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* Fixed so that damageParts without an applyTo field is assumed to be hitPoints * Added the applyTo field to the basic attack for Adversaries and Companions * Tentative blindfix to issues of entities being null. Can't replicate it * Added some safety for missing things if someone was on a REALLY old system version and then updated all the way * Moved v13 countdown migration over to a migrateData * . |
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|---|---|---|
| .. | ||
| subDatas | ||
| _module.mjs | ||
| attackAction.mjs | ||
| baseAction.mjs | ||
| beastformAction.mjs | ||
| countdownAction.mjs | ||
| damageAction.mjs | ||
| effectAction.mjs | ||
| healingAction.mjs | ||
| macroAction.mjs | ||
| summonAction.mjs | ||
| transformAction.mjs | ||