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* Fixed so that we do not run separate actor.modifyResource calls during actions and dice rolls * . * Simplified resourcemap |
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| .. | ||
| subDatas | ||
| _module.mjs | ||
| attackAction.mjs | ||
| baseAction.mjs | ||
| beastformAction.mjs | ||
| countdownAction.mjs | ||
| damageAction.mjs | ||
| effectAction.mjs | ||
| healingAction.mjs | ||
| macroAction.mjs | ||
| summonAction.mjs | ||