Commit graph

138 commits

Author SHA1 Message Date
WBHarry
2123ae1965 Merged with main 2026-02-26 16:20:24 +01:00
Carlos Fernandez
7022630316
[PR][Feature] Add support for changing the tier of an adversary (#1503)
* Add support for changing the tier of an adversary

* Move scaling data to actorConfig

* Use a new algorithm using the median average deviation

* Fine tune damage conversion for actions

* Use standard deviation instead and change dialog type

* Use daggerheart style for dialog

* Formatting

* Improve handling of minions and hordes

* Changed to using lookup for Group Attack damage

* Added lookup for Horde feature

* Remove spaces in damage formulas

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2026-02-12 22:27:37 +01:00
WBHarry
b23b6c75fb
[Feature] Browser Compendium Handling (#1648)
* Initial version

* .

* Fixed so that CompendiumSetting saving refreshes the CompendiumBrowser for all users

* .

* Improved design

* Fixed max height

* Fixed local reload

* Added GM restriction

* Raised version

* Fixed tooltip

* Raised verison to 1.7.0
2026-02-09 12:42:00 +01:00
alterNERDtive
4ad8b960b5
fix: adds actions to prepare downtime actions (#1646) 2026-02-08 18:30:32 +01:00
alterNERDtive
cad3f533ad
fix: restricts target amount for downtime actions (#1645) 2026-02-07 23:14:17 +01:00
WBHarry
483caa1062 Corrected default DowntimeMoves to have effects defined 2026-01-31 19:46:21 +01:00
WBHarry
cc998bffa7
[Feature] DeathMove Condition Improvement (#1562)
* Added DeathMove condition and automated changing to the correct condition depending on the result of death moves

* .

* Update module/data/settings/Automation.mjs

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

* Update lang/en.json

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

* Fixed DefeatedCondition localizations

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
2026-01-20 20:03:52 +10:00
WBHarry
3c9ef75645
[Feature] ActiveEffect Default Hope/Fear dice (#1522)
* Added ActiveEffect rules for default hope and fear dice

* .

* Raised system version
2026-01-13 10:58:03 +01:00
WBHarry
454507ba7b
[Feature] Trigger System (#1500)
* Initial

* .

* Added StrangePattern trigger

* Set command codeblock to expandable

* Added automation setting

* Added ferocity trigger

* Improved StrangePatterns trigger to handle multiple matches
2026-01-11 11:51:05 +01:00
WBHarry
0b343c9f52
Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
WBHarry
c6bdc846ab
[Fix] SRD Effect Priorities (#1505)
* Increased priority on effects in srd domain cards that depend on character data

* Increased priority on effects in srd classes/subclasses that depend on character data

* Increased priority on effects in srd ancestries that depend on character data

* Increased priority on effects in srd beastforms that depend on character data

* Increased priority on effects in remaining SRD items that depend on character data

* Adversaries

* Raised system version
2026-01-09 15:50:56 +01:00
Nick Salyzyn
3b7b6258a1
[PR] Adding the ability to target downtime actions. (#1475)
* Adding the ability to target downtime actions.

* No longer using an arbitrary 100 healing. Changing the action's parent
2025-12-29 21:55:13 +01:00
Nikhil Nagarajan
09aafd0999
Icon for Action Changed (#1478) 2025-12-27 17:02:24 +01:00
WBHarry
8178fa5738
[PR][Feature] Actor Sizes (#1433)
* Added support for adversary actor sizes

* .

* .

* Finished token implementation

* Fixed token-config

* Updated SRD adversaries

* .

* Added size to Beastform tokenData

* Fixed sizing for evolved beastforms

* Beastform compendium update

* .
2025-12-22 16:58:53 +01:00
Nikhil Nagarajan
7d1e70f66f
[PR] [Feature] Feature form labels + SRD Update (Adversaries & Environments) (#1429)
* New labels. Time to print them somewhere.

* Action buttons have icons. Pretty Iconic

* Features tweaked to support only on limited actors

* Duplicate ActionTypes+references are removed.

* Adversary and Environment SRD entries updated.

* Updated name field workflow in character actor.

* Adversary name fields are improved as well.

* Revert "Updated name field workflow in character actor."

This reverts commit 66924c530f.

* Revert "Adversary name fields are improved as well."

This reverts commit f60e8cffda.

* Fixed prototype token in Abandoned Grove

* Label change

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
2025-12-20 19:36:06 +01:00
WBHarry
27fe83d906
Fixed so effects are only applied to correct tokens (#1439) 2025-12-18 17:55:25 -05:00
Carlos Fernandez
64caff6fb2
Make the spotlight queue feature a toggle (default off) (#1418) 2025-12-13 15:05:44 +01:00
WBHarry
2b1535333a . 2025-12-08 21:01:29 +01:00
WBHarry
451bef4c92
[Feature] Encounter Battlepoints (#1346)
* Added BP calculation and tooltip breakdown of BP sources

* Added Modifiers

* Fixed automatic battleToggles

* Corrected 'NoToughies' conditional

* Fixed GM-only visibility

* Fixed combatant isNPC
2025-12-06 21:11:34 +01:00
WBHarry
9fa4627b19
[Fix] Homebrew Item Features (#1365)
* Fixed adding and editing effects on a homebrew feature

* .

* Fixed effect removal
2025-12-06 02:29:56 +01:00
WBHarry
165068a9ee
[Feature] EffectsDisplay (#1340)
* Merged with main

* Added the display

* .

* Removed unused override function

* Fixed layout for generic effects

* feat: add basic style to effects tooltip

* Corrected distancing

* Use CSS based solution for shifting the countdowns

* Centered tooltip header

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2025-11-30 18:30:57 +01:00
WBHarry
b9508e19e8
[Feature] Become Unstoppable (#1321)
* Added implementation of unstoppable

* Forgot to add the updated Unstoppable Feature itself

* Added immunity for hidden and SRD additions for immunity
2025-11-23 15:23:52 +01:00
WBHarry
207220ff7b
[Feature] Countdown Actions (#1302)
* Added countdown actions

* Added a CountdownAutomation setting to enable/disable countdown automation

* Added Looping

* Added characterSpotlight automation

* Countdown max as formula to enable random countdowns

* Updated compendiums with countdowns

* .

* Fixed lightmode colouration

* Raised system version

* Added automation for ActionRolls on countdowns

* Added automation on fear to countdowns

* Corrected attackAction countdown automation

* Added initial countdown upon creating a CountdownAction

* Improved ActionCountdown initial name to be 'Start Countdown'
2025-11-20 11:46:00 +01:00
WBHarry
b9d67e44da
[Fix] Downtime Actions (#1295)
* Fixed so downtime actiosn can be used again

* Update module/data/fields/action/targetField.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2025-11-17 10:17:22 +01:00
WBHarry
7df43d71e0
[Fix] Item Browser Corrections (#1290)
* Fixed so lists do not fail to show items when search is empty

* Fixed so that the clear button loads in the items

* .

* .
2025-11-16 01:14:01 +01:00
WBHarry
261a3a68b0
[PR] [Feature] Party Sheet (#1230)
* start development

* finish party members tab

* start resources tab

* finish resources tab

* finish inventory tab and add inital template to projects tab

* add resource buttons actions methods

* add group roll dialog

* Main implementation

* Fixed costs

* Minor fixes and tweaks for the party sheet (#1239)

* Minor fixes and tweaks for the party sheet

* Fix scroll restoration for party sheet tabs

* Finished GroupRoll

* Removed/commented-out not yet implemented things

* Commented out Difficulty since it's not used yet

* Re-render party when members update (#1242)

* Fixed so style applies in preview chat message

* Added the clown car

* Fixed so items can be dropped into the Party sheet

* Added delete icon to inventory

* Fixed TokenHUD token property useage. Fixed skipping roll message

* Added visible modifier to GroupRoll leader result

* Leader roll displays the large result display right away after rolling

* Corrected tokenHUD for non-player-tokens

* Fixed clowncar tokenData

* Fixed TagTeam roll message and sound

* Removed final TagTeamRoll roll sound

* [PR] [Party Sheets] Sidebar character sheet changes (#1249)

* Something experimenting

* I am silly (wearning Dunce hat)

* Stressful task

* Armor functional to be hit

* CSS Changes to accomadate pip boy

* last minute change to resource section for better visual feeling

* restoring old css for toggle

* Added setting to toggle pip/number display

* toggle functionality added

* Fixed light-mode in characterSheet

* Fixed multi-row resource pips display for character

* Fixed separators

* Added pip-display to Adversary and Companion. Some fixing on armor display

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Fixed party height and resource armor update

* Fixed deletebutton padding

* Only showing expand-me icon on InventoryItem if there is a description to show

* .

* Fixed menu icon to be beige instead of white in dark mode

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
2025-11-11 16:02:45 +01:00
WBHarry
052b6baefe
[Feature] Extended Scene Range Measurements (#1255)
* Extended the capabilities of scene rangemeasurement settings

* Corrected darkmode tab title
2025-11-10 18:25:31 -05:00
WBHarry
66961d7fea
. (#1252) 2025-11-10 08:02:44 -05:00
WBHarry
a7d035bcdb Fixed infinite loop errors 2025-11-08 14:30:15 +01:00
WBHarry
659670c403
custom defeated icons (#1241) 2025-11-06 12:01:19 -03:00
WBHarry
906c7ac853
[Feature] 613 - Countdown Improvements (#1184)
* Added CountdownEdit view

* Added countdowns UI element

* .

* Fixed migration of countdowns

* .

* .

* style countdown interface, application and ownership dialog

* fix buttons height in ownsership selection

* .

* Added coloured pips to UI cooldowns to signify player visibility if not every player has it

* .

* Added max-height and overflow

* Sync countdown current with max when equal (#1221)

* Update module/applications/ui/countdownEdit.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: moliloo <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
2025-10-27 18:24:38 -03:00
Chris Ryan
952779000d
[PR] [Feature] Remember the position and size of the compendium browser (#1123)
* Remember the position and size of the compendium browser

* Save position, size details for the 3 types of compendium browser

---------

Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-09-29 14:15:02 -04:00
Chris Ryan
a477c9b852
Fixed a merge? error in the itemBrowserConfig (#1174)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-09-18 22:25:08 +02:00
WBHarry
2c6aabb97a Merged with main 2025-09-07 01:01:53 +02:00
WBHarry
2176038ec6
Added homebrew for armor and weapon fatures (#1166)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-09-07 08:47:21 +10:00
WBHarry
f1b6d3851d
[PR] [Feature] 590 - Daggerheart Menu (#1007)
* Added menu with refresh tools

* Replaced menu icon
2025-09-07 08:30:29 +10:00
Chris Ryan
fd92540792
Add keys, update usage for translations (#1156)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-09-06 22:06:17 +02:00
Chris Ryan
3c893df175
Fix the missing translation keys (#1133)
Co-authored-by: Chris Ryan <chrisr@blackhole>
2025-09-02 09:26:32 -04:00
WBHarry
8fd63d5963
[Feature] 1033 - Consume Quantity On Use (#1106)
* Initial migration

* Updated compendium YML

* Added Quantity as a possible cost

* Added quantity consumption to all Compendium Consumables

* .

* Added DestroyOnEmpty property
2025-08-28 12:29:17 -04:00
Dapoulp
9dd773001d
Compendium browser per type (#1103)
* Compendium Browser per type

* Sort number column

* Re-add subclass config

* Sidebar buttons

* Add Characters folder

* Css

* Done
2025-08-28 11:29:40 +10:00
WBHarry
9f2c2f1bed
Changed so the default domaincard view is list (#1102) 2025-08-27 09:22:29 -04:00
Dapoulp
1eb3ff11c0
Task/415 action refactor part 2 (#1094) 2025-08-27 09:00:18 +02:00
WBHarry
8e5dd22370
[Fix] 900 - Compendium Self Targetting (#1077)
* Fixed classes and subclasses

* Went over DomainCards

* Everything except de-facto-items

* Fixed items

* Fixed merge conflicts
2025-08-27 10:12:48 +10:00
WBHarry
990c73987e Merged with main 2025-08-24 21:31:57 +02:00
WBHarry
46ea4addd0
[Fix] Subclass Links (#1069)
* Attempt at making subclass aware of its class

* Update compendium classes/subclasses

* Fixed multiclass

* Update compenidum browser subclass class filter

* Added migration for subclass.linkedClass

* Using foundry's isNewer function rather than custom one

* Added migration for existing actor features

---------

Co-authored-by: Dapoolp <elcatnet@gmail.com>
2025-08-24 10:13:15 +10:00
WBHarry
d5f7e17339
Added Custom Adversary Types (#1048) 2025-08-23 10:18:25 +10:00
Luiz HD Costa
888cf9172b
[Community PR] Localize hardcoded text (#1002)
* Localize remaining hardcoded user-facing strings

* Introduce pluralize helper for localizing strings

* Localize missing strings from ItemBrowser
2025-08-22 11:35:36 +10:00
WBHarry
e9f7c0c16b Merged with main 2025-08-22 01:57:54 +02:00
WBHarry
523ecb506b
[Fix] ItemLink Fix (#1032)
* .

* .

* Removed outcommented code

* Raised to minor version

* Added confirmation on import of old character data
2025-08-22 01:38:07 +02:00
WBHarry
8c84edddad
[PR][Feature] 798 - Attribution (#986)
* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
2025-08-18 11:44:59 +10:00