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[PR] [Feature] Party Sheet (#1230)
* start development * finish party members tab * start resources tab * finish resources tab * finish inventory tab and add inital template to projects tab * add resource buttons actions methods * add group roll dialog * Main implementation * Fixed costs * Minor fixes and tweaks for the party sheet (#1239) * Minor fixes and tweaks for the party sheet * Fix scroll restoration for party sheet tabs * Finished GroupRoll * Removed/commented-out not yet implemented things * Commented out Difficulty since it's not used yet * Re-render party when members update (#1242) * Fixed so style applies in preview chat message * Added the clown car * Fixed so items can be dropped into the Party sheet * Added delete icon to inventory * Fixed TokenHUD token property useage. Fixed skipping roll message * Added visible modifier to GroupRoll leader result * Leader roll displays the large result display right away after rolling * Corrected tokenHUD for non-player-tokens * Fixed clowncar tokenData * Fixed TagTeam roll message and sound * Removed final TagTeamRoll roll sound * [PR] [Party Sheets] Sidebar character sheet changes (#1249) * Something experimenting * I am silly (wearning Dunce hat) * Stressful task * Armor functional to be hit * CSS Changes to accomadate pip boy * last minute change to resource section for better visual feeling * restoring old css for toggle * Added setting to toggle pip/number display * toggle functionality added * Fixed light-mode in characterSheet * Fixed multi-row resource pips display for character * Fixed separators * Added pip-display to Adversary and Companion. Some fixing on armor display --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Fixed party height and resource armor update * Fixed deletebutton padding * Only showing expand-me icon on InventoryItem if there is a description to show * . * Fixed menu icon to be beige instead of white in dark mode --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com>
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91 changed files with 3769 additions and 271 deletions
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@ -13,6 +13,7 @@ export const preloadHandlebarsTemplates = async function () {
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'systems/daggerheart/templates/sheets/global/partials/domain-card-item.hbs',
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'systems/daggerheart/templates/sheets/global/partials/item-resource.hbs',
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'systems/daggerheart/templates/sheets/global/partials/resource-section.hbs',
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'systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs',
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'systems/daggerheart/templates/components/card-preview.hbs',
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'systems/daggerheart/templates/levelup/parts/selectable-card-preview.hbs',
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'systems/daggerheart/templates/sheets/global/partials/feature-section-item.hbs',
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@ -7,6 +7,7 @@ import {
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DhHomebrewSettings,
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DhVariantRuleSettings
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} from '../applications/settings/_module.mjs';
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import { DhTagTeamRoll } from '../data/_module.mjs';
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export const registerDHSettings = () => {
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registerMenuSettings();
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@ -122,4 +123,10 @@ const registerNonConfigSettings = () => {
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config: false,
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type: DhCountdowns
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
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scope: 'world',
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config: false,
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type: DhTagTeamRoll
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});
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};
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@ -1,4 +1,5 @@
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import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
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import Party from '../applications/sheets/actors/party.mjs';
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export function handleSocketEvent({ action = null, data = {} } = {}) {
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switch (action) {
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@ -11,13 +12,17 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
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case socketEvent.Refresh:
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Hooks.call(socketEvent.Refresh, data);
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break;
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case socketEvent.DowntimeTrigger:
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Party.downtimeMoveQuery(data);
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break;
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}
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}
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export const socketEvent = {
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GMUpdate: 'DhGMUpdate',
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Refresh: 'DhRefresh',
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DhpFearUpdate: 'DhFearUpdate'
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DhpFearUpdate: 'DhFearUpdate',
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DowntimeTrigger: 'DowntimeTrigger'
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};
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export const GMUpdateEvent = {
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@ -30,7 +35,8 @@ export const GMUpdateEvent = {
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};
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export const RefreshType = {
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Countdown: 'DhCoundownRefresh'
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Countdown: 'DhCoundownRefresh',
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TagTeamRoll: 'DhTagTeamRollRefresh'
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};
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export const registerSocketHooks = () => {
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