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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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91 changed files with 3769 additions and 271 deletions
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@ -15,44 +15,12 @@
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<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
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isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
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value="{{document.system.resources.hitPoints.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.resources.hitPoints.max}}</span>
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</div>
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<progress
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class='progress-bar'
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max='{{document.system.resources.hitPoints.max}}'
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value='{{document.system.resources.hitPoints.value}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
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</div>
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
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value="{{document.system.resources.stress.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.resources.stress.max}}</span>
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</div>
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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min="0"
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.stress"}}</h4>
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</div>
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</div>
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
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{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
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</div>
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<div class="status-section">
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<div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
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<div class="status-number">
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<div class='status-value'>
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<p>{{document.system.evasion}}</p>
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@ -64,10 +32,29 @@
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{{#if document.system.armor.system.marks}}
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<div class="status-bar armor-slots">
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{{#if useResourcePips}}
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<div class='slot-value'>
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<div class="slot-bar">
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{{#times document.system.armorScore}}
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<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
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{{#if (gte ../document.system.armor.system.marks.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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{{/if}}
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</a>
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{{/times}}
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
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<span class="value">{{document.system.armor.system.marks.value}} / {{document.system.armorScore}}</span>
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</div>
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</div>
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{{else}}
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<div class='status-value'>
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<p><input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.armorScore}}</p>
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<input class="bar-input armor-marks-input" value="{{document.system.armor.system.marks.value}}" type="number">
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<span>/</span>
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<span class="bar-label">{{document.system.armorScore}}</span>
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</div>
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<progress
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class='progress-bar stress-color'
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@ -77,6 +64,7 @@
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
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</div>
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{{/if}}
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</div>
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{{else}}
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<div class="status-number armor-slots">
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