect",
"_id": "hjuqvsMB7KNLNvjg",
"systemPath": "actions",
"description": "<p>The Fang can climb and walk on vertical surfaces. <strong>Mark a Stress</strong> to move from one shadow to another within Far range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -276,14 +276,14 @@
"name": "Pick Off the Straggler",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.</p>",
"description": "<p><strong>Mark a Stress</strong> to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the @Lookup[@name] to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.</p>",
"resource": null,
"actions": {
"QjQ04SAwfjrxliNI": {
"type": "attack",
"_id": "QjQ04SAwfjrxliNI",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to cause a target within Melee range to make an Instinct Reaction Roll. On a failure, the target must mark 2 Stress and is teleported with the Fang to a shadow within Far range, making them temporarily Vulnerable. On a success, the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -214,7 +214,7 @@
"name": "Minion (6)",
"type": "feature",
"system": {
"description": "<p>The Initiate is defeated when they take any damage. For every 6 damage a PC deals to the Initiate, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 6 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,14 +239,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Cult @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"EH1preaTWBD4rOvx": {
"type": "effect",
"_id": "EH1preaTWBD4rOvx",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Cult Initiates within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -235,7 +235,7 @@
"type": "damage",
"_id": "55hCZsJQhJNcZ0lX",
"systemPath": "actions",
"description": "<p>Slam the ground, knocking all targets within Very Close range back to Far range. Each target knocked back this way must mark a Stress.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -308,14 +308,14 @@
"_id": "rreGFW5TbhUoZf2T",
"img": "icons/magic/nature/root-vine-entangled-hand.webp",
"system": {
"description": "<p>Make an attack against a target within Close range. On a success, <strong>spend a Fear</strong> to pull them into Melee range, deal <strong>1d6+2</strong> physical damage, and <em>Restrain</em> them until the Defender takes Severe damage.</p>",
"description": "<p>Make an attack against a target within Close range. On a success, <strong>spend a Fear</strong> to pull them into Melee range, deal <strong>1d6+2</strong> physical damage, and <em>Restrain</em> them until the @Lookup[@name] takes Severe damage.</p>",
"resource": null,
"actions": {
"nQ3vXrrKBizZoaDt": {
"type": "attack",
"_id": "nQ3vXrrKBizZoaDt",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Close range. On a success, <strong>spend a Fear</strong> to pull them into Melee range, deal <strong>1d6+2</strong> physical damage, and <em>Restrain</em> them until the Defender takes Severe damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,7 +227,7 @@
"name": "Money Talks",
"type": "feature",
"system": {
"description": "<p>Attacks against the Demon are made with disadvantage unless the attacker spends a handful of gold. This Demon starts with a number of handfuls equal to the number of PCs. When a target marks HP from the Demons standard attack, they can spend a handful of gold instead of marking HP (1 handful per HP). Add a handful of gold to the Demon for each handful of gold spent by PCs on this feature.</p>",
"description": "<p>Attacks against the @Lookup[@name] are made with disadvantage unless the attacker spends a handful of gold. This @Lookup[@name] starts with a number of handfuls equal to the number of PCs. When a target marks HP from the @Lookup[@name]s standard attack, they can spend a handful of gold instead of marking HP (1 handful per HP). Add a handful of gold to the @Lookup[@name] for each handful of gold spent by PCs on this feature.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -252,7 +252,7 @@
"name": "Number Must Go Up",
"type": "feature",
"system": {
"description": "<p>Add a bonus to the Demons attack rolls equal to the number of handfuls of gold they have.</p>",
"description": "<p>Add a bonus to the @Lookup[@name]s attack rolls equal to the number of handfuls of gold they have.</p>",
"resource": {
"type": "simple",
"value": 0,

View file

@ -227,7 +227,7 @@
"name": "Depths of Despair",
"type": "feature",
"system": {
"description": "<p>The Demon deals double damage to PCs with 0 Hope.</p>",
"description": "<p>The @Lookup[@name] deals double damage to PCs with 0 Hope.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -259,7 +259,7 @@
"type": "effect",
"_id": "n0RYO05pROFU6ov3",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to weigh down the spirits of all PCs within Far range. All targets affected replace their Hope Die with a <strong>d8</strong> until they roll a success with Hope or their next rest.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -357,7 +357,7 @@
"type": "damage",
"_id": "urrp8SCFgqbmSTvm",
"systemPath": "actions",
"description": "<p>When a PC fails with Fear, you can <strong>mark a Stress</strong> to cause all other PCs within Close range to lose a Hope.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -436,14 +436,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Demon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"N0Xx6GnijLXIMGBw": {
"type": "healing",
"_id": "N0Xx6GnijLXIMGBw",
"systemPath": "actions",
"description": "<p>When the Demon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"v3XbljQeHEyfuSXz": {
"type": "damage",
"_id": "v3XbljQeHEyfuSXz",
"systemPath": "actions",
"description": "<p>When the Demon makes a successful attack, all PCs within Far range must lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -319,7 +319,7 @@
"type": "damage",
"_id": "nNfWqBgysVPtFh4w",
"systemPath": "actions",
"description": "<p>When a PC within Far range fails a roll, they can choose to reroll their Fear Die and take the new result. If they still fail, they mark 2 Stress and the Demon clears a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -390,14 +390,14 @@
"name": "Unparalleled Skill",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to deal the Demons standard attack damage to a target within Close range.</p>",
"description": "<p><strong>Mark a Stress</strong> to deal the @Lookup[@name]s standard attack damage to a target within Close range.</p>",
"resource": null,
"actions": {
"MYOD2VAfdVC6hMCs": {
"type": "damage",
"_id": "MYOD2VAfdVC6hMCs",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to deal the Demons standard attack damage to a target within Close range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -484,7 +484,7 @@
"type": "effect",
"_id": "ozGST8UY2MJnrd3w",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to spotlight two other Demons within Far range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -533,14 +533,14 @@
"name": "You Pale in Comparison",
"type": "feature",
"system": {
"description": "<p>When a PC fails a roll within Close range of the Demon, they must mark a Stress.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When a PC fails a roll within Close range of the @Lookup[@name], they must mark a Stress.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"kuCPWb9cu3pZdAhh": {
"type": "damage",
"_id": "kuCPWb9cu3pZdAhh",
"systemPath": "actions",
"description": "<p>When a PC fails a roll within Close range of the Demon, they must mark a Stress.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -228,7 +228,7 @@
"name": "Unprotected Mind",
"type": "feature",
"system": {
"description": "<p> The Demons standard attack deals direct damage.</p>",
"description": "<p>The @Lookup[@name]s standard attack deals direct damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -253,7 +253,7 @@
"name": "My Turn",
"type": "feature",
"system": {
"description": "<p>When the Demon marks HP from an attack, <strong>spend a number of Fear equal to the HP marked by the Demon</strong> to cause the attacker to mark the same number of HP.</p>",
"description": "<p>When the @Lookup[@name] marks HP from an attack, <strong>spend a number of Fear equal to the HP marked by the @Lookup[@name]</strong> to cause the attacker to mark the same number of HP.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -286,7 +286,7 @@
"type": "effect",
"_id": "UU3H5aPQejOSoFZw",
"systemPath": "actions",
"description": "<p>When a creature within Close range takes damage from a different adversary, you can <strong>mark a Stress</strong> to add a <strong>d4</strong> to the damage roll.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -335,14 +335,14 @@
"name": "What's Yours Is Mine",
"type": "feature",
"system": {
"description": "<p>When a PC takes Severe damage within Very Close range of the Demon, you can <strong>spend a Fear</strong> to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the targets inventory.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>When a PC takes Severe damage within Very Close range of the @Lookup[@name], you can <strong>spend a Fear</strong> to cause the target to make a Finesse Reaction Roll. On a failure, the @Lookup[@name] seizes one item or consumable of their choice from the targets inventory.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"3cGZ2CofM9HUlELH": {
"type": "attack",
"_id": "3cGZ2CofM9HUlELH",
"systemPath": "actions",
"description": "<p>When a PC takes Severe damage within Very Close range of the Demon, you can <strong>spend a Fear</strong> to cause the target to make a Finesse Reaction Roll. On a failure, the Demon seizes one item or consumable of their choice from the targets inventory.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -228,7 +228,7 @@
"name": "Anger Unrelenting",
"type": "feature",
"system": {
"description": "<p>The Demons attacks deal direct damage.</p>",
"description": "<p>The @Lookup[@name]s attacks deal direct damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -260,7 +260,7 @@
"type": "effect",
"_id": "V142qYppCGJn8OiN",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to boil the blood of all PCs within Far range. They use a d20 as their Fear Die until the end of the scene.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -309,14 +309,14 @@
"name": "Retalliation",
"type": "feature",
"system": {
"description": "<p>When the Demon takes damage from an attack within Close range, you can <strong>mark a Stress</strong> to make a standard attack against the attacker.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, you can <strong>mark a Stress</strong> to make a standard attack against the attacker.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"hxrdtBm4dYN7KGZm": {
"type": "attack",
"_id": "hxrdtBm4dYN7KGZm",
"systemPath": "actions",
"description": "<p>When the Demon takes damage from an attack within Close range, you can <strong>mark a Stress</strong> to make a standard attack against the attacker.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -417,14 +417,14 @@
"name": "Blood and Souls",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 6)</em>. Activate the first time an attack is made within sight of the Demon. It ticks down when a PC takes a violent action. When it triggers, summon [[/r 1d4]]@UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demons}, who appear at Close range.</p>",
"description": "<p><em>Countdown (Loop 6)</em>. Activate the first time an attack is made within sight of the @Lookup[@name]. It ticks down when a PC takes a violent action. When it triggers, summon [[/r 1d4]]@UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demons}, who appear at Close range.</p>",
"resource": null,
"actions": {
"szg3qA09aJUt9WKS": {
"type": "countdown",
"_id": "szg3qA09aJUt9WKS",
"systemPath": "actions",
"description": "<p><em>Countdown (Loop 6)</em>. Activate the first time an attack is made within sight of the Demon. It ticks down when a PC takes a violent action.</p>",
"description": "<p><em>Countdown (Loop 6)</em>. Activate the first time an attack is made within sight of the @Lookup[@name]. It ticks down when a PC takes a violent action.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"

View file

@ -227,7 +227,7 @@
"name": "Horde (2d4+1)",
"type": "feature",
"system": {
"description": "<p>When the Pack has marked half or more of their HP, their standard attack deals <strong>2d4+1</strong> physical damage instead.</p>",
"description": "<p>When the @Lookup[@name] has marked half or more of their HP, their standard attack deals <strong>2d4+1</strong> physical damage instead.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -259,7 +259,7 @@
"type": "damage",
"_id": "XyLlX9RWSxciZ7oV",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make all targets within Very Close range lose a Hope. If a target is not able to lose a Hope, they must instead mark 2 Stress.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -331,14 +331,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Pack makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"BApDkAKPfyBkqrKY": {
"type": "healing",
"_id": "BApDkAKPfyBkqrKY",
"systemPath": "actions",
"description": "<p>When the Pack makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -226,7 +226,7 @@
"name": "Flying",
"type": "feature",
"system": {
"description": "<p>While flying, the Bat gains a +3 bonus to their Difficulty.</p>",
"description": "<p>While flying, the @Lookup[@name] gains a +3 bonus to their Difficulty.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -295,14 +295,14 @@
"name": "Screech",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark <strong>1d4</strong> Stress.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><strong>Mark a Stress</strong> to send a high-pitch screech out toward all targets in front of the @Lookup[@name] within Far range. Those targets must mark <strong>1d4</strong> Stress.</p><p>@Template[type:inFront|range:f]</p>",
"resource": null,
"actions": {
"2ILfoiBoMyBCtBsL": {
"type": "damage",
"_id": "2ILfoiBoMyBCtBsL",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to send a high-pitch screech out toward all targets in front of the Bat within Far range. Those targets must mark <strong>1d4</strong> Stress.</p><p>@Template[type:inFront|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -380,7 +380,7 @@
"type": "attack",
"_id": "wW7WGisUBzyxjsH2",
"systemPath": "actions",
"description": "<p>When an allied Vampire marks HP, you can <strong>mark a Stress</strong> to fl y into Melee range of the attacker and make an attack with advantage against them. On a success, deal <strong>2d6+2</strong> physical damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -229,14 +229,14 @@
"_id": "wQXEnMqrl2jo91oy",
"img": "icons/creatures/abilities/wolf-howl-moon-purple.webp",
"system": {
"description": "<p>If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal <strong>1d6+5</strong> physical damage instead of their standard damage and you gain a Fear.</p>",
"description": "<p>If the @Lookup[@name] makes a successful standard attack and another @Lookup[@name] is within Melee range of the target, deal <strong>1d6+5</strong> physical damage instead of their standard damage and you gain a Fear.</p>",
"resource": null,
"actions": {
"FFQvt3sMfuwXxIrf": {
"type": "attack",
"_id": "FFQvt3sMfuwXxIrf",
"systemPath": "actions",
"description": "<p>If the Wolf makes a successful standard attack and another Dire Wolf is within Melee range of the target, deal <strong>1d6+5</strong> physical damage instead of their standard damage and you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [],
@ -335,7 +335,7 @@
"type": "attack",
"_id": "Tvizq1jEfG8FyfNc",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make an attack against a target within Melee range. On a success, deal <strong>3d4+10</strong> direct physical damage and make them <em>Vulnerable</em> until they clear at least 1 HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -227,14 +227,14 @@
"name": "Bramble Patch",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take <strong>2d6+2</strong> physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.</p><p>@Template[type:circle|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take <strong>2d6+2</strong> physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the @Lookup[@name] with an attack to leave the area.</p><p>@Template[type:circle|range:c]</p>",
"resource": null,
"actions": {
"iCJdIs57hfh5Cb0u": {
"type": "attack",
"_id": "iCJdIs57hfh5Cb0u",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to target a point within Far range. Create a patch of thorns that covers an area within Close range of that point. All targets within that area take <strong>2d6+2</strong> physical damage when they act. A target must succeed on a Finesse Roll or deal more than 20 damage to the Dryad with an attack to leave the area.</p><p>@Template[type:circle|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -367,7 +367,7 @@
"type": "effect",
"_id": "84Q2b0zIY9c7Yhho",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to grow three @UUID[Compendium.daggerheart.adversaries.Actor.o63nS0k3wHu6EgKP]{Treant Sapling Minions}, who appear at Close range and immediately take the spotlight.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -221,7 +221,7 @@
"name": "Horde (2d4+1)",
"type": "feature",
"system": {
"description": "<p>When the Eels have marked half or more of their HP, their standard attack deals <strong>2d4+1</strong> physical damage instead.</p>",
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>2d4+1</strong> physical damage instead.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -253,7 +253,7 @@
"type": "attack",
"_id": "L4Rpg7fnFuxpD3im",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. You gain a Fear for each target that marks HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -214,7 +214,7 @@
"name": "Minion (9)",
"type": "feature",
"system": {
"description": "<p>The Elemental is defeated when they take any damage. For every 9 damage a PC deals to the Elemental, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 9 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,7 +239,7 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Elemental Sparks within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"vXHZVb0Y7Hqu3uso": {

View file

@ -259,7 +259,7 @@
"type": "attack",
"_id": "XquYMA2xJZUKSmXQ",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to move into Melee range of an ally and make a standard attack against a target within Very Close range. On a success, deal <strong>2d10+2</strong> physical damage and the ally can clear a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -359,14 +359,14 @@
"name": "Vassal's Loyalty",
"type": "feature",
"system": {
"description": "<p>When the Soldier is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.</p>",
"description": "<p>When the @Lookup[@name] is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.</p>",
"resource": null,
"actions": {
"dwpQNx63V6hL1mXZ": {
"type": "effect",
"_id": "dwpQNx63V6hL1mXZ",
"systemPath": "actions",
"description": "<p>When the Soldier is within Very Close range of a knight or other noble who would take damage, you can mark a Stress to move into Melee range of them and take the damage instead.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -227,7 +227,7 @@
"name": "Warped Fortitude",
"type": "feature",
"system": {
"description": "<p>The Experiment is resistant to physical damage.</p>",
"description": "<p>The @Lookup[@name] is resistant to physical damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -296,7 +296,7 @@
"name": "Overwhelm",
"type": "feature",
"system": {
"description": "<p>When a target the Experiment attacks has other adversaries within Very Close range, the Experiment deals double damage.</p>",
"description": "<p>When a target the @Lookup[@name] attacks has other adversaries within Very Close range, the @Lookup[@name] deals double damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -321,14 +321,14 @@
"name": "Lurching Lunge",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to spotlight the Experiment as an additional GM move instead of spending Fear.</p>",
"description": "<p><strong>Mark a Stress</strong> to spotlight the @Lookup[@name] as an additional GM move instead of spending Fear.</p>",
"resource": null,
"actions": {
"i3FANnO1t9AzJdTp": {
"type": "effect",
"_id": "i3FANnO1t9AzJdTp",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight the Experiment as an additional GM move instead of spending Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -214,7 +214,7 @@
"name": "Minion (12)",
"type": "feature",
"system": {
"description": "<p>The Shock Troop is defeated when they take any damage. For every 12 damage a PC deals to the Shock Troop, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 12 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,7 +239,7 @@
"name": "Aura of Doom",
"type": "feature",
"system": {
"description": "<p>When a PC marks HP from an attack by the Shock Troop, they lose a Hope.</p>",
"description": "<p>When a PC marks HP from an attack by the @Lookup[@name], they lose a Hope.</p>",
"resource": null,
"actions": {
"HcGa2nD0WziA0lFP": {
@ -317,14 +317,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Fallen Shock Troops within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"QHNRSEQmqOcaoXq4": {
"type": "effect",
"_id": "QHNRSEQmqOcaoXq4",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Fallen Shock Troops within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 12 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -227,14 +227,14 @@
"name": "Conflagration",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to unleash an all-consuming f i restorm and make an attack against all targets within Close range. Targets the Sorcerer succeeds against take <strong>2d10+6</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Spend a Fear</strong> to unleash an all-consuming firestorm and make an attack against all targets within Close range. Targets the @Lookup[@name] succeeds against take <strong>2d10+6</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"v7zZo52Dnj1e1i2G": {
"type": "attack",
"_id": "v7zZo52Dnj1e1i2G",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to unleash an all-consuming f i restorm and make an attack against all targets within Close range. Targets the Sorcerer succeeds against take <strong>2d10+6</strong> direct magic damage.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -341,7 +341,7 @@
"type": "effect",
"_id": "mXWOpXcYALYqicTw",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to trap a target within Far range in a powerful illusion of their worst fears. While trapped, the target is <em>Restrained</em> and <em>Vulnerable</em> until they break free, ending both conditions, with a successful Instinct Roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -428,7 +428,7 @@
"name": "Slippery",
"type": "feature",
"system": {
"description": "<p>When the Sorcerer takes damage from an attack, they can teleport up to Far range.</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack, they can teleport up to Far range.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -454,7 +454,7 @@
"name": "Shackles of Guilt",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 2d6)</em>. When the Sorcerer is in the spotlight for the first time, activate the countdown. When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, all targets within Far range become Vulnerable and must mark a Stress as they relive their greatest regrets. A target can break free from their regret with a successful Presence or Strength Roll. When a PC fails to break free, they lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"7b0FkpAnWz9a5EWx": {
@ -518,7 +518,7 @@
"type": "countdown",
"_id": "11PtfoxbgOXxNlkG",
"systemPath": "actions",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the Sorcerer is in the spotlight for the first time, activate the countdown.</p>",
"description": "<p><em>Countdown (Loop 2d6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"

View file

@ -262,14 +262,14 @@
"name": "Relentless (2)",
"type": "feature",
"system": {
"description": "<p>The Realm-Breaker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"9IHzeKjP35M5jj3b": {
"type": "effect",
"_id": "9IHzeKjP35M5jj3b",
"systemPath": "actions",
"description": "<p>The Realm-Breaker can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -320,14 +320,14 @@
"name": "Firespite Plate Armor",
"type": "feature",
"system": {
"description": "<p>When the Realm-Breaker takes damage, reduce it by <strong>2d10</strong>.</p>",
"description": "<p>When the @Lookup[@name] takes damage, reduce it by <strong>2d10</strong>.</p>",
"resource": null,
"actions": {
"djEIhnCsuCUdwC0m": {
"type": "attack",
"_id": "djEIhnCsuCUdwC0m",
"systemPath": "actions",
"description": "<p>When the Realm-Breaker takes damage, reduce it by <strong>2d10</strong>.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -399,7 +399,7 @@
"type": "attack",
"_id": "zMVhUekP8pcyQGFR",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. When a target uses armor to reduce damage from this attack, they must mark 2 Armor Slots.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -499,14 +499,14 @@
"name": "All-Consuming Rage",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Decreasing 8)</em>. When the Realm-Breaker is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the Realm-Breaker marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><em>Countdown (Decreasing 8)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the @Lookup[@name] marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"rgy5wXyXJWh6uWxC": {
"type": "attack",
"_id": "rgy5wXyXJWh6uWxC",
"systemPath": "actions",
"description": "<p>When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the Realm-Breaker marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When it triggers, create a torrent of incarnate rage that rends flesh from bone. All targets within Far range must make a Presence Reaction Roll. Targets who fail take <strong>2d6+10</strong> direct magic damage. Targets who succeed take half damage. For each HP marked from this damage, summon a @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troop} within Very Close range of the target who marked that HP. If the countdown ever decreases its maximum value to 0, the @Lookup[@name] marks their remaining HP and all targets within Far range must mark all remaining HP and make a death move.</p><p>@Template[type:emanation|range:f]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -579,7 +579,7 @@
"type": "countdown",
"_id": "8e3BHmOFLvRwPbTW",
"systemPath": "actions",
"description": "<p><em>Countdown (Decreasing 8)</em>. When the Realm-Breaker is in the spotlight for the first time, activate the countdown.</p>",
"description": "<p><em>Countdown (Decreasing 8)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -636,14 +636,14 @@
"name": "Doombringer",
"type": "feature",
"system": {
"description": "<p>When a target marks HP from an attack by the Realm-Breaker, all PCs within Far range of the target must lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When a target marks HP from an attack by the @Lookup[@name], all PCs within Far range of the target must lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"WEBPJCbXfBeyHFJ4": {
"type": "damage",
"_id": "WEBPJCbXfBeyHFJ4",
"systemPath": "actions",
"description": "<p>When a target marks HP from an attack by the Realm-Breaker, all PCs within Far range of the target must lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -715,7 +715,7 @@
"name": "I Have Never Known Defeat",
"type": "feature",
"system": {
"description": "<p>When the Realm-Breaker marks their last HP, replace them with the @UUID[Compendium.daggerheart.adversaries.Actor.RXkZTwBRi4dJ3JE5]{Fallen Warlord: Undefeated Champion} and immediately spotlight them.</p>",
"description": "<p>When the @Lookup[@name] marks their last HP, replace them with the @UUID[Compendium.daggerheart.adversaries.Actor.RXkZTwBRi4dJ3JE5]{Fallen Warlord: Undefeated Champion} and immediately spotlight them.</p>",
"resource": null,
"actions": {},
"originItemType": null,

View file

@ -263,14 +263,14 @@
"name": "Relentless (3)",
"type": "feature",
"system": {
"description": "<p>The Undefeated Champion can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"BoDTEH8Y6i9G1d4R": {
"type": "effect",
"_id": "BoDTEH8Y6i9G1d4R",
"systemPath": "actions",
"description": "<p>The Undefeated Champion can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -321,14 +321,14 @@
"name": "Faltering Armor",
"type": "feature",
"system": {
"description": "<p>When the Undefeated Champion takes damage, reduce it by <strong>1d10</strong>.</p>",
"description": "<p>When the @Lookup[@name] takes damage, reduce it by <strong>1d10</strong>.</p>",
"resource": null,
"actions": {
"REOzNvunSAU3UcEx": {
"type": "attack",
"_id": "REOzNvunSAU3UcEx",
"systemPath": "actions",
"description": "<p>When the Undefeated Champion takes damage, reduce it by <strong>1d10</strong>.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -393,14 +393,14 @@
"name": "Shattering Strike",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. PCs the Champion succeeds against lose a number of Hope equal to the HP they marked from this attack.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. PCs the @Lookup[@name] succeeds against lose a number of Hope equal to the HP they marked from this attack.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"t1GhGnEhNYyJ7p2U": {
"type": "attack",
"_id": "t1GhGnEhNYyJ7p2U",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against all targets within Very Close range. PCs the Champion succeeds against lose a number of Hope equal to the HP they marked from this attack.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -500,7 +500,7 @@
"type": "effect",
"_id": "hGMzqw00JTlYfHYy",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to summon a number of @UUID[Compendium.daggerheart.adversaries.Actor.OsLG2BjaEdTZUJU9]{Fallen Shock Troops} equal to twice the number of PCs. The Shock Troops appear at Far range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -549,14 +549,14 @@
"name": "Circle of Defilement",
"type": "feature",
"system": {
"description": "<p><em>Countdown (1d8)</em>. When the Undefeated Champion is in the spotlight for the first time, activate the countdown. When it triggers, activate a magical circle covering an area within Far range of the Champion. A target within that area is Vulnerable until they leave the circle. The circle can be removed by dealing Severe damage to the Undefeated Champion.</p>",
"description": "<p><em>Countdown (1d8)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, activate a magical circle covering an area within Far range of the @Lookup[@name]. A target within that area is Vulnerable until they leave the circle. The circle can be removed by dealing Severe damage to the @Lookup[@name].</p>",
"resource": null,
"actions": {
"mHeYZ8e8MbkGz22d": {
"type": "effect",
"_id": "mHeYZ8e8MbkGz22d",
"systemPath": "actions",
"description": "<p>Activate a magical circle covering an area within Far range of the Champion. A target within that area is Vulnerable until they leave the circle. The circle can be removed by dealing Severe damage to the Undefeated Champion.</p>",
"description": "<p>Activate a magical circle covering an area within Far range of the @Lookup[@name]. A target within that area is Vulnerable until they leave the circle. The circle can be removed by dealing Severe damage to the @Lookup[@name].</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -583,7 +583,7 @@
"type": "countdown",
"_id": "4x13WyksHU0u0j20",
"systemPath": "actions",
"description": "<p><em>Countdown (1d8)</em>. When the Undefeated Champion is in the spotlight for the first time, activate the countdown.</p>",
"description": "<p><em>Countdown (1d8)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -679,14 +679,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Undefeated Champion makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"i1Wmh6Mok4Qsur00": {
"type": "healing",
"_id": "i1Wmh6Mok4Qsur00",
"systemPath": "actions",
"description": "<p>When the Undefeated Champion makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],
@ -775,14 +775,14 @@
"name": "Doombringer",
"type": "feature",
"system": {
"description": "<p>When a target marks HP from an attack by the Undefeated Champion, all PCs within Far range of the target lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When a target marks HP from an attack by the @Lookup[@name], all PCs within Far range of the target lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"liwKSCTmQqZasAf6": {
"type": "damage",
"_id": "liwKSCTmQqZasAf6",
"systemPath": "actions",
"description": "<p>When a target marks HP from an attack by the Undefeated Champion, all PCs within Far range of the target lose a Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,7 +227,7 @@
"name": "Two as One",
"type": "feature",
"system": {
"description": "<p>When the Beastmaster is spotlighted, you can also spotlight a Tier 1 animal adversary currently under their control.</p>",
"description": "<p>When the @Lookup[@name] is spotlighted, you can also spotlight a Tier 1 animal adversary currently under their control.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -259,7 +259,7 @@
"type": "attack",
"_id": "ErwQgU4dwBcmZIBX",
"systemPath": "actions",
"description": "<p>Make a standard attack against a target. On a success, you can <strong>mark a Stress</strong> to pin them to a nearby surface. The pinned target is <em>Restrained</em> until they break free with a successful Finesse or Strength Roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -394,14 +394,14 @@
"name": "Deadly Companion",
"type": "feature",
"system": {
"description": "<p>Twice per scene, summon a Bear, Dire Wolf, or similar Tier 1 animal adversary under the Beastmasters control. The adversary appears at Close range and is immediately spotlighted.</p>",
"description": "<p>Twice per scene, summon a Bear, Dire Wolf, or similar Tier 1 animal adversary under the @Lookup[@name]s control. The adversary appears at Close range and is immediately spotlighted.</p>",
"resource": null,
"actions": {
"eSRUMqpQDPRG9leg": {
"type": "effect",
"_id": "eSRUMqpQDPRG9leg",
"systemPath": "actions",
"description": "<p>Twice per scene, summon a @UUID[Compendium.daggerheart.adversaries.Actor.71qKDLKO3CsrNkdy]{Bear}, @UUID[Compendium.daggerheart.adversaries.Actor.wNzeuQLfLUMvgHlQ]{Dire Wolf} or similar Tier 1 animal adversary under the Beastmasters control. The adversary appears at Close range and is immediately spotlighted.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Battering Ram",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to have the @Lookup[@name] charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"resource": null,
"actions": {
"zns57MqnZ6M1d4r0": {
"type": "attack",
"_id": "zns57MqnZ6M1d4r0",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to have the Brawler charge at an inanimate object within Close range they could feasibly smash (such as a wall, cart, or market stand) and destroy it. All targets within Very Close range of the object must succeed on an Agility Reaction Roll or take <strong>2d4+3</strong> physical damage from the shrapnel.</p><p>@Template[type:circle|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -334,14 +334,14 @@
"name": "Bloody Reprisal",
"type": "feature",
"system": {
"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"description": "<p>When the @Lookup[@name] marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the @Lookup[@name] deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"D53yjFXoP5uFXe9M": {
"type": "attack",
"_id": "D53yjFXoP5uFXe9M",
"systemPath": "actions",
"description": "<p>When the Brawler marks 2 or more HP from an attack within Very Close range, you can make a standard attack against the attacker. On a success, the Brawler deals <strong>2d6+15</strong> physical damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -434,14 +434,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Brawler makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"U2AfyadkJluHXA4r": {
"type": "healing",
"_id": "U2AfyadkJluHXA4r",
"systemPath": "actions",
"description": "<p>When the Brawler makes a successful attack against a PC you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -252,7 +252,7 @@
"name": "Flight",
"type": "feature",
"system": {
"description": "<p>While flying, the Eagle gains a +3 bonus to their Difficulty.</p>",
"description": "<p>While flying, the @Lookup[@name] gains a +3 bonus to their Difficulty.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -328,7 +328,7 @@
"type": "attack",
"_id": "KwsxjI3jBzmxgkPu",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to attack a target within Far range. On a success, deal <strong>2d10+2</strong> physical damage and knock the target over, making them <em>Vulnerable</em> until they next act.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -472,14 +472,14 @@
"name": "Take Off",
"type": "feature",
"system": {
"description": "<p>Make an attack against a target within Very Close range. On a success, deal <strong>2d4+3</strong> physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagles massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefi eld while holding them. </p>",
"description": "<p>Make an attack against a target within Very Close range. On a success, deal <strong>2d4+3</strong> physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the @Lookup[@name]s massive talons. If the target is Restrained, the @Lookup[@name] immediately lifts into the air to Very Far range above the battlefi eld while holding them.</p>",
"resource": null,
"actions": {
"NtgA9EQPF2Rdb9KK": {
"type": "attack",
"_id": "NtgA9EQPF2Rdb9KK",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Very Close range. On a success, deal <strong>2d4+3</strong> physical damage and the target must succeed on an Agility Reaction Roll or become temporarily Restrained within the Eagles massive talons. If the target is Restrained, the Eagle immediately lifts into the air to Very Far range above the battlefi eld while holding them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -616,14 +616,14 @@
"name": "Deadly Drop",
"type": "feature",
"system": {
"description": "<p>While flying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isnt prevented during the PCs next action, the target takes <strong>2d20</strong> physical damage when they land.</p>",
"description": "<p>While flying, the @Lookup[@name] can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isnt prevented during the PCs next action, the target takes <strong>2d20</strong> physical damage when they land.</p>",
"resource": null,
"actions": {
"1tO018UgL0VG51ti": {
"type": "damage",
"_id": "1tO018UgL0VG51ti",
"systemPath": "actions",
"description": "<p>While flying, the Eagle can drop a Restrained target they are holding. When dropped, the target is no longer Restrained but starts falling. If their fall isnt prevented during the PCs next action, the target takes <strong>2d20</strong> physical damage when they land.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -229,7 +229,7 @@
"_id": "9RduwBLYcBaiouYk",
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
"system": {
"description": "<p>When the Mosquitoes have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -255,7 +255,7 @@
"_id": "gxYV6iTMM1S9Vv5v",
"img": "icons/commodities/biological/wing-insect-green.webp",
"system": {
"description": "<p>While flying, the Mosquitoes have a +2 bonus to their Difficulty.</p>",
"description": "<p>While flying, the @Lookup[@name] have a +2 bonus to their Difficulty.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -325,14 +325,14 @@
"_id": "BTlMLjG65KQs0Jk2",
"img": "icons/skills/wounds/blood-drip-droplet-red.webp",
"system": {
"description": "<p>When the Mosquitoes attack causes a target to mark HP, you can <strong>mark a Stress</strong> to force the target to mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name]s attack causes a target to mark HP, you can <strong>mark a Stress</strong> to force the target to mark an additional HP.</p>",
"resource": null,
"actions": {
"7ee6IhkKYDehjLmg": {
"type": "effect",
"_id": "7ee6IhkKYDehjLmg",
"systemPath": "actions",
"description": "<p>When the Mosquitoes attack causes a target to mark HP, you can <strong>mark a Stress</strong> to force the target to mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -222,7 +222,7 @@
"_id": "v3AcLcWrXy2rtW4Z",
"img": "icons/magic/symbols/runes-carved-stone-yellow.webp",
"system": {
"description": "<p>The Rat is defeated when they take any damage. For every 3 damage a PC deals to the Rat, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 3 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -248,14 +248,14 @@
"_id": "fsaBlCjTdq1jM23G",
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Giant Rats within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"q8chow47nQLR9qeF": {
"type": "attack",
"_id": "q8chow47nQLR9qeF",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Giant Rats within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 1 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -214,7 +214,7 @@
"name": "Minion (7)",
"type": "feature",
"system": {
"description": "<p>The Recruit is defeated when they take any damage. For every 7 damage a PC deals to the Recruit, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 7 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,14 +239,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Giant Recruits within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"DjbPQowW1OdBD9Zn": {
"type": "effect",
"_id": "DjbPQowW1OdBD9Zn",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Giant Recruits within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 5 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -236,7 +236,7 @@
"type": "attack",
"_id": "PJbZ4ibLPle9BBRv",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against two targets within Melee range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -344,7 +344,7 @@
"type": "attack",
"_id": "ZkcplnqoMP7dH9F4",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Very Close range. On a success, <strong>spend a Fear</strong> to deal <strong>1d4+4</strong> physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a <strong>d6</strong> before they make an action roll. On a result of 4 or lower, they must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -480,7 +480,7 @@
"_id": "TmDpAY5t3PjhEv9K",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Scorpion makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"1Fn4rvhueQoMXqFc": {

View file

@ -223,14 +223,14 @@
"_id": "Efa6t9Ow8b1DRyZV",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
"system": {
"description": "<p>On a successful attack within Melee range against the Snake, the attacker must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>On a successful attack within Melee range against the @Lookup[@name], the attacker must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"H1nUSOudbtha1lnC": {
"type": "damage",
"_id": "H1nUSOudbtha1lnC",
"systemPath": "actions",
"description": "<p>On a successful attack within Melee range against the Snake, the attacker must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -302,14 +302,14 @@
"_id": "Ro9XCeXsTOT9SXyo",
"img": "icons/skills/melee/blood-slash-foam-red.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Very Close range. Targets the Snake succeeds against take <strong>1d6+1</strong> physical damage.</p>",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Very Close range. Targets the @Lookup[@name] succeeds against take <strong>1d6+1</strong> physical damage.</p>",
"resource": null,
"actions": {
"2UzeQYL5HeyF3zwh": {
"type": "attack",
"_id": "2UzeQYL5HeyF3zwh",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make an attack against all targets within Very Close range. Targets the Snake succeeds against take <strong>1d6+1</strong> physical damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -408,7 +408,7 @@
"_id": "LR5XHauNtWcl18CY",
"img": "icons/magic/acid/projectile-needles-salvo-green.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to introduce a <strong>d6</strong> Spitter Die. When the Snake is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take <strong>1d4</strong> physical damage. The Snake can take the spotlight a second time this GM turn.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p><strong>Spend a Fear</strong> to introduce a <strong>d6</strong> Spitter Die. When the @Lookup[@name] is in the spotlight, roll this die. On a result of 5 or higher, all targets in front of the @Lookup[@name] within Far range must succeed on an Agility Reaction Roll or take <strong>1d4</strong> physical damage. The @Lookup[@name] can take the spotlight a second time this GM turn.</p><p>@Template[type:inFront|range:f]</p>",
"resource": null,
"actions": {
"yx5fjMLLwSnvSbqs": {
@ -449,7 +449,7 @@
"type": "attack",
"_id": "Ds6KlQKZCOhh5OMT",
"systemPath": "actions",
"description": "<p>All targets in front of the Snake within Far range must succeed on an Agility Reaction Roll or take <strong>1d4</strong> physical damage.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p>All targets in front of the @Lookup[@name] within Far range must succeed on an Agility Reaction Roll or take <strong>1d4</strong> physical damage.</p><p>@Template[type:inFront|range:f]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -522,7 +522,7 @@
"type": "attack",
"_id": "xccwknU2xHUwQSdn",
"systemPath": "actions",
"description": "<p>When the Snake is in the spotlight, roll the spitter die. On a result of 5 or higher, do a spit Attack.</p>",
"description": "<p>When the @Lookup[@name] is in the spotlight, roll the spitter die. On a result of 5 or higher, do a spit Attack.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Relentless (2)",
"type": "feature",
"system": {
"description": "<p>The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"GSYD7y0ywAqyKUfm": {
"type": "effect",
"_id": "GSYD7y0ywAqyKUfm",
"systemPath": "actions",
"description": "<p>The Gorgon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -285,14 +285,14 @@
"name": "Sunsear Arrows",
"type": "feature",
"system": {
"description": "<p>When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against a Glowing target have advantage.</p>",
"description": "<p>When the @Lookup[@name] makes a successful standard attack, the target Glows until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against a Glowing target have advantage.</p>",
"resource": null,
"actions": {
"fnTd5BjBAK46vRRk": {
"type": "effect",
"_id": "fnTd5BjBAK46vRRk",
"systemPath": "actions",
"description": "<p>When the Gorgon makes a successful standard attack, the target Glows until the end of the scene and cant become <em>Hidden</em>. Attack rolls made against a Glowing target have advantage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -382,14 +382,14 @@
"name": "Crown of Serpents",
"type": "feature",
"system": {
"description": "<p>Make an attack roll against a target within Melee range using the Gorgons protective snakes. On a success, mark a Stress to deal <strong>2d10+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "<p>Make an attack roll against a target within Melee range using the @Lookup[@name]s protective snakes. On a success, mark a Stress to deal <strong>2d10+4</strong> physical damage and the target must mark a Stress.</p>",
"resource": null,
"actions": {
"ryfj8eiYYNGJPtBg": {
"type": "attack",
"_id": "ryfj8eiYYNGJPtBg",
"systemPath": "actions",
"description": "<p>Make an attack roll against a target within Melee range using the Gorgons protective snakes. On a success, mark a Stress to deal <strong>2d10+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -507,14 +507,14 @@
"name": "Petrifying Gaze",
"type": "feature",
"system": {
"description": "<p>When the Gorgon takes damage from an attack within Close range, you can <strong>spend a Fear</strong> to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, you can <strong>spend a Fear</strong> to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the @Lookup[@name] is attacked. When it triggers, the target must make a death move. If the @Lookup[@name] is defeated, all petrification countdowns end.</p>",
"resource": null,
"actions": {
"ySkX0wOpEFqtgeD9": {
"type": "attack",
"_id": "ySkX0wOpEFqtgeD9",
"systemPath": "actions",
"description": "<p>When the Gorgon takes damage from an attack within Close range, you can <strong>spend a Fear</strong> to force the attacker to make an Instinct Reaction Roll. On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -567,7 +567,7 @@
"type": "countdown",
"_id": "ywZTs3D8ClT7tAsa",
"systemPath": "actions",
"description": "<p>On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the Gorgon is attacked. When it triggers, the target must make a death move. If the Gorgon is defeated, all petrification countdowns end.</p>",
"description": "<p>On a failure, they begin to turn to stone, marking a HP and starting a Petrification Countdown (4). This countdown ticks down when the @Lookup[@name] is attacked. When it triggers, the target must make a death move. If the @Lookup[@name] is defeated, all petrification countdowns end.</p>",
"chatDisplay": false,
"originItem": {
"type": "itemCollection"
@ -624,14 +624,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Gorgon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"V6tkBYSjOt1LZCkp": {
"type": "healing",
"_id": "V6tkBYSjOt1LZCkp",
"systemPath": "actions",
"description": "<p>When the Gorgon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -221,7 +221,7 @@
"name": "Slow",
"type": "feature",
"system": {
"description": "<p>When you spotlight the Elemental and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Elemental and they have a token on their stat block, clear the token and they can act.</p>",
"description": "<p>When you spotlight the @Lookup[@name] and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can act.</p>",
"resource": {
"type": "simple",
"value": 0,
@ -251,14 +251,14 @@
"name": "Crushing Blows",
"type": "feature",
"system": {
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"0sXciTiPc30v8czv": {
"type": "damage",
"_id": "0sXciTiPc30v8czv",
"systemPath": "actions",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -329,7 +329,7 @@
"name": "Immovable Object",
"type": "feature",
"system": {
"description": "<p>An attack that would move the Elemental moves them two fewer ranges (for example, Far becomes Very Close). When the Elemental takes physical damage, reduce it by 7.</p>",
"description": "<p>An attack that would move the @Lookup[@name] moves them two fewer ranges (for example, Far becomes Very Close). When the @Lookup[@name] takes physical damage, reduce it by 7.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -398,14 +398,14 @@
"name": "Rockslide",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to create a rockslide that buries the land in front of Elemental within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take <strong>2d12+5</strong> physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to create a rockslide that buries the land in front of @Lookup[@name] within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take <strong>2d12+5</strong> physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage.</p><p>@Template[type:inFront|range:c]</p>",
"resource": null,
"actions": {
"eLGIC3kVjLo8FEvy": {
"type": "attack",
"_id": "eLGIC3kVjLo8FEvy",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to create a rockslide that buries the land in front of Elemental within Close range with rockfall. All targets in this area must make an Agility Reaction Roll (19). Targets who fail take <strong>2d12+5</strong> physical damage and become Vulnerable until their next roll with Hope. Targets who succeed take half damage.</p><p>@Template[type:inFront|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -549,14 +549,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"FPIpslusIeVQGdnb": {
"type": "healing",
"_id": "FPIpslusIeVQGdnb",
"systemPath": "actions",
"description": "<p>When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -228,7 +228,7 @@
"type": "attack",
"_id": "Gk5tcqshtwP4JsKS",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to attack a target within Very Close range. On a success, deal <strong>2d4+7</strong> physical damage and the targets next action has disadvantage. On a failure, the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -377,14 +377,14 @@
"name": "Drowning Embrace",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to make an attack against all targets within Very Close range. Targets the Elemental succeeds against become <em>Restrained</em> and <em>Vulnerable</em> as they begin drowning. A target can break free, ending both conditions, with a successful Strength or Instinct Roll.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Spend a Fear</strong> to make an attack against all targets within Very Close range. Targets the @Lookup[@name] succeeds against become <em>Restrained</em> and <em>Vulnerable</em> as they begin drowning. A target can break free, ending both conditions, with a successful Strength or Instinct Roll.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"ooYbiLrYjoWXIfe9": {
"type": "attack",
"_id": "ooYbiLrYjoWXIfe9",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to make an attack against all targets within Very Close range. Targets the Elemental succeeds against become <em>Restrained</em> and <em>Vulnerable</em> as they begin drowning. A target can break free, ending both conditions, with a successful Strength or Instinct Roll.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -502,14 +502,14 @@
"name": "High Tide",
"type": "feature",
"system": {
"description": "<p>When the Elemental makes a successful standard attack, you can <strong>mark a Stress</strong> to knock the target back to Close range.</p>",
"description": "<p>When the @Lookup[@name] makes a successful standard attack, you can <strong>mark a Stress</strong> to knock the target back to Close range.</p>",
"resource": null,
"actions": {
"MXSyEGbaHeFgyOsB": {
"type": "effect",
"_id": "MXSyEGbaHeFgyOsB",
"systemPath": "actions",
"description": "<p>When the Elemental makes a successful standard attack, you can <strong>mark a Stress</strong> to knock the target back to Close range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -229,7 +229,7 @@
"_id": "DquXi9yCNsPAFEmK",
"img": "icons/magic/time/hourglass-brown-orange.webp",
"system": {
"description": "<p>When you spotlight the Ooze and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act.</p>",
"description": "<p>When you spotlight the @Lookup[@name] and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can act.</p>",
"resource": {
"type": "simple",
"value": 0,
@ -260,14 +260,14 @@
"_id": "gJWoUSTGwVsJwPmK",
"img": "icons/skills/melee/shield-damaged-broken-gold.webp",
"system": {
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"nU4xpjruOvskcmiA": {
"type": "damage",
"_id": "nU4xpjruOvskcmiA",
"systemPath": "actions",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -339,14 +339,14 @@
"_id": "Sm9Sk4mSvcq6PkmR",
"img": "icons/creatures/slimes/slime-face-melting-green.webp",
"system": {
"description": "<p>Make a standard attack against a target within Melee range. On a success, the Ooze envelops them and the target must mark 2 Stress. The target must mark an additional Stress when they make an action roll. If the Ooze takes Severe damage, the target is freed.</p>",
"description": "<p>Make a standard attack against a target within Melee range. On a success, the @Lookup[@name] envelops them and the target must mark 2 Stress. The target must mark an additional Stress when they make an action roll. If the @Lookup[@name] takes Severe damage, the target is freed.</p>",
"resource": null,
"actions": {
"fSxq0AL6YwZs7OAH": {
"type": "attack",
"_id": "fSxq0AL6YwZs7OAH",
"systemPath": "actions",
"description": "<p>Make a standard attack against a target within Melee range. On a success, the Ooze envelops them and the target must mark 2 Stress. The target must mark an additional Stress when they make an action roll. If the Ooze takes Severe damage, the target is freed.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -507,14 +507,14 @@
"_id": "qNhrEK2YF8e3ljU6",
"img": "icons/creatures/slimes/slime-movement-pseudopods-green.webp",
"system": {
"description": "<p>When the Ooze has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"description": "<p>When the @Lookup[@name] has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"resource": null,
"actions": {
"s5mLw6DRGd76MLcC": {
"type": "effect",
"_id": "s5mLw6DRGd76MLcC",
"systemPath": "actions",
"description": "<p>When the Ooze has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.aLkLFuVoKz2NLoBK]{Tiny Green Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -221,7 +221,7 @@
"name": "Punish the Guilty",
"type": "feature",
"system": {
"description": "<p>The Archer deals double damage to targets marked Guilty by a High Seraph.</p>",
"description": "<p>The @Lookup[@name] deals double damage to targets marked Guilty by a High Seraph.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -253,7 +253,7 @@
"type": "attack",
"_id": "pQLfy0I6sZhgAoIm",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to make a standard attack against up to three targets.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -214,7 +214,7 @@
"name": "Minion (13)",
"type": "feature",
"system": {
"description": "<p>The Soldier is defeated when they take any damage. For every 13 damage a PC deals to the Soldier, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 13 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,14 +239,14 @@
"name": "Divine Flight",
"type": "feature",
"system": {
"description": "<p>While the Soldier is flying, <strong>spend a Fear</strong> to move up to Far range instead of Close range before taking an action.</p>",
"description": "<p>While the @Lookup[@name] is flying, <strong>spend a Fear</strong> to move up to Far range instead of Close range before taking an action.</p>",
"resource": null,
"actions": {
"aCRmnQ5n7FrbQykj": {
"type": "effect",
"_id": "aCRmnQ5n7FrbQykj",
"systemPath": "actions",
"description": "<p>While the Soldier is flying, <strong>spend a Fear</strong> to move up to Far range instead of Close range before taking an action.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -294,14 +294,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Hallowed Soldiers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"eo7J0v1B5zPHul1M": {
"type": "effect",
"_id": "eo7J0v1B5zPHul1M",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Hallowed Soldiers within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -228,7 +228,7 @@
"_id": "t9Fa5jKLhvjD8Ar2",
"img": "icons/skills/movement/arrow-upward-blue.webp",
"system": {
"description": "<p>After making a standard attack, the Harrier can move anywhere within Far range.</p>",
"description": "<p>After making a standard attack, the @Lookup[@name] can move anywhere within Far range.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -261,7 +261,7 @@
"type": "attack",
"_id": "FiuiLUbNUL0YKq7w",
"systemPath": "actions",
"description": "<p>When a creature moves into Melee range to make an attack, you can <strong>mark a Stress</strong> before the attack roll to move anywhere within Close range and make an attack against that creature. On a success, deal <strong>1d10+2</strong> physical damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -234,14 +234,14 @@
"_id": "SsgN2qSYpQLR43Cz",
"img": "icons/skills/movement/arrows-up-trio-red.webp",
"system": {
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the Head Guard and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the @Lookup[@name] and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"lI0lnRb3xrUjqIYX": {
"type": "attack",
"_id": "lI0lnRb3xrUjqIYX",
"systemPath": "actions",
"description": "<p><strong>Spend 2 Fear</strong> to spotlight the Head Guard and up to <strong>2d4</strong> allies within Far range.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -315,14 +315,14 @@
"_id": "YeJ7eJVCKsRxG8mk",
"img": "icons/skills/ranged/target-bullseye-arrow-blue.webp",
"system": {
"description": "<p><em>Countdown (5)</em>. When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><em>Countdown (5)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"xyhaCmPGiVMsTViH": {
"type": "countdown",
"_id": "xyhaCmPGiVMsTViH",
"systemPath": "actions",
"description": "<p><em>Countdown (5)</em>. When the Head Guard is in the spotlight for the first time, activate the countdown. It ticks down when a PC makes an attack roll. When it triggers, all Archer Guards within Far range make a standard attack with advantage against the nearest target within their range. If any attacks succeed on the same target, combine their damage.</p>",
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -380,14 +380,14 @@
"_id": "sd2OlhLchyoqeKke",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Head Guard makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"tD1hAwP6scxXrouw": {
"type": "healing",
"_id": "tD1hAwP6scxXrouw",
"systemPath": "actions",
"description": "<p>When the Head Guard makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"Rf2ZL3EjCzudonRb": {
"type": "damage",
"_id": "Rf2ZL3EjCzudonRb",
"systemPath": "actions",
"description": "<p>When the Vampire makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -305,14 +305,14 @@
"name": "Look into My Eyes",
"type": "feature",
"system": {
"description": "<p>A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain <strong>[[/r 1d4]]</strong> Fear.</p>",
"description": "<p>A creature who moves into Melee range of the @Lookup[@name] must make an Instinct Reaction Roll. On a failure, you gain <strong>[[/r 1d4]]</strong> Fear.</p>",
"resource": null,
"actions": {
"lOgkZTR1hybc6bnJ": {
"type": "attack",
"_id": "lOgkZTR1hybc6bnJ",
"systemPath": "actions",
"description": "<p>A creature who moves into Melee range of the Vampire must make an Instinct Reaction Roll. On a failure, you gain <strong>[[/r 1d4]]</strong> Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -377,14 +377,14 @@
"name": "Feed on Followers",
"type": "feature",
"system": {
"description": "<p>When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.</p>",
"description": "<p>When the @Lookup[@name] is within Melee range of an ally, they can cause the ally to mark a HP. The @Lookup[@name] then clears a HP.</p>",
"resource": null,
"actions": {
"tM6TBTtmCXTnIzen": {
"type": "healing",
"_id": "tM6TBTtmCXTnIzen",
"systemPath": "actions",
"description": "<p>When the Vampire is within Melee range of an ally, they can cause the ally to mark a HP. The Vampire then clears a HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -478,7 +478,7 @@
"type": "effect",
"_id": "5Q6RMUTiauKw0tDj",
"systemPath": "actions",
"description": "<p><strong>Spend 2 Fear</strong> to summon [[/r 1d4]] @UUID[Compendium.daggerheart.adversaries.Actor.WWyUp6Mxl1S3KYUG]{Vampires}, who appear at Far range and immediately take the spotlight.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -527,14 +527,14 @@
"name": "Lifesuck",
"type": "feature",
"system": {
"description": "<p>When the Vampire is spotlighted, roll a <strong>d8</strong>. On a result of 6 or higher, all targets within Very Close range must mark a HP.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>When the @Lookup[@name] is spotlighted, roll a <strong>d8</strong>. On a result of 6 or higher, all targets within Very Close range must mark a HP.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"DA8qT2omBcG4oryX": {
"type": "attack",
"_id": "DA8qT2omBcG4oryX",
"systemPath": "actions",
"description": "<p>When the Vampire is spotlighted, roll a <strong>d8</strong>. On a result of 6 or higher, all targets within Very Close range must mark a HP.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Relentless (3)",
"type": "feature",
"system": {
"description": "<p>The Seraph can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"7oqXSF66R2GlB17O": {
"type": "effect",
"_id": "7oqXSF66R2GlB17O",
"systemPath": "actions",
"description": "<p>The Seraph can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -285,14 +285,14 @@
"name": "Divine Flight",
"type": "feature",
"system": {
"description": "<p>While the Seraph is flying, <strong>spend a Fear</strong> to move up to Far range instead of Close range before taking an action.</p>",
"description": "<p>While the @Lookup[@name] is flying, <strong>spend a Fear</strong> to move up to Far range instead of Close range before taking an action.</p>",
"resource": null,
"actions": {
"ZgspQLiGhuKURA1T": {
"type": "effect",
"_id": "ZgspQLiGhuKURA1T",
"systemPath": "actions",
"description": "<p>While the Seraph is flying, <strong>spend a Fear</strong> to move up to Far range instead of Close range before taking an action.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -340,14 +340,14 @@
"name": "Judgement",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to make a target Guilty in the eyes of the Seraphs god until the Seraph is defeated. While Guilty, the target doesnt gain Hope on a result with Hope. When the Seraph succeeds on a standard attack against a Guilty target, they deal Severe damage instead of their standard damage. The Seraph can only mark one target at a time.</p>",
"description": "<p><strong>Spend a Fear</strong> to make a target Guilty in the eyes of the Seraphs god until the @Lookup[@name] is defeated. While Guilty, the target doesnt gain Hope on a result with Hope. When the @Lookup[@name] succeeds on a standard attack against a Guilty target, they deal Severe damage instead of their standard damage. The @Lookup[@name] can only mark one target at a time.</p>",
"resource": null,
"actions": {
"ErGJWtFIXFPgKtek": {
"type": "effect",
"_id": "ErGJWtFIXFPgKtek",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to make a target Guilty in the eyes of the Seraphs god until the Seraph is defeated. While Guilty, the target doesnt gain Hope on a result with Hope. When the Seraph succeeds on a standard attack against a Guilty target, they deal Severe damage instead of their standard damage. The Seraph can only mark one target at a time.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -438,7 +438,7 @@
"type": "attack",
"_id": "HwC75gazlN0k30AL",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to reflect a sliver of divinity as a searing beam of light that hits up to twenty targets within Very Far range. Targets must make a Presence Reaction Roll, with disadvantage if they are marked Guilty. Targets who fail take <strong>4d6+12</strong> magic damage. Targets who succeed take half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -545,7 +545,7 @@
"type": "effect",
"_id": "j6DmU9dtob5QStxY",
"systemPath": "actions",
"description": "<p>Once per scene, <strong>spend a Fear</strong> to spotlight all other adversaries within Far range. Attacks they make while spotlighted in this way deal half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -227,7 +227,7 @@
"name": "Slow",
"type": "feature",
"system": {
"description": "<p>When you spotlight the Ooze and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the Ooze and they have a token on their stat block, clear the token and they can act.</p>",
"description": "<p>When you spotlight the @Lookup[@name] and they dont have a token on their stat block, they cant act yet. Place a token on their stat block and describe what theyre preparing to do. When you spotlight the @Lookup[@name] and they have a token on their stat block, clear the token and they can act.</p>",
"resource": {
"type": "simple",
"value": 0,
@ -257,14 +257,14 @@
"name": "Acidic Form",
"type": "feature",
"system": {
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"gtT2oHSyZg9OHHJD": {
"type": "damage",
"_id": "gtT2oHSyZg9OHHJD",
"systemPath": "actions",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -335,7 +335,7 @@
"name": "Envelop",
"type": "feature",
"system": {
"description": "<p>Make an attack against a target within Melee range. On a success, the Ooze Envelops them and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the Ooze takes Severe damage, all Enveloped targets are freed and the condition is cleared.</p>",
"description": "<p>Make an attack against a target within Melee range. On a success, the @Lookup[@name] Envelops them and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the @Lookup[@name] takes Severe damage, all Enveloped targets are freed and the condition is cleared.</p>",
"resource": null,
"actions": {
"hQBYPagz5yuTcCQq": {
@ -476,14 +476,14 @@
"name": "Split",
"type": "feature",
"system": {
"description": "<p>When the Ooze has 4 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa]{Green Oozes}(with no marked HP or Stress). Immediately spotlight both of them.</p>",
"description": "<p>When the @Lookup[@name] has 4 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa]{Green Oozes}(with no marked HP or Stress). Immediately spotlight both of them.</p>",
"resource": null,
"actions": {
"iQsYAqpUFvJslRDr": {
"type": "effect",
"_id": "iQsYAqpUFvJslRDr",
"systemPath": "actions",
"description": "<p>When the Ooze has 4 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.SHXedd9zZPVfUgUa]{Green Oozes}(with no marked HP or Stress). Immediately spotlight both of them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -221,7 +221,7 @@
"name": "Many-Headed Menace",
"type": "feature",
"system": {
"description": "<p>The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.</p>",
"description": "<p>The @Lookup[@name] begins with three heads and can have up to five. When the @Lookup[@name] takes Major or greater damage, they lose a head.</p>",
"resource": {
"type": "simple",
"value": 3,
@ -251,7 +251,7 @@
"name": "Relentless (X)",
"type": "feature",
"system": {
"description": "<p>The Hydra can be spotlighted X times per GM turn, where X is the Hydras number of heads. Spend Fear as usual to spotlight them. <br /><br />Note: Automation is not added so manually spend fear as per text.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted X times per GM turn, where X is the @Lookup[@name]s number of heads. Spend Fear as usual to spotlight them.</p><section class=\"secret\" id=\"secret-AOW6OiOMzL5FUfWv\"><p><br />Note: Automation is not added so manually spend fear as per text.</p></section>",
"resource": null,
"actions": {},
"originItemType": null,
@ -276,14 +276,14 @@
"name": "Regeneration",
"type": "feature",
"system": {
"description": "<p>If the Hydra has any marked HP, <strong>spend a Fear</strong> to clear a HP and grow two heads.</p>",
"description": "<p>If the @Lookup[@name] has any marked HP, <strong>spend a Fear</strong> to clear a HP and grow two heads.</p>",
"resource": null,
"actions": {
"SsRtZwee1mYlPLUy": {
"type": "healing",
"_id": "SsRtZwee1mYlPLUy",
"systemPath": "actions",
"description": "<p>If the Hydra has any marked HP, <strong>spend a Fear</strong> to clear a HP and grow two heads.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -384,7 +384,7 @@
"type": "damage",
"_id": "nJxpFR4Ul0e2RrL4",
"systemPath": "actions",
"description": "<p>All PCs within Far range lose 2 Hope.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -456,7 +456,7 @@
"name": "Magical Weakness",
"type": "feature",
"system": {
"description": "<p>When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they cant use their Regeneration action but are immune to magic damage.</p>",
"description": "<p>When the @Lookup[@name] takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they cant use their Regeneration action but are immune to magic damage.</p>",
"resource": null,
"actions": {
"heAkvOuQG1EJmVbb": {

View file

@ -229,7 +229,7 @@
"_id": "5VPb3OJDv6Q5150r",
"img": "icons/skills/movement/arrow-upward-white.webp",
"system": {
"description": "<p>The Bandit climbs just as easily as they run.</p>",
"description": "<p>The @Lookup[@name] climbs just as easily as they run.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -255,14 +255,14 @@
"_id": "V7haVmSLm6vTeffc",
"img": "icons/skills/movement/arrow-down-pink.webp",
"system": {
"description": "<p>When the Bandit succeeds on a standard attack from above a target, they deal <strong>1d10+1</strong> physical damage instead of their standard damage.</p>",
"description": "<p>When the @Lookup[@name] succeeds on a standard attack from above a target, they deal <strong>1d10+1</strong> physical damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"X7xdCLY7ySMpaTHe": {
"type": "damage",
"_id": "X7xdCLY7ySMpaTHe",
"systemPath": "actions",
"description": "<p>When the Bandit succeeds on a standard attack from above a target, they deal <strong>1d10+1</strong> physical damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -235,7 +235,7 @@
"type": "effect",
"_id": "yzjCJyfGzZrEd0G3",
"systemPath": "actions",
"description": "<p>Choose a target within Far range and temporarily Curse them. While the target is Cursed, you can <strong>mark a Stress</strong> when that target rolls with Hope to make the roll be with Fear instead.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -320,14 +320,14 @@
"_id": "d8uVdKpTm9yw6TZS",
"img": "icons/magic/unholy/projectile-bolts-salvo-pink.webp",
"system": {
"description": "<p>Make an attack against up to three targets within Very Close range. <strong>Mark a Stress</strong> to deal <strong>2d6+3</strong> magic damage to targets the Hexer succeeded against.</p>",
"description": "<p>Make an attack against up to three targets within Very Close range. <strong>Mark a Stress</strong> to deal <strong>2d6+3</strong> magic damage to targets the @Lookup[@name] succeeded against.</p>",
"resource": null,
"actions": {
"HmvmqoMli6oC2y2a": {
"type": "attack",
"_id": "HmvmqoMli6oC2y2a",
"systemPath": "actions",
"description": "<p>Make an attack against up to three targets within Very Close range. <strong>Mark a Stress</strong> to deal <strong>2d6+3</strong> magic damage to targets the Hexer succeeded against.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -234,7 +234,7 @@
"_id": "vipYd2zMFs0i4Ock",
"img": "icons/commodities/metal/chain-silver.webp",
"system": {
"description": "<p>Creatures <em>Restrained</em> by the Kneebreaker take double damage from attacks by other adversaries.</p>",
"description": "<p>Creatures <em>Restrained</em> by the @Lookup[@name] take double damage from attacks by other adversaries.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -260,14 +260,14 @@
"_id": "Sa4Nt0eoDjirBKGf",
"img": "icons/skills/melee/unarmed-punch-fist.webp",
"system": {
"description": "<p>Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and <em>Vulnerable</em>. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Kneebreaker takes Major or greater damage.</p>",
"description": "<p>Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and <em>Vulnerable</em>. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the @Lookup[@name] takes Major or greater damage.</p>",
"resource": null,
"actions": {
"uMNSQzNPVPhHT34T": {
"type": "attack",
"_id": "uMNSQzNPVPhHT34T",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and <em>Vulnerable</em>. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Kneebreaker takes Major or greater damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -222,7 +222,7 @@
"_id": "hfP30YIlYDW9wkHe",
"img": "icons/magic/symbols/runes-carved-stone-yellow.webp",
"system": {
"description": "<p>The Lackey is defeated when they take any damage. For every 3 damage a PC deals to the Lackey, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 3 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -248,14 +248,14 @@
"_id": "1k5TmQIAunM7Bv32",
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Jagged Knife Lackeys within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name] within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"aoQDb2m32NDxE6ZP": {
"type": "effect",
"_id": "aoQDb2m32NDxE6ZP",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Jagged Knife Lackeys within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -228,14 +228,14 @@
"_id": "LIAbel7pMzAHpgF3",
"img": "icons/skills/movement/arrows-up-trio-red.webp",
"system": {
"description": "<p>When you spotlight the Lieutenant, <strong>mark a Stress</strong> to also spotlight two allies within Close range.</p>",
"description": "<p>When you spotlight the @Lookup[@name], <strong>mark a Stress</strong> to also spotlight two allies within Close range.</p>",
"resource": null,
"actions": {
"IfMFU67g4sfhSYtm": {
"type": "effect",
"_id": "IfMFU67g4sfhSYtm",
"systemPath": "actions",
"description": "<p>When you spotlight the Lieutenant, <strong>mark a Stress</strong> to also spotlight two allies within Close range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -319,7 +319,7 @@
"type": "attack",
"_id": "fzVyO0DUwIVEUCtg",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to make an attack against a Vulnerable target within Close range. On a success, deal <strong>2d6+12</strong> physical damage and the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -445,14 +445,14 @@
"_id": "uelnRgGStjJ27VtO",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Lieutenant makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"GSjfSgBzyhbVcpbt": {
"type": "healing",
"_id": "GSjfSgBzyhbVcpbt",
"systemPath": "actions",
"description": "<p>When the Lieutenant makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -229,14 +229,14 @@
"_id": "dhycdSd4NYdPOYbP",
"img": "icons/weapons/daggers/dagger-crooked-ice-blue.webp",
"system": {
"description": "<p>When the Shadow succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage.</p>",
"description": "<p>When the @Lookup[@name] succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"6G5Dasl1pP8pfYkZ": {
"type": "attack",
"_id": "6G5Dasl1pP8pfYkZ",
"systemPath": "actions",
"description": "<p>When the Shadow succeeds on a standard attack that has advantage, they deal 1d6+6 physical damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -329,14 +329,14 @@
"_id": "ILIogeKbYioPutRw",
"img": "icons/magic/perception/silhouette-stealth-shadow.webp",
"system": {
"description": "<p>Become <em>Hidden</em> until after the Shadows next attack. Attacks made while Hidden from this feature have advantage.</p>",
"description": "<p>Become <em>Hidden</em> until after the @Lookup[@name]s next attack. Attacks made while Hidden from this feature have advantage.</p>",
"resource": null,
"actions": {
"s0X44RPg5hA8lVax": {
"type": "effect",
"_id": "s0X44RPg5hA8lVax",
"systemPath": "actions",
"description": "<p>Become <em>Hidden</em> until after the Shadows next attack. Attacks made while Hidden from this feature have advantage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -229,14 +229,14 @@
"_id": "adPXzpvLREjN3len",
"img": "icons/skills/ranged/arrow-flying-spiral-blue.webp",
"system": {
"description": "<p>If the Sniper is <em>Hidden</em> when they make a successful standard attack against a target, they deal <strong>1d10+4</strong> physical damage instead of their standard damage.</p>",
"description": "<p>If the @Lookup[@name] is <em>Hidden</em> when they make a successful standard attack against a target, they deal <strong>1d10+4</strong> physical damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"2eX7P0wSfbKKu8dJ": {
"type": "attack",
"_id": "2eX7P0wSfbKKu8dJ",
"systemPath": "actions",
"description": "<p>If the Sniper is <em>Hidden</em> when they make a successful standard attack against a target, they deal <strong>1d10+4</strong> physical damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,14 +221,14 @@
"name": "Relentless (3)",
"type": "feature",
"system": {
"description": "<p>The Flickerfly can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"FgoP6tlMUxnv5k4Z": {
"type": "effect",
"_id": "FgoP6tlMUxnv5k4Z",
"systemPath": "actions",
"description": "<p>The Flickerfly can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -279,14 +279,14 @@
"name": "Peerless Accuracy",
"type": "feature",
"system": {
"description": "<p>Before the Flickerfly makes an attack, roll a d6. On a result of 4 or higher, the targets Evasion is halved against this attack.</p>",
"description": "<p>Before the @Lookup[@name] makes an attack, roll a d6. On a result of 4 or higher, the targets Evasion is halved against this attack.</p>",
"resource": null,
"actions": {
"RrKQktP8MI4YQR5k": {
"type": "attack",
"_id": "RrKQktP8MI4YQR5k",
"systemPath": "actions",
"description": "<p>Before the Flickerfly makes an attack, roll a d6. On a result of 4 or higher, the targets Evasion is halved against this attack.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -400,14 +400,14 @@
"name": "Mind Dance",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the @Lookup[@name] learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"0wL3ieMrXEb2gcxe": {
"type": "attack",
"_id": "0wL3ieMrXEb2gcxe",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to create a magically dazzling display that grapples the minds of nearby foes. All targets within Close range must make an Instinct Reaction Roll. For each target who failed, you gain a Fear and the Flickerfl y learns one of the targets fears.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -473,14 +473,14 @@
"name": "Hallucinatory Breath",
"type": "feature",
"system": {
"description": "<p>Countdown (Loop 1d6). When the Flickerfly takes damage for the first time, activate the countdown. When it triggers, the Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfly have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.</p><p>@Template[type:inFront|range:f]</p>",
"description": "<p>Countdown (Loop 1d6). When the @Lookup[@name] takes damage for the first time, activate the countdown. When it triggers, the @Lookup[@name] breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the @Lookup[@name] have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.</p><p>@Template[type:inFront|range:f]</p>",
"resource": null,
"actions": {
"USEkCakSzYcZbBwY": {
"type": "attack",
"_id": "USEkCakSzYcZbBwY",
"systemPath": "actions",
"description": "<p>The Flickerfly breathes hallucinatory gas on all targets in front of them up to Far range. Targets must succeed on an Instinct Reaction Roll or be tormented by fearful hallucinations. Targets whose fears are known to the Flickerfl y have disadvantage on this roll. Targets who fail must mark a Stress and lose a Hope.</p><p>@Template[type:inFront|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -577,7 +577,7 @@
"type": "countdown",
"_id": "n8ZuLjwTf2FJ7V6n",
"systemPath": "actions",
"description": "<p>Countdown (Loop 1d6). When the Flickerfly takes damage for the first time, activate the countdown.</p>",
"description": "<p>Countdown (Loop 1d6). When the @Lookup[@name] takes damage for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"

View file

@ -237,7 +237,7 @@
"name": "Chevalier",
"type": "feature",
"system": {
"description": "<p>While the Knight is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, theyre knocked from their mount and lose this benefit until theyre next spotlighted.</p>",
"description": "<p>While the @Lookup[@name] is on a mount, they gain a +2 bonus to their Difficulty. When they take Severe damage, theyre knocked from their mount and lose this benefit until theyre next spotlighted.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -306,7 +306,7 @@
"name": "Heavily Armored",
"type": "feature",
"system": {
"description": "<p> When the Knight takes physical damage, reduce it by 3.</p>",
"description": "<p>When the @Lookup[@name] takes physical damage, reduce it by 3.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -375,14 +375,14 @@
"name": "Cavalry Charge",
"type": "feature",
"system": {
"description": "<p>If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "<p>If the @Lookup[@name] is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
"resource": null,
"actions": {
"Mb079uPkaZgpo9y3": {
"type": "attack",
"_id": "Mb079uPkaZgpo9y3",
"systemPath": "actions",
"description": "<p>If the Knight is mounted, move up to Far range and make a standard attack against a target. On a success, deal <strong>2d8+4</strong> physical damage and the target must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -505,7 +505,7 @@
"type": "effect",
"_id": "V5fLHHdTOita6u9f",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight <strong>[[/r 1d4+1]]</strong> allies. Attacks they make while spotlighted in this way deal half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -227,14 +227,14 @@
"name": "Relentless (3)",
"type": "feature",
"system": {
"description": "<p>The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"420LQBs27zQTAXfY": {
"type": "effect",
"_id": "420LQBs27zQTAXfY",
"systemPath": "actions",
"description": "<p>The Kraken can be spotlighted up to three times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -285,7 +285,7 @@
"name": "Many Tentacles",
"type": "feature",
"system": {
"description": "<p>While the Kraken has 7 or fewer marked HP, they can make their standard attack against two targets within range.</p>",
"description": "<p>While the @Lookup[@name] has 7 or fewer marked HP, they can make their standard attack against two targets within range.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -310,7 +310,7 @@
"name": "Grapple and Drown",
"type": "feature",
"system": {
"description": "<p>Make an attack roll against a target within Close range. On a success, <strong>mark a Stress</strong> to grab them with a tentacle and drag them beneath the water. The target is <em>Restrained</em> and <em>Vulnerable</em> until they break free with a successful Strength Roll or the Kraken takes Major or greater damage. While <em>Restrained</em> and <em>Vulnerable</em> in this way, a target must mark a Stress when they make an action roll.</p>",
"description": "<p>Make an attack roll against a target within Close range. On a success, <strong>mark a Stress</strong> to grab them with a tentacle and drag them beneath the water. The target is <em>Restrained</em> and <em>Vulnerable</em> until they break free with a successful Strength Roll or the @Lookup[@name] takes Major or greater damage. While <em>Restrained</em> and <em>Vulnerable</em> in this way, a target must mark a Stress when they make an action roll.</p>",
"resource": null,
"actions": {
"SX2Y4OapGEawl17j": {
@ -435,7 +435,7 @@
"type": "attack",
"_id": "pHZUiZRSj4FuG0uK",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to spew a line of boiling water at any number of targets in a line up to Far range. All targets must succeed on an Agility Reaction Roll or take <strong>4d6+9</strong> physical damage. If a target marks an Armor Slot to reduce the damage, they must also mark a Stress.</p><p>@Template[type:ray|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -528,14 +528,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p>When the Kraken makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"hXQtIGmSaWKMOuFB": {
"type": "healing",
"_id": "hXQtIGmSaWKMOuFB",
"systemPath": "actions",
"description": "<p>When the Kraken makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -227,14 +227,14 @@
"name": "Quick Hands",
"type": "feature",
"system": {
"description": "<p>Make an attack against a target within Melee range. On a success, deal <strong>1d8+2</strong> physical damage and the Thief steals one item or consumable from the targets inventory.</p>",
"description": "<p>Make an attack against a target within Melee range. On a success, deal <strong>1d8+2</strong> physical damage and the @Lookup[@name] steals one item or consumable from the targets inventory.</p>",
"resource": null,
"actions": {
"33xlM2ph77SSUfBs": {
"type": "attack",
"_id": "33xlM2ph77SSUfBs",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Melee range. On a success, deal <strong>1d8+2</strong> physical damage and the Thief steals one item or consumable from the targets inventory.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -325,14 +325,14 @@
"name": "Escape Plan",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to reveal a snare trap set anywhere on the battlefi eld by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).</p><p>@Template[type:rect|range:c]</p>",
"description": "<p><strong>Mark a Stress</strong> to reveal a snare trap set anywhere on the battlefield by the @Lookup[@name]. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).</p><p>@Template[type:rect|range:c]</p>",
"resource": null,
"actions": {
"sq0q1l2Go4GduR3B": {
"type": "attack",
"_id": "sq0q1l2Go4GduR3B",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to reveal a snare trap set anywhere on the battlefi eld by the Thief. All targets within Very Close range of the trap must succeed on an Agility Reaction Roll (13) or be pulled off their feet and suspended upside down. A target is Restrained and Vulnerable until they break free, ending both conditions, with a successful Finesse or Strength Roll (13).</p><p>@Template[type:rect|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -232,7 +232,7 @@
"name": "Won't See it Coming",
"type": "feature",
"system": {
"description": "<p> The Assassin deals direct damage while theyre <em>Hidden</em>.</p>",
"description": "<p>The @Lookup[@name] deals direct damage while theyre <em>Hidden</em>.</p>",
"resource": null,
"actions": {
"xFBE0jLf96fbCY7K": {
@ -240,7 +240,7 @@
"_id": "xFBE0jLf96fbCY7K",
"systemPath": "actions",
"baseAction": false,
"description": "<p>The Assassin deals direct damage while theyre <em>Hidden</em>.</p>",
"description": "",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -339,14 +339,14 @@
"name": "Strike as One",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassins unmarked Stress.</p>",
"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the @Lookup[@name]s unmarked Stress.</p>",
"resource": null,
"actions": {
"vKRDbD07bqR317Zv": {
"type": "effect",
"_id": "vKRDbD07bqR317Zv",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight a number of other Assassins equal to the Assassins unmarked Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -395,14 +395,14 @@
"name": "The Subtle Blade",
"type": "feature",
"system": {
"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
"description": "<p>When the @Lookup[@name] successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"tYkZ9BwjlOg61BhE": {
"type": "effect",
"_id": "tYkZ9BwjlOg61BhE",
"systemPath": "actions",
"description": "<p>When the Assassin successfully makes a standard attack against a <em>Vulnerable</em> target, you can <strong>spend a Fear</strong> to deal Severe damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -451,14 +451,14 @@
"name": "Momentum",
"type": "feature",
"system": {
"description": "<p> When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"7EP5X5kodzMCBQZO": {
"type": "healing",
"_id": "7EP5X5kodzMCBQZO",
"systemPath": "actions",
"description": "<p>When the Assassin makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -229,7 +229,7 @@
"_id": "3Fwj28UxUcdMifoi",
"img": "icons/skills/social/diplomacy-handshake.webp",
"system": {
"description": "<p>A PC who succeeds on a Presence Roll against the Merchant gains a discount on purchases. A PC who fails on a Presence Roll against the Merchant must pay more and has disadvantage on future Presence Rolls against the Merchant.</p>",
"description": "<p>A PC who succeeds on a Presence Roll against the @Lookup[@name] gains a discount on purchases. A PC who fails on a Presence Roll against the @Lookup[@name] must pay more and has disadvantage on future Presence Rolls against the @Lookup[@name].</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -255,14 +255,14 @@
"_id": "Ksdgov6mYg7Og2ys",
"img": "icons/skills/social/trading-justice-scale-yellow.webp",
"system": {
"description": "<p>When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.</p>",
"description": "<p>When a PC rolls a 14 or lower on a Presence Roll made against the @Lookup[@name], they must mark a Stress.</p>",
"resource": null,
"actions": {
"sTHDvAggf1nUX4Ai": {
"type": "damage",
"_id": "sTHDvAggf1nUX4Ai",
"systemPath": "actions",
"description": "<p>When a PC rolls a 14 or lower on a Presence Roll made against the Merchant, they must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -239,7 +239,7 @@
"type": "attack",
"_id": "T7N9rDCaB5VOm6AY",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to offer a target a dangerous bargain for something they want or need. If used on a PC, they must make a Presence Reaction Roll (17). On a failure, they must mark 2 Stress or take the deal.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -331,14 +331,14 @@
"name": "The Best Muscle Money Can Buy",
"type": "feature",
"system": {
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Barons will.</p>",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the @Lookup[@name]s will.</p>",
"resource": null,
"actions": {
"9NA6vgfsv0y2tX9v": {
"type": "effect",
"_id": "9NA6vgfsv0y2tX9v",
"systemPath": "actions",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon 1d4+1 Tier 1 adversaries, who appear at Far range, to enforce the Barons will.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -223,7 +223,7 @@
"_id": "4Rw5KC5klRseiLvn",
"img": "icons/magic/defensive/shield-barrier-flaming-diamond-blue.webp",
"system": {
"description": "<p>The Elemental is resistant to magic damage.</p>",
"description": "<p>The @Lookup[@name] is resistant to magic damage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -300,7 +300,7 @@
"type": "damage",
"_id": "g4CVwjDeJgTJ2oCw",
"systemPath": "actions",
"description": "<p><strong>Mark a HP</strong> to force all targets within Close range to mark a Stress and become <em>Vulnerable</em> until their next rest or they clear a HP.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -431,7 +431,7 @@
"type": "damage",
"_id": "QzuQIAtSrgz9Zd5V",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to transform the area within Very Close range into a different biome. All targets within this area take <strong>2d6+3</strong> direct magic damage.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -512,7 +512,7 @@
"_id": "dnVB2DxbpYtwt0S0",
"img": "icons/magic/light/beam-impact-deflect-teal.webp",
"system": {
"description": "<p>When the Elemental takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.</p>",
"description": "<p>When the @Lookup[@name] takes damage from an attack within Close range, deal an amount of damage to the attacker equal to half the damage they dealt.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -539,14 +539,14 @@
"_id": "JqRfb0IZ3aJrVazI",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"zpQIB9z9kK2BlfqZ": {
"type": "healing",
"_id": "zpQIB9z9kK2BlfqZ",
"systemPath": "actions",
"description": "<p>When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -222,14 +222,14 @@
"_id": "4xoydX3YwsLujuaI",
"img": "icons/magic/unholy/silhouette-evil-horned-giant.webp",
"system": {
"description": "<p>The Demon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"lfYFbb71wWaR8DJs": {
"type": "effect",
"_id": "lfYFbb71wWaR8DJs",
"systemPath": "actions",
"description": "<p>The Demon can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [
@ -281,14 +281,14 @@
"_id": "kD9kO92V7t3IqZu8",
"img": "icons/magic/unholy/strike-hand-glow-pink.webp",
"system": {
"description": "<p>When a PC rolls a failure with Fear while within Close range of the Demon, they lose a Hope.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p>When a PC rolls a failure with Fear while within Close range of the @Lookup[@name], they lose a Hope.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"XQ7QebA0iGvMti4A": {
"type": "damage",
"_id": "XQ7QebA0iGvMti4A",
"systemPath": "actions",
"description": "<p>When a PC rolls a failure with Fear while within Close range of the Demon, they lose a Hope.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -367,7 +367,7 @@
"type": "attack",
"_id": "nOzLQ0NJzeB3vKiV",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to rain down hellfire within Far range. All targets within the area must make an Agility Reaction Roll. Targets who fail take <strong>1d20+3</strong> magic damage. Targets who succeed take half damage.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -468,14 +468,14 @@
"_id": "bpLBGTW1DmXPgIcx",
"img": "icons/magic/death/skull-energy-light-white.webp",
"system": {
"description": "<p>Before rolling damage for the Demons attack, you can <strong>mark a Stress</strong> to gain a bonus to the damage roll equal to the Demons current number of marked HP.</p>",
"description": "<p>Before rolling damage for the @Lookup[@name]s attack, you can <strong>mark a Stress</strong> to gain a bonus to the damage roll equal to the @Lookup[@name]s current number of marked HP.</p>",
"resource": null,
"actions": {
"vZq3iaJrMzLYbqQN": {
"type": "effect",
"_id": "vZq3iaJrMzLYbqQN",
"systemPath": "actions",
"description": "<p>Before rolling damage for the Demons attack, you can <strong>mark a Stress</strong> to gain a bonus to the damage roll equal to the Demons current number of marked HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -525,14 +525,14 @@
"_id": "w400aHTlADxDihpt",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Demon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"Cmd4f2gfxgOZsN6f": {
"type": "healing",
"_id": "Cmd4f2gfxgOZsN6f",
"systemPath": "actions",
"description": "<p>When the Demon makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -223,14 +223,14 @@
"_id": "c1jcZZD616J5Y4Mb",
"img": "icons/magic/unholy/silhouette-evil-horned-giant.webp",
"system": {
"description": "<p>The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "<p>The @Lookup[@name] can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"resource": null,
"actions": {
"oFsBEbdXCpX9XLQy": {
"type": "effect",
"_id": "oFsBEbdXCpX9XLQy",
"systemPath": "actions",
"description": "<p>The Elemental can be spotlighted up to two times per GM turn. Spend Fear as usual to spotlight them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "passive",
"cost": [],
@ -273,14 +273,14 @@
"_id": "7AXE86WNd68OySkD",
"img": "icons/magic/fire/explosion-flame-lightning-strike.webp",
"system": {
"description": "<p><strong>Mark a Stress</strong> to choose a point within Far range. The ground within Very Close range of that point immediately bursts into fl ames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take <strong>2d8</strong> magic damage from the fl ames. Targets who succeed take half damage.</p><p>@Template[type:circle|range:vc]</p>",
"description": "<p><strong>Mark a Stress</strong> to choose a point within Far range. The ground within Very Close range of that point immediately bursts into flames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take <strong>2d8</strong> magic damage from the flames. Targets who succeed take half damage.</p><p>@Template[type:circle|range:vc]</p>",
"resource": null,
"actions": {
"x1VCkfcSYiPyg8fk": {
"type": "attack",
"_id": "x1VCkfcSYiPyg8fk",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to choose a point within Far range. The ground within Very Close range of that point immediately bursts into fl ames. All creatures within this area must make an Agility Reaction Roll. Targets who fail take <strong>2d8</strong> magic damage from the fl ames. Targets who succeed take half damage.</p><p>@Template[type:circle|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -489,7 +489,7 @@
"_id": "3u6wvKPJAS2v5nWV",
"img": "icons/magic/fire/elemental-fire-flying.webp",
"system": {
"description": "<p>Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.</p>",
"description": "<p>Three times per scene, when the @Lookup[@name] moves onto objects that are highly flammable, consume them to clear a HP or a Stress.</p>",
"resource": {
"type": "simple",
"value": 0,
@ -501,7 +501,7 @@
"type": "healing",
"_id": "CTWSVVisdgJgF7pd",
"systemPath": "actions",
"description": "<p>Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -568,7 +568,7 @@
"type": "healing",
"_id": "e0fG0xtj6hOUp66o",
"systemPath": "actions",
"description": "<p>Three times per scene, when the Elemental moves onto objects that are highly flammable, consume them to clear a HP or a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -656,14 +656,14 @@
"_id": "kssnXljBaV31iX58",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p> When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"rPj1Wf22Kai3eBCv": {
"type": "healing",
"_id": "rPj1Wf22Kai3eBCv",
"systemPath": "actions",
"description": "<p>When the Elemental makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "reaction",
"cost": [],

View file

@ -216,7 +216,7 @@
"_id": "gOgqATDRzPP7Jzbh",
"img": "icons/magic/symbols/runes-carved-stone-yellow.webp",
"system": {
"description": "<p>The Treant is defeated when they take any damage. For every 5 damage a PC deals to the Treant, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 5 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -242,14 +242,14 @@
"_id": "K08WlZwGqzEo4idT",
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Minor Treants within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"xTMNAHcoErKuR6TZ": {
"type": "effect",
"_id": "xTMNAHcoErKuR6TZ",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Minor Treants within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -221,14 +221,14 @@
"name": "Ramp Up",
"type": "feature",
"system": {
"description": "<p>You must <strong>spend a Fear</strong> to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.</p>",
"description": "<p>You must <strong>spend a Fear</strong> to spotlight the @Lookup[@name]. While spotlighted, they can make their standard attack against all targets within range.</p>",
"resource": null,
"actions": {
"oVGqHl82zSjnlym3": {
"type": "effect",
"_id": "oVGqHl82zSjnlym3",
"systemPath": "actions",
"description": "<p>You must <strong>spend a Fear</strong> to spotlight the Minotaur. While spotlighted, they can make their standard attack against all targets within range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -276,14 +276,14 @@
"name": "Charging Bull",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to charge through a group within Close range and make an attack against all targets in the Minotaurs path. Targets the Minotaur succeeds against take <strong>2d6+8</strong> physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra <strong>1d6</strong> damage (combine the damage).</p>",
"description": "<p><strong>Mark a Stress</strong> to charge through a group within Close range and make an attack against all targets in the @Lookup[@name]s path. Targets the @Lookup[@name] succeeds against take <strong>2d6+8</strong> physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra <strong>1d6</strong> damage (combine the damage).</p>",
"resource": null,
"actions": {
"8fgkb7U2pxNyiHrB": {
"type": "attack",
"_id": "8fgkb7U2pxNyiHrB",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to charge through a group within Close range and make an attack against all targets in the Minotaurs path. Targets the Minotaur succeeds against take <strong>2d6+8</strong> physical damage and are knocked back to Very Far range. If a target is knocked into a solid object or another creature, they take an extra <strong>1d6</strong> damage (combine the damage).</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -258,14 +258,14 @@
"name": "Crownsguard",
"type": "feature",
"system": {
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon six Tier 3 Minions, who appear at Close range to enforce the Monarchs will.</p>",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon six Tier 3 Minions, who appear at Close range to enforce the @Lookup[@name]s will.</p>",
"resource": null,
"actions": {
"OJyqqCi0npye34y2": {
"type": "effect",
"_id": "OJyqqCi0npye34y2",
"systemPath": "actions",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon six Tier 3 Minions, who appear at Close range to enforce the Monarchs will.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -314,14 +314,14 @@
"name": "Casus Belli",
"type": "feature",
"system": {
"description": "<p><em>Long-Term Countdown (8)</em>. <strong>Spend a Fear</strong> to activate after the Monarchs desire for war is first revealed. When it triggers, the Monarch has a reason to rally the nation to war and the support to act on that reason. You gain [[/r 1d4]]<strong> </strong>Fear.</p>",
"description": "<p><em>Long-Term Countdown (8)</em>. <strong>Spend a Fear</strong> to activate after the @Lookup[@name]s desire for war is first revealed. When it triggers, the @Lookup[@name] has a reason to rally the nation to war and the support to act on that reason. You gain [[/r 1d4]]<strong> </strong>Fear.</p>",
"resource": null,
"actions": {
"CNEOOdPI4xVJ2JeP": {
"type": "countdown",
"_id": "CNEOOdPI4xVJ2JeP",
"systemPath": "actions",
"description": "<p><em>Long-Term Countdown (8)</em>. <strong>Spend a Fear</strong> to activate after the Monarchs desire for war is first revealed.</p>",
"description": "<p><em>Long-Term Countdown (8)</em>. <strong>Spend a Fear</strong> to activate after the @Lookup[@name]s desire for war is first revealed.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -367,7 +367,7 @@
"type": "healing",
"_id": "QnZoH9LjJvKl5YcF",
"systemPath": "actions",
"description": "<p><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none\">The Monarch has a reason to rally the nation to war and the support to act on that reason. You gain </span><span class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"\" data-formula=\"1d4\" data-tooltip-text=\"1d4\" style=\"box-sizing: border-box; cursor: pointer; background: none 0% 0% / auto repeat scroll padding-box border-box rgba(11, 10, 19, 0.9); border-color: rgb(129, 107, 102); border-style: solid; border-width: 0.8px; border-image: none 100% / 1 / 0 stretch; border-radius: 2px; color: rgb(239, 230, 216); margin: -1px 0px; padding: 1px 4px 0px; white-space: nowrap; word-break: break-all; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">1d4</span><span style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\"> </span><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none\">Fear.</span></p>",
"description": "<p>The @Lookup[@name] has a <span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none\">reason to rally the nation to war and the support to act on that reason. You gain </span><span class=\"inline-roll roll\" data-mode=\"roll\" data-flavor=\"\" data-formula=\"1d4\" data-tooltip-text=\"1d4\" style=\"box-sizing: border-box; cursor: pointer; background: none 0% 0% / auto repeat scroll padding-box border-box rgba(11, 10, 19, 0.9); border-color: rgb(129, 107, 102); border-style: solid; border-width: 0.8px; border-image: none 100% / 1 / 0 stretch; border-radius: 2px; color: rgb(239, 230, 216); margin: -1px 0px; padding: 1px 4px 0px; white-space: nowrap; word-break: break-all; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\">1d4</span><span style=\"box-sizing: border-box; scrollbar-width: thin; scrollbar-color: rgb(93, 20, 43) rgba(0, 0, 0, 0); color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial\"> </span><span style=\"color: rgb(239, 230, 216); font-family: Montserrat, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; white-space: normal; background-color: rgba(24, 22, 46, 0.565); text-decoration-thickness: initial; text-decoration-style: initial; text-decoration-color: initial; display: inline !important; float: none\">Fear.</span></p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"

View file

@ -227,14 +227,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Hunter makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"9T1g3FH38cnCRG8k": {
"type": "damage",
"_id": "9T1g3FH38cnCRG8k",
"systemPath": "actions",
"description": "<p>When the Hunter makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -305,14 +305,14 @@
"name": "Deathlock",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the Hunter against a Deathlocked target deal direct damage. The Hunter can only maintain one Deathlock at a time.</p>",
"description": "<p><strong>Spend a Fear</strong> to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the @Lookup[@name] against a Deathlocked target deal direct damage. The @Lookup[@name] can only maintain one Deathlock at a time.</p>",
"resource": null,
"actions": {
"LUNsI29woLk4m2wo": {
"type": "effect",
"_id": "LUNsI29woLk4m2wo",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to curse a target within Very Close range with a necrotic Deathlock until the end of the scene. Attacks made by the Hunter against a Deathlocked target deal direct damage. The Hunter can only maintain one Deathlock at a time.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -347,7 +347,7 @@
"_id": "zLKfwa8a2YBRLKAF",
"systemPath": "actions",
"baseAction": false,
"description": "<p> Attacks made by the Hunter against a Deathlocked target deal direct damage.</p>",
"description": "<p>Attacks made by the @Lookup[@name] against a Deathlocked target deal direct damage.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -491,7 +491,7 @@
"type": "attack",
"_id": "wxOfNoEogH1EU0Jb",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spotlight <strong>1d4</strong> allies. Attacks they make while spotlighted in this way deal half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -564,14 +564,14 @@
"name": "Rampage",
"type": "feature",
"system": {
"description": "<p><em>Countdown (Loop 1d6)</em>. When the Hunter is in the spotlight for the first time, activate the countdown. When it triggers, move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When it triggers, move the @Lookup[@name] in a straight line to a point within Far range and make an attack against all targets in their path. Targets the @Lookup[@name] succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
"resource": null,
"actions": {
"VjiFxuzfAaq5N1jy": {
"type": "attack",
"_id": "VjiFxuzfAaq5N1jy",
"systemPath": "actions",
"description": "<p>Move the Hunter in a straight line to a point within Far range and make an attack against all targets in their path. Targets the Hunter succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
"description": "<p>Move the @Lookup[@name] in a straight line to a point within Far range and make an attack against all targets in their path. Targets the @Lookup[@name] succeeds against take <strong>2d8+2</strong> physical damage.</p><p>@Template[type:ray|range:f]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -644,7 +644,7 @@
"type": "countdown",
"_id": "BhA3vxCuMs4UbbQU",
"systemPath": "actions",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the Hunter is in the spotlight for the first time, activate the countdown.</p>",
"description": "<p><em>Countdown (Loop 1d6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"

View file

@ -221,7 +221,7 @@
"name": "Just a Tree",
"type": "feature",
"system": {
"description": "<p>Before they make their first attack in a fight or after they become Hidden the Treant is indistinguishable from other trees until they next act or a PC succeeds on an Instinct Roll to identify them.</p>",
"description": "<p>Before they make their first attack in a fight or after they become Hidden the @Lookup[@name] is indistinguishable from other trees until they next act or a PC succeeds on an Instinct Roll to identify them.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -246,14 +246,14 @@
"name": "Seed Barrage",
"type": "feature",
"system": {
"description": "<p>Mark a Stress and make an attack against up to three targets within Close range pummeling them with giant acorns Targets the Treant succeeds against take <strong>2d10+5</strong> physical damage.</p>",
"description": "<p><strong>Mark a Stress</strong> and make an attack against up to three targets within Close range pummeling them with giant acorns. Targets the @Lookup[@name] succeeds against take <strong>2d10+5</strong> physical damage.</p>",
"resource": null,
"actions": {
"cM5BBUSFxOHBsV2G": {
"type": "damage",
"_id": "cM5BBUSFxOHBsV2G",
"systemPath": "actions",
"description": "<p>Mark a Stress and make an attack against up to three targets within Close range pummeling them with giant acorns Targets the Treant succeeds against take <strong>2d10+5</strong> physical damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -338,7 +338,7 @@
"name": "Take Root",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to Root the Treant in place. The Treant is Restrained while Rooted and can end this effect instead of moving while they are spotlighted. While Rooted the Treant has resistance to physical damage.</p>",
"description": "<p><strong>Mark a Stress</strong> to Root the @Lookup[@name] in place. The @Lookup[@name] is Restrained while Rooted and can end this effect instead of moving while they are spotlighted. While Rooted the @Lookup[@name] has resistance to physical damage.</p>",
"resource": null,
"actions": {
"008EelRlcs6CKGvM": {

View file

@ -227,14 +227,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"VjdSO1lAdTIAlofM": {
"type": "damage",
"_id": "VjdSO1lAdTIAlofM",
"systemPath": "actions",
"description": "<p>When the Oracle makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -305,14 +305,14 @@
"name": "Walls Closing In",
"type": "feature",
"system": {
"description": "<p>When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.</p>",
"description": "<p>When a creature rolls a failure while within Very Far range of the @Lookup[@name], they must mark a Stress.</p>",
"resource": null,
"actions": {
"u9iEsvV5ktvOxNp5": {
"type": "damage",
"_id": "u9iEsvV5ktvOxNp5",
"systemPath": "actions",
"description": "<p>When a creature rolls a failure while within Very Far range of the Oracle, they must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -390,7 +390,7 @@
"type": "attack",
"_id": "IiSgpy6Axfqo9f9V",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to present a target within Far range with a vision of their personal nightmare. The target must make a Knowledge Reaction Roll. On a failure, they lose all Hope and take <strong>2d20+4</strong> direct magic damage. On a success, they take half damage and lose a Hope.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -497,7 +497,7 @@
"type": "attack",
"_id": "71UnFo3CBBPtbao3",
"systemPath": "actions",
"description": "<p>Once per day, <strong>spend 2 Fear</strong> to summon <strong>2d4</strong> Tier 2 or below Minions relevant to one of the PCs personal nightmares. They appear at Close range relative to that PC.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -570,7 +570,7 @@
"name": "Ominous Knowledge",
"type": "feature",
"system": {
"description": "<p>When the Oracle sees a mortal creature, they instantly know one of their personal nightmares.</p>",
"description": "<p>When the @Lookup[@name] sees a mortal creature, they instantly know one of their personal nightmares.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -596,14 +596,14 @@
"name": "Vengeful Fate",
"type": "feature",
"system": {
"description": "<p>When the Oracle marks HP from an attack within Very Close range, you can <strong>mark a Stress</strong> to knock the attacker back to Far range and deal <strong>2d10+4</strong> physical damage.</p>",
"description": "<p>When the @Lookup[@name] marks HP from an attack within Very Close range, you can <strong>mark a Stress</strong> to knock the attacker back to Far range and deal <strong>2d10+4</strong> physical damage.</p>",
"resource": null,
"actions": {
"vJ7kARKL5H87T1BY": {
"type": "damage",
"_id": "vJ7kARKL5H87T1BY",
"systemPath": "actions",
"description": "<p>When the Oracle marks HP from an attack within Very Close range, you can <strong>mark a Stress</strong> to knock the attacker back to Far range and deal <strong>2d10+4</strong> physical damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -221,7 +221,7 @@
"name": "Chaotic Form",
"type": "feature",
"system": {
"description": "<p>When the Abomination attacks, roll <strong>2d4</strong> and use the result as their attack modifi er.</p>",
"description": "<p>When the @Lookup[@name] attacks, roll <strong>2d4</strong> and use the result as their attack modifier.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -246,14 +246,14 @@
"name": "Disorienting Presence",
"type": "feature",
"system": {
"description": "<p>When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.</p>",
"description": "<p>When a target takes damage from the @Lookup[@name], they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.</p>",
"resource": null,
"actions": {
"4diIu0AzPjitQ94k": {
"type": "attack",
"_id": "4diIu0AzPjitQ94k",
"systemPath": "actions",
"description": "<p>When a target takes damage from the Abomination, they must make an Instinct Reaction Roll. On a failure, they gain disadvantage on their next action roll and you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -367,14 +367,14 @@
"name": "Reality Quake",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p><strong>Spend a Fear</strong> to rattle the edges of reality within Far range of the @Lookup[@name]. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"7apNSLz8m7sxyLhU": {
"type": "attack",
"_id": "7apNSLz8m7sxyLhU",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to rattle the edges of reality within Far range of the Abomination. All targets within that area must succeed on a Knowledge Reaction Roll or become Unstuck from reality until the end of the scene. When an Unstuck target spends Hope or marks Armor Slots, HP, or Stress, they must double the amount spent or marked.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -482,14 +482,14 @@
"name": "Unreal Form",
"type": "feature",
"system": {
"description": "<p>When the Abomination takes damage, reduce it by <strong>1d20</strong>. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] takes damage, reduce it by <strong>1d20</strong>. If the @Lookup[@name] marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.</p>",
"resource": null,
"actions": {
"ohpbyDEgSTVJ7qaF": {
"type": "attack",
"_id": "ohpbyDEgSTVJ7qaF",
"systemPath": "actions",
"description": "<p>When the Abomination takes damage, reduce it by <strong>1d20</strong>. If the Abomination marks 1 or fewer Hit Points from a successful attack against them, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,14 +221,14 @@
"name": "Will-Shattering Touch",
"type": "feature",
"system": {
"description": "<p>When a PC takes damage from the Corrupter, they lose a Hope.</p>",
"description": "<p>When a PC takes damage from the @Lookup[@name], they lose a Hope.</p>",
"resource": null,
"actions": {
"q2PUiGoUQqsMghtW": {
"type": "damage",
"_id": "q2PUiGoUQqsMghtW",
"systemPath": "actions",
"description": "<p>When a PC takes damage from the Corrupter, they lose a Hope.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -306,7 +306,7 @@
"type": "attack",
"_id": "6vX6VHpXX7OiGSWH",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to spew partially digested portions of consumed realities at all targets within Close range. Targets must succeed on a Knowledge Reaction Roll or mark 2 Stress.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -214,7 +214,7 @@
"name": "Minion (13)",
"type": "feature",
"system": {
"description": "<p>The Thrall is defeated when they take any damage. For every 13 damage a PC deals to the Thrall, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 13 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -239,14 +239,14 @@
"name": "Group Attack",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Outer Realm Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"tvQetauskZoHDR5y": {
"type": "effect",
"_id": "tvQetauskZoHDR5y",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Outer Realm Thralls within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 11 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -234,7 +234,7 @@
"_id": "rEJ1kAfhHQZWhrZj",
"img": "icons/commodities/biological/hand-clawed-tan.webp",
"system": {
"description": "<p>When the Zombie takes Major or greater damage, they mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] takes Major or greater damage, they mark an additional HP.</p>",
"resource": null,
"actions": {
"Y8LQe5TzbdK2mOG9": {
@ -317,7 +317,7 @@
"_id": "0fn7rVLwBnyCyvTA",
"img": "icons/skills/melee/strike-slashes-orange.webp",
"system": {
"description": "<p>When the Zombie makes a standard attack, they can attack all targets within Very Close range.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p>When the @Lookup[@name] makes a standard attack, they can attack all targets within Very Close range.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -343,14 +343,14 @@
"_id": "gw1Z2VazlRXYCiCK",
"img": "icons/magic/death/skull-trio-badge-purple.webp",
"system": {
"description": "<p>When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.</p>",
"description": "<p>When the @Lookup[@name] is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.</p>",
"resource": null,
"actions": {
"PfaFRZKFnHGg6mU4": {
"type": "healing",
"_id": "PfaFRZKFnHGg6mU4",
"systemPath": "actions",
"description": "<p>When the Zombie is within Very Close range of a corpse, they can incorporate it into themselves, clearing a HP and a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -470,7 +470,7 @@
"type": "attack",
"_id": "2NYC0D7wkBNrUAKl",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to cause all PCs within Far range to make a Presence Reaction Roll (13). Targets who fail lose a Hope and you gain a Fear for each. Targets who succeed must mark a Stress.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -221,14 +221,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Zombie makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"dquYnt5qiHZfnyD9": {
"type": "damage",
"_id": "dquYnt5qiHZfnyD9",
"systemPath": "actions",
"description": "<p>When the Zombie makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -299,7 +299,7 @@
"name": "Fearsome Presence",
"type": "feature",
"system": {
"description": "<p>PCs cant spend Hope to use features against the Zombie.</p>",
"description": "<p>PCs cant spend Hope to use features against the @Lookup[@name].</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -324,14 +324,14 @@
"name": "Perfect Strike",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress </strong>to make a standard attack against all targets within Very Close range. Targets the Zombie succeeds against are <em>Vulnerable</em> until their next rest.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "<p><strong>Mark a Stress </strong>to make a standard attack against all targets within Very Close range. Targets the @Lookup[@name] succeeds against are <em>Vulnerable</em> until their next rest.</p><p>@Template[type:emanation|range:vc]</p>",
"resource": null,
"actions": {
"un9btM1mN53JHIgV": {
"type": "attack",
"_id": "un9btM1mN53JHIgV",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress </strong>to make a standard attack against all targets within Very Close range. Targets the Zombie succeeds against are <em>Vulnerable</em> until their next rest.</p><p>@Template[type:emanation|range:vc]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -446,7 +446,7 @@
"startRound": null,
"startTurn": null
},
"description": "<p><em>Vulnerable</em> until yournext rest.</p>",
"description": "<p><em>Vulnerable</em> until your next rest.</p>",
"tint": "#ffffff",
"statuses": [
"vulnerable"
@ -475,14 +475,14 @@
"name": "Skilled Opportunist",
"type": "feature",
"system": {
"description": "<p>When another adversary deals damage to a target within Very Close range of the Zombie, you can <strong>spend a Fear</strong> to add the Zombies standard attack damage to the damage roll.</p>",
"description": "<p>When another adversary deals damage to a target within Very Close range of the @Lookup[@name], you can <strong>spend a Fear</strong> to add the @Lookup[@name]s standard attack damage to the damage roll.</p>",
"resource": null,
"actions": {
"To2z7XQItxcMxKBp": {
"type": "effect",
"_id": "To2z7XQItxcMxKBp",
"systemPath": "actions",
"description": "<p>When another adversary deals damage to a target within Very Close range of the Zombie, you can <strong>spend a Fear</strong> to add the Zombies standard attack damage to the damage roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -229,7 +229,7 @@
"_id": "Jbq36nElH6RDacLU",
"img": "icons/skills/social/diplomacy-writing-letter.webp",
"system": {
"description": "<p> All social actions made against the Noble on their land have disadvantage.</p>",
"description": "<p>All social actions made against the @Lookup[@name] on their land have disadvantage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -255,7 +255,7 @@
"_id": "ebdAPBso5ROmdFNO",
"img": "icons/environment/people/infantry-armored.webp",
"system": {
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the Nobles will.</p>",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon <strong>1d4</strong> @UUID[Compendium.daggerheart.adversaries.Actor.B4LZcGuBAHzyVdzy]{Bladed Guards}, who appear at Far range to enforce the @Lookup[@name]s will.</p>",
"resource": null,
"actions": {
"cUKwhq1imsTVru8D": {
@ -336,14 +336,14 @@
"_id": "xN09fSsg33nURqpk",
"img": "icons/commodities/currency/coin-embossed-skull-gold.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> and target a PC. The Noble proclaims that the target and their allies are exiled from the nobles territory. While exiled, the target and their allies have disadvantage during social situations within the Nobles domain.</p>",
"description": "<p><strong>Spend a Fear</strong> and target a PC. The @Lookup[@name] proclaims that the target and their allies are exiled from the @Lookup[@name]s territory. While exiled, the target and their allies have disadvantage during social situations within the @Lookup[@name]s domain.</p>",
"resource": null,
"actions": {
"dAHzRxf0iztyc1mI": {
"type": "effect",
"_id": "dAHzRxf0iztyc1mI",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> and target a PC. The Noble proclaims that the target and their allies are exiled from the nobles territory. While exiled, the target and their allies have disadvantage during social situations within the Nobles domain.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -234,14 +234,14 @@
"_id": "PsMA3x6giL8tixbf",
"img": "icons/magic/control/mouth-smile-deception-purple.webp",
"system": {
"description": "<p>When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"description": "<p>When the @Lookup[@name] marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"resource": null,
"actions": {
"xYphrI8GtMHHuT9a": {
"type": "damage",
"_id": "xYphrI8GtMHHuT9a",
"systemPath": "actions",
"description": "<p>When the Captain marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -320,7 +320,7 @@
"type": "effect",
"_id": "NlgIp0KrmZoS27Xy",
"systemPath": "actions",
"description": "<p>Once per scene, <strong>mark a Stress</strong> to summon a Pirate Raiders Horde, which appears at Far range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -370,14 +370,14 @@
"_id": "brHnMc0TDiWVT4U6",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks <strong>1d4+1</strong> Stress. On a success, they must mark a Stress.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target who has three or more Pirates within Melee range of them. The @Lookup[@name] leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks <strong>1d4+1</strong> Stress. On a success, they must mark a Stress.</p>",
"resource": null,
"actions": {
"h2vM7jDTeFttVJKN": {
"type": "attack",
"_id": "h2vM7jDTeFttVJKN",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target who has three or more Pirates within Melee range of them. The Captain leads the Pirates in hurling threats and promises of a watery grave. The target must make a Presence Reaction Roll. On a failure, the target marks <strong>1d4+1</strong> Stress. On a success, they must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -476,14 +476,14 @@
"_id": "V4EcsqMd70BTrDNu",
"img": "icons/skills/melee/strike-weapons-orange.webp",
"system": {
"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack against a PC, you gain a Fear.</p>",
"resource": null,
"actions": {
"78Qphxjbs7cOYsNf": {
"type": "healing",
"_id": "78Qphxjbs7cOYsNf",
"systemPath": "actions",
"description": "<p>When the Captain makes a successful attack against a PC, you gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -229,7 +229,7 @@
"_id": "Q7DRbWjHl64CNwag",
"img": "icons/creatures/magical/humanoid-silhouette-aliens-green.webp",
"system": {
"description": "<p>When the Raiders have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
"description": "<p>When the @Lookup[@name] have marked half or more of their HP, their standard attack deals <strong>1d4+1</strong> physical damage instead.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -255,14 +255,14 @@
"_id": "N401rF937fLXMuMA",
"img": "icons/magic/control/mouth-smile-deception-purple.webp",
"system": {
"description": "<p>When the Raiders mark 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"description": "<p>When the @Lookup[@name] mark 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"resource": null,
"actions": {
"ejadA9jjMnVNVczS": {
"type": "damage",
"_id": "ejadA9jjMnVNVczS",
"systemPath": "actions",
"description": "<p>When the Raiders mark 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -252,14 +252,14 @@
"name": "Swashbuckler",
"type": "feature",
"system": {
"description": "<p>When the Tough marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"description": "<p>When the @Lookup[@name] marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"resource": null,
"actions": {
"xg3K78wfOhg8oCd3": {
"type": "damage",
"_id": "xg3K78wfOhg8oCd3",
"systemPath": "actions",
"description": "<p>When the Tough marks 2 or fewer HP from an attack within Melee range, the attacker must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -337,7 +337,7 @@
"type": "attack",
"_id": "uJl1NJQ55yd9oCwz",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Very Close range. On a success, <strong>mark a Stress</strong> to move into Melee range of the target, dealing <strong>3d4</strong> physical damage and knocking the target back to Close range.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -229,7 +229,7 @@
"_id": "QGQTLWXIMMLUvm7c",
"img": "icons/magic/fire/flame-burning-embers-yellow.webp",
"system": {
"description": "<p>The Ooze can only move within Very Close range as their normal movement. They light any flammable object they touch on fi re.</p>",
"description": "<p>The @Lookup[@name] can only move within Very Close range as their normal movement. They light any flammable object they touch on fi re.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -262,7 +262,7 @@
"type": "attack",
"_id": "b4g8XUIKLhxDlUPy",
"systemPath": "actions",
"description": "<p>Make an attack against a target within Very Close range. On a success, the target takes <strong>1d8</strong> magic damage and is Ignited until theyre extinguished with a successful Finesse Roll (14). While Ignited, the target takes <strong>1d4</strong> magic damage when they make an action roll.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -451,14 +451,14 @@
"_id": "M9gAcPrgKfSg9Tjb",
"img": "icons/creatures/slimes/slime-movement-splashing-red.webp",
"system": {
"description": "<p>When the Ooze has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"description": "<p>When the @Lookup[@name] has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"resource": null,
"actions": {
"dw6Juw8mriH7sg0e": {
"type": "effect",
"_id": "dw6Juw8mriH7sg0e",
"systemPath": "actions",
"description": "<p>When the Ooze has 3 or more HP marked, you can <strong>spend a Fear</strong> to split them into two @UUID[Compendium.daggerheart.adversaries.Actor.1fkLQXVtmILqfJ44]{Tiny Red Oozes} (with no marked HP or Stress). Immediately spotlight both of them.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -216,7 +216,7 @@
"_id": "cwV1kNkNrrrHWEwX",
"img": "icons/magic/symbols/runes-carved-stone-yellow.webp",
"system": {
"description": "<p>The Zombie is defeated when they take any damage. For every 3 damage a PC deals to the Zombie, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 3 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -242,14 +242,14 @@
"_id": "R9vrwFNl5BD1YXJo",
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Rotted Zombies within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"DJBNtd3hWjwsjPwq": {
"type": "effect",
"_id": "DJBNtd3hWjwsjPwq",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Rotted Zombies within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -232,14 +232,14 @@
"name": "Devastating Retort",
"type": "feature",
"system": {
"description": "<p>A PC who rolls less than 17 on an action roll targeting the Advisor must mark a Stress.</p>",
"description": "<p>A PC who rolls less than 17 on an action roll targeting the @Lookup[@name] must mark a Stress.</p>",
"resource": null,
"actions": {
"gtM7UPq6xHgJHPPp": {
"type": "damage",
"_id": "gtM7UPq6xHgJHPPp",
"systemPath": "actions",
"description": "<p>A PC who rolls less than 17 on an action roll targeting the Advisor must mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -310,14 +310,14 @@
"name": "Bend Ears",
"type": "feature",
"system": {
"description": "<p><strong>Mark a Stress</strong> to influence an NPC within Melee range with whispered words. That targets opinion on one matter shifts toward the Advisors preference unless it is in direct opposition to the targets motives.</p>",
"description": "<p><strong>Mark a Stress</strong> to influence an NPC within Melee range with whispered words. That targets opinion on one matter shifts toward the @Lookup[@name]s preference unless it is in direct opposition to the targets motives.</p>",
"resource": null,
"actions": {
"JNFTnARlTAKermLx": {
"type": "effect",
"_id": "JNFTnARlTAKermLx",
"systemPath": "actions",
"description": "<p><strong>Mark a Stress</strong> to influence an NPC within Melee range with whispered words. That targets opinion on one matter shifts toward the Advisors preference unless it is in direct opposition to the targets motives.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -373,7 +373,7 @@
"type": "effect",
"_id": "6oaHwUVWTmF362vI",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to convince a crowd or notable individual that one person or group is responsible for some problem facing the target. The target becomes hostile to the scapegoat until convinced of their innocence with a successful Presence Roll (17).</p><p>[[/dr trait=presence difficulty=17]]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -239,7 +239,7 @@
"type": "attack",
"_id": "e6DmGF9vOv27BJ6f",
"systemPath": "actions",
"description": "<p><strong>Spend 2 Fear</strong> to spotlight <strong>1d4</strong> allies. Attacks they make while spotlighted in this way deal half damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -319,7 +319,7 @@
"type": "healing",
"_id": "MUdqLSRIpEEk1Ujc",
"systemPath": "actions",
"description": "<p>When you spotlight an ally within Far range, <strong>mark a Stress</strong> to gain a Fear.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [
@ -413,7 +413,7 @@
"name": "Summoning Ritual",
"type": "feature",
"system": {
"description": "<p><em>Countdown (6)</em>. When the Secret-Keeper is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
"description": "<p><em>Countdown (6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
"resource": null,
"actions": {
"0rixG6jLRynAYNqA": {
@ -442,7 +442,7 @@
"type": "countdown",
"_id": "ZVXHY2fpomoKV7jG",
"systemPath": "actions",
"description": "<p><em>Countdown (6)</em>. When the Secret-Keeper is in the spotlight for the first time, activate the countdown.</p>",
"description": "<p><em>Countdown (6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown.</p>",
"chatDisplay": true,
"originItem": {
"type": "itemCollection"
@ -499,14 +499,14 @@
"name": "Fallen Hounds",
"type": "feature",
"system": {
"description": "<p>Once per scene, when the SecretKeeper marks 2 or more HP, you can <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.</p>",
"description": "<p>Once per scene, when the @Lookup[@name] marks 2 or more HP, you can <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.</p>",
"resource": null,
"actions": {
"JBuQUJhif2A7IlJd": {
"type": "effect",
"_id": "JBuQUJhif2A7IlJd",
"systemPath": "actions",
"description": "<p>Once per scene, when the SecretKeeper marks 2 or more HP, you can <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -216,7 +216,7 @@
"_id": "nLlbuGTKAvsFRnUB",
"img": "icons/magic/symbols/runes-carved-stone-yellow.webp",
"system": {
"description": "<p>The Sellsword is defeated when they take any damage. For every 4 damage a PC deals to the Sellsword, defeat an additional Minion within range the attack would succeed against.</p>",
"description": "<p>The @Lookup[@name] is defeated when they take any damage. For every 4 damage a PC deals to the @Lookup[@name], defeat an additional Minion within range the attack would succeed against.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -242,14 +242,14 @@
"_id": "CQZQiEiRH70Br5Ge",
"img": "icons/creatures/abilities/tail-strike-bone-orange.webp",
"system": {
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Sellswords within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.</p>",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all @Lookup[@name]s within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.</p>",
"resource": null,
"actions": {
"ghgFZskDiizJDjcn": {
"type": "effect",
"_id": "ghgFZskDiizJDjcn",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to choose a target and spotlight all Sellswords within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 3 physical damage each. Combine this damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -223,7 +223,7 @@
"_id": "IpUWqXjwP2Lp5Zhs",
"img": "icons/magic/death/undead-zombie-grave-green.webp",
"system": {
"description": "<p>When the Zombie is within Melee range of a creature and at least one other Zombie is within Close range, all attacks against that creature have advantage.</p>",
"description": "<p>When the @Lookup[@name] is within Melee range of a creature and at least one other @Lookup[@name] is within Close range, all attacks against that creature have advantage.</p>",
"resource": null,
"actions": {},
"originItemType": null,
@ -249,14 +249,14 @@
"_id": "iiOjamlZIuhpDC8W",
"img": "icons/magic/death/skull-energy-light-purple.webp",
"system": {
"description": "<p>Targets who mark HP from the Zombies attacks must also mark a Stress.</p>",
"description": "<p>Targets who mark HP from the @Lookup[@name]s attacks must also mark a Stress.</p>",
"resource": null,
"actions": {
"JUw16Jag9uTfBmKZ": {
"type": "damage",
"_id": "JUw16Jag9uTfBmKZ",
"systemPath": "actions",
"description": "<p>Targets who mark HP from the Zombies attacks must also mark a Stress.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],

View file

@ -221,14 +221,14 @@
"name": "Terrifying",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"resource": null,
"actions": {
"NoEb6qR3ktIu9kRJ": {
"type": "damage",
"_id": "NoEb6qR3ktIu9kRJ",
"systemPath": "actions",
"description": "<p>When the Shark makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -299,14 +299,14 @@
"name": "Rending Bite",
"type": "feature",
"system": {
"description": "<p>When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"a0gC7uWycUB2NgKS": {
"type": "attack",
"_id": "a0gC7uWycUB2NgKS",
"systemPath": "actions",
"description": "<p>When the Shark makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -423,14 +423,14 @@
"name": "Blood in the Water",
"type": "feature",
"system": {
"description": "<p>When a creature within Close range of the Shark marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.</p>",
"description": "<p>When a creature within Close range of the @Lookup[@name] marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the @Lookup[@name], moving them into Melee range of the target and making a standard attack.</p>",
"resource": null,
"actions": {
"sE9KRd9siZeYHPhb": {
"type": "effect",
"_id": "sE9KRd9siZeYHPhb",
"systemPath": "actions",
"description": "<p>When a creature within Close range of the Shark marks HP from another creatures attack, you can <strong>mark a Stress</strong> to immediately spotlight the Shark, moving them into Melee range of the target and making a standard attack.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

View file

@ -227,14 +227,14 @@
"name": "Captive Audience",
"type": "feature",
"system": {
"description": "<p>If the Siren makes a standard attack against a target Entranced by their song, the attack deals <strong>2d10+1</strong> damage instead of their standard damage.</p>",
"description": "<p>If the @Lookup[@name] makes a standard attack against a target Entranced by their song, the attack deals <strong>2d10+1</strong> damage instead of their standard damage.</p>",
"resource": null,
"actions": {
"FxWbdt0hRNv2k9Pm": {
"type": "attack",
"_id": "FxWbdt0hRNv2k9Pm",
"systemPath": "actions",
"description": "<p>If the Siren makes a standard attack against a target Entranced by their song, the attack deals <strong>2d10+1</strong> damage instead of their standard damage.</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -326,14 +326,14 @@
"name": "Enchanting Song",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to sing a song that affects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other Sirens within Close range of the target can <strong>mark a Stress</strong> to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target cant act and is <em>Vulnerable</em>.</p><p>@Template[type:emanation|range:c]</p>",
"description": "<p><strong>Spend a Fear</strong> to sing a song that affects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other @Lookup[@name]s within Close range of the target can <strong>mark a Stress</strong> to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target cant act and is <em>Vulnerable</em>.</p><p>@Template[type:emanation|range:c]</p>",
"resource": null,
"actions": {
"FY8K8Nsg0TKAWok8": {
"type": "attack",
"_id": "FY8K8Nsg0TKAWok8",
"systemPath": "actions",
"description": "<p><strong>Spend a Fear</strong> to sing a song that affects all targets within Close range. Targets must succeed on an Instinct Reaction Roll or become Entranced until they mark 2 Stress. Other Sirens within Close range of the target can <strong>mark a Stress</strong> to each add a +1 bonus to the Difficulty of the reaction roll. While Entranced, a target cant act and is <em>Vulnerable</em>.</p><p>@Template[type:emanation|range:c]</p>",
"description": "",
"chatDisplay": true,
"actionType": "action",
"cost": [

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