mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Change the critical damage max calculation (#890)
* Change the critical damage max calculation to avoid setting the rolled portion to maximum all the time. * Change to the more neater code * Restored package.json --------- Co-authored-by: Chris Ryan <chrisr@blackhole> Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
parent
18f3c47635
commit
c4f35aef9e
1 changed files with 4 additions and 3 deletions
|
|
@ -137,9 +137,10 @@ export default class DamageRoll extends DHRoll {
|
|||
}
|
||||
|
||||
if (config.isCritical && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
const tmpRoll = Roll.fromTerms(part.roll.terms)._evaluateSync({ maximize: true }),
|
||||
criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
|
||||
part.roll.terms.push(...this.formatModifier(criticalBonus));
|
||||
const total = part.roll.dice.reduce((acc, term) => acc + term._faces*term._number, 0);
|
||||
if (total > 0) {
|
||||
part.roll.terms.push(...this.formatModifier(total));
|
||||
}
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue