daggerheart/module/data
2026-01-26 14:36:58 +01:00
..
action Merge branch 'main' into development 2026-01-22 20:59:32 +01:00
activeEffect Added so that beastforms can set a scale to handle specific images (#1532) 2026-01-15 09:45:10 +01:00
actor Merged with main 2026-01-26 14:36:58 +01:00
chat-message [Feature] Death moves and Fate rolls (#1463) 2026-01-17 15:11:50 +01:00
fields [Feature] HP DamageMultiplier (#1567) 2026-01-24 20:24:26 +01:00
item Merged with main 2026-01-26 14:36:58 +01:00
scene [Feature] Scene Environments (#1499) 2026-01-12 00:26:27 +01:00
settings [Feature] DeathMove Condition Improvement (#1562) 2026-01-20 20:03:52 +10:00
_module.mjs [Feature] RollTable Improvements (#1552) 2026-01-24 20:26:37 +01:00
combat.mjs Fixed a lot of cases where we expected a combatant to have an attached actor (#1520) 2026-01-10 00:21:44 +01:00
combatant.mjs [Feature] 789 - spotlight order (#1222) 2025-10-25 18:59:25 +02:00
companionLevelup.mjs [Feature] 1383 - Companion Bonus Levelups (#1565) 2026-01-25 15:21:06 +01:00
countdowns.mjs [Feature] Countdown Rols And Randomzie (#1329) 2025-11-25 00:36:43 +01:00
levelData.mjs Bugfix - Companion Levelup Features (#303) 2025-07-08 21:18:26 -03:00
levelTier.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
levelup.mjs Add and fix Tier names in level up (#1142) 2025-09-05 09:47:12 -04:00
registeredTriggers.mjs [Feature] 1543 - SceneEnvironment Trigger Registration (#1564) 2026-01-24 11:15:07 +01:00
rollTable.mjs [Feature] RollTable Improvements (#1552) 2026-01-24 20:26:37 +01:00
tagTeamRoll.mjs [PR] [Feature] Party Sheet (#1230) 2025-11-11 16:02:45 +01:00