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10 commits

Author SHA1 Message Date
Carlos Fernandez
8f86d29569 Make sheet tab scrollbars stable and remove fieldsets 2026-07-01 20:22:25 -04:00
WBHarry
cdf6e7fdd0
[Feature] ActiveEffect Auras (#2049)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Added Attached type to action areas
* Added functionality to Elemental Aura
2026-07-02 01:00:36 +02:00
Carlos Fernandez
d36c141d36
Tweak retrieving world actor (#2052) 2026-07-02 00:48:07 +02:00
Carlos Fernandez
489f62a379
[UI/UX] Reduce width of adversary sidebar (#2055)
* Reduce width of adversary sidebar

* Fix pips
2026-07-02 00:46:29 +02:00
WBHarry
c25c4d63f7
Changed so that chat messages never show the actor name, instead using alias (#2054) 2026-07-01 22:17:03 +02:00
Carlos Fernandez
1af86d87bb
Refactor styling of sidebar resources (#2050)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-07-01 13:39:16 +02:00
WBHarry
70388dbd73
[Fix] SummonAction Actor Choice (#2045)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
* Fixed logic for picking which actor to summon

* Moved getWorldActor function to utils and updated logic

* .

* Improved logic
2026-06-30 13:05:35 +02:00
Carlos Fernandez
2cc52fae1f
Remove fieldset from top level notes (#2048) 2026-06-30 11:18:13 +02:00
WBHarry
8c6a470d84 Raised version
Some checks are pending
Project CI / build (24.x) (push) Waiting to run
2026-06-29 14:25:16 +02:00
WBHarry
9c58f7058e
[Fix] V13 Migration Fixes (#2044)
* Fixed so that damageParts without an applyTo field is assumed to be hitPoints

* Added the applyTo field to the basic attack for Adversaries and Companions

* Tentative blindfix to issues of entities being null. Can't replicate it

* Added some safety for missing things if someone was on a REALLY old system version and then updated all the way

* Moved v13 countdown migration over to a migrateData

* .
2026-06-29 14:22:12 +02:00
68 changed files with 1575 additions and 1772 deletions

View file

@ -113,7 +113,8 @@
"area": {
"sectionTitle": "Areas",
"shape": "Shape",
"size": "Size"
"size": "Size",
"hasHole": "Area Hole"
},
"displayInChat": "Display in chat",
"deleteTriggerTitle": "Delete Trigger",
@ -870,6 +871,10 @@
"bruiser": "for each Bruiser adversary.",
"solo": "for each Solo adversary."
},
"AreaTypes": {
"attached": { "label": "Attached To Token" },
"placed": { "label": "Placed In Scene" }
},
"ArmorInteraction": {
"none": { "label": "Ignores Armor" },
"active": { "label": "Active w/ Armor" },

View file

@ -7,7 +7,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
classes: ['adversary'],
position: { width: 650, height: 750 },
position: { width: 645, height: 760 },
window: { resizable: true },
actions: {
toggleHitPoints: AdversarySheet.#toggleHitPoints,

View file

@ -1057,7 +1057,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
direction: 'DOWN'
});
html.querySelectorAll('.armor-slot').forEach(element => {
html.querySelectorAll('.armor .slot').forEach(element => {
element.addEventListener('click', CharacterSheet.armorSourcePipUpdate);
});
}
@ -1072,7 +1072,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
/** Update specific armor source */
static async armorSourcePipUpdate(event) {
const target = event.target.closest('.armor-slot');
const target = event.target.closest('.slot');
const { uuid, value } = target.dataset;
const document = await foundry.utils.fromUuid(uuid);
@ -1100,7 +1100,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
}
const container = target.closest('.slot-bar');
for (const armorSlot of container.querySelectorAll('.armor-slot i')) {
for (const armorSlot of container.querySelectorAll('.armor .slot i')) {
const index = Number.parseInt(armorSlot.dataset.index);
if (decreasing && index >= newCurrent) {
armorSlot.classList.remove('fa-shield');

View file

@ -96,7 +96,7 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
return inBounds.length === 1 ? inBounds[0] : null;
}
static getTemplateShape({ type, angle, range, direction } = {}) {
static getTemplateShape({ shapeType, angle, range, direction, hasHole } = {}) {
const { line, rectangle, inFront, cone, circle, emanation } = CONFIG.DH.GENERAL.templateTypes;
/* Length calculation */
@ -112,11 +112,11 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
const shapeData = {
...canvas.mousePosition,
type: type,
type: shapeType,
direction: direction ?? 0
};
switch (type) {
switch (shapeType) {
case rectangle.id:
shapeData.width = length;
shapeData.height = length;
@ -145,7 +145,8 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
y: 0,
width: 1,
height: 1,
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1
shape: game.canvas.grid.isHexagonal ? CONST.TOKEN_SHAPES.ELLIPSE_1 : CONST.TOKEN_SHAPES.RECTANGLE_1,
hole: hasHole
};
break;
}

View file

@ -119,6 +119,10 @@ export const advantageState = {
export const areaTypes = {
placed: {
id: 'placed',
label: 'Placed Area'
label: 'DAGGERHEART.CONFIG.AreaTypes.placed.label'
},
attached: {
id: 'attached',
label: 'DAGGERHEART.CONFIG.AreaTypes.attached.label'
}
};

View file

@ -451,7 +451,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
static migrateData(source) {
if (source.damage?.parts && Array.isArray(source.damage.parts)) {
let hitPointsExists = source.damage.parts.some(x => x.applyTo === 'hitPoints');
source.damage.parts = source.damage.parts.reduce((acc, part) => {
if (!part.applyTo && hitPointsExists) return acc;
if (!part.applyTo) {
hitPointsExists = true;
part.applyTo = 'hitPoints';
}
acc[part.applyTo] = part;
return acc;
}, {});

View file

@ -87,6 +87,7 @@ export default class DhpAdversary extends DhCreature {
parts: {
hitPoints: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
multiplier: 'flat'
}

View file

@ -107,6 +107,7 @@ export default class DhCharacter extends DhCreature {
parts: {
hitPoints: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
custom: {
enabled: true,

View file

@ -102,6 +102,7 @@ export default class DhCompanion extends DhCreature {
parts: {
hitPoints: {
type: ['physical'],
applyTo: 'hitPoints',
value: {
dice: 'd6',
multiplier: 'prof'

View file

@ -28,6 +28,39 @@ export default class DhCountdowns extends foundry.abstract.DataModel {
for (const countdownKey of changedCountdowns)
foundry.ui.countdowns.changedCountdownsForAnimation.add(countdownKey);
}
static migrateData(source) {
const migrateOldCountdowns = (data, type) => {
for (const key of Object.keys(data.countdowns)) {
const countdown = data.countdowns[key];
source.countdowns[key] = {
...countdown,
type: type,
ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
acc[key] =
countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
return acc;
}, {}),
progress: {
...countdown.progress,
type: countdown.progress.type.value
}
};
}
source[type] = null;
};
if (source.narrative) {
migrateOldCountdowns(source.narrative, 'narrative');
}
if (source.encounter) {
migrateOldCountdowns(source.encounter, 'encounter');
}
return super.migrateData(source);
}
}
export class DhCountdown extends foundry.abstract.DataModel {

View file

@ -33,6 +33,10 @@ export default class AreasField extends fields.ArrayField {
initial: CONFIG.DH.GENERAL.range.veryClose.id,
label: 'DAGGERHEART.ACTIONS.Config.area.size'
}),
hasHole: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ACTIONS.Config.area.hasHole'
}),
effects: new fields.ArrayField(new fields.DocumentIdField())
});
super(element, options, context);

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
import { getWorldActor, itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -42,7 +42,7 @@ export default class DHSummonField extends fields.ArrayField {
const count = roll.total;
if (!roll.isDeterministic) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
const actor = await getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
summon.actor = actor.toObject();
@ -62,19 +62,6 @@ export default class DHSummonField extends fields.ArrayField {
DHSummonField.handleSummon(summonData, this.actor);
}
/* Check for any available instances of the actor present in the world if we're missing artwork in the compendium. If none exists, create one. */
static async getWorldActor(baseActor) {
const dataType = game.system.api.data.actors[`Dh${baseActor.type.capitalize()}`];
if (baseActor.inCompendium && dataType && baseActor.img === dataType.DEFAULT_ICON) {
const worldActorCopy = game.actors.find(x => x.name === baseActor.name);
if (worldActorCopy) return worldActorCopy;
return await game.system.api.documents.DhpActor.create(baseActor.toObject());
}
return baseActor;
}
static async handleSummon(summonData, actionActor) {
await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation });

View file

@ -276,8 +276,12 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
async onCreateAreas(event) {
const createArea = async selectedArea => {
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
const { shape: shapeType, size: range, hasHole } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
shapeType,
range,
hasHole
});
const scene = game.scenes.get(game.user.viewedScene);
const level = scene.levels.find(x => x.isView);
@ -305,7 +309,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
visibility: CONST.REGION_VISIBILITY.ALWAYS
};
const placeRegion = data => {
canvas.regions.placeRegion(data, { create: true });
canvas.regions.placeRegion(data, {
create: true,
attachToToken: selectedArea.type === CONFIG.DH.ACTIONS.areaTypes.attached.id
});
};
// Regions with effects must be placed by the GM

View file

@ -58,10 +58,11 @@ export const renderMeasuredTemplate = async event => {
if (!type || !range || !game.canvas.scene) return;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
type,
shapetype: type,
angle,
range,
direction
direction,
hasHole: false
});
await canvas.regions.placeRegion(

View file

@ -889,4 +889,26 @@ export async function triggerChatRollFx(rolls, options = { whisper: false, blind
export function shouldUseHopeFearAutomation(options = { gmAsPlayer: true }) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
return (!game.user.isGM || options.gmAsPlayer) ? hopeFear.players : hopeFear.gm;
}
export async function getWorldActor(baseActor) {
if (baseActor.inCompendium) {
const worldActorCandidates = game.actors.filter(x =>
x._stats.compendiumSource === baseActor.uuid &&
x.prototypeToken.actorLink === baseActor.prototypeToken.actorLink
);
const worldActorCopy = worldActorCandidates.find(a => a.name === baseActor.name) ?? worldActorCandidates[0];
if (worldActorCopy) return worldActorCopy;
const baseActorData = baseActor;
return await game.system.api.documents.DhpActor.create({
...baseActorData,
_stats: {
...baseActorData._stats,
compendiumSource: baseActor.uuid
}
});
}
return baseActor;
}

View file

@ -1,5 +1,4 @@
import { defaultRestOptions } from '../config/generalConfig.mjs';
import { RefreshType, socketEvent } from './socket.mjs';
export async function runMigrations() {
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
@ -153,61 +152,26 @@ export async function runMigrations() {
await pack.configure({ locked: true });
}
/* Migrate old countdown structure */
const countdownSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
const getCountdowns = (data, type) => {
return Object.keys(data.countdowns).reduce((acc, key) => {
const countdown = data.countdowns[key];
acc[key] = {
...countdown,
type: type,
ownership: Object.keys(countdown.ownership.players).reduce((acc, key) => {
acc[key] =
countdown.ownership.players[key].type === 1 ? 2 : countdown.ownership.players[key].type;
return acc;
}, {}),
progress: {
...countdown.progress,
type: countdown.progress.type.value
}
};
return acc;
}, {});
};
await countdownSettings.updateSource({
countdowns: {
...getCountdowns(countdownSettings.narrative, 'narrative'),
...getCountdowns(countdownSettings.encounter, 'encounter')
}
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSettings);
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.Countdown }
});
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
lastMigrationVersion = '1.2.0';
}
if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
if (!game.actors.some(actor => actor.id === id)) {
acc[id] = _del;
}
return acc;
}, {});
try {
const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
if (!game.actors.some(actor => actor.id === id)) {
acc[id] = _del;
}
return acc;
}, {});
await tagTeam.updateSource({
initiator: initatorMissing ? null : tagTeam.initiator,
members: missingMembers
});
await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
await tagTeam.updateSource({
initiator: initatorMissing ? null : tagTeam.initiator,
members: missingMembers
});
await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
} catch { }
lastMigrationVersion = '1.2.7';
}
@ -303,6 +267,8 @@ export async function runMigrations() {
/* Migrate existing effects modifying armor, creating new Armor Effects instead */
const migrateEffects = async entity => {
if (!entity?.effects) return;
for (const effect of entity.effects) {
if (effect.system.changes.every(x => x.key !== 'system.armorScore')) continue;

View file

@ -52,7 +52,7 @@
"includeBase": false
},
"target": {
"type": "hostile",
"type": "",
"amount": 1
},
"effects": [
@ -63,13 +63,23 @@
],
"name": "Fire",
"img": "icons/magic/fire/barrier-wall-explosion-orange.webp",
"range": "close"
"range": "",
"areas": [
{
"name": "Elemental Aura: Fire",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": false,
"effects": []
}
]
},
"xDBLH5TWidvrYF7z": {
"type": "effect",
"_id": "xDBLH5TWidvrYF7z",
"systemPath": "actions",
"description": "<p>When an adversary marks 1 or more Hit Points, they must also mark a Stress.</p>",
"description": "<p>Your allies gain a +1 bonus to Strength.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -78,19 +88,26 @@
"max": "",
"recovery": null
},
"effects": [
{
"_id": "WRuijfHxmUscAa69",
"onSave": false
}
],
"effects": [],
"target": {
"type": "friendly",
"type": "",
"amount": null
},
"name": "Earth",
"img": "icons/magic/control/buff-strength-muscle-damage-red.webp",
"range": "close"
"range": "",
"areas": [
{
"name": "Elemental Aura: Earth",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": true,
"effects": [
"yvpWNCNobg0LLjey"
]
}
]
},
"S4t5HlgxWlHwaBDw": {
"type": "effect",
@ -112,12 +129,22 @@
}
],
"target": {
"type": "hostile",
"type": "self",
"amount": null
},
"name": "Water",
"img": "icons/magic/water/vortex-water-whirlpool.webp",
"range": "close"
"range": "self",
"areas": [
{
"name": "Elemental Aura: Water",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": false,
"effects": []
}
]
},
"hAsKFFewtTqd1gg9": {
"type": "attack",
@ -138,15 +165,10 @@
"includeBase": false
},
"target": {
"type": "any",
"type": "self",
"amount": null
},
"effects": [
{
"_id": "mJBA2QTyM9SM5NVS",
"onSave": false
}
],
"effects": [],
"roll": {
"type": "diceSet",
"trait": null,
@ -169,7 +191,19 @@
},
"name": "Air",
"img": "icons/magic/air/air-burst-spiral-blue-gray.webp",
"range": ""
"range": "self",
"areas": [
{
"name": "Elemental Aura: Air",
"type": "attached",
"shape": "emanation",
"size": "close",
"hasHole": false,
"effects": [
"vnKV5hsO4DVjURAl"
]
}
]
}
},
"originItemType": null,
@ -181,49 +215,6 @@
}
},
"effects": [
{
"name": "Elemental Aura (Earth)",
"img": "icons/magic/control/buff-strength-muscle-damage-orange.webp",
"origin": "Compendium.daggerheart.subclasses.Item.2JH9NaOh69yN80Gw",
"transfer": false,
"_id": "WRuijfHxmUscAa69",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.traits.strength.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "",
"tint": "#ffffff",
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!2JH9NaOh69yN80Gw.WRuijfHxmUscAa69"
},
{
"name": "Elemental Aura (Water)",
"img": "icons/magic/water/vortex-water-whirlpool.webp",
@ -237,18 +228,15 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": []
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"tint": "#ffffff",
@ -258,6 +246,9 @@
"_stats": {
"compendiumSource": null
},
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!2JH9NaOh69yN80Gw.H7W52ps5d3UGmaFr"
},
{
@ -273,18 +264,15 @@
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": []
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"description": "",
"tint": "#ffffff",
@ -294,43 +282,120 @@
"_stats": {
"compendiumSource": null
},
"start": null,
"showIcon": 1,
"folder": null,
"_key": "!items.effects!2JH9NaOh69yN80Gw.WX5AMEpmUAutB9Hm"
},
{
"name": "Elemental Aura (Air)",
"img": "icons/magic/air/air-burst-spiral-blue-gray.webp",
"origin": "Compendium.daggerheart.subclasses.Item.2JH9NaOh69yN80Gw",
"name": "Elemental Aura: Earth",
"disabled": false,
"img": "icons/magic/control/buff-strength-muscle-damage-red.webp",
"description": "<p>Your allies gain a +1 bonus to Strength.</p>",
"transfer": false,
"_id": "mJBA2QTyM9SM5NVS",
"type": "base",
"statuses": [],
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"changes": [
{
"key": "system.traits.strength.value",
"type": "add",
"value": 1,
"priority": null,
"phase": "initial"
}
],
"duration": {
"description": "",
"type": ""
},
"stacking": null,
"targetDispositions": [
1
]
},
"changes": [],
"disabled": false,
"duration": {
"startTime": null,
"_id": "yvpWNCNobg0LLjey",
"type": "base",
"start": {
"time": 0,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"description": "",
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"origin": null,
"tint": "#ffffff",
"statuses": [],
"showIcon": 1,
"folder": null,
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!2JH9NaOh69yN80Gw.mJBA2QTyM9SM5NVS"
"_key": "!items.effects!2JH9NaOh69yN80Gw.yvpWNCNobg0LLjey"
},
{
"name": "Elemental Aura: Air",
"disabled": false,
"img": "icons/magic/air/air-burst-spiral-blue-gray.webp",
"description": "<p><span style=\"color:rgb(239, 230, 216);font-family:Montserrat, sans-serif;font-size:14px;font-style:normal;font-variant-ligatures:normal;font-variant-caps:normal;font-weight:400;letter-spacing:normal;orphans:2;text-align:start;text-indent:0px;text-transform:none;widows:2;word-spacing:0px;-webkit-text-stroke-width:0px;white-space:normal;background-color:rgba(24, 22, 46, 0.753);text-decoration-thickness:initial;text-decoration-style:initial;text-decoration-color:initial;display:inline !important;float:none\">When you or an ally takes damage from an attack beyond Melee range, reduce the damage by 1d8.</span></p>",
"transfer": false,
"statuses": [],
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
},
"changes": [],
"duration": {
"description": "",
"type": ""
},
"stacking": null,
"targetDispositions": [
1
]
},
"_id": "vnKV5hsO4DVjURAl",
"type": "base",
"start": {
"time": 0,
"combat": null,
"combatant": null,
"initiative": null,
"round": null,
"turn": null
},
"duration": {
"value": null,
"units": "seconds",
"expiry": null,
"expired": false
},
"origin": null,
"tint": "#ffffff",
"showIcon": 1,
"folder": null,
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!2JH9NaOh69yN80Gw.vnKV5hsO4DVjURAl"
}
],
"sort": 100000,

View file

@ -261,14 +261,15 @@
fieldset {
align-items: center;
margin: 0;
margin-top: 5px;
border-radius: 6px;
border-color: @color-fieldset-border;
margin-top: 5px;
&.glassy {
background-color: light-dark(@dark-blue-10, @golden-10);
padding-inline: 10px;
border: none;
padding-inline: 10px;
legend {
padding: 2px 12px;
@ -385,6 +386,10 @@
justify-content: space-between;
}
label {
white-space: nowrap;
}
.btn {
padding-top: 15px;
}
@ -400,6 +405,13 @@
> .checkbox {
align-self: end;
}
.auto-sized {
width: auto;
display: flex;
flex-direction: column;
align-items: center;
}
}
.form-group {
@ -543,7 +555,7 @@
font-style: italic;
font-family: @font-body;
margin-top: 4px;
color: light-dark(#14142599, #efe6d850);
color: @color-text-subtle;
font-size: var(--font-size-12);
padding-left: 3px;
}

View file

@ -12,6 +12,9 @@
}
.daggerheart.dh-style {
/** Not an actual scrollbar width (it can't be configured on all browsers) but actually a compensation value for scrollbar gutter purposes */
--scrollbar-width: 10px;
* {
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;

View file

@ -49,8 +49,7 @@
// Make hover extend out of bounds.
// Because of this extra spacing, the scroll container parent needs some padding
padding: 2px;
margin: -2px;
margin-bottom: 0;
margin: -2px -2px 0 -2px;
}
&:hover {

View file

@ -1,5 +1,6 @@
@import '../utils/colors.less';
@import '../utils/fonts.less';
@import '../utils/mixin.less';
.application.daggerheart {
prose-mirror {
@ -12,6 +13,7 @@
background-color: transparent;
}
.editor-content {
.with-scroll-shadows();
h1 {
font-size: var(--font-size-32);
}
@ -42,7 +44,7 @@
ul {
list-style: disc;
}
}
}
// Fixes centering and makes it not render over scrollbar
&:hover button.toggle:enabled {
display: flex;

View file

@ -9,111 +9,108 @@
}
});
/** Pips styling, can exist standalone even without a slot-value */
.slot-bar {
display: flex;
gap: 4px;
padding: 5px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
color: @color-text-emphatic;
width: fit-content;
min-height: 22px;
flex-wrap: wrap;
.slot {
transition: all 0.3s ease;
cursor: pointer;
}
.slot:not(:has(i)) {
width: 15px;
height: 10px;
border: 1px solid @color-border;
background: light-dark(@dark-blue-10, @golden-10);
border-radius: 3px;
&.large {
width: 20px;
}
&.filled {
background: light-dark(@dark-blue, @golden);
}
}
&.armor .slot {
font-size: var(--font-size-12);
.fa-shield-halved {
color: light-dark(@dark-blue-40, @golden-40);
}
}
.empty-slot {
width: 15px;
height: 10px;
}
}
.slot-value {
display: flex;
flex-direction: column;
font-size: 1.5rem;
align-items: center;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
.slot-label {
display: flex;
align-items: center;
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden);
padding: 0 5px;
width: fit-content;
font-weight: bold;
border-radius: 0px 0px 5px 5px;
font-size: var(--font-size-12);
.label {
padding-right: 5px;
}
.value {
padding-left: 6px;
border-left: 1px solid light-dark(@beige, @dark-golden);
}
}
}
.status-bar {
display: flex;
justify-content: center;
flex-direction: column;
align-items: center;
position: relative;
width: 120px;
height: 40px;
.status-label {
position: relative;
top: 40px;
height: 22px;
width: 79px;
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
background: light-dark(@dark-blue, @golden);
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
.slot-value {
position: absolute;
display: flex;
flex-direction: column;
padding: 0 5px;
font-size: 1.5rem;
align-items: center;
width: 140px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
.slot-bar {
display: flex;
flex-wrap: wrap;
gap: 5px;
padding: 5px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
color: @color-text-emphatic;
width: fit-content;
.slot {
width: 15px;
height: 10px;
border: 1px solid @color-border;
background: light-dark(@dark-blue-10, @golden-10);
border-radius: 3px;
transition: all 0.3s ease;
cursor: pointer;
&.large {
width: 20px;
}
&.filled {
background: light-dark(@dark-blue, @golden);
}
}
.empty-slot {
width: 15px;
height: 10px;
}
}
.slot-label {
display: flex;
align-items: center;
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden);
padding: 0 5px;
width: fit-content;
font-weight: bold;
border-radius: 0px 0px 5px 5px;
font-size: var(--font-size-12);
.label {
padding-right: 5px;
}
.value {
padding-left: 6px;
border-left: 1px solid light-dark(@beige, @dark-golden);
}
}
}
.status-value {
position: absolute;
position: relative;
display: flex;
padding: 0 5px;
font-size: 1.5rem;
align-items: center;
width: 140px;
width: 100px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
> * {
z-index: 1;
}
input[type='number'] {
background: transparent;
font-size: 1.5rem;
@ -146,11 +143,11 @@
.progress-bar {
position: absolute;
appearance: none;
width: 100px;
height: 40px;
width: 100%;
height: 100%;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
z-index: 0;
background: @dark-blue;
&::-webkit-progress-bar {
@ -175,4 +172,29 @@
border-radius: 6px;
}
}
.status-label {
position: relative;
height: 22px;
width: 79px;
background: light-dark(@dark-blue, @golden);
&.pointy {
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
margin-bottom: -2px; // compensate for pointy bottom so spacing feels more "right"
}
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
}
// Overrides for sidebar usage.
aside[data-application-part="sidebar"] .resources-section .slot-bar {
display: grid;
grid-template-columns: repeat(6, min-content);
grid-auto-flow: row;
}

View file

@ -18,6 +18,8 @@
});
.application.sheet.daggerheart.actor.dh-style {
--side-indent: 16px;
.portrait img,
.profile {
width: 100%;
@ -42,12 +44,38 @@
pointer-events: none;
}
.tab-navigation {
margin-bottom: 0;
}
.tab {
padding: 0;
.search-section {
padding: var(--spacer-16) 12px var(--spacer-8) 10px;
}
.scroll-container {
scrollbar-gutter: stable;
overflow-y: auto;
.with-scroll-shadows();
padding: var(--spacer-16) calc(var(--side-indent) - var(--scrollbar-width)) 4px var(--side-indent);
> fieldset:first-child {
margin-top: 0;
}
}
.scroll-container:not(:first-child) {
padding-top: var(--spacer-8); // nested have less top padding
}
}
.tab.inventory {
.gold-section {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 10px;
padding: 12px 12px 0 10px;
padding: var(--spacer-8) var(--side-indent) var(--spacer-12) var(--side-indent);
.input {
color: light-dark(@dark, @beige);
@ -55,6 +83,37 @@
}
}
.tab.notes.active {
padding: 0;
margin: 0;
margin-top: -10px; // will be removed once tab-navigation bottom margin is removed on all actor sheets
scrollbar-gutter: unset;
// Add padding around top level level prosemirrors used for note tabs
> prose-mirror {
@right-padding: calc(16px - var(--scrollbar-width));
.editor-content {
scrollbar-gutter: stable;
padding-right: @right-padding;
}
&.inactive {
button.toggle {
top: 16px;
}
.editor-content {
padding: 16px @right-padding 4px 16px;
}
}
&.active {
padding: 8px 0 4px 16px;
}
}
.artist-attribution {
padding-left: 16px;
}
}
.search-section {
display: flex;
gap: 10px;
@ -64,7 +123,6 @@
position: relative;
color: light-dark(@dark-blue-50, @beige-50);
width: 100%;
padding-top: 5px;
input {
border-radius: 50px;

View file

@ -3,7 +3,7 @@
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.adversary {
.tab.features.active {
.tab.features {
.feature-section {
display: flex;
flex-direction: column;

View file

@ -7,7 +7,7 @@
width: 100%;
> *:not(line-div, .tab-navigation) {
padding-left: var(--left-indent);
padding-left: var(--side-indent);
padding-right: 15px;
}
@ -75,7 +75,6 @@
.tab-navigation {
margin-top: 0;
margin-bottom: 0;
button[data-action="openSettings"] {
margin-right: 12px;
}

View file

@ -1,5 +1,6 @@
@import './sheet.less';
@import './header.less';
@import './features.less';
@import './header.less';
@import './sidebar.less';
@import './effects.less';
@import './notes.less';

View file

@ -2,8 +2,7 @@
@import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.adversary {
--left-indent: 16px;
--sidebar-width: 265px;
--sidebar-width: 260px;
.window-content {
display: grid;
@ -35,29 +34,7 @@
display: flex;
flex-direction: column;
margin: 0 0 10px 0;
padding: 0;
position: relative;
.scroll-container,
> prose-mirror.inactive .editor-content {
scrollbar-gutter: stable;
overflow-y: auto;
padding: var(--spacer-16) calc(var(--left-indent) - 6px) 4px var(--left-indent);
.with-scroll-shadows();
> fieldset {
margin-left: -10px; // align content with indent
margin-right: -10px;
&:first-child {
margin-top: 0;
}
}
}
> prose-mirror.inactive button.toggle {
top: var(--spacer-16);
}
&:has(> prose-mirror.active) {
padding: var(--spacer-12) 0 0 var(--left-indent);
}
}
}
}

View file

@ -63,7 +63,7 @@
.threshold-section {
position: relative;
display: flex;
gap: 8px;
gap: 7px;
background-color: light-dark(transparent, @dark-blue);
color: @color-text-emphatic;
padding: 5px 10px;
@ -74,7 +74,7 @@
height: 30px;
h4 {
font-size: var(--font-size-13);
font-size: var(--font-size-14);
font-weight: bold;
text-transform: uppercase;
color: @color-text-emphatic;
@ -106,7 +106,7 @@
display: flex;
flex-direction: column;
top: -20px;
gap: 16px;
gap: 10px;
margin-bottom: -16px;
&.pip-display {
@ -120,105 +120,6 @@
.resources-section {
display: flex;
justify-content: space-evenly;
margin-bottom: 16px;
.status-bar {
display: flex;
justify-content: center;
position: relative;
width: 100px;
height: 40px;
.status-label {
position: relative;
top: 40px;
height: 22px;
width: 79px;
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
background: light-dark(@dark-blue, @golden);
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
.status-value {
position: absolute;
display: flex;
padding: 0 6px;
font-size: 1.5rem;
align-items: center;
width: 100px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
input[type='number'] {
background: transparent;
font-size: 1.5rem;
width: 40px;
height: 30px;
text-align: center;
border: none;
outline: 2px solid transparent;
color: @beige;
&.bar-input {
padding: 0;
color: @beige;
backdrop-filter: none;
background: transparent;
transition: all 0.3s ease;
&:hover,
&:focus {
background: @semi-transparent-dark-blue;
backdrop-filter: blur(9.5px);
}
}
}
.bar-label {
width: 40px;
}
}
.progress-bar {
position: absolute;
appearance: none;
width: 100px;
height: 40px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: @dark-blue;
&::-webkit-progress-bar {
border: none;
background: @dark-blue;
border-radius: 6px;
}
&::-webkit-progress-value {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-webkit-progress-value {
background: @gradient-stress;
border-radius: 6px;
}
&::-moz-progress-bar {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-moz-progress-bar {
background: @gradient-stress;
border-radius: 6px;
}
}
}
}
.status-section {
@ -256,7 +157,7 @@
.status-label {
padding: 2px 10px;
width: 100%;
border-radius: 3px;
border-radius: 0 0 3px 3px;
background: light-dark(@dark-blue, @golden);
h4 {
@ -284,8 +185,7 @@
.shortcut-items-section {
overflow-y: hidden;
padding-top: 10px;
padding-bottom: 20px;
padding: 10px 0;
flex: 1;
scrollbar-gutter: stable;
.with-scroll-shadows();
@ -314,8 +214,6 @@
}
.experience-section {
margin-bottom: 20px;
.title {
display: flex;
gap: 15px;
@ -332,8 +230,8 @@
gap: 5px;
width: 100%;
margin-top: 10px;
padding: 0 4px 0 12px;
align-items: stretch;
padding: 0 4px 0 12px;
.experience-row {
display: flex;
@ -371,10 +269,7 @@
.reaction-section {
display: flex;
padding: 0 10px;
margin-top: 16px;
margin-bottom: 10px;
width: 100%;
margin: 10px;
button {
height: 40px;

View file

@ -8,18 +8,11 @@
display: flex;
flex-direction: column;
gap: 10px;
height: 100%;
overflow-y: auto;
padding-top: 8px;
padding-bottom: 4px;
height: 100%;
scrollbar-gutter: stable;
.with-scroll-shadows();
flex: 1;
}
.characteristics-section {
gap: 20px;
padding: 0 10px;
}
.biography-section {

View file

@ -8,9 +8,6 @@
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding-bottom: 20px;
.with-scroll-shadows();
}
}
}

View file

@ -8,10 +8,6 @@
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding-bottom: 20px;
scrollbar-gutter: stable;
.with-scroll-shadows();
}
}
}

View file

@ -19,16 +19,19 @@
.application.sheet.daggerheart.actor.dh-style.character {
.character-header-sheet {
padding: 0 15px;
padding-top: var(--header-height);
width: 100%;
> *:not(line-div, .tab-navigation) {
margin-left: var(--side-indent);
margin-right: 15px;
}
.name-row {
display: flex;
gap: 6px;
align-items: start;
justify-content: space-between;
padding: 0;
padding-top: 5px;
flex: 1;
@ -100,8 +103,8 @@
.character-details {
display: flex;
justify-content: space-between;
padding: 5px 0;
margin-bottom: 8px;
margin-top: 5px;
margin-bottom: 10px;
font-size: var(--font-size-12);
color: @color-text-emphatic;
@ -130,7 +133,6 @@
.character-row {
display: flex;
align-items: center;
padding: 0;
margin-bottom: 12px;
.resource-section {
@ -218,7 +220,6 @@
.character-traits {
display: flex;
padding: 0;
margin-bottom: 15px;
justify-content: space-between;
max-width: 38.5rem;
@ -325,5 +326,9 @@
}
}
}
.tab-navigation button[data-action="openSettings"] {
margin-right: 12px;
}
}
}

View file

@ -4,19 +4,10 @@
.application.sheet.daggerheart.actor.dh-style.character {
.tab.inventory {
padding-right: 0;
.search-section {
padding-right: 14px;
}
.items-section {
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
scrollbar-gutter: stable;
margin-top: 20px;
padding-bottom: 4px;
.with-scroll-shadows();
}
}
}

View file

@ -5,7 +5,6 @@
.application.sheet.daggerheart.actor.dh-style.character {
.tab.loadout {
.search-section {
padding-right: 14px;
.btn-toggle-view {
background: light-dark(@dark-blue-10, @dark-blue);
border: 1px solid @color-border;
@ -51,12 +50,6 @@
display: flex;
flex-direction: column;
gap: 10px;
height: 100%;
overflow-y: auto;
scrollbar-gutter: stable;
margin-top: 20px;
padding-bottom: 4px;
.with-scroll-shadows();
}
}
}

View file

@ -2,6 +2,8 @@
@import '../../../utils/fonts.less';
.application.sheet.daggerheart.actor.dh-style.character {
--side-indent: 16px;
.window-content {
display: grid;
grid-template-columns: 275px 1fr;
@ -35,6 +37,9 @@
display: flex;
flex-direction: column;
overflow: hidden;
margin: 0 0 10px 0;
padding: 0;
position: relative;
}
}
}

View file

@ -89,113 +89,13 @@
.resources-section {
justify-content: space-around;
margin: 8px 2px 8px 2px;
margin: 8px 2px 0 2px;
}
}
.resources-section {
display: flex;
justify-content: space-evenly;
margin-bottom: 20px;
.status-bar {
display: flex;
justify-content: center;
position: relative;
width: 120px;
height: 40px;
.status-label {
position: relative;
top: 40px;
height: 22px;
width: 79px;
clip-path: path('M0 0H79L74 16.5L39 22L4 16.5L0 0Z');
background: light-dark(@dark-blue, @golden);
h4 {
font-weight: bold;
text-align: center;
line-height: 18px;
color: light-dark(@beige, @dark-blue);
}
}
.status-value {
position: absolute;
display: flex;
padding: 0 5px;
font-size: 1.5rem;
align-items: center;
width: 140px;
height: 40px;
justify-content: center;
text-align: center;
z-index: 2;
color: @beige;
input[type='number'] {
background: transparent;
font-size: 1.5rem;
width: 40px;
height: 30px;
text-align: center;
border: none;
outline: 2px solid transparent;
color: @beige;
&.bar-input {
padding: 0;
color: @beige;
backdrop-filter: none;
background: transparent;
transition: all 0.3s ease;
&:hover,
&:focus {
background: @semi-transparent-dark-blue;
backdrop-filter: blur(9.5px);
}
}
}
.bar-label {
width: 40px;
}
}
.progress-bar {
position: absolute;
appearance: none;
width: 100px;
height: 40px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: @dark-blue;
&::-webkit-progress-bar {
border: none;
background: @dark-blue;
border-radius: 6px;
}
&::-webkit-progress-value {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-webkit-progress-value {
background: @gradient-stress;
border-radius: 6px;
}
&::-moz-progress-bar {
background: @gradient-hp;
border-radius: 6px;
}
&.stress-color::-moz-progress-bar {
background: @gradient-stress;
border-radius: 6px;
}
}
}
}
.status-section {
@ -245,21 +145,21 @@
.status-bar.armor-slots {
display: flex;
justify-content: center;
position: relative;
width: 95px;
height: 30px;
white-space: nowrap;
.status-label {
height: 30px;
}
.status-label {
padding: 2px 2px;
position: relative;
top: 30px;
height: 22px;
width: 95px;
border-radius: 3px;
background: light-dark(@dark-blue, @golden);
clip-path: none;
display: flex;
align-items: center;
justify-content: center;
@ -291,40 +191,16 @@
}
}
.slot-value {
position: absolute;
display: flex;
padding: 0 5px;
font-size: 1.2rem;
align-items: center;
width: 80px;
height: 30px;
justify-content: center;
text-align: center;
z-index: 2;
color: light-dark(@dark-blue, @beige);
flex-direction: column;
.slot-bar {
display: flex;
flex-wrap: wrap;
gap: 4px;
padding: 5px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: @dark-blue;
justify-content: center;
color: @color-text-emphatic;
.armor-slot {
cursor: pointer;
transition: all 0.3s ease;
font-size: var(--font-size-12);
.fa-shield-halved {
color: light-dark(@dark-blue-40, @golden-40);
}
}
border-bottom: none;
}
.slot-label {
display: flex;
@ -364,41 +240,21 @@
}
}
.status-value {
position: absolute;
display: flex;
padding: 0 6px;
font-size: 1.2rem;
align-items: center;
width: 80px;
height: 30px;
justify-content: center;
text-align: center;
z-index: 2;
color: light-dark(@dark-blue, @beige);
border: 1px solid @color-border;
border-bottom: none;
border-radius: 6px 6px 0 0;
input[type='number'] {
background: transparent;
font-size: 1.2rem;
width: 30px;
height: 20px;
text-align: center;
border: none;
outline: 2px solid transparent;
color: light-dark(@dark-blue, @beige);
&.bar-input {
padding: 0;
color: light-dark(@dark-blue, @beige);
backdrop-filter: none;
background: transparent;
&:hover,
&:focus {
background: @semi-transparent-dark-blue;
backdrop-filter: blur(9.5px);
}
}
}
@ -407,32 +263,9 @@
}
}
.progress-bar {
position: absolute;
appearance: none;
width: 80px;
height: 30px;
border: 1px solid @color-border;
border-radius: 6px;
z-index: 1;
background: light-dark(transparent, @dark-blue);
border-bottom: none;
border-radius: 6px 6px 0 0;
&::-webkit-progress-bar {
border: none;
background: light-dark(transparent, @dark-blue);
}
&::-webkit-progress-value {
background: @gradient-stress;
}
&.stress-color::-webkit-progress-value {
background: @gradient-stress;
}
&::-moz-progress-bar {
background: @gradient-stress;
}
&.stress-color::-moz-progress-bar {
background: @gradient-stress;
}
}
}

View file

@ -4,15 +4,10 @@
.application.sheet.daggerheart.actor.dh-style.environment {
.tab.features {
position: relative;
.feature-section {
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding: 4px 8px;
scrollbar-gutter: stable;
.with-scroll-shadows();
}
}
}

View file

@ -138,10 +138,11 @@
}
.environment-navigation {
padding: 0 20px;
padding-right: 20px;
.tab-navigation {
margin-top: 0;
margin-bottom: 0;
}
}
}

View file

@ -2,4 +2,3 @@
@import './features.less';
@import './header.less';
@import './potentialAdversaries.less';
@import './notes.less';

View file

@ -1,11 +0,0 @@
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.environment {
.tab.notes {
padding: 6px 0 4px 15px;
.editor-content {
scrollbar-gutter: stable;
.with-scroll-shadows();
}
}
}

View file

@ -7,10 +7,6 @@
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
padding: 0 4px 4px 4px;
scrollbar-gutter: stable;
.with-scroll-shadows();
}
}
}

View file

@ -16,8 +16,6 @@
.tab {
flex: 1;
overflow-y: auto;
padding-right: 0;
margin-right: 2px;
&.active {
overflow: hidden;

View file

@ -2,4 +2,3 @@
@import './header.less';
@import './party-members.less';
@import './inventory.less';
@import './notes.less';

View file

@ -4,20 +4,10 @@
.application.sheet.daggerheart.actor.dh-style.party {
.tab.inventory {
padding-right: 0;
.search-section {
padding-right: 14px;
}
.items-section {
display: flex;
flex-direction: column;
gap: 10px;
overflow-y: auto;
scrollbar-gutter: stable;
margin-top: 20px;
padding-bottom: 4px;
.with-scroll-shadows();
}
}
}

View file

@ -1,12 +0,0 @@
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.party {
.tab.notes {
padding: 16px 0 4px 15px;
.editor-content {
scrollbar-gutter: stable;
padding-left: 8px;
.with-scroll-shadows();
}
}
}

View file

@ -1,296 +1,287 @@
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.party .tab.partyMembers {
overflow: auto;
.with-scroll-shadows();
.actors-list {
display: flex;
flex-direction: column;
gap: 8px;
align-items: stretch;
width: 100%;
.actor-resources {
display: grid;
grid-template:
"img header" min-content
"img body" 1fr
/ 7.5rem 1fr;
gap: 6px;
column-gap: 12px;
padding: 6px;
background-color: light-dark(@dark-blue-10, @golden-10);
.actor-img-frame {
grid-area: img;
width: 7.375rem;
height: 7.375rem;
position: relative;
.actor-img {
object-fit: cover;
object-position: top center;
border-radius: 6px;
width: 100%;
height: 100%;
}
.equipped-weapons {
position: absolute;
top: -2px;
left: -3px;
display: flex;
flex-direction: column;
gap: 1px;
img {
border-radius: 50%;
width: 24px;
height: 24px;
border: 1px solid @color-border;
object-fit: cover;
}
}
.evasion {
position: absolute;
top: 1px;
right: 1px;
width: 1.75rem;
height: 1.75rem;
background: url('../assets/svg/trait-shield.svg') no-repeat;
background-size: 100%;
color: var(--color-light-1);
font-size: var(--font-size-14);
font-weight: 700;
display: flex;
align-items: center;
justify-content: center;
}
.threshold-section {
position: absolute;
left: 0;
right: 0;
bottom: -2px;
margin: auto;
display: flex;
gap: 4px;
background-color: light-dark(var(--color-light-1), @dark-blue);
color: @color-text-emphatic;
padding: 4px 6px;
border: 1px solid @color-border;
border-radius: 3px;
align-items: baseline;
width: fit-content;
h4 {
font-weight: bold;
text-transform: uppercase;
white-space: nowrap;
&.threshold-label {
font-size: var(--font-size-10);
color: @color-text-emphatic;
}
&.threshold-value {
font-size: var(--font-size-11);
color: light-dark(@dark, @beige);
}
}
}
}
header {
grid-area: header;
display: grid;
grid-template:
"name hope" min-content
"subtitle subtitle" min-content
/ 1fr min-content;
.actor-name {
width: 100%;
z-index: 1;
font-size: var(--font-size-20);
color: @color-text-emphatic;
font-weight: bold;
}
.delete-icon {
font-size: 0.75em;
}
.subtitle {
grid-area: subtitle;
font-size: var(--font-size-14);
}
.hope-section {
display: flex;
background-color: light-dark(transparent, @dark-blue);
color: @color-text-emphatic;
padding: 3px 6px;
border: 1px solid @color-border;
border-radius: 3px;
align-items: center;
width: fit-content;
margin-left: auto;
h4 {
font-size: var(--font-size-12);
font-weight: bold;
text-transform: uppercase;
color: @color-text-emphatic;
margin-right: 3px;
}
.hope-value {
display: flex;
cursor: pointer;
font-size: var(--font-size-12);
margin-left: 1px;
}
}
}
.body {
grid-area: body;
display: flex;
align-items: start;
justify-content: space-between;
}
.resources {
display: flex;
flex-direction: column;
gap: 4px;
.slot-section {
display: flex;
flex-direction: row;
align-items: stretch;
.slot-label {
display: flex;
align-items: center;
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden);
padding: 0 4px;
width: fit-content;
font-weight: bold;
border-radius: 6px 0px 0px 6px;
font-size: var(--font-size-12);
white-space: nowrap;
.label {
padding-right: 2px;
}
.value {
font-variant-numeric: tabular-nums;
.current {
display: inline-block;
text-align: end;
width: 2ch;
}
.max {
display: inline-block;
text-align: start;
width: 2ch;
}
}
}
.slot-bar {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 4px;
background-color: light-dark(@dark-blue-10, @dark-blue);
color: @color-text-emphatic;
padding: 2px 5px;
border: 1px solid @color-border;
border-radius: 0 6px 6px 0;
width: fit-content;
min-height: 22px;
.armor-slot {
cursor: pointer;
transition: all 0.3s ease;
font-size: var(--font-size-12);
.fa-shield-halved {
color: light-dark(@dark-blue-40, @golden-40);
}
}
.slot {
width: 16px;
height: 10px;
border: 1px solid @color-border;
background: light-dark(@dark-blue-10, @golden-10);
border-radius: 3px;
transition: all 0.3s ease;
cursor: pointer;
&.filled {
background: light-dark(@dark-blue, @golden);
}
}
}
}
}
.traits {
background-color: light-dark(@dark-blue-10, @dark-blue);
border: 1px solid @color-border;
border-radius: 6px;
display: grid;
grid-template-columns: 1fr 1fr;
font-size: var(--font-size-12);
padding: 3px 4px;
gap: 3px 7px;
.trait {
display: flex;
justify-content: space-between;
gap: 3px;
.label {
color: @color-text-emphatic;
}
.value {
font-weight: 600;
}
}
}
}
}
.actors-list.limited {
.actor-resources {
display: flex;
align-items: center;
}
.actor-img-frame {
width: 3rem;
height: 3rem;
}
}
.actors-dragger {
display: flex;
align-items: center;
justify-content: center;
box-sizing: border-box;
width: 100%;
height: 40px;
border: 1px dashed light-dark(@dark-blue-50, @beige-50);
border-radius: 3px;
color: light-dark(@dark-blue-50, @beige-50);
}
}
@import '../../../utils/colors.less';
@import '../../../utils/fonts.less';
@import '../../../utils/mixin.less';
.application.sheet.daggerheart.actor.dh-style.party .tab.partyMembers.active {
padding: var(--spacer-8) 4px 0 10px;
scrollbar-gutter: stable;
.with-scroll-shadows();
.actions-section {
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
margin-bottom: 10px;
gap: 20px;
background-color: light-dark(@dark-blue-10, @golden-10);
button {
span {
font-size: 12px;
}
}
.active-action {
animation: glow 0.75s infinite alternate;
}
}
.actors-list {
display: flex;
flex-direction: column;
gap: 8px;
align-items: stretch;
width: 100%;
.actor-resources {
display: grid;
grid-template:
"img header" min-content
"img body" 1fr
/ 7.5rem 1fr;
gap: 6px;
column-gap: 12px;
padding: 6px;
background-color: light-dark(@dark-blue-10, @golden-10);
.actor-img-frame {
grid-area: img;
width: 7.375rem;
height: 7.375rem;
position: relative;
.actor-img {
object-fit: cover;
object-position: top center;
border-radius: 6px;
width: 100%;
height: 100%;
}
.equipped-weapons {
position: absolute;
top: -2px;
left: -3px;
display: flex;
flex-direction: column;
gap: 1px;
img {
border-radius: 50%;
width: 24px;
height: 24px;
border: 1px solid @color-border;
object-fit: cover;
}
}
.evasion {
position: absolute;
top: 1px;
right: 1px;
width: 1.75rem;
height: 1.75rem;
background: url('../assets/svg/trait-shield.svg') no-repeat;
background-size: 100%;
color: var(--color-light-1);
font-size: var(--font-size-14);
font-weight: 700;
display: flex;
align-items: center;
justify-content: center;
}
.threshold-section {
position: absolute;
left: 0;
right: 0;
bottom: -2px;
margin: auto;
display: flex;
gap: 4px;
background-color: light-dark(var(--color-light-1), @dark-blue);
color: @color-text-emphatic;
padding: 4px 6px;
border: 1px solid @color-border;
border-radius: 3px;
align-items: baseline;
width: fit-content;
h4 {
font-weight: bold;
text-transform: uppercase;
white-space: nowrap;
&.threshold-label {
font-size: var(--font-size-10);
color: @color-text-emphatic;
}
&.threshold-value {
font-size: var(--font-size-11);
color: light-dark(@dark, @beige);
}
}
}
}
header {
grid-area: header;
display: grid;
grid-template:
"name hope" min-content
"subtitle subtitle" min-content
/ 1fr min-content;
.actor-name {
width: 100%;
z-index: 1;
font-size: var(--font-size-20);
color: @color-text-emphatic;
font-weight: bold;
}
.delete-icon {
font-size: 0.75em;
}
.subtitle {
grid-area: subtitle;
font-size: var(--font-size-14);
}
.hope-section {
display: flex;
background-color: light-dark(transparent, @dark-blue);
color: @color-text-emphatic;
padding: 3px 6px;
border: 1px solid @color-border;
border-radius: 3px;
align-items: center;
width: fit-content;
margin-left: auto;
h4 {
font-size: var(--font-size-12);
font-weight: bold;
text-transform: uppercase;
color: @color-text-emphatic;
margin-right: 3px;
}
.hope-value {
display: flex;
cursor: pointer;
font-size: var(--font-size-12);
margin-left: 1px;
}
}
}
.body {
grid-area: body;
display: flex;
align-items: start;
justify-content: space-between;
}
.resources {
display: flex;
flex-direction: column;
gap: 4px;
.slot-section {
display: flex;
flex-direction: row;
align-items: stretch;
.slot-label {
display: flex;
align-items: center;
color: light-dark(@beige, @dark-blue);
background: light-dark(@dark-blue, @golden);
padding: 0 4px;
width: fit-content;
font-weight: bold;
border-radius: 6px 0px 0px 6px;
font-size: var(--font-size-12);
white-space: nowrap;
.label {
padding-right: 2px;
}
.value {
font-variant-numeric: tabular-nums;
.current {
display: inline-block;
text-align: end;
width: 2ch;
}
.max {
display: inline-block;
text-align: start;
width: 2ch;
}
}
}
.slot-bar {
align-items: center;
flex-wrap: wrap;
background-color: light-dark(@dark-blue-10, @dark-blue);
padding: 2px 5px;
border-radius: 0 6px 6px 0;
width: fit-content;
}
}
}
.traits {
background-color: light-dark(@dark-blue-10, @dark-blue);
border: 1px solid @color-border;
border-radius: 6px;
display: grid;
grid-template-columns: 1fr 1fr;
font-size: var(--font-size-12);
padding: 3px 4px;
gap: 3px 7px;
.trait {
display: flex;
justify-content: space-between;
gap: 3px;
.label {
color: @color-text-emphatic;
}
.value {
font-weight: 600;
}
}
}
}
}
.actors-list.limited {
.actor-resources {
display: flex;
align-items: center;
}
.actor-img-frame {
width: 3rem;
height: 3rem;
}
}
.actors-dragger {
display: flex;
align-items: center;
justify-content: center;
box-sizing: border-box;
width: 100%;
height: 40px;
border: 1px dashed light-dark(@dark-blue-50, @beige-50);
border-radius: 3px;
color: light-dark(@dark-blue-50, @beige-50);
}
}

View file

@ -17,37 +17,10 @@
});
.application.sheet.daggerheart.actor.dh-style.party {
.tab {
.tab.active {
overflow: auto;
display: flex;
flex-direction: column;
flex: 1;
overflow-y: auto;
scrollbar-gutter: stable;
margin-right: 2px;
padding-right: 8px;
&.active {
overflow: auto;
display: flex;
flex-direction: column;
}
.actions-section {
display: flex;
align-items: center;
justify-content: center;
padding: 10px;
margin-bottom: 10px;
gap: 20px;
background-color: light-dark(@dark-blue-10, @golden-10);
button {
span {
font-size: 12px;
}
}
.active-action {
animation: glow 0.75s infinite alternate;
}
}
}
}

View file

@ -174,10 +174,10 @@
--fade-start: 0;
}
10%, 100% {
--fade-start: 12px;
--fade-start: 14px;
}
0%, 90% {
--fade-end: 12px;
--fade-end: 14px;
}
100% {
--fade-end: 0;

View file

@ -2,7 +2,7 @@
"id": "daggerheart",
"title": "Daggerheart",
"description": "An unofficial implementation of the Daggerheart system",
"version": "2.4.1",
"version": "2.4.2",
"compatibility": {
"minimum": "14.364",
"verified": "14.364",
@ -10,7 +10,7 @@
},
"url": "https://github.com/Foundryborne/daggerheart",
"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.4.1/system.zip",
"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.4.2/system.zip",
"authors": [
{
"name": "WBHarry"

View file

@ -11,9 +11,10 @@
<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
</div>
<div class="nest-inputs">
{{formField ../fields.type value=area.type name=(concat "areas." index ".type") localize=true}}
{{formField ../fields.shape value=area.shape name=(concat "areas." index ".shape") localize=true}}
{{formField ../fields.size value=area.size name=(concat "areas." index ".size") localize=true}}
{{formField ../fields.type value=area.type name=(concat "areas." index ".type") localize=true blank=false}}
{{formField ../fields.shape value=area.shape name=(concat "areas." index ".shape") localize=true blank=false}}
{{formField ../fields.size value=area.size name=(concat "areas." index ".size") localize=true blank=false}}
{{formField ../fields.hasHole value=area.hasHole name=(concat "areas." index ".hasHole") localize=true classes="auto-sized" }}
</div>
<div class="sub-section-header">

View file

@ -1,10 +1,12 @@
<section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'>
<section
class="tab {{tabs.features.cssClass}} {{tabs.features.id}}"
data-tab="{{tabs.features.id}}"
data-group="{{tabs.features.group}}">
<div class="feature-section scroll-container">
{{#each @root.features as |item|}}
{{> 'daggerheart.inventory-item'
{{> "daggerheart.inventory-item"
item=item
type='feature'
type="feature"
actorType=@root.document.type
hideContextMenu=true
hideModifyControls=true

View file

@ -1,10 +1,9 @@
<section
class='tab {{tabs.notes.cssClass}} {{tabs.notes.id}}'
data-tab='{{tabs.notes.id}}'
data-group='{{tabs.notes.group}}'
class="tab {{tabs.notes.cssClass}} {{tabs.notes.id}}"
data-tab="{{tabs.notes.id}}"
data-group="{{tabs.notes.group}}"
>
{{formInput notes.field value=notes.value enriched=notes.enriched class="aaa" toggled=true}}
{{formInput notes.field value=notes.value enriched=notes.enriched toggled=true}}
{{#if (and showAttribution document.system.attribution.artist)}}
<label class="artist-attribution">{{localize "DAGGERHEART.GENERAL.artistAttribution" artist=document.system.attribution.artist}}</label>
{{/if}}

View file

@ -1,34 +1,34 @@
<section
class='tab {{tabs.biography.cssClass}} {{tabs.biography.id}}'
data-tab='{{tabs.biography.id}}'
data-group='{{tabs.biography.group}}'
>
<div class="items-section">
<div class="characteristics-section flexrow">
<div class="input">
<span>{{localize 'DAGGERHEART.ACTORS.Character.pronouns'}}</span>
{{formInput systemFields.biography.fields.characteristics.fields.pronouns value=source.system.biography.characteristics.pronouns enriched=source.system.biography.characteristics.pronouns localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize 'DAGGERHEART.ACTORS.Character.age'}}</span>
{{formInput systemFields.biography.fields.characteristics.fields.age value=source.system.biography.characteristics.age enriched=source.system.biography.characteristics.age localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize 'DAGGERHEART.ACTORS.Character.faith'}}</span>
{{formInput systemFields.biography.fields.characteristics.fields.faith value=source.system.biography.characteristics.faith enriched=source.system.biography.characteristics.faith localize=true toggled=true}}
</div>
</div>
<fieldset class="glassy biography-section">
<legend>{{localize 'DAGGERHEART.ACTORS.Character.story.backgroundTitle'}}</legend>
{{formInput background.field value=background.value enriched=background.enriched toggled=true}}
</fieldset>
<fieldset class="glassy biography-section">
<legend>{{localize 'DAGGERHEART.ACTORS.Character.story.connectionsTitle'}}</legend>
{{formInput connections.field value=connections.value enriched=connections.enriched toggled=true}}
</fieldset>
</div>
<section
class="tab {{tabs.biography.cssClass}} {{tabs.biography.id}}"
data-tab="{{tabs.biography.id}}"
data-group='{{tabs.biography.group}}'
>
<div class="items-section scroll-container">
<div class="characteristics-section flexrow">
<div class="input">
<span>{{localize 'DAGGERHEART.ACTORS.Character.pronouns'}}</span>
{{formInput systemFields.biography.fields.characteristics.fields.pronouns value=source.system.biography.characteristics.pronouns enriched=source.system.biography.characteristics.pronouns localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize 'DAGGERHEART.ACTORS.Character.age'}}</span>
{{formInput systemFields.biography.fields.characteristics.fields.age value=source.system.biography.characteristics.age enriched=source.system.biography.characteristics.age localize=true toggled=true}}
</div>
<div class="input">
<span>{{localize 'DAGGERHEART.ACTORS.Character.faith'}}</span>
{{formInput systemFields.biography.fields.characteristics.fields.faith value=source.system.biography.characteristics.faith enriched=source.system.biography.characteristics.faith localize=true toggled=true}}
</div>
</div>
<fieldset class="glassy biography-section">
<legend>{{localize 'DAGGERHEART.ACTORS.Character.story.backgroundTitle'}}</legend>
{{formInput background.field value=background.value enriched=background.enriched toggled=true}}
</fieldset>
<fieldset class="glassy biography-section">
<legend>{{localize 'DAGGERHEART.ACTORS.Character.story.connectionsTitle'}}</legend>
{{formInput connections.field value=connections.value enriched=connections.enriched toggled=true}}
</fieldset>
</div>
</section>

View file

@ -1,24 +1,24 @@
<section class='tab {{tabs.effects.cssClass}} {{tabs.effects.id}}' data-tab='{{tabs.effects.id}}'
data-group='{{tabs.effects.group}}'>
<div class="effects-sections">
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.activeEffects'
type='effect'
isGlassy=true
collection=effects.actives
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.inactiveEffects'
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=@root.editable
hideResources=true
disabled=true
}}
</div>
<section class='tab {{tabs.effects.cssClass}} {{tabs.effects.id}}' data-tab='{{tabs.effects.id}}'
data-group='{{tabs.effects.group}}'>
<div class="effects-sections scroll-container">
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.activeEffects'
type='effect'
isGlassy=true
collection=effects.actives
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.inactiveEffects'
type='effect'
isGlassy=true
collection=effects.inactives
canCreate=@root.editable
hideResources=true
disabled=true
}}
</div>
</section>

View file

@ -1,26 +1,28 @@
<section class='tab {{tabs.features.cssClass}} {{tabs.features.id}}' data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'>
<div class="features-sections">
{{#each document.system.sheetLists as |category|}}
{{#if (eq category.type 'feature' )}}
{{> 'daggerheart.inventory-items'
title=category.title
type='feature'
actorType='character'
collection=category.values
canCreate=@root.editable
showActions=@root.editable
}}
{{else if category.values}}
{{> 'daggerheart.inventory-items'
title=category.title
type='feature'
actorType='character'
collection=category.values
canCreate=false
showActions=@root.editable
}}
{{/if}}
{{/each}}
</div>
<section
class="tab {{tabs.features.cssClass}} {{tabs.features.id}}"
data-tab="{{tabs.features.id}}"
data-group="{{tabs.features.group}}">
<div class="features-section scroll-container">
{{#each document.system.sheetLists as |category|}}
{{#if (eq category.type "feature" )}}
{{> "daggerheart.inventory-items"
title=category.title
type="feature"
actorType="character"
collection=category.values
canCreate=@root.editable
showActions=@root.editable
}}
{{else if category.values}}
{{> "daggerheart.inventory-items"
title=category.title
type="feature"
actorType="character"
collection=category.values
canCreate=false
showActions=@root.editable
}}
{{/if}}
{{/each}}
</div>
</section>

View file

@ -1,165 +1,163 @@
<header class="character-header-sheet">
<line-div></line-div>
<div class="name-row">
<h1
class="actor-name input"
contenteditable="plaintext-only"
data-property="name"
placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}"
autocomplete="off"
spellcheck="false"
>{{source.name}}</h1>
<div class='level-div'>
<h3 class='label'>
{{#if @root.editable}}
{{#if document.system.needsCharacterSetup}}
<button
type="button"
class="level-button glow"
data-action="levelManagement"
>
{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.buttonTitle"}}
</button>
{{else if document.system.levelData.canLevelUp}}
<button
type="button"
class="level-button glow" data-tooltip="{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}"
data-action="levelManagement"
>
<i class="fa-solid fa-angles-up"></i>
</button>
{{/if}}
{{/if}}
{{#unless document.system.needsCharacterSetup}}
{{localize 'DAGGERHEART.GENERAL.level'}}
<input type="text" data-dtype="Number" class="level-value" value={{#if document.system.needsCharacterSetup}}0{{else}}{{document.system.levelData.level.changed}}{{/if}} {{#if document.system.needsCharacterSetup}}disabled{{/if}} />
{{/unless}}
</h3>
</div>
</div>
<div class="character-details">
<div>
{{#if document.system.class.value}}
<span data-action="editDoc" data-item-uuid="{{document.system.class.value.uuid}}">{{document.system.class.value.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="classes">{{localize 'TYPES.Item.class'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.class.subclass}}
<span data-action="editDoc" data-item-uuid="{{document.system.class.subclass.uuid}}">{{document.system.class.subclass.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.community}}
<span data-action="editDoc" data-item-uuid="{{document.system.community.uuid}}">{{document.system.community.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="communities">{{localize 'TYPES.Item.community'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.ancestry}}
<span data-action="editDoc" data-item-uuid="{{document.system.ancestry.uuid}}">{{document.system.ancestry.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="ancestries">{{localize 'TYPES.Item.ancestry'}}</span>
{{/if}}
</div>
{{#if (or document.system.multiclass.value document.system.multiclass.subclass)}}
<div class="multiclass">
{{#if document.system.multiclass.value}}
<span data-action="editDoc"data-item-uuid="{{document.system.multiclass.value.uuid}}">{{document.system.multiclass.value.name}}</span>
{{else}}
<span data-action="openPack" data-key="classes">{{localize 'DAGGERHEART.GENERAL.multiclass'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.multiclass.subclass}}
<span data-action="editDoc" data-item-uuid="{{document.system.multiclass.subclass.uuid}}">{{document.system.multiclass.subclass.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}}
</div>
{{/if}}
</div>
<div class="character-row">
<div class="resource-section">
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times document.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-value="{{add this 1}}">
{{#if (gte ../document.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
{{#times document.system.scars}}
<span class='hope-value scar'>
<i class='fa-regular fa-ban'></i>
</span>
{{/times}}
{{#if hasExtraResources}}<a type="button" class="resource-manager" data-action="toggleResourceManagement"><i class="fa-solid fa-angle-down"></i></a>{{/if}}
</div>
</div>
{{#if document.system.class.value}}
<div class="domains-section">
{{#each document.system.domainData as |data|}}
<div class="domain">
<img src="{{data.src}}" alt="" data-tooltip="{{data.label}}" />
</div>
{{/each}}
</div>
{{/if}}
<div class="downtime-section">
{{#if document.parties.size}}
<button type="button" data-action="viewParty" data-tooltip="DAGGERHEART.ACTORS.Character.viewParty">
<i class="fa-solid fa-fw fa-users"></i>
</button>
{{/if}}
{{#if @root.editable}}
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
<i class="fa-solid fa-fw fa-utensils"></i>
</button>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
<i class="fa-solid fa-fw fa-bed"></i>
</button>
{{/if}}
</div>
</div>
<div class="character-traits">
{{#each this.attributes as |attribute key|}}
<div class="trait {{#if isSpellcasting}}with-spellcasting{{/if}}" data-tooltip="<b>{{attribute.label}}:</b><br>{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.value}}">
<div class="trait-name">
<div class="tier-mark {{#if attribute.tierMarked}}marked{{/if}}"></div>
<span>{{attribute.label}}</span>
</div>
<div class="trait-value-area">
<svg width="52" height="46" viewBox="0 0 52 46" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M 0,0 H 52 L 51.0714,18.254 48.781,24.0952 47.5745,39.9596 26,46 4.42553,39.9596 3.219,24.0952 0.928571,18.254 Z" fill="var(--color-border)"/>
<path d="M 3.312,5.357 8.58596,0 H 43.414 l 5.274,5.357 -1.8797,28.846 c -0.2431,2.605 -2.1461,4.7522 -4.7031,5.3064 l -14.8343,3.2151 c -0.8375,0.1816 -1.7043,0.1816 -2.5418,0 L 9.89482,39.5094 C 7.33785,38.9552 5.43478,36.808 5.19169,34.203 Z" fill="var(--background)"/>
</svg>
<div class="trait-value">
{{#if (gt attribute.value 0)}}
<span>+{{attribute.value}}</span>
{{else}}
<span>{{attribute.value}}</span>
{{/if}}
</div>
{{#if isSpellcasting}}
<div class="spellcasting-mark" data-tooltip="DAGGERHEART.ITEMS.Subclass.spellcastingTrait">
<i class="fa-solid fa-wand-magic-sparkles" inert></i>
</div>
{{/if}}
</div>
</div>
{{/each}}
</div>
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}"><i class="fa-solid fa-wrench"></i></button>
{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<header class="character-header-sheet">
<line-div></line-div>
<div class="name-row">
<h1
class="actor-name input"
contenteditable="plaintext-only"
data-property="name"
placeholder="{{localize "DAGGERHEART.GENERAL.actorName"}}"
autocomplete="off"
spellcheck="false"
>{{source.name}}</h1>
<div class='level-div'>
<h3 class='label'>
{{#if @root.editable}}
{{#if document.system.needsCharacterSetup}}
<button
type="button"
class="level-button glow"
data-action="levelManagement"
>
{{localize "DAGGERHEART.APPLICATIONS.CharacterCreation.buttonTitle"}}
</button>
{{else if document.system.levelData.canLevelUp}}
<button
type="button"
class="level-button glow" data-tooltip="{{localize "DAGGERHEART.ACTORS.Character.levelUp"}}"
data-action="levelManagement"
>
<i class="fa-solid fa-angles-up"></i>
</button>
{{/if}}
{{/if}}
{{#unless document.system.needsCharacterSetup}}
{{localize 'DAGGERHEART.GENERAL.level'}}
<input type="text" data-dtype="Number" class="level-value" value={{#if document.system.needsCharacterSetup}}0{{else}}{{document.system.levelData.level.changed}}{{/if}} {{#if document.system.needsCharacterSetup}}disabled{{/if}} />
{{/unless}}
</h3>
</div>
</div>
<div class="character-details">
<div>
{{#if document.system.class.value}}
<span data-action="editDoc" data-item-uuid="{{document.system.class.value.uuid}}">{{document.system.class.value.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="classes">{{localize 'TYPES.Item.class'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.class.subclass}}
<span data-action="editDoc" data-item-uuid="{{document.system.class.subclass.uuid}}">{{document.system.class.subclass.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.community}}
<span data-action="editDoc" data-item-uuid="{{document.system.community.uuid}}">{{document.system.community.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="communities">{{localize 'TYPES.Item.community'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.ancestry}}
<span data-action="editDoc" data-item-uuid="{{document.system.ancestry.uuid}}">{{document.system.ancestry.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="ancestries">{{localize 'TYPES.Item.ancestry'}}</span>
{{/if}}
</div>
{{#if (or document.system.multiclass.value document.system.multiclass.subclass)}}
<div class="multiclass">
{{#if document.system.multiclass.value}}
<span data-action="editDoc"data-item-uuid="{{document.system.multiclass.value.uuid}}">{{document.system.multiclass.value.name}}</span>
{{else}}
<span data-action="openPack" data-key="classes">{{localize 'DAGGERHEART.GENERAL.multiclass'}}</span>
{{/if}}
<span class="dot">•</span>
{{#if document.system.multiclass.subclass}}
<span data-action="editDoc" data-item-uuid="{{document.system.multiclass.subclass.uuid}}">{{document.system.multiclass.subclass.name}}</span>
{{else}}
<span class="missing-header-feature" data-action="openPack" data-key="subclasses">{{localize 'TYPES.Item.subclass'}}</span>
{{/if}}
</div>
{{/if}}
</div>
<div class="character-row">
<div class="resource-section">
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times document.system.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-value="{{add this 1}}">
{{#if (gte ../document.system.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
{{#times document.system.scars}}
<span class='hope-value scar'>
<i class='fa-regular fa-ban'></i>
</span>
{{/times}}
{{#if hasExtraResources}}<a type="button" class="resource-manager" data-action="toggleResourceManagement"><i class="fa-solid fa-angle-down"></i></a>{{/if}}
</div>
</div>
{{#if document.system.class.value}}
<div class="domains-section">
{{#each document.system.domainData as |data|}}
<div class="domain">
<img src="{{data.src}}" alt="" data-tooltip="{{data.label}}" />
</div>
{{/each}}
</div>
{{/if}}
<div class="downtime-section">
{{#if document.parties.size}}
<button type="button" data-action="viewParty" data-tooltip="DAGGERHEART.ACTORS.Character.viewParty">
<i class="fa-solid fa-fw fa-users"></i>
</button>
{{/if}}
{{#if @root.editable}}
<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.shortRest.title">
<i class="fa-solid fa-fw fa-utensils"></i>
</button>
<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="DAGGERHEART.APPLICATIONS.Downtime.longRest.title">
<i class="fa-solid fa-fw fa-bed"></i>
</button>
{{/if}}
</div>
</div>
<div class="character-traits">
{{#each this.attributes as |attribute key|}}
<div class="trait {{#if isSpellcasting}}with-spellcasting{{/if}}" data-tooltip="<b>{{attribute.label}}:</b><br>{{#each attribute.verbs}}{{this}}<br>{{/each}}" data-action="rollAttribute" data-attribute="{{key}}" data-value="{{attribute.value}}">
<div class="trait-name">
<div class="tier-mark {{#if attribute.tierMarked}}marked{{/if}}"></div>
<span>{{attribute.label}}</span>
</div>
<div class="trait-value-area">
<svg width="52" height="46" viewBox="0 0 52 46" fill="none" xmlns="http://www.w3.org/2000/svg">
<path d="M 0,0 H 52 L 51.0714,18.254 48.781,24.0952 47.5745,39.9596 26,46 4.42553,39.9596 3.219,24.0952 0.928571,18.254 Z" fill="var(--color-border)"/>
<path d="M 3.312,5.357 8.58596,0 H 43.414 l 5.274,5.357 -1.8797,28.846 c -0.2431,2.605 -2.1461,4.7522 -4.7031,5.3064 l -14.8343,3.2151 c -0.8375,0.1816 -1.7043,0.1816 -2.5418,0 L 9.89482,39.5094 C 7.33785,38.9552 5.43478,36.808 5.19169,34.203 Z" fill="var(--background)"/>
</svg>
<div class="trait-value">
{{#if (gt attribute.value 0)}}
<span>+{{attribute.value}}</span>
{{else}}
<span>{{attribute.value}}</span>
{{/if}}
</div>
{{#if isSpellcasting}}
<div class="spellcasting-mark" data-tooltip="DAGGERHEART.ITEMS.Subclass.spellcastingTrait">
<i class="fa-solid fa-wand-magic-sparkles" inert></i>
</div>
{{/if}}
</div>
</div>
{{/each}}
</div>
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' }}
<button type="button" data-action="openSettings" data-tooltip-text="{{localize "DAGGERHEART.UI.Tooltip.openSheetSettings"}}"><i class="fa-solid fa-wrench"></i></button>
{{/'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
</header>

View file

@ -1,54 +1,54 @@
<section class='tab {{tabs.inventory.cssClass}} {{tabs.inventory.id}}' data-tab='{{tabs.inventory.id}}'
data-group='{{tabs.inventory.group}}'>
<div class="search-section">
<div class="search-bar">
<div class="icon">
<i class="fa-solid fa-magnifying-glass"></i>
</div>
<input type="search" name="search" class="search-inventory" placeholder="{{localize "DAGGERHEART.GENERAL.searchPlaceholder"}}">
</div>
<a class="filter-button">
<i class="fa-solid fa-filter"></i>
</a>
</div>
{{#if this.inventory.hasCurrency}}
{{> "systems/daggerheart/templates/sheets/global/partials/gold.hbs" currencies=inventory.currencies}}
{{/if}}
<div class="items-section">
{{> 'daggerheart.inventory-items'
title='TYPES.Item.weapon'
type='weapon'
collection=@root.inventory.weapons
isGlassy=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.armor'
type='armor'
collection=@root.inventory.armor
isGlassy=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.consumable'
type='consumable'
collection=@root.inventory.consumables
isGlassy=true
canCreate=@root.editable
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.loot'
type='loot'
collection=@root.inventory.loot
isGlassy=true
canCreate=@root.editable
showActions=@root.editable
isQuantifiable=true
}}
</div>
<section class='tab {{tabs.inventory.cssClass}} {{tabs.inventory.id}}' data-tab='{{tabs.inventory.id}}'
data-group='{{tabs.inventory.group}}'>
<div class="search-section">
<div class="search-bar">
<div class="icon">
<i class="fa-solid fa-magnifying-glass"></i>
</div>
<input type="search" name="search" class="search-inventory" placeholder="{{localize "DAGGERHEART.GENERAL.searchPlaceholder"}}">
</div>
<a class="filter-button">
<i class="fa-solid fa-filter"></i>
</a>
</div>
{{#if this.inventory.hasCurrency}}
{{> "systems/daggerheart/templates/sheets/global/partials/gold.hbs" currencies=inventory.currencies}}
{{/if}}
<div class="items-section scroll-container">
{{> 'daggerheart.inventory-items'
title='TYPES.Item.weapon'
type='weapon'
collection=@root.inventory.weapons
isGlassy=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.armor'
type='armor'
collection=@root.inventory.armor
isGlassy=true
canCreate=@root.editable
hideResources=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.consumable'
type='consumable'
collection=@root.inventory.consumables
isGlassy=true
canCreate=@root.editable
isQuantifiable=true
}}
{{> 'daggerheart.inventory-items'
title='TYPES.Item.loot'
type='loot'
collection=@root.inventory.loot
isGlassy=true
canCreate=@root.editable
showActions=@root.editable
isQuantifiable=true
}}
</div>
</section>

View file

@ -1,42 +1,42 @@
<section class='tab {{tabs.loadout.cssClass}} {{tabs.loadout.id}}' data-tab='{{tabs.loadout.id}}'
data-group='{{tabs.loadout.group}}'>
<div class="search-section">
<div class="search-bar">
<div class="icon">
<i class="fa-solid fa-magnifying-glass"></i>
</div>
<input type="search" name="search" class="search-loadout" placeholder="{{localize "DAGGERHEART.GENERAL.searchPlaceholder"}}">
</div>
<a class="filter-button">
<i class="fa-solid fa-filter"></i>
</a>
<button type="button" class="btn-toggle-view" data-action="toggleLoadoutView" data-value="{{not cardView}}">
<span class="{{ifThen cardView '' 'list-active'}} list-icon">
<i class="fa-solid fa-bars"></i>
</span>
<span class="{{ifThen cardView 'grid-active' ''}} grid-icon">
<i class="fa-solid fa-grip"></i>
</span>
</button>
</div>
<div class="items-section">
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.Tabs.loadout'
type='domainCard'
isGlassy=true
cardView=cardView
collection=document.system.domainCards.loadout
canCreate=@root.editable
}}
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.Tabs.vault'
type='domainCard'
isGlassy=true
cardView=cardView
collection=document.system.domainCards.vault
canCreate=@root.editable
inVault=true
}}
</div>
<section class='tab {{tabs.loadout.cssClass}} {{tabs.loadout.id}}' data-tab='{{tabs.loadout.id}}'
data-group='{{tabs.loadout.group}}'>
<div class="search-section">
<div class="search-bar">
<div class="icon">
<i class="fa-solid fa-magnifying-glass"></i>
</div>
<input type="search" name="search" class="search-loadout" placeholder="{{localize "DAGGERHEART.GENERAL.searchPlaceholder"}}">
</div>
<a class="filter-button">
<i class="fa-solid fa-filter"></i>
</a>
<button type="button" class="btn-toggle-view" data-action="toggleLoadoutView" data-value="{{not cardView}}">
<span class="{{ifThen cardView '' 'list-active'}} list-icon">
<i class="fa-solid fa-bars"></i>
</span>
<span class="{{ifThen cardView 'grid-active' ''}} grid-icon">
<i class="fa-solid fa-grip"></i>
</span>
</button>
</div>
<div class="items-section scroll-container">
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.Tabs.loadout'
type='domainCard'
isGlassy=true
cardView=cardView
collection=document.system.domainCards.loadout
canCreate=@root.editable
}}
{{> 'daggerheart.inventory-items'
title='DAGGERHEART.GENERAL.Tabs.vault'
type='domainCard'
isGlassy=true
cardView=cardView
collection=document.system.domainCards.vault
canCreate=@root.editable
inVault=true
}}
</div>
</section>

View file

@ -1,152 +1,152 @@
<aside class="character-sidebar-sheet">
<div class="portrait {{#if isDeath}}death-roll{{/if}}">
<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
</div>
<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="resources-section">
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
</div>
<div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="status-number">
<div class='status-value'>
<p>{{document.system.evasion}}</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4>
</div>
</div>
{{#if document.system.armorScore.max}}
<div class="status-bar armor-slots">
{{#if useResourcePips}}
<div class='slot-value'>
<div class="slot-bar">
{{#times document.system.armorScore.max}}
<a class='armor-slot' data-action='toggleArmor' data-value="{{add this 1}}">
{{#if (gte ../document.system.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
<a class="slot-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<div class="slot-value-container">
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</div>
</a>
</div>
{{else}}
<div class='status-value'>
<input class="bar-input armor-marks-input" value="{{document.system.armorScore.value}}" type="number" id="{{document.uuid}}-armor-slots">
<span>/</span>
<span class="bar-label">{{document.system.armorScore.max}}</span>
</div>
<progress
class='progress-bar stress-color'
value='{{document.system.armorScore.value}}'
max='{{document.system.armorScore.max}}'
></progress>
<a class="status-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</a>
{{/if}}
</div>
{{else}}
<div class="status-number armor-slots">
<div class='status-value'>
<p>-</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
</div>
</div>
{{/if}}
<div class="status-number">
<div class='status-value'>
<p>{{document.system.proficiency}}</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.proficiency"}}</h4>
</div>
</div>
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
</div>
<div class="shortcut-items-section">
<div class="equipment-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.equipment"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="items-sidebar-list">
{{#if document.system.usedUnarmed}}
{{> 'daggerheart.inventory-item-compact'
item=document.system.usedUnarmed
type='attack'
}}
{{/if}}
{{#each equippedItems as |item|}}
{{> 'daggerheart.inventory-item-compact'
item=item
type=item.type
}}
{{/each}}
</ul>
</div>
<div class="loadout-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="items-sidebar-list">
{{#each document.system.domainCards.loadout as |card|}}
{{> 'daggerheart.inventory-item-compact'
item=card
type='domainCard'
}}
{{/each}}
</ul>
</div>
<div class="experience-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.experience.single"}}</h3>
<side-line-div></side-line-div>
</div>
<div class="experience-list">
{{#each document.system.experiences as |experience id|}}
<div class="experience-row" data-tooltip-text="{{experience.description}}">
<span class="experience-value">
{{numberFormat experience.value sign=true}}
</span>
<span class="experience-name">{{experience.name}}</span>
<div class="controls">
<a data-action="sendExpToChat" data-type="experience" data-id="{{id}}">
<i class="fa-regular fa-message"></i>
</a>
</div>
</div>
{{/each}}
</div>
</div>
</div>
<aside class="character-sidebar-sheet">
<div class="portrait {{#if isDeath}}death-roll{{/if}}">
<img src="{{document.img}}" alt="{{document.name}}" data-action='editImage' data-edit="img">
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fa-solid fa-skull death-save"></i></a>
</div>
<div class="info-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="resources-section">
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.hitPoints label="DAGGERHEART.GENERAL.HitPoints.short" key="system.resources.hitPoints.value" action="toggleHitPoints" }}
{{> "systems/daggerheart/templates/sheets/global/partials/resource-bar.hbs" resource=resources.stress label="DAGGERHEART.GENERAL.stress" key="system.resources.stress.value" action="toggleStress" }}
</div>
<div class="status-section {{#if useResourcePips}}pip-display{{/if}}">
<div class="status-number">
<div class='status-value'>
<p>{{document.system.evasion}}</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.evasion"}}</h4>
</div>
</div>
{{#if document.system.armorScore.max}}
<div class="status-bar armor-slots">
{{#if useResourcePips}}
<div class='slot-value'>
<div class="slot-bar armor">
{{#times document.system.armorScore.max}}
<a class="slot" data-action="toggleArmor" data-value="{{add this 1}}">
{{#if (gte ../document.system.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
<a class="slot-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<span class="label">{{localize "DAGGERHEART.GENERAL.armorSlots"}}</span>
<div class="slot-value-container">
<span class="value">{{document.system.armorScore.value}} / {{document.system.armorScore.max}}</span>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</div>
</a>
</div>
{{else}}
<div class='status-value'>
<progress
class='progress-bar stress-color'
value='{{document.system.armorScore.value}}'
max='{{document.system.armorScore.max}}'
></progress>
<input class="bar-input armor-marks-input" value="{{document.system.armorScore.value}}" type="number" id="{{document.uuid}}-armor-slots">
<span>/</span>
<span class="bar-label">{{document.system.armorScore.max}}</span>
</div>
<a class="status-label" data-action="toggleArmorMangement" {{disabled (not @root.editable)}}>
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
{{#if @root.editable}}<i class="fa-solid fa-gear" inert></i>{{/if}}
</a>
{{/if}}
</div>
{{else}}
<div class="status-number armor-slots">
<div class='status-value'>
<p>-</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.armorSlots"}}</h4>
</div>
</div>
{{/if}}
<div class="status-number">
<div class='status-value'>
<p>{{document.system.proficiency}}</p>
</div>
<div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.proficiency"}}</h4>
</div>
</div>
</div>
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
<h4 class="threshold-value">{{document.system.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
</div>
</div>
<div class="shortcut-items-section">
<div class="equipment-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.equipment"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="items-sidebar-list">
{{#if document.system.usedUnarmed}}
{{> 'daggerheart.inventory-item-compact'
item=document.system.usedUnarmed
type='attack'
}}
{{/if}}
{{#each equippedItems as |item|}}
{{> 'daggerheart.inventory-item-compact'
item=item
type=item.type
}}
{{/each}}
</ul>
</div>
<div class="loadout-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.loadout"}}</h3>
<side-line-div></side-line-div>
</div>
<ul class="items-sidebar-list">
{{#each document.system.domainCards.loadout as |card|}}
{{> 'daggerheart.inventory-item-compact'
item=card
type='domainCard'
}}
{{/each}}
</ul>
</div>
<div class="experience-section">
<div class="title">
<side-line-div class="invert"></side-line-div>
<h3>{{localize "DAGGERHEART.GENERAL.experience.single"}}</h3>
<side-line-div></side-line-div>
</div>
<div class="experience-list">
{{#each document.system.experiences as |experience id|}}
<div class="experience-row" data-tooltip-text="{{experience.description}}">
<span class="experience-value">
{{numberFormat experience.value sign=true}}
</span>
<span class="experience-name">{{experience.name}}</span>
<div class="controls">
<a data-action="sendExpToChat" data-type="experience" data-id="{{id}}">
<i class="fa-regular fa-message"></i>
</a>
</div>
</div>
{{/each}}
</div>
</div>
</div>
</aside>

View file

@ -1,13 +1,13 @@
<section
class='tab {{tabs.features.cssClass}} {{tabs.features.id}}'
data-tab='{{tabs.features.id}}'
data-group='{{tabs.features.group}}'
class="tab {{tabs.features.cssClass}} {{tabs.features.id}}"
data-tab="{{tabs.features.id}}"
data-group="{{tabs.features.group}}"
>
<div class="feature-section">
<div class="feature-section scroll-container">
{{#each @root.features as |item|}}
{{> 'daggerheart.inventory-item'
{{> "daggerheart.inventory-item"
item=item
type='feature'
type="feature"
actorType=@root.document.type
hideContextMenu=true
hideModifyControls=true

View file

@ -1,20 +1,20 @@
<section
class='tab {{tabs.potentialAdversaries.cssClass}} {{tabs.potentialAdversaries.id}}'
data-tab='{{tabs.potentialAdversaries.id}}'
data-group='{{tabs.potentialAdversaries.group}}'
>
<div class="items-section">
{{#each document.system.potentialAdversaries as |category categoryId|}}
{{> 'daggerheart.inventory-items'
title=category.label
type='adversary'
isGlassy=true
isActor=true
categoryAdversary=categoryId
hideControls=true
collection=category.adversaries
hideResources=true
}}
{{/each}}
</div>
<section
class='tab {{tabs.potentialAdversaries.cssClass}} {{tabs.potentialAdversaries.id}}'
data-tab='{{tabs.potentialAdversaries.id}}'
data-group='{{tabs.potentialAdversaries.group}}'
>
<div class="items-section scroll-container">
{{#each document.system.potentialAdversaries as |category categoryId|}}
{{> 'daggerheart.inventory-items'
title=category.label
type='adversary'
isGlassy=true
isActor=true
categoryAdversary=categoryId
hideControls=true
collection=category.adversaries
hideResources=true
}}
{{/each}}
</div>
</section>

View file

@ -1,7 +1,7 @@
<section
class='tab {{tabs.notes.cssClass}} {{tabs.notes.id}}'
data-tab='{{tabs.notes.id}}'
data-group='{{tabs.notes.group}}'
class="tab {{tabs.notes.cssClass}} {{tabs.notes.id}}"
data-tab="{{tabs.notes.id}}"
data-group="{{tabs.notes.group}}"
>
{{formInput notes.field value=notes.value enriched=notes.enriched toggled=true}}

View file

@ -19,7 +19,7 @@
{{> "systems/daggerheart/templates/sheets/global/partials/gold.hbs" currencies=inventory.currencies}}
{{/if}}
<div class="items-section">
<div class="items-section scroll-container">
{{> 'daggerheart.inventory-items'
title='TYPES.Item.weapon'
type='weapon'

View file

@ -1,7 +1,7 @@
<section
class='tab {{tabs.notes.cssClass}} {{tabs.notes.id}}'
data-tab='{{tabs.notes.id}}'
data-group='{{tabs.notes.group}}'
class="tab {{tabs.notes.cssClass}} {{tabs.notes.id}}"
data-tab="{{tabs.notes.id}}"
data-group="{{tabs.notes.group}}"
>
{{formInput notes.field value=notes.value enriched=notes.value toggled=true}}
</section>

View file

@ -1,191 +1,191 @@
<section
class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}'
data-tab='{{tabs.partyMembers.id}}'
data-group='{{tabs.partyMembers.group}}'
>
<div class="actions-section">
<button data-action="tagTeamRoll" class="{{#if tagTeamActive}}active-action{{/if}}">
<i class="fa-solid fa-user-group"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.title"}}</span>
</button>
<button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}">
<i class="fa-solid fa-users"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.title"}}</span>
</button>
<button data-action="triggerRest" data-action="triggerRest" data-type="shortRest">
<i class="fa-solid fa-utensils"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
</button>
<button data-action="triggerRest" data-type="longRest">
<i class="fa-solid fa-bed"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
</button>
</div>
{{#if @root.showStats}}
<ul class="actors-list">
{{#each partyMembers as |member id|}}
<li class="actor-resources">
<div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}">
{{#if member.weapons}}
<div class="equipped-weapons">
{{#each member.weapons as |weapon|}}
<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
{{/each}}
</div>
{{/if}}
{{#if member.evasion includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
{{/if}}
{{#if member.difficulty includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
{{/if}}
{{#unless (or (eq member.type 'companion') (eq member.type 'npc'))}}
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
</div>
{{/unless}}
</div>
<header>
<h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2>
<div>
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary') (eq member.type 'npc')) }}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times member.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
{{/unless}}
</div>
{{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span>
{{/if}}
</header>
<section class="body">
<section class="resources">
{{#unless (or (eq member.type 'companion') (eq member.type 'npc')) }}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
<span class="label">
<i class="fa-solid fa-heart" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.hitPoints.value}}</span>
/
<span class="max">{{member.resources.hitPoints.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.hitPoints.max}}
<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
{{/unless}}
{{#unless (eq member.type 'npc')}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
<span class="label">
<i class="fa-solid fa-bolt" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.stress.value}}</span>
/
<span class="max">{{member.resources.stress.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.stress.max}}
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
{{/unless}}
{{#if member.armorScore.max}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
<span class="label">
<i class="fa-solid fa-shield" inert></i>
</span>
<span class="value">
<span class="current">{{member.armorScore.value}}</span>
/
<span class="max">{{member.armorScore.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.armorScore.max}}
<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
</div>
{{/if}}
</section>
{{#if member.traits}}
<div class="traits">
{{#each member.traits as |trait|}}
<span class="trait">
<span class="label">{{trait.label}}</span>
<span class="value">{{trait.value}}</span>
</span>
{{/each}}
</div>
{{/if}}
</section>
</li>
{{/each}}
</ul>
{{else}}
<ul class="actors-list limited">
{{#each partyMembers as |member id|}}
<li class="actor-resources">
<div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}">
</div>
<header>
<h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2>
{{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span>
{{/if}}
</header>
</li>
{{/each}}
</ul>
{{/if}}
{{#unless document.system.partyMembers.length}}
<div class="actors-dragger">
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
</div>
{{/unless}}
</section>
<section
class='tab {{tabs.partyMembers.cssClass}} {{tabs.partyMembers.id}}'
data-tab='{{tabs.partyMembers.id}}'
data-group='{{tabs.partyMembers.group}}'
>
<div class="actions-section">
<button data-action="tagTeamRoll" class="{{#if tagTeamActive}}active-action{{/if}}">
<i class="fa-solid fa-user-group"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.title"}}</span>
</button>
<button data-action="groupRoll" class="{{#if groupRollActive}}active-action{{/if}}">
<i class="fa-solid fa-users"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.title"}}</span>
</button>
<button data-action="triggerRest" data-action="triggerRest" data-type="shortRest">
<i class="fa-solid fa-utensils"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}</span>
</button>
<button data-action="triggerRest" data-type="longRest">
<i class="fa-solid fa-bed"></i>
<span>{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}</span>
</button>
</div>
{{#if @root.showStats}}
<ul class="actors-list">
{{#each partyMembers as |member id|}}
<li class="actor-resources">
<div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}">
{{#if member.weapons}}
<div class="equipped-weapons">
{{#each member.weapons as |weapon|}}
<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
{{/each}}
</div>
{{/if}}
{{#if member.evasion includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
{{/if}}
{{#if member.difficulty includeZero=true}}
<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
{{/if}}
{{#unless (or (eq member.type 'companion') (eq member.type 'npc'))}}
<div class="threshold-section">
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
</div>
{{/unless}}
</div>
<header>
<h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2>
<div>
{{#unless (or (eq member.type 'companion') (eq member.type 'adversary') (eq member.type 'npc')) }}
<div class="hope-section">
<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
{{#times member.resources.hope.max}}
<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.resources.hope.value (add this 1))}}
<i class='fa-solid fa-diamond'></i>
{{else}}
<i class='fa-regular fa-circle'></i>
{{/if}}
</span>
{{/times}}
</div>
{{/unless}}
</div>
{{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span>
{{/if}}
</header>
<section class="body">
<section class="resources">
{{#unless (or (eq member.type 'companion') (eq member.type 'npc')) }}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
<span class="label">
<i class="fa-solid fa-heart" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.hitPoints.value}}</span>
/
<span class="max">{{member.resources.hitPoints.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.hitPoints.max}}
<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
{{/unless}}
{{#unless (eq member.type 'npc')}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
<span class="label">
<i class="fa-solid fa-bolt" inert></i>
</span>
<span class="value">
<span class="current">{{member.resources.stress.value}}</span>
/
<span class="max">{{member.resources.stress.max}}</span>
</span>
</div>
<div class="slot-bar">
{{#times member.resources.stress.max}}
<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
</span>
{{/times}}
</div>
</div>
{{/unless}}
{{#if member.armorScore.max}}
<div class="slot-section">
<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
<span class="label">
<i class="fa-solid fa-shield" inert></i>
</span>
<span class="value">
<span class="current">{{member.armorScore.value}}</span>
/
<span class="max">{{member.armorScore.max}}</span>
</span>
</div>
<div class="slot-bar armor">
{{#times member.armorScore.max}}
<a class="slot" data-action="toggleArmorSlot" data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
{{#if (gte member.armorScore.value (add this 1))}}
<i class="fa-solid fa-shield"></i>
{{else}}
<i class="fa-solid fa-shield-halved"></i>
{{/if}}
</a>
{{/times}}
</div>
</div>
{{/if}}
</section>
{{#if member.traits}}
<div class="traits">
{{#each member.traits as |trait|}}
<span class="trait">
<span class="label">{{trait.label}}</span>
<span class="value">{{trait.value}}</span>
</span>
{{/each}}
</div>
{{/if}}
</section>
</li>
{{/each}}
</ul>
{{else}}
<ul class="actors-list limited">
{{#each partyMembers as |member id|}}
<li class="actor-resources">
<div class="actor-img-frame">
<img class="actor-img" src="{{member.img}}">
</div>
<header>
<h2 class="actor-name">
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
</h2>
{{#if member.subtitle}}
<span class="subtitle">{{member.subtitle}}</span>
{{/if}}
</header>
</li>
{{/each}}
</ul>
{{/if}}
{{#unless document.system.partyMembers.length}}
<div class="actors-dragger">
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
</div>
{{/unless}}
</section>

View file

@ -1,35 +1,35 @@
<div class="status-bar">
{{#if useResourcePips}}
<div class='slot-value'>
<div class="slot-bar">
{{#times resource.max}}
<span class='slot {{#if (gte ../resource.value (add this 1))}}filled{{/if}} {{#if ../largePips}}large{{/if}}' data-action="{{../action}}" data-value="{{add this 1}}">
</span>
{{/times}}
{{#times resource.emptyPips}}
<span class="empty-slot"></span>
{{/times}}
</div>
<div class="slot-label">
<span class="label">{{localize label}}</span>
<span class="value">{{resource.value}} / {{resource.max}}</span>
</div>
{{#if useResourcePips}}
<div class="slot-value">
<div class="slot-bar">
{{#times resource.max}}
<span class='slot {{#if (gte ../resource.value (add this 1))}}filled{{/if}} {{#if ../largePips}}large{{/if}}' data-action="{{../action}}" data-value="{{add this 1}}">
</span>
{{/times}}
{{#times resource.emptyPips}}
<span class="empty-slot"></span>
{{/times}}
</div>
{{else}}
<div class="slot-label">
<span class="label">{{localize label}}</span>
<span class="value">{{resource.value}} / {{resource.max}}</span>
</div>
</div>
{{else}}
<div class="status-bar">
<div class='status-value'>
<progress
class='progress-bar'
max='{{resource.max}}'
value='{{resource.value}}'
></progress>
<input class="bar-input" name="{{key}}" min="0" max='{{resource.max}}'
value="{{resource.value}}" type="number">
<span>/</span>
<span class="bar-label">{{resource.max}}</span>
</div>
<progress
class='progress-bar'
max='{{resource.max}}'
value='{{resource.value}}'
></progress>
<div class="status-label">
<div class="status-label pointy">
<h4>{{localize label}}</h4>
</div>
{{/if}}
</div>
</div>
{{/if}}

View file

@ -6,18 +6,13 @@
<div class="message-sub-header-container">
{{#if message.title}}
<h4>{{message.title}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div>
<div>{{alias}} {{#if author.isGM}}(GM){{/if}}</div>
{{else}}
{{#unless actor.name}}
<h4>{{author.name}}</h4>
{{else}}
{{#if (eq message.type 'base')}}
<h4>{{actor.name}}</h4>
<div>{{author.name}}</div>
{{else}}
<h4>{{alias}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div>
{{/if}}
<h4>{{alias}}</h4>
<div>{{author.name}}</div>
{{/unless}}
{{/if}}
</div>

View file

@ -3,9 +3,9 @@
{{#each sources as |source|}}
<div class="armor-source-container">
<p class="armor-source-label">{{source.name}}</p>
<div class="slot-bar">
<div class="slot-bar armor">
{{#times source.max}}
<a class='armor-slot' data-value="{{add this 1}}" data-uuid="{{source.uuid}}">
<a class="slot" data-value="{{add this 1}}" data-uuid="{{source.uuid}}">
{{#if (gte ../current (add this 1))}}
<i class="fa-solid fa-shield" data-index="{{this}}"></i>
{{else}}