daggerheart/module/data
2026-01-15 23:39:44 +10:00
..
action Fixed RiskItAll resource handling method 2026-01-13 23:10:28 +01:00
activeEffect Added so that beastforms can set a scale to handle specific images (#1532) 2026-01-15 09:45:10 +01:00
actor Pass the hope value in the button data; skeleton risk it all dialog to fill out. 2026-01-15 23:39:44 +10:00
chat-message Fixed DSN rolling; removed console messages; chat message clean up 2025-12-04 21:18:09 +10:00
fields Fixed critical threshold applying to reactions 2026-01-13 20:47:43 +01:00
item Added so that beastforms can set a scale to handle specific images (#1532) 2026-01-15 09:45:10 +01:00
scene [Feature] Scene Environments (#1499) 2026-01-12 00:26:27 +01:00
settings [Add] Hope/Scar Interplay (#1531) 2026-01-15 10:24:18 +10:00
_module.mjs [Feature] Countdown Actions (#1302) 2025-11-20 11:46:00 +01:00
combat.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
combatant.mjs [Feature] 789 - spotlight order (#1222) 2025-10-25 18:59:25 +02:00
countdowns.mjs [Feature] Countdown Rols And Randomzie (#1329) 2025-11-25 00:36:43 +01:00
levelData.mjs Bugfix - Companion Levelup Features (#303) 2025-07-08 21:18:26 -03:00
levelTier.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
levelup.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
tagTeamRoll.mjs [PR] [Feature] Party Sheet (#1230) 2025-11-11 16:02:45 +01:00