daggerheart/module/data/action
WBHarry ef53a7c561
[V14] 1354 - Armor Effect (#1652)
* Initial

* progress

* Working armor application

* .

* Added a updateArmorValue function that updates armoreffects according to an auto order

* .

* Added createDialog

* .

* Updated Armor SRD

* .

* Fixed character sheet armor update

* Updated itemconfig

* Actions now use createDialog for effects

* .

* .

* Fixed ArmorEffect max being a string

* Fixed SRD armor effects

* Finally finished the migration ._.

* SRD finalization

* Added ArmoreEffect.armorInteraction option

* Added ArmorManagement menu

* Fixed DamageReductionDialog

* Fixed ArmorManagement pip syle

* feat: add style to armors tooltip, add a style to make armor slot label more clear that was a button and add a tooltip location

* .

* Removed tooltip on manageArmor

* Fixes

* Fixed Downtime armor repair

* Removed ArmorScore from character data model and instead adding it in basePrep

* [Feature] ArmorEffect reworked into ChangeType on BaseEffect (#1739)

* Initial

* .

* Single armor rework start

* More fixes

* Fixed DamageReductionDialog

* Removed last traces of ArmorEffect

* .

* Corrected the SRD to use base effects again

* Removed bare bones armor item

* [V14] Refactor ArmorChange schema and fix some bugs (#1742)

* Refactor ArmorChange schema and fix some bugs

* Add current back to schema

* Fixed so changing armor values and taking damage works again

* Fixed so that scrolltexts for armor changes work again

* Removed old marks on armor.system

* Restored damageReductionDialog armorScore.value

* Use toggle for css class addition/removal

* Fix armor change type choices

* Added ArmorChange DamageThresholds

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* [V14] Armor System ArmorScore (#1744)

* Readded so that armor items have their system defined armor instead of using an ActiveEffect

* Consolidate armor source retrieval

* Fix regression with updating armor when sources are disabled

* Simplify armor pip update

* Use helper in damage reduction dialog

* .

* Corrected SRD Armor Items

---------

Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>

* Updated migrations

* Migrations are now not horrible =D

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
2026-03-22 01:57:46 +01:00
..
subDatas Refactor/actions v2 (#402) 2025-07-25 01:10:49 +02:00
_module.mjs [Feature] Phase Transform (#1710) 2026-03-08 14:34:22 +01:00
attackAction.mjs [V14] TagTeamRoll Rework (#1732) 2026-03-16 09:31:15 +01:00
baseAction.mjs [V14] 1354 - Armor Effect (#1652) 2026-03-22 01:57:46 +01:00
beastformAction.mjs Initial v14 fixes 2026-01-29 18:46:39 +01:00
countdownAction.mjs [Feature] Countdown Rols And Randomzie (#1329) 2025-11-25 00:36:43 +01:00
damageAction.mjs [Fix] 1325 - Weapon Tooltip Damage Formula (#1355) 2025-12-06 15:16:34 +01:00
effectAction.mjs Current Target Save & Action without roll chat message (#528) 2025-08-02 21:29:11 +02:00
healingAction.mjs Feature/chat message styles (#514) 2025-08-02 09:24:51 +02:00
macroAction.mjs Task/415 action refactor part 2 (#1094) 2025-08-27 09:00:18 +02:00
summonAction.mjs [Feature] Summon Action Implementation (#1514) 2026-01-13 10:36:29 +01:00
transformAction.mjs [Feature] Phase Transform (#1710) 2026-03-08 14:34:22 +01:00