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* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time. * Change to the more neater code * Restored package.json --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com> |
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| applications | ||
| canvas | ||
| config | ||
| data | ||
| dice | ||
| documents | ||
| enrichers | ||
| helpers | ||
| systemRegistration | ||
| _module.mjs | ||