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496 changed files with 4622 additions and 5735 deletions
|
|
@ -6,6 +6,7 @@ import * as documents from './module/documents/_module.mjs';
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|||
import { macros } from './module/_module.mjs';
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import * as collections from './module/documents/collections/_module.mjs';
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import * as dice from './module/dice/_module.mjs';
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import * as die from './module/dice/die/_module.mjs';
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import * as fields from './module/data/fields/_module.mjs';
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import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
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import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
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@ -23,7 +24,7 @@ import TokenManager from './module/documents/tokenManager.mjs';
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CONFIG.DH = SYSTEM;
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CONFIG.TextEditor.enrichers.push(...enricherConfig);
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CONFIG.Dice.rolls = [BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll];
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CONFIG.Dice.rolls = [Roll = BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll];
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CONFIG.Dice.daggerheart = {
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DHRoll: DHRoll,
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DualityRoll: DualityRoll,
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@ -38,6 +39,8 @@ CONFIG.RegionBehavior.dataModels = {
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};
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Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
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CONFIG.Dice.terms.d = die.BaseDie;
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CONFIG.Dice.types = [die.BaseDie, CONFIG.Dice.terms.f];
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CONFIG.Actor.documentClass = documents.DhpActor;
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CONFIG.Actor.dataModels = models.actors.config;
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@ -267,6 +270,10 @@ Hooks.on('i18nInit', () => {
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});
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Hooks.on('setup', () => {
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if (game.user.isGM) {
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document.body.dataset.gm = true;
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}
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CONFIG.statusEffects = [
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...CONFIG.statusEffects.filter(x => !['dead', 'unconscious'].includes(x.id)),
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...Object.values(SYSTEM.GENERAL.conditions()).map(x => ({
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@ -390,7 +397,7 @@ const updateActorsRangeDependentEffects = async token => {
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).rangeMeasurement;
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for (let effect of token.actor?.allApplicableEffects() ?? []) {
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if (!effect.system.rangeDependence?.enabled) continue;
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if (!effect.system.rangeDependence) continue;
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const { target, range, type } = effect.system.rangeDependence;
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// If there are no targets, assume false. Otherwise, start with the effect enabled.
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|
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21
lang/en.json
21
lang/en.json
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@ -104,8 +104,10 @@
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"startCountdown": "Start Countdown"
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},
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"damage": {
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"addResource": "Add Resource",
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"multiplier": "Multiplier",
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"flatMultiplier": "Flat Multiplier"
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"flatMultiplier": "Flat Multiplier",
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"markResources": "Mark Resources"
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},
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"general": {
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"customFormula": "Custom Formula",
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@ -171,9 +173,7 @@
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},
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"ACTIVEEFFECT": {
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"Config": {
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"rangeDependence": {
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"title": "Range Dependence"
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},
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"rangeDependence": { "title": "Range Dependence" },
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"stacking": { "title": "Stacking" },
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"targetDispositions": "Affected Dispositions"
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},
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@ -778,7 +778,7 @@
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"removeRoll": "Remove Roll",
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"resultsHint": "Results will appear when characters roll",
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"selectLeaderHint": "Select one Character to be the leader",
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"selectParticipantsHint": "Select one Character to be the leader",
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"selectParticipantsHint": "Select all Characters who will participate in the roll",
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"startGroupRoll": "Start Group Roll",
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"title": "Group Roll"
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},
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@ -2253,7 +2253,7 @@
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"hint": "A used armor slot normally reduces damage by one step. This value increases the number of steps damage is reduced by."
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},
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"magical": {
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"label": "Daamge Reduction: Only Magical",
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"label": "Damage Reduction: Only Magical",
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"hint": "Armor can only be used to reduce magical damage"
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},
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"maxArmorMarkedBonus": "Max Armor Used",
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@ -2491,7 +2491,6 @@
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"reroll": "Reroll",
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"rerolled": "Rerolled",
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"rerollThing": "Reroll {thing}",
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"resource": "Resource",
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"result": {
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"single": "Result",
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"plural": "Results"
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@ -2558,6 +2557,9 @@
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},
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"identifier": {
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"label": "Identifier"
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},
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"gmNotes": {
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"label": "GM Notes"
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}
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},
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"Ancestry": {
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@ -2573,6 +2575,9 @@
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"severe": "Severe Threshold"
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}
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},
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"Base": {
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"addGMNote": "Add GM Note"
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},
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"Beastform": {
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"FIELDS": {
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"beastformType": { "label": "Beastform Type" },
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@ -3245,7 +3250,7 @@
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"beastformToManyAdvantages": "You cannot select any more advantages.",
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"beastformToManyFeatures": "You cannot select any more features.",
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"beastformEquipWeapon": "You cannot use weapons while in a Beastform.",
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"loadoutMaxReached": "You've reached maximum loadout. Move atleast one domain card to the vault, or increase the limit in homebrew settings if desired.",
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"loadoutMaxReached": "You've reached the maximum loadout size. To add more, move at least one domain card to the vault.",
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"domainMaxReached": "You've reached the maximum domains for the class. Increase the limit in homebrew settings if desired.",
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"insufficientResources": "You don't have enough resources to use that action.",
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"actionNoUsesRemaining": "That action doesn't have remaining uses.",
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|
|
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@ -315,15 +315,15 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
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const beastformEffect = selected.effects.find(x => x.type === 'beastform');
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for (const traitBonus of app.modifications.traitBonuses) {
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const existingChange = beastformEffect.changes.find(
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const existingChange = beastformEffect.system.changes.find(
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x => x.key === `system.traits.${traitBonus.trait}.value`
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);
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if (existingChange) {
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existingChange.value = Number.parseInt(existingChange.value) + traitBonus.bonus;
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} else {
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beastformEffect.changes.push({
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beastformEffect.system.changes.push({
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key: `system.traits.${traitBonus.trait}.value`,
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mode: 2,
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type: 'add',
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priority: null,
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value: traitBonus.bonus
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});
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@ -51,7 +51,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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const context = await super._prepareContext(_options);
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context.config = CONFIG.DH;
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context.title = this.config.title ?? this.title;
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context.formula = this.roll.constructFormula(this.config);
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const { damageFormula, resourceFormulas } = this.roll.constructFormulas(this.config);
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context.damageFormula = damageFormula;
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context.resourceFormulas = resourceFormulas;
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context.hasHealing = this.config.hasHealing;
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context.directDamage = this.config.directDamage;
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context.selectedMessageMode = this.config.selectedMessageMode;
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@ -73,7 +77,11 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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static updateRollConfiguration(_event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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foundry.utils.mergeObject(this.config.roll, data.roll);
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if (this.config.damageFormula)
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foundry.utils.mergeObject(this.config.damageFormula, data.damageFormula);
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foundry.utils.mergeObject(this.config.resourceFormulas, data.resourceFormulas);
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foundry.utils.mergeObject(this.config.modifiers, data.modifiers);
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this.config.selectedMessageMode = data.selectedMessageMode;
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|
|
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@ -139,13 +139,15 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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name: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.name'),
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description: game.i18n.localize('DAGGERHEART.CONFIG.DeathMoves.blazeOfGlory.description'),
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img: CONFIG.DH.GENERAL.deathMoves.blazeOfGlory.img,
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changes: [
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{
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key: 'system.rules.roll.guaranteedCritical',
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mode: 2,
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value: 'true'
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}
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]
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system: {
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changes: [
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{
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key: 'system.rules.roll.guaranteedCritical',
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type: 'add',
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value: 'true'
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}
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]
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}
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}
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]);
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@ -183,8 +185,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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if (result === undefined) return;
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const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.expandRollMessage?.desc;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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@ -200,7 +200,6 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
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img: this.selectedMove.img,
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description: game.i18n.localize(this.selectedMove.description),
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result: result,
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open: autoExpandDescription ? 'open' : '',
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showRiskItAllButton: this.showRiskItAllButton,
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riskItAllButtonLabel: this.riskItAllButtonLabel,
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riskItAllHope: this.riskItAllHope
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|
|
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@ -196,9 +196,6 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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.filter(x => x.testUserPermission(game.user, 'LIMITED'))
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.filter(x => x.uuid !== this.actor.uuid);
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const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
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.expandRollMessage?.desc;
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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|
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@ -219,8 +216,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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actor: { name: this.actor.name, img: this.actor.img },
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moves: moves,
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characters: characters,
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selfId: this.actor.uuid,
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open: autoExpandDescription ? 'open' : ''
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selfId: this.actor.uuid
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}
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),
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flags: {
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|
|
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|
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@ -1,7 +1,7 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import { shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import Party from '../sheets/actors/party.mjs';
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import PartySheet from '../sheets/actors/party.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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||||
|
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@ -11,7 +11,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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this.party = party;
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this.partyMembers = party.system.partyMembers
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.filter(x => PartySheet.DICE_ROLL_ACTOR_TYPES.includes(x.type))
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.map(member => ({
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||||
...member.toObject(),
|
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uuid: member.uuid,
|
||||
|
|
|
|||
|
|
@ -1,8 +1,9 @@
|
|||
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
|
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import { ChatDamageData } from '../../data/chat-message/chatDamageData.mjs';
|
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import { MemberData } from '../../data/tagTeamData.mjs';
|
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import { getCritDamageBonus, shouldUseHopeFearAutomation } from '../../helpers/utils.mjs';
|
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import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
|
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import Party from '../sheets/actors/party.mjs';
|
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import PartySheet from '../sheets/actors/party.mjs';
|
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|
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
|
|
@ -13,7 +14,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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this.usesTagTeamHopeCost = true;
|
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this.party = party;
|
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this.partyMembers = party.system.partyMembers
|
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.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type))
|
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.filter(x => PartySheet.DICE_ROLL_ACTOR_TYPES.includes(x.type))
|
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.map(member => ({
|
||||
...member.toObject(),
|
||||
uuid: member.uuid,
|
||||
|
|
@ -140,7 +141,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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const hasRolled = Boolean(data.rollData);
|
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if (!hasRolled) return false;
|
||||
|
||||
return !data.rollData.options.hasDamage || Boolean(data.rollData.options.damage);
|
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return !data.rollData.options.hasDamage || data.damageRollData.active;
|
||||
});
|
||||
|
||||
return context;
|
||||
|
|
@ -181,7 +182,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
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const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
|
||||
const critSelected = !selectedRoll
|
||||
? undefined
|
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: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
|
||||
: (selectedRoll?.roll?.isCritical ?? false);
|
||||
|
||||
partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
|
||||
partContext.joinedRoll = await this.getJoinedRoll({
|
||||
|
|
@ -208,6 +209,16 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
const rollOptions = [];
|
||||
const damageRollOptions = [];
|
||||
|
||||
if (actor?.system.usedUnarmed) {
|
||||
damageRollOptions.push({
|
||||
value: actor.system.attack.uuid,
|
||||
label: actor.system.usedUnarmed.name,
|
||||
group: actor.name,
|
||||
baseAction: actor.system.attack
|
||||
});
|
||||
}
|
||||
|
||||
for (const item of actor?.items ?? []) {
|
||||
if (!item.system.metadata.hasActions) continue;
|
||||
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
|
||||
|
|
@ -225,8 +236,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
}
|
||||
|
||||
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
|
||||
const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
|
||||
const damage = data.rollData?.options?.damage;
|
||||
const critSelected = !selectedRoll ? undefined : (selectedRoll?.roll?.isCritical ?? false);
|
||||
|
||||
return {
|
||||
...data,
|
||||
|
|
@ -237,9 +247,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
hasRolled: Boolean(data.rollData),
|
||||
rollOptions,
|
||||
damageRollOptions,
|
||||
damage: damage,
|
||||
critDamage: await this.getCriticalDamage(damage),
|
||||
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
|
||||
damage: data.damageRollData,
|
||||
critDamage: await this.getCriticalDamage(data.damageRollData),
|
||||
useCritDamage: critSelected || (critSelected === undefined && data.roll?.isCritical)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -369,7 +379,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
let rollIsSelected = false;
|
||||
for (const member of Object.values(members)) {
|
||||
const rollFinished = Boolean(member.rollData);
|
||||
const damageFinished = member.rollData?.options?.hasDamage ? Boolean(member.rollData.options.damage) : true;
|
||||
const damageFinished = member.rollData?.options?.hasDamage ? member.damageRollData.active : true;
|
||||
|
||||
rollsAreFinished = rollsAreFinished && rollFinished && damageFinished;
|
||||
rollIsSelected = rollIsSelected || member.selected;
|
||||
|
|
@ -530,17 +540,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
await action.workflow.get('damage').execute(config, null, true);
|
||||
if (!config.damage) return;
|
||||
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
|
||||
await this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: config.damage
|
||||
}
|
||||
}
|
||||
[`system.tagTeam.members.${memberKey}.damageRollData`]: config.damage
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
|
|
@ -548,15 +551,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
static async #removeDamageRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: null
|
||||
}
|
||||
[`system.tagTeam.members.${memberKey}.damageRollData`]: {
|
||||
main: null,
|
||||
resources: _replace({})
|
||||
}
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
|
|
@ -564,89 +563,44 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
}
|
||||
|
||||
static async #rerollDamageDice(_, button) {
|
||||
const { memberKey, damageKey, part, dice } = button.dataset;
|
||||
const { isResource, memberKey, damageKey, diceIndex, resultIndex } = button.dataset;
|
||||
const memberData = this.party.system.tagTeam.members[memberKey];
|
||||
const partData = memberData.rollData.options.damage[damageKey].parts[part];
|
||||
const activeDiceResultKey = Object.keys(partData.dice[dice].results).find(
|
||||
index => partData.dice[dice].results[index].active
|
||||
);
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(
|
||||
partData,
|
||||
dice,
|
||||
activeDiceResultKey
|
||||
);
|
||||
|
||||
const rollData = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
rollData.options.damage[damageKey].parts = rollData.options.damage[damageKey].parts.map((damagePart, index) => {
|
||||
if (index !== Number.parseInt(part)) return damagePart;
|
||||
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
rollData.options.damage[damageKey].total = rollData.options.damage[damageKey].parts.reduce((acc, part) => {
|
||||
acc += part.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
await memberData.damageRollData.rerollDamageDie(isResource, damageKey, diceIndex, resultIndex);
|
||||
|
||||
const basePath = `system.tagTeam.members.${memberKey}.damageRollData`;
|
||||
const updatePath = isResource ? `${basePath}.resources.${damageKey}` : `${basePath}.main`;
|
||||
const updateValue = isResource ?
|
||||
memberData.damageRollData.resources[damageKey] : memberData.damageRollData.main;
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
|
||||
[updatePath]: updateValue.toJSON()
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
async getCriticalDamage(damage) {
|
||||
const newDamage = foundry.utils.deepClone(damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const criticalDamage = await getCritDamageBonus(part.formula);
|
||||
if (criticalDamage) {
|
||||
part.modifierTotal += criticalDamage;
|
||||
part.total += criticalDamage;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
}
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
async getCriticalDamage(origDamage) {
|
||||
const newDamage = origDamage ? ChatDamageData.fromJSON(JSON.stringify(origDamage)) : null;
|
||||
if (newDamage?.main) {
|
||||
const criticalDamage = await getCritDamageBonus(newDamage.main.formula);
|
||||
if (criticalDamage) {
|
||||
const criticalTerm = new foundry.dice.terms.NumericTerm({ number: criticalDamage, evaluated: true });
|
||||
criticalTerm.evaluate();
|
||||
newDamage.main = await Roll.fromTerms([
|
||||
...origDamage.main.terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
criticalTerm
|
||||
]);
|
||||
newDamage.main.options = foundry.utils.deepClone(origDamage.main.options);
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
async getNonCriticalDamage(config) {
|
||||
const newDamage = foundry.utils.deepClone(config.damage);
|
||||
for (let key in newDamage) {
|
||||
var damage = newDamage[key];
|
||||
damage.formula = '';
|
||||
damage.total = 0;
|
||||
|
||||
for (let part of damage.parts) {
|
||||
const critDamageBonus = await getCritDamageBonus(part.formula);
|
||||
part.modifierTotal -= critDamageBonus;
|
||||
part.total -= critDamageBonus;
|
||||
part.formula = `${part.dice.map(x => x.formula).join(' + ')} + ${part.modifierTotal}`;
|
||||
part.roll = new Roll(part.formula);
|
||||
|
||||
damage.formula = [damage.formula, part.formula].filter(x => x).join(' + ');
|
||||
damage.total += part.total;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return newDamage;
|
||||
}
|
||||
|
||||
static async #selectRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
|
||||
|
|
@ -657,7 +611,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
{}
|
||||
)
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
/* Selecting a roll must update all member sections hbs to display the correct damage information incase of a critical */
|
||||
[
|
||||
...Object.keys(this.party.system.tagTeam.members),
|
||||
this.constructor.PARTS.rollSelection.id,
|
||||
this.constructor.PARTS.result.id
|
||||
]
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -675,29 +634,65 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
|
||||
|
||||
const mainRoll = new MemberData(baseMainRoll.toObject());
|
||||
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
|
||||
const systemData = mainRoll.rollData.options;
|
||||
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
|
||||
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
|
||||
mainRoll.damageRollData = baseMainRoll.damageRollData ?
|
||||
ChatDamageData.fromJSON(JSON.stringify(baseMainRoll.damageRollData)) : null;
|
||||
const secondaryRoll = new MemberData(baseSecondaryRoll.toObject());
|
||||
secondaryRoll.damageRollData = baseSecondaryRoll.damageRollData ?
|
||||
ChatDamageData.fromJSON(JSON.stringify(baseSecondaryRoll.damageRollData)) : null;
|
||||
|
||||
if (secondaryRollData?.options.hasDamage) {
|
||||
const isCritical = overrideIsCritical ?? mainRoll.roll.isCritical;
|
||||
if (isCritical) mainRoll.damageRollData = await this.getCriticalDamage(mainRoll.damageRollData);
|
||||
|
||||
if (secondaryRoll.damageRollData) {
|
||||
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
|
||||
? await this.getCriticalDamage(secondaryRollData.options.damage)
|
||||
: secondaryRollData.options.damage;
|
||||
if (systemData.damage) {
|
||||
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
|
||||
if (key in systemData.damage) {
|
||||
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
|
||||
.filter(x => x)
|
||||
.join(' + ');
|
||||
systemData.damage[key].total += damage.total;
|
||||
systemData.damage[key].parts.push(...damage.parts);
|
||||
? await this.getCriticalDamage(secondaryRoll.damageRollData)
|
||||
: secondaryRoll.damageRollData;
|
||||
if (mainRoll.damageRollData) {
|
||||
if (secondaryDamage.main) {
|
||||
if (mainRoll.damageRollData.main) {
|
||||
mainRoll.damageRollData.main = Roll.fromTerms([
|
||||
...baseMainRoll.damageRollData.main.terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...baseSecondaryRoll.damageRollData.main.terms
|
||||
]);
|
||||
|
||||
/* Joining the roll.options of both rolls */
|
||||
const joinedDamageTypes = new Set([
|
||||
...baseMainRoll.damageRollData.main.options.damageTypes,
|
||||
...baseSecondaryRoll.damageRollData.main.options.damageTypes
|
||||
]);
|
||||
mainRoll.damageRollData.main.options = {
|
||||
...baseMainRoll.damageRollData.main.options,
|
||||
damageTypes: [...joinedDamageTypes]
|
||||
};
|
||||
} else {
|
||||
systemData.damage[key] = damage;
|
||||
mainRoll.damageRollData.main = secondaryDamage.main;
|
||||
}
|
||||
}
|
||||
|
||||
for (const [key, damage] of Object.entries(secondaryDamage.resources ?? {})) {
|
||||
if (key in mainRoll.damageRollData.resources) {
|
||||
mainRoll.damageRollData.resources[key] = Roll.fromTerms([
|
||||
...baseMainRoll.damageRollData.resources[key].terms,
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...baseSecondaryRoll.damageRollData.resources[key].terms
|
||||
]);
|
||||
|
||||
/* Joining the roll.options of both rolls */
|
||||
const joinedDamageTypes = new Set([
|
||||
...baseMainRoll.damageRollData.resources[key].options.damageTypes,
|
||||
...baseSecondaryRoll.damageRollData.resources[key].options.damageTypes
|
||||
]);
|
||||
mainRoll.damageRollData.resources[key].options = {
|
||||
...baseMainRoll.damageRollData.resources[key].options,
|
||||
damageTypes: [...joinedDamageTypes]
|
||||
};
|
||||
} else {
|
||||
mainRoll.damageRollData.resources[key] = damage;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
systemData.damage = secondaryDamage;
|
||||
mainRoll.damageRollData = secondaryDamage;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -752,13 +747,27 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
|
||||
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
|
||||
|
||||
/* This could assumably be done better. For some reason rolls don't get correctly done through rollData.toJSON */
|
||||
const systemData = {
|
||||
...mainRoll.options,
|
||||
damage: joinedRoll.damageRollData?.toJSON()
|
||||
};
|
||||
|
||||
if (joinedRoll.damageRollData.main) {
|
||||
systemData.damage.main = joinedRoll.damageRollData.toJSON();
|
||||
}
|
||||
for (const type of Object.keys(joinedRoll.damageRollData?.resources ?? {})) {
|
||||
systemData.damage.resources[type] = joinedRoll.damageRollData.resources[type].toJSON();
|
||||
}
|
||||
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msgData = {
|
||||
type: 'dualityRoll',
|
||||
user: game.user.id,
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
|
||||
speaker: cls.getSpeaker({ actor: mainActor }),
|
||||
system: mainRoll.options,
|
||||
system: systemData,
|
||||
rolls: [JSON.stringify(joinedRoll.roll)],
|
||||
sound: null,
|
||||
flags: { core: { RollTable: true } }
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { getUnusedDamageTypes } from '../../helpers/utils.mjs';
|
||||
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
|
||||
import DaggerheartSheet from '../sheets/daggerheart-sheet.mjs';
|
||||
|
||||
const { ApplicationV2 } = foundry.applications.api;
|
||||
|
|
@ -31,8 +31,10 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
removeElement: this.removeElement,
|
||||
removeTransformActor: this.removeTransformActor,
|
||||
editEffect: this.editEffect,
|
||||
addDamage: this.addDamage,
|
||||
removeDamage: this.removeDamage,
|
||||
addDamage: this.#onAddDamage,
|
||||
removeDamage: this.#onRemoveDamage,
|
||||
addDamageResource: this.#onAddDamageResource,
|
||||
removeDamageResource: this.#onRemoveDamageResource,
|
||||
editDoc: this.editDoc,
|
||||
addTrigger: this.addTrigger,
|
||||
removeTrigger: this.removeTrigger,
|
||||
|
|
@ -157,9 +159,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
context.tabs = this._getTabs(this.constructor.TABS);
|
||||
context.config = CONFIG.DH;
|
||||
if (this.action.damage) {
|
||||
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
|
||||
|
||||
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
|
||||
context.allDamageTypesUsed = allKeys.every(k => k in this.action._source.damage.resources);
|
||||
if (this.action.damage?.main?.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
context.hasBaseDamage = !!this.action.parent.attack;
|
||||
}
|
||||
|
||||
|
|
@ -253,7 +255,7 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
const submitData = this._prepareSubmitData(event, formData);
|
||||
|
||||
const data = foundry.utils.mergeObject(this.action.toObject(), submitData);
|
||||
this.action = await this.action.update(data);
|
||||
this.action = (await this.action.update(data)) ?? this.action;
|
||||
|
||||
this.sheetUpdate?.(this.action);
|
||||
this.render();
|
||||
|
|
@ -299,53 +301,70 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
static addDamage(_event) {
|
||||
if (!this.action.damage.parts) return;
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onAddDamage() {
|
||||
if (!this.action.damage || this.action.damage?.main) return;
|
||||
|
||||
const choices = getUnusedDamageTypes(this.action._source.damage.parts);
|
||||
const data = this.action.toObject();
|
||||
data.damage.main = {
|
||||
...DHDamageData.schema.getInitialValue(),
|
||||
applyTo: 'hitPoints',
|
||||
type: 'physical'
|
||||
};
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onRemoveDamage() {
|
||||
if (!this.action.damage?.main) return;
|
||||
const data = this.action.toObject();
|
||||
data.damage.main = null;
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onAddDamageResource(_event) {
|
||||
if (!this.action.damage) return;
|
||||
|
||||
const allKeys = Object.keys(CONFIG.DH.GENERAL.healingTypes);
|
||||
const unused = allKeys.filter(k => !(k in this.action._source.damage.resources));
|
||||
const choices = unused.map(k => ({ value: k, label: _loc(CONFIG.DH.GENERAL.healingTypes[k].label) }));
|
||||
const content = new foundry.data.fields.StringField({
|
||||
label: game.i18n.localize('Damage Type'),
|
||||
label: _loc('DAGGERHEART.GENERAL.Resource.single'),
|
||||
choices,
|
||||
required: true
|
||||
}).toFormGroup(
|
||||
{},
|
||||
{
|
||||
name: 'type',
|
||||
localize: true,
|
||||
nameAttr: 'value',
|
||||
labelAttr: 'label'
|
||||
}
|
||||
).outerHTML;
|
||||
}).toFormGroup({}, {
|
||||
name: 'type',
|
||||
localize: true,
|
||||
nameAttr: 'value',
|
||||
labelAttr: 'label'
|
||||
}).outerHTML;
|
||||
|
||||
const callback = (_, button) => {
|
||||
const data = this.action.toObject();
|
||||
const type = choices[button.form.elements.type.value].value;
|
||||
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
|
||||
part.applyTo = type;
|
||||
if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
|
||||
part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
|
||||
|
||||
data.damage.parts[type] = part;
|
||||
data.damage.resources[type] = {
|
||||
...this.action.schema.fields.damage.fields.resources.element.getInitialValue(),
|
||||
applyTo: type
|
||||
};
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
};
|
||||
|
||||
const typeDialog = new foundry.applications.api.DialogV2({
|
||||
buttons: [
|
||||
foundry.utils.mergeObject(
|
||||
{
|
||||
action: 'ok',
|
||||
label: 'Confirm',
|
||||
icon: 'fas fa-check',
|
||||
default: true
|
||||
},
|
||||
{ callback: callback }
|
||||
)
|
||||
{
|
||||
action: 'ok',
|
||||
label: 'Confirm',
|
||||
icon: 'fas fa-check',
|
||||
default: true,
|
||||
callback
|
||||
}
|
||||
],
|
||||
content: content,
|
||||
rejectClose: false,
|
||||
modal: false,
|
||||
window: {
|
||||
title: game.i18n.localize('Add Damage')
|
||||
title: _loc('DAGGERHEART.ACTIONS.Config.damage.addResource')
|
||||
},
|
||||
position: { width: 300 }
|
||||
});
|
||||
|
|
@ -353,12 +372,12 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
typeDialog.render(true);
|
||||
}
|
||||
|
||||
static removeDamage(_event, button) {
|
||||
if (!this.action.damage.parts) return;
|
||||
/** @this DHActionBaseConfig */
|
||||
static #onRemoveDamageResource(_event, button) {
|
||||
if (!this.action.damage?.resources) return;
|
||||
const data = this.action.toObject();
|
||||
const key = button.dataset.key;
|
||||
delete data.damage.parts[key];
|
||||
data.damage.parts[`${key}`] = _del;
|
||||
data.damage.resources[key] = _del;
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -155,6 +155,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
.querySelector('.stacking-change-checkbox')
|
||||
?.addEventListener('change', this.stackingChangeToggle.bind(this));
|
||||
|
||||
htmlElement
|
||||
.querySelector('.range-dependence-change-checkbox')
|
||||
?.addEventListener('change', this.rangeDependenceChangeToggle.bind(this));
|
||||
|
||||
htmlElement
|
||||
.querySelector('.armor-change-checkbox')
|
||||
?.addEventListener('change', this.armorChangeToggle.bind(this));
|
||||
|
|
@ -224,6 +228,20 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
return this.submit({ updateData: { system: systemData } });
|
||||
}
|
||||
|
||||
rangeDependenceChangeToggle(event) {
|
||||
const rangeFields = this.document.system.schema.fields.rangeDependence.fields;
|
||||
const systemData = {
|
||||
rangeDependence: event.target.checked
|
||||
? _replace({
|
||||
type: rangeFields.type.initial,
|
||||
target: rangeFields.target.initial,
|
||||
range: rangeFields.range.initial
|
||||
})
|
||||
: null
|
||||
};
|
||||
return this.submit({ updateData: { system: systemData } });
|
||||
}
|
||||
|
||||
armorChangeToggle(event) {
|
||||
if (event.target.checked) {
|
||||
this.addArmorChange();
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import { DHDamageData } from '../../data/fields/action/damageField.mjs';
|
||||
import DHBaseActorSettings from '../sheets/api/actor-setting.mjs';
|
||||
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
|
@ -8,8 +9,10 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
classes: ['adversary-settings'],
|
||||
position: { width: 455, height: 'auto' },
|
||||
actions: {
|
||||
addExperience: DHAdversarySettings.#addExperience,
|
||||
removeExperience: DHAdversarySettings.#removeExperience
|
||||
addExperience: this.#onAddExperience,
|
||||
removeExperience: this.#onRemoveExperience,
|
||||
addDamage: this.#onAddDamage,
|
||||
removeDamage: this.#onRemoveDamage
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -71,7 +74,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
* Adds a new experience entry to the actor.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #addExperience() {
|
||||
static async #onAddExperience() {
|
||||
const newExperience = {
|
||||
name: 'Experience',
|
||||
modifier: 0
|
||||
|
|
@ -83,7 +86,7 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
* Removes an experience entry from the actor.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #removeExperience(_, target) {
|
||||
static async #onRemoveExperience(_, target) {
|
||||
const experience = this.actor.system.experiences[target.dataset.experience];
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
|
|
@ -98,4 +101,28 @@ export default class DHAdversarySettings extends DHBaseActorSettings {
|
|||
|
||||
await this.actor.update({ [`system.experiences.${target.dataset.experience}`]: _del });
|
||||
}
|
||||
|
||||
/**
|
||||
* @this DHAdversarySettings
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static #onAddDamage() {
|
||||
this.actor.update({
|
||||
'system.attack.damage.main': {
|
||||
...DHDamageData.schema.getInitialValue(),
|
||||
applyTo: 'hitPoints',
|
||||
type: 'physical'
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @this DHAdversarySettings
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static #onRemoveDamage() {
|
||||
this.actor.update({
|
||||
'system.attack.damage.main': null
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
10
module/applications/sheets/actors/_types.d.ts
vendored
10
module/applications/sheets/actors/_types.d.ts
vendored
|
|
@ -1,8 +1,18 @@
|
|||
import DhCompanion from '../../../data/actor/companion.mjs';
|
||||
import DhParty from '../../../data/actor/party.mjs';
|
||||
import DhpActor from '../../../documents/actor.mjs';
|
||||
|
||||
declare module './companion.mjs' {
|
||||
export default interface DhCompanionSheet {
|
||||
actor: DhpActor<DhCompanion>;
|
||||
document: DhpActor<DhCompanion>;
|
||||
}
|
||||
}
|
||||
|
||||
declare module './party.mjs' {
|
||||
export default interface PartySheet {
|
||||
actor: DhpActor<DhParty>;
|
||||
document: DhpActor<DhParty>;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -915,7 +915,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
const doc = await getDocFromElement(button);
|
||||
const { available } = this.document.system.loadoutSlot;
|
||||
if (doc.system.inVault && !available && !doc.system.loadoutIgnore) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.loadoutMaxReached'));
|
||||
return ui.notifications.warn('DAGGERHEART.UI.Notifications.loadoutMaxReached', { localize: true });
|
||||
}
|
||||
|
||||
await doc?.update({ 'system.inVault': !doc.system.inVault });
|
||||
|
|
@ -1216,10 +1216,22 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
if (this.document.uuid === item.parent?.uuid) {
|
||||
// Check for same actor drag/drop attempts
|
||||
const isSameActor = this.document.uuid === item.parent?.uuid;
|
||||
const loadoutFieldset = event.target.closest('[data-in-vault]');
|
||||
const vaulting = loadoutFieldset?.dataset.inVault === 'true';
|
||||
if (isSameActor && loadoutFieldset && item.type === 'domainCard' && vaulting !== item.system.inVault) {
|
||||
// This is likely an attempt to vault or unvault an item
|
||||
const { available } = this.document.system.loadoutSlot;
|
||||
if (!vaulting && !available && !item.system.loadoutIgnore) {
|
||||
return ui.notifications.warn('DAGGERHEART.UI.Notifications.loadoutMaxReached', { localize: true });
|
||||
}
|
||||
return item.update({ 'system.inVault': vaulting });
|
||||
} else if (isSameActor) {
|
||||
return super._onDropItem(event, item);
|
||||
}
|
||||
|
||||
// Handle beastforms
|
||||
if (item.type === 'beastform') {
|
||||
if (this.document.effects.find(x => x.type === 'beastform')) {
|
||||
return ui.notifications.warn(
|
||||
|
|
|
|||
|
|
@ -6,7 +6,9 @@ import DaggerheartMenu from '../../sidebar/tabs/daggerheartMenu.mjs';
|
|||
import { socketEvent } from '../../../systemRegistration/socket.mjs';
|
||||
import DhpActor from '../../../documents/actor.mjs';
|
||||
|
||||
export default class Party extends DHBaseActorSheet {
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
||||
export default class PartySheet extends DHBaseActorSheet {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
@ -24,17 +26,17 @@ export default class Party extends DHBaseActorSheet {
|
|||
resizable: true
|
||||
},
|
||||
actions: {
|
||||
openDocument: Party.#openDocument,
|
||||
deletePartyMember: Party.#deletePartyMember,
|
||||
toggleHope: Party.#toggleHope,
|
||||
toggleHitPoints: Party.#toggleHitPoints,
|
||||
toggleStress: Party.#toggleStress,
|
||||
toggleArmorSlot: Party.#toggleArmorSlot,
|
||||
tempBrowser: Party.#tempBrowser,
|
||||
refeshActions: Party.#refeshActions,
|
||||
triggerRest: Party.#triggerRest,
|
||||
tagTeamRoll: Party.#tagTeamRoll,
|
||||
groupRoll: Party.#groupRoll
|
||||
openDocument: PartySheet.#onOpenDocument,
|
||||
deletePartyMember: PartySheet.#onDeletePartyMember,
|
||||
toggleHope: PartySheet.#onToggleHope,
|
||||
toggleHitPoints: PartySheet.#onToggleHitPoints,
|
||||
toggleStress: PartySheet.#onToggleStress,
|
||||
toggleArmorSlot: PartySheet.#onToggleArmorSlot,
|
||||
tempBrowser: PartySheet.#onTempBrowser,
|
||||
refreshActions: PartySheet.#onRefreshActions,
|
||||
triggerRest: PartySheet.#onTriggerRest,
|
||||
tagTeamRoll: PartySheet.#onTagTeamRoll,
|
||||
groupRoll: PartySheet.#onGroupRoll
|
||||
},
|
||||
dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
|
||||
};
|
||||
|
|
@ -72,6 +74,23 @@ export default class Party extends DHBaseActorSheet {
|
|||
this._createSearchFilter();
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
_toggleDisabled(disabled) {
|
||||
// Overriden to only disable text inputs by default if the user is a member
|
||||
const isMember = this.actor.system.partyMembers.some(
|
||||
m => m.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
);
|
||||
if (!isMember) return super._toggleDisabled(disabled);
|
||||
|
||||
const form = this.form;
|
||||
for (const input of form.querySelectorAll('input:not([type=search]), .editor.prosemirror')) {
|
||||
input.disabled = disabled;
|
||||
}
|
||||
for (const element of form.querySelectorAll('.input[contenteditable]')) {
|
||||
element.classList.toggle('disabled', disabled);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Prepare Context */
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -198,8 +217,16 @@ export default class Party extends DHBaseActorSheet {
|
|||
};
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Event handlers */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static async #openDocument(_, target) {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onOpenDocument(_, target) {
|
||||
const uuid = target.dataset.uuid;
|
||||
const document = await foundry.utils.fromUuid(uuid);
|
||||
document?.sheet?.render(true);
|
||||
|
|
@ -207,9 +234,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a hope resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHope(_, target) {
|
||||
static async #onToggleHope(_, target) {
|
||||
const hopeValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
|
|
@ -219,9 +247,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a hp resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHitPoints(_, target) {
|
||||
static async #onToggleHitPoints(_, target) {
|
||||
const hitPointsValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.hitPoints.value >= hitPointsValue ? hitPointsValue - 1 : hitPointsValue;
|
||||
|
|
@ -231,9 +260,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a stress resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleStress(_, target) {
|
||||
static async #onToggleStress(_, target) {
|
||||
const stressValue = Number.parseInt(target.dataset.value);
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const newValue = actor.system.resources.stress.value >= stressValue ? stressValue - 1 : stressValue;
|
||||
|
|
@ -243,9 +273,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Toggles a armor slot resource value.
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleArmorSlot(_, target) {
|
||||
static async #onToggleArmorSlot(_, target) {
|
||||
const actor = await foundry.utils.fromUuid(target.dataset.actorId);
|
||||
const { value, max } = actor.system.armorScore;
|
||||
const inputValue = Number.parseInt(target.dataset.value);
|
||||
|
|
@ -258,12 +289,19 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
/**
|
||||
* Opens Compedium Browser
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #tempBrowser(_, target) {
|
||||
static async #onTempBrowser(_, target) {
|
||||
new ItemBrowser().render({ force: true });
|
||||
}
|
||||
|
||||
static async #refeshActions() {
|
||||
/**
|
||||
* @todo Is this unused?
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onRefreshActions() {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: 'New Section',
|
||||
|
|
@ -281,7 +319,11 @@ export default class Party extends DHBaseActorSheet {
|
|||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
static async #triggerRest(_, button) {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onTriggerRest(_, button) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Downtime.${button.dataset.type}.title`),
|
||||
|
|
@ -304,6 +346,30 @@ export default class Party extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onDeletePartyMember(event, target) {
|
||||
const doc = await foundry.utils.fromUuid(target.closest('[data-uuid]')?.dataset.uuid);
|
||||
if (!event.shiftKey) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.title', {
|
||||
name: doc.name
|
||||
})
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.text', { name: doc.name })
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
const newMembersList = currentMembers.filter(uuid => uuid !== doc.uuid);
|
||||
await this.document.update({ 'system.partyMembers': newMembersList });
|
||||
}
|
||||
|
||||
static async downtimeMoveQuery({ actorId, downtimeType }) {
|
||||
const actor = await foundry.utils.fromUuid(actorId);
|
||||
if (!actor || !actor?.isOwner) return;
|
||||
|
|
@ -312,11 +378,19 @@ export default class Party extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
static async #tagTeamRoll() {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onTagTeamRoll() {
|
||||
new game.system.api.applications.dialogs.TagTeamDialog(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
static async #groupRoll(_params) {
|
||||
/**
|
||||
* @this PartySheet
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onGroupRoll(_params) {
|
||||
new game.system.api.applications.dialogs.GroupRollDialog(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
|
|
@ -460,11 +534,10 @@ export default class Party extends DHBaseActorSheet {
|
|||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onDropActor(event, document) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
if (document instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(document.type)) {
|
||||
if (document instanceof DhpActor && PartySheet.ALLOWED_ACTOR_TYPES.includes(document.type)) {
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
if (currentMembers.includes(data.uuid)) {
|
||||
return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.duplicateCharacter'));
|
||||
|
|
@ -477,24 +550,4 @@ export default class Party extends DHBaseActorSheet {
|
|||
|
||||
return null;
|
||||
}
|
||||
|
||||
static async #deletePartyMember(event, target) {
|
||||
const doc = await foundry.utils.fromUuid(target.closest('[data-uuid]')?.dataset.uuid);
|
||||
if (!event.shiftKey) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.title', {
|
||||
name: doc.name
|
||||
})
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.ACTORS.Party.RemoveConfirmation.text', { name: doc.name })
|
||||
});
|
||||
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
|
||||
const newMembersList = currentMembers.filter(uuid => uuid !== doc.uuid);
|
||||
await this.document.update({ 'system.partyMembers': newMembersList });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,8 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
addFeature: DHBaseItemSheet.#addFeature,
|
||||
deleteFeature: DHBaseItemSheet.#deleteFeature,
|
||||
addResource: DHBaseItemSheet.#addResource,
|
||||
removeResource: DHBaseItemSheet.#removeResource
|
||||
removeResource: DHBaseItemSheet.#removeResource,
|
||||
editGMNote: DHBaseItemSheet.#onEditGMNote
|
||||
},
|
||||
dragDrop: [
|
||||
{ dragSelector: null, dropSelector: '.drop-section' },
|
||||
|
|
@ -76,10 +77,16 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
/**@inheritdoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
await super._preparePartContext(partId, context, options);
|
||||
const TextEditor = foundry.applications.ux.TextEditor.implementation;
|
||||
|
||||
switch (partId) {
|
||||
case 'description':
|
||||
context.enrichedDescription = await this.document.system.getEnrichedDescription();
|
||||
context.enrichedDescription = await this.document.system.getEnrichedDescription({ gmNotes: false });
|
||||
context.enrichedGMNotes = await TextEditor.implementation.enrichHTML(this.item.system.gmNotes, {
|
||||
relativeTo: this.item,
|
||||
rollData: this.item.getRollData(),
|
||||
secrets: this.item.isOwner
|
||||
})
|
||||
break;
|
||||
case 'effects':
|
||||
await this._prepareEffectsContext(context, options);
|
||||
|
|
@ -331,4 +338,45 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the Add GM Note button being pressed. This is only used when an item has no GM notes.
|
||||
* Later edits to a GM note instead go through the normal editor toggle workflow.
|
||||
* @this DHBaseItemSheet
|
||||
*/
|
||||
static #onEditGMNote() {
|
||||
// Open the editor, which might be hidden. We remove the css class to hide temporarily
|
||||
// so that menu auto resizing functions properly.
|
||||
const editor = this.element.querySelector('prose-mirror[name="system.gmNotes"]');
|
||||
const wasHidden = editor.classList.contains('hide-if-inactive');
|
||||
editor.classList.remove('hide-if-inactive');
|
||||
editor.open = true;
|
||||
window.setTimeout(() => {
|
||||
if (wasHidden) editor.classList.add('hide-if-inactive');
|
||||
}, 0);
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
// Render an add gmnotes button if there are no set GM notes.
|
||||
// We need to re-render on close since its possible to prosemirror to close *without* triggering a full re-render
|
||||
if (game.user.isGM && !this.item.system.gmNotes) {
|
||||
const description = this.element.querySelector('[name="system.description"]');
|
||||
const addButton = () => {
|
||||
if (description.querySelector('[data-action=editGMNote]')) return;
|
||||
|
||||
const button = document.createElement('button');
|
||||
button.type = 'button';
|
||||
button.classList.add('icon', 'toggle', 'fa-regular', 'fa-note-medical');
|
||||
button.dataset.action = 'editGMNote';
|
||||
button.dataset.tooltip = 'DAGGERHEART.ITEMS.Base.addGMNote';
|
||||
description.appendChild(button);
|
||||
}
|
||||
|
||||
addButton();
|
||||
description.addEventListener('close', () => addButton());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -110,7 +110,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
const message = game.messages.get(li.dataset.messageId);
|
||||
return message.system.hasRoll && (game.user.isGM || message.isAuthor);
|
||||
},
|
||||
callback: async li => {
|
||||
onClick: async (_event, li) => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
const reroll = await message.rolls[0].reroll({ liveRoll: true });
|
||||
message.update({ rolls: [reroll] });
|
||||
|
|
@ -126,7 +126,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
: false;
|
||||
return (game.user.isGM || message.isAuthor) && hasRolledDamage;
|
||||
},
|
||||
callback: async li => {
|
||||
onClick: async (_event, li) => {
|
||||
const message = game.messages.get(li.dataset.messageId);
|
||||
const update = await message.system.getRerolledDamage();
|
||||
message.update(update);
|
||||
|
|
@ -182,28 +182,15 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
async onRollSimple(event, message) {
|
||||
const buttonType = event.target.dataset.type ?? 'damage',
|
||||
total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
|
||||
damages = {
|
||||
hitPoints: {
|
||||
parts: [
|
||||
{
|
||||
applyTo: 'hitPoints',
|
||||
damageTypes: [],
|
||||
total
|
||||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
targets = Array.from(game.user.targets);
|
||||
|
||||
const buttonType = event.target.dataset.type ?? 'damage';
|
||||
const total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0);
|
||||
const targets = Array.from(game.user.targets);
|
||||
if (targets.length === 0)
|
||||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
|
||||
|
||||
targets.forEach(target => {
|
||||
if (buttonType === 'healing') target.actor.takeHealing(damages);
|
||||
else target.actor.takeDamage(damages);
|
||||
});
|
||||
for (const target of targets) {
|
||||
if (buttonType === 'healing') target.actor.takeHealing({ hitPoints: total });
|
||||
else target.actor.takeDamage({ total });
|
||||
}
|
||||
}
|
||||
|
||||
async abilityUseButton(event, message) {
|
||||
|
|
@ -259,26 +246,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
const message = game.messages.get(messageData._id);
|
||||
const target = event.target.closest('[data-die-index]');
|
||||
const target = event.target.closest('[data-result]');
|
||||
|
||||
if (target.dataset.type === 'damage') {
|
||||
const { damageType, part, dice, result } = target.dataset;
|
||||
const damagePart = message.system.damage[damageType].parts[part];
|
||||
const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
|
||||
const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
|
||||
if (index !== Number(part)) return damagePart;
|
||||
return {
|
||||
...damagePart,
|
||||
total: parsedRoll.total,
|
||||
dice: rerolledDice
|
||||
};
|
||||
});
|
||||
const updateMessage = game.messages.get(message._id);
|
||||
await updateMessage.update({
|
||||
[`system.damage.${damageType}`]: {
|
||||
total: parsedRoll.total,
|
||||
parts: damageParts
|
||||
}
|
||||
const { isResource, damageType, dice, result } = target.dataset;
|
||||
await message.system.damage.rerollDamageDie(isResource, damageType, dice, result);
|
||||
|
||||
const updatePath = isResource ? `system.damage.resources.${damageType}` : 'system.damage.main';
|
||||
const updateValue = isResource ?
|
||||
message.system.damage.resources[damageType] : message.system.damage.main;
|
||||
await message.update({
|
||||
[updatePath]: updateValue.toJSON()
|
||||
});
|
||||
} else {
|
||||
const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
|
||||
|
|
|
|||
|
|
@ -90,18 +90,20 @@ export const BPModifiers = {
|
|||
name: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.name',
|
||||
description: 'DAGGERHEART.CONFIG.BPModifiers.increaseDamage.effect.description',
|
||||
img: 'icons/magic/control/buff-flight-wings-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.physical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.magical.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.physical.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.magical.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -825,7 +825,7 @@ export const refreshTypes = {
|
|||
export const itemAbilityCosts = {
|
||||
resource: {
|
||||
id: 'resource',
|
||||
label: 'DAGGERHEART.GENERAL.resource',
|
||||
label: 'DAGGERHEART.GENERAL.Resource.single',
|
||||
group: 'Global'
|
||||
},
|
||||
quantity: {
|
||||
|
|
|
|||
|
|
@ -37,13 +37,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.effects.channeling.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.channeling.effects.channeling.description',
|
||||
img: 'icons/magic/symbols/rune-sigil-horned-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.spellcast',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.spellcast',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -55,43 +57,45 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.effects.difficult.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.difficult.effects.difficult.description',
|
||||
img: 'icons/magic/control/buff-flight-wings-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.strength.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.instinct.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.knowledge.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.strength.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.instinct.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.knowledge.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -103,13 +107,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.effects.flexible.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.flexible.effects.flexible.description',
|
||||
img: 'icons/magic/movement/abstract-ribbons-red-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -121,13 +127,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.effects.fortified.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.fortified.effects.fortified.description',
|
||||
img: 'icons/magic/defensive/shield-barrier-glowing-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.increasePerArmorMark',
|
||||
mode: 5,
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.increasePerArmorMark',
|
||||
type: 'override',
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -139,13 +147,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.effects.gilded.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.gilded.effects.gilded.description',
|
||||
img: 'icons/magic/control/control-influence-crown-gold.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -157,13 +167,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.effects.heavy.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.heavy.effects.heavy.description',
|
||||
img: 'icons/commodities/metal/ingot-worn-iron.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -212,13 +224,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.magical.effects.magical.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.magical.effects.magical.description',
|
||||
img: 'icons/magic/defensive/barrier-shield-dome-blue-purple.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.magical',
|
||||
mode: 5,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.magical',
|
||||
type: 'override',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -249,13 +263,15 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.physical.effects.physical.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.physical.effects.physical.description',
|
||||
img: 'icons/commodities/stone/ore-pile-tan.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.physical',
|
||||
mode: 5,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.rules.damageReduction.physical',
|
||||
type: 'override',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -280,18 +296,20 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.reinforced.effects.reinforced.description',
|
||||
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.major',
|
||||
mode: 2,
|
||||
value: '2'
|
||||
},
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.severe',
|
||||
mode: 2,
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.major',
|
||||
type: 'add',
|
||||
value: '2'
|
||||
},
|
||||
{
|
||||
key: 'system.bunuses.damageThresholds.severe',
|
||||
type: 'add',
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -326,18 +344,20 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.sharp.effects.sharp.description',
|
||||
img: 'icons/magic/defensive/shield-barrier-glowing-triangle-green.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.secondaryWeapon.dice',
|
||||
mode: 2,
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
},
|
||||
{
|
||||
key: 'system.bonuses.damage.secondaryWeapon.dice',
|
||||
type: 'add',
|
||||
value: '1d4'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -408,18 +428,20 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.effects.veryHeavy.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.veryHeavy.effects.veryHeavy.description',
|
||||
img: 'icons/commodities/metal/ingot-stamped-steel.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-2'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-2'
|
||||
},
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -431,14 +453,16 @@ export const armorFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.ArmorFeature.warded.effects.warded.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.warded.effects.warded.description',
|
||||
img: 'icons/magic/defensive/barrier-shield-dome-pink.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.resistance.magical.reduction',
|
||||
mode: 2,
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.resistance.magical.reduction',
|
||||
type: 'add',
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -488,21 +512,23 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.effects.barrier.description',
|
||||
img: 'icons/skills/melee/shield-block-bash-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
typeData: {
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier + 1'
|
||||
typeData: {
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier + 1'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -514,13 +540,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.effects.damage.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.bonded.effects.damage.description',
|
||||
img: 'icons/magic/symbols/chevron-elipse-circle-blue.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: '@system.levelData.level.current'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: '@system.levelData.level.current'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -553,18 +581,20 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.brave.effects.brave.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.brave.effects.brave.description',
|
||||
img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.damageThresholds.severe',
|
||||
mode: 2,
|
||||
value: 'ITEM.@system.tier'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
},
|
||||
{
|
||||
key: 'system.damageThresholds.severe',
|
||||
type: 'add',
|
||||
value: 'ITEM.@system.tier'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -618,13 +648,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.charged.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.description',
|
||||
img: 'icons/magic/lightning/claws-unarmed-strike-teal.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -660,13 +692,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.effects.cumbersome.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.cumbersome.effects.cumbersome.description',
|
||||
img: 'icons/commodities/metal/mail-plate-steel.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.finesse.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -707,14 +741,16 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.effects.deflecting.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.effects.deflecting.description',
|
||||
img: 'icons/skills/melee/hand-grip-sword-strike-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '@system.armorScore',
|
||||
priority: 21
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -754,13 +790,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.effects.agility',
|
||||
img: 'icons/skills/melee/strike-flail-spiked-pink.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.agility.value',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -791,14 +829,14 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubleDuty.effects.doubleDuty.description',
|
||||
img: 'icons/skills/melee/sword-shield-stylized-white.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
],
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
],
|
||||
rangeDependence: {
|
||||
enabled: true,
|
||||
range: 'melee',
|
||||
|
|
@ -902,13 +940,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.actions.greed.description',
|
||||
img: 'icons/commodities/currency/coins-crown-stack-gold.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
mode: 2,
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.proficiency',
|
||||
type: 'add',
|
||||
value: '1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -951,13 +991,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.effects.heavy.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.heavy.effects.heavy.description',
|
||||
img: 'icons/commodities/metal/ingot-worn-iron.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1066,13 +1108,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.massive.effects.massive.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.massive.effects.massive.description',
|
||||
img: 'icons/skills/melee/strike-flail-destructive-yellow.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
mode: 2,
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.evasion',
|
||||
type: 'add',
|
||||
value: '-1'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1103,14 +1147,14 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.paired.effects.paired.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.paired.effects.paired.description',
|
||||
img: 'icons/skills/melee/weapons-crossed-swords-yellow-teal.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: 'ITEM.@system.tier + 1'
|
||||
}
|
||||
],
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: 'ITEM.@system.tier + 1'
|
||||
}
|
||||
],
|
||||
rangeDependence: {
|
||||
enabled: true,
|
||||
range: 'melee',
|
||||
|
|
@ -1158,13 +1202,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.effects.persuasive.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.effects.persuasive.description',
|
||||
img: 'icons/magic/control/hypnosis-mesmerism-eye.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
mode: 2,
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.traits.presence.value',
|
||||
type: 'add',
|
||||
value: '2'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
|
|
@ -1203,17 +1249,20 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.protective.effects.protective.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.protective.effects.protective.description',
|
||||
img: 'icons/skills/melee/shield-block-gray-orange.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
value: 0,
|
||||
typeData: {
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'Armor',
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier'
|
||||
value: 0,
|
||||
typeData: {
|
||||
type: 'armor',
|
||||
max: 'ITEM.@system.tier'
|
||||
}
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
}
|
||||
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1244,13 +1293,15 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.effects.reliable.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.reliable.effects.reliable.description',
|
||||
img: 'icons/skills/melee/strike-sword-slashing-red.webp',
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
system: {
|
||||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.roll.primaryWeapon.bonus',
|
||||
type: 'add',
|
||||
value: 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
|
|
@ -1341,7 +1392,7 @@ export const weaponFeatures = {
|
|||
changes: [
|
||||
{
|
||||
key: 'system.bonuses.damage.primaryWeapon.bonus',
|
||||
mode: 2,
|
||||
type: 'add',
|
||||
value: '@system.traits.agility.value',
|
||||
priority: 21
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,18 +13,19 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
if (this.damage.includeBase) {
|
||||
const baseDamage = this.getParentHitPointDamage();
|
||||
if (baseDamage) {
|
||||
if (!this.damage.parts.hitPoints) {
|
||||
this.damage.parts.hitPoints = baseDamage;
|
||||
if (!this.damage.main) {
|
||||
this.damage.main = baseDamage;
|
||||
} else {
|
||||
for (const type of baseDamage.type) this.damage.parts.hitPoints.type.add(type);
|
||||
for (const type of baseDamage.type) this.damage.main.type.add(type);
|
||||
|
||||
this.damage.parts.hitPoints.value.custom = {
|
||||
this.damage.main.value.custom = {
|
||||
enabled: true,
|
||||
formula: `${baseDamage.value.getFormula()} + ${this.damage.parts.hitPoints.value.getFormula()}`
|
||||
formula: `${baseDamage.value.getFormula()} + ${this.damage.main.value.getFormula()}`
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.roll.useDefault) {
|
||||
this.roll.trait = this.item.system.attack.roll.trait;
|
||||
this.roll.type = 'attack';
|
||||
|
|
@ -33,18 +34,18 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
}
|
||||
|
||||
getParentHitPointDamage() {
|
||||
return this.item?.system?.attack.damage.parts.hitPoints;
|
||||
return this.item?.system?.attack.damage.main;
|
||||
}
|
||||
|
||||
get damageFormula() {
|
||||
const hitPointsPart = this.damage.parts.hitPoints;
|
||||
const hitPointsPart = this.damage.main;
|
||||
if (!hitPointsPart) return '0';
|
||||
|
||||
return hitPointsPart.value.getFormula();
|
||||
}
|
||||
|
||||
get altDamageFormula() {
|
||||
const hitPointsPart = this.damage.parts.hitPoints;
|
||||
const hitPointsPart = this.damage.main;
|
||||
if (!hitPointsPart) return '0';
|
||||
|
||||
return hitPointsPart.valueAlt.getFormula();
|
||||
|
|
@ -95,7 +96,7 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
|
||||
|
||||
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
|
||||
for (const { value, valueAlt, type } of damage.parts) {
|
||||
for (const { value, valueAlt, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
|
||||
const usedValue = useAltDamage ? valueAlt : value;
|
||||
const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
|
||||
const str = damageString
|
||||
|
|
@ -104,7 +105,7 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
|
||||
});
|
||||
|
||||
const icons = Array.from(type)
|
||||
const icons = Array.from(type ?? [])
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
.filter(Boolean);
|
||||
|
||||
|
|
|
|||
|
|
@ -256,7 +256,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
||||
|
||||
if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled) await this.toChat();
|
||||
if (this.chatDisplay && !config.skips.createMessage && !config.actionChatMessageHandled)
|
||||
await this.toChat(null, config);
|
||||
|
||||
return config;
|
||||
}
|
||||
|
|
@ -288,7 +289,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
hasEffect: this.hasEffect,
|
||||
hasSave: this.hasSave,
|
||||
onSave: this.save?.damageMod,
|
||||
isDirect: !!this.damage?.direct,
|
||||
selectedMessageMode: game.settings.get('core', 'messageMode'),
|
||||
data: this.getRollData(),
|
||||
evaluate: this.hasRoll,
|
||||
|
|
@ -306,20 +306,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
};
|
||||
|
||||
if (this.damage) {
|
||||
config.isDirect = this.damage.direct;
|
||||
config.isDirect = !!this.damage.main?.direct;
|
||||
|
||||
const groupAttackTokens = this.damage.groupAttack
|
||||
const groupAttackTokens = this.damage.main?.groupAttack
|
||||
? game.system.api.fields.ActionFields.DamageField.getGroupAttackTokens(
|
||||
this.actor.id,
|
||||
this.damage.groupAttack
|
||||
this.damage.main.groupAttack
|
||||
)
|
||||
: null;
|
||||
|
||||
config.damageOptions = {
|
||||
groupAttack: this.damage.groupAttack
|
||||
groupAttack: this.damage.main?.groupAttack
|
||||
? {
|
||||
numAttackers: Math.max(groupAttackTokens.length, 1),
|
||||
range: this.damage.groupAttack
|
||||
range: this.damage.main.groupAttack
|
||||
}
|
||||
: null
|
||||
};
|
||||
|
|
@ -429,11 +429,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
}
|
||||
|
||||
get hasDamage() {
|
||||
return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type !== 'healing';
|
||||
return this.type !== 'healing' && (Boolean(this.damage.main) || !foundry.utils.isEmpty(this.damage.resources));
|
||||
}
|
||||
|
||||
get hasHealing() {
|
||||
return Boolean(Object.keys(this.damage?.parts ?? {}).length) && this.type === 'healing';
|
||||
return this.type === 'healing' && !foundry.utils.isEmpty(this.damage.resources);
|
||||
}
|
||||
|
||||
get hasSave() {
|
||||
|
|
@ -469,6 +469,25 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
if (source.damage?.parts && !source.damage.resources && !source.damage.main) {
|
||||
source.damage.main = null;
|
||||
source.damage.resources = {};
|
||||
for (const [partKey, part] of Object.entries(source.damage.parts)) {
|
||||
if (partKey === 'hitPoints' && source.type !== 'healing') {
|
||||
source.damage.main = {
|
||||
...part,
|
||||
includeBase: source.damage.includeBase,
|
||||
direct: source.damage.direct,
|
||||
groupAttack: source.damage.groupAttack
|
||||
};
|
||||
} else {
|
||||
source.damage.resources[partKey] = part;
|
||||
}
|
||||
}
|
||||
|
||||
delete source.damage.parts;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,11 +8,8 @@ export default class DHDamageAction extends DHBaseAction {
|
|||
* @returns Formula string
|
||||
*/
|
||||
getDamageFormula() {
|
||||
const strings = [];
|
||||
for (const { value } of this.damage.parts) {
|
||||
strings.push(Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {}));
|
||||
}
|
||||
if (!this.damage.main) return '';
|
||||
|
||||
return strings.join(' + ');
|
||||
return Roll.replaceFormulaData(this.damage.main.value.getFormula(), this.actor?.getRollData() ?? {});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,11 +57,6 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' })
|
||||
}),
|
||||
rangeDependence: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.enabled'
|
||||
}),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.GENERAL.rangeInclusion,
|
||||
|
|
@ -80,7 +75,7 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
initial: CONFIG.DH.GENERAL.range.melee.id,
|
||||
label: 'DAGGERHEART.GENERAL.range'
|
||||
})
|
||||
}),
|
||||
}, { nullable: true, initial: null }),
|
||||
stacking: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.NumberField({
|
||||
|
|
@ -146,14 +141,8 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
description: '',
|
||||
transfer: options.transfer,
|
||||
statuses: [],
|
||||
changes: [],
|
||||
system: {
|
||||
rangeDependence: {
|
||||
enabled: false,
|
||||
type: CONFIG.DH.GENERAL.rangeInclusion.withinRange.id,
|
||||
target: CONFIG.DH.GENERAL.otherTargetTypes.hostile.id,
|
||||
range: CONFIG.DH.GENERAL.range.melee.id
|
||||
}
|
||||
changes: []
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
@ -185,4 +174,12 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
if (this.parent.actor && options.scrollingTextData)
|
||||
this.parent.actor.queueScrollText(options.scrollingTextData);
|
||||
}
|
||||
|
||||
static migrateData(source) {
|
||||
if (source.rangeDependence?.enabled === false) {
|
||||
source.rangeDependence = null;
|
||||
}
|
||||
|
||||
return super.migrateData(source);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -84,13 +84,11 @@ export default class DhpAdversary extends DhCreature {
|
|||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
multiplier: 'flat'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
multiplier: 'flat'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,15 +104,13 @@ export default class DhCharacter extends DhCreature {
|
|||
trait: 'strength'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '@profd4'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
applyTo: 'hitPoints',
|
||||
value: {
|
||||
custom: {
|
||||
enabled: true,
|
||||
formula: '@profd4'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -838,7 +836,7 @@ export default class DhCharacter extends DhCreature {
|
|||
isReversed: true
|
||||
};
|
||||
|
||||
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
this.attack.damage.main.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
|
||||
|
||||
// Clamp resources (must be done last to ensure all updates occur)
|
||||
this.resources.clamp();
|
||||
|
|
|
|||
|
|
@ -40,17 +40,17 @@ export function getTierAdjustedAdversary(source, tier) {
|
|||
|
||||
// Store initial attack damage for abilities that have you deal a "standard attack"
|
||||
const initialAttack = {
|
||||
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
|
||||
value: getFormula(source.system.attack.damage?.parts.hitPoints?.value)
|
||||
type: source.system.attack.damage?.main?.type?.toSorted(),
|
||||
value: getFormula(source.system.attack.damage?.main?.value)
|
||||
};
|
||||
|
||||
// Update damage of base attack.
|
||||
try {
|
||||
const damage = source.system.attack.damage;
|
||||
if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary');
|
||||
if (!damage?.main) throw new Error('Unexpected missing damage in adversary');
|
||||
|
||||
for (const property of ['value', 'valueAlt']) {
|
||||
const data = damage.parts.hitPoints[property];
|
||||
const data = damage.main[property];
|
||||
const previousFormula = getFormula(data);
|
||||
const value = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
|
||||
applyAdjustedDamage(data, value);
|
||||
|
|
@ -82,12 +82,12 @@ export function getTierAdjustedAdversary(source, tier) {
|
|||
|
||||
// Update damage in item actions and convert all formula matches in the descriptions to the new damage
|
||||
for (const action of Object.values(item.system.actions)) {
|
||||
if (!action.damage?.parts.hitPoints) continue;
|
||||
if (!action.damage?.main) continue;
|
||||
try {
|
||||
// Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead
|
||||
const result = [];
|
||||
for (const property of ['value', 'valueAlt']) {
|
||||
const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
|
||||
const { [property]: data, type: damageType } = action.damage.main;
|
||||
const previousFormula = getFormula(data);
|
||||
const isActuallyAttack =
|
||||
previousFormula === initialAttack.value &&
|
||||
|
|
@ -199,7 +199,7 @@ function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageR
|
|||
}
|
||||
|
||||
/**
|
||||
* Get formula from either damage parts *or* a simple formula object.
|
||||
* Get formula from either damage data *or* a simple formula object.
|
||||
* @returns {string} the new formula data
|
||||
*/
|
||||
function getFormula(data) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import { triggerChatRollFx } from '../../helpers/utils.mjs';
|
||||
import { ChatDamageData } from './chatDamageData.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
|
|
@ -50,7 +51,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
originItem: originItemField(),
|
||||
action: new fields.StringField()
|
||||
}),
|
||||
damage: new fields.ObjectField(),
|
||||
damage: new fields.EmbeddedDataField(ChatDamageData),
|
||||
damageOptions: new fields.ObjectField(),
|
||||
costs: new fields.ArrayField(new fields.ObjectField()),
|
||||
successConsumed: new fields.BooleanField({ initial: false })
|
||||
|
|
@ -133,28 +134,21 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
});
|
||||
}
|
||||
|
||||
/* TODO: Change how damage data is stored somehow to enable better rerolling */
|
||||
async getRerolledDamage() {
|
||||
if (!this.damage) return;
|
||||
if (!this.damage.active) return;
|
||||
|
||||
const rerolls = [];
|
||||
const update = { system: { damage: {} } };
|
||||
for (const partKey in this.damage) {
|
||||
const part = this.damage[partKey];
|
||||
const testRoll = Roll.fromData(part.parts[0].roll);
|
||||
const rerolled = await testRoll.reroll();
|
||||
rerolls.push(rerolled);
|
||||
const update = { system: { damage: { main: null, resources: _replace({}) } } };
|
||||
if (this.damage.main) {
|
||||
const reroll = await this.damage.main.reroll();
|
||||
rerolls.push(reroll);
|
||||
update.system.damage.main = reroll.toJSON();
|
||||
}
|
||||
|
||||
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
|
||||
const partData = update.system.damage[partKey].parts[0];
|
||||
update.system.damage[partKey].total = rerolled.total;
|
||||
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
|
||||
if (x.isDeterministic && !x.operator) acc += x.total;
|
||||
return acc;
|
||||
}, 0);
|
||||
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
|
||||
partData.total = rerolled.total;
|
||||
partData.roll = rerolled.toJSON();
|
||||
for (const key of Object.keys(this.damage.resources)) {
|
||||
const reroll = await this.damage.resources[key].reroll();
|
||||
rerolls.push(reroll);
|
||||
update.system.damage.resources[key] = reroll.toJSON();
|
||||
}
|
||||
|
||||
await triggerChatRollFx(rerolls);
|
||||
|
|
@ -199,6 +193,43 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
this.isGM = game.user.isGM; //temp
|
||||
}
|
||||
|
||||
static migrateData(source) {
|
||||
const { main, resources, ...flatDamageKeys } = source.damage ?? {};
|
||||
if (source.damage && !main && !resources) {
|
||||
source.damage.main = null;
|
||||
source.damage.resources = {};
|
||||
|
||||
const getRoll = key => {
|
||||
const damageData = source.damage[key];
|
||||
const oldRoll = damageData.parts[0]?.roll;
|
||||
return oldRoll ? JSON.stringify({
|
||||
...oldRoll,
|
||||
class: 'BaseRoll',
|
||||
options: {
|
||||
...oldRoll.options,
|
||||
damageTypes: damageData.parts[0].damageTypes ?? []
|
||||
}
|
||||
}) : null;
|
||||
};
|
||||
|
||||
for (const key of Object.keys(flatDamageKeys)) {
|
||||
if (key === 'hitPoints' && source.hasDamage && !source.hasHealing) {
|
||||
source.damage.main = getRoll('hitPoints');
|
||||
}
|
||||
else {
|
||||
source.damage.resources[key] = getRoll(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (const key of Object.keys(flatDamageKeys)) {
|
||||
delete source.damage[key];
|
||||
}
|
||||
|
||||
return source;
|
||||
}
|
||||
|
||||
|
||||
getTargetList() {
|
||||
const targets =
|
||||
this.targetMode && this.parent.isAuthor
|
||||
|
|
|
|||
58
module/data/chat-message/chatDamageData.mjs
Normal file
58
module/data/chat-message/chatDamageData.mjs
Normal file
|
|
@ -0,0 +1,58 @@
|
|||
import { triggerChatRollFx } from '../../helpers/utils.mjs';
|
||||
|
||||
export class ChatDamageData extends foundry.abstract.DataModel {
|
||||
constructor(data = {}, options = {}) {
|
||||
super(data, options);
|
||||
|
||||
this._prepareRolls();
|
||||
}
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}),
|
||||
resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll}))
|
||||
};
|
||||
}
|
||||
|
||||
get active() {
|
||||
return !!this.main || Boolean(Object.keys(this.resources).length);
|
||||
}
|
||||
|
||||
static #validateRoll(rollJSON) {
|
||||
if (rollJSON) {
|
||||
const roll = JSON.parse(rollJSON);
|
||||
if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
|
||||
}
|
||||
}
|
||||
|
||||
_prepareRolls() {
|
||||
this.main &&= Roll.fromData(this.main);
|
||||
for (const key of Object.keys(this.resources)) {
|
||||
this.resources[key] = Roll.fromData(this.resources[key]);
|
||||
}
|
||||
}
|
||||
|
||||
async rerollDamageDie(isResource, damageType, dice, resultIndex) {
|
||||
const reroll = isResource ? this.resources[damageType] : this.main;
|
||||
const rerollDice = reroll.dice[dice];
|
||||
await rerollDice.rerollResult(resultIndex);
|
||||
await reroll._evaluate();
|
||||
|
||||
const rerolledResult = rerollDice.results[rerollDice.results.length - 1];
|
||||
if (rerolledResult) {
|
||||
const fakeRoll = {
|
||||
_evaluated: true,
|
||||
dice: [new foundry.dice.terms.Die({
|
||||
...rerollDice,
|
||||
results: [rerolledResult],
|
||||
total: rerolledResult.value,
|
||||
faces: rerollDice.faces
|
||||
})],
|
||||
options: { appearance: {} }
|
||||
};
|
||||
await triggerChatRollFx([fakeRoll]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -12,20 +12,10 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
parts: new IterableTypedObjectField(DHDamageData),
|
||||
includeBase: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
|
||||
}),
|
||||
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
|
||||
groupAttack: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.groupAttackRange,
|
||||
blank: true,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
|
||||
})
|
||||
};
|
||||
super(damageFields, options, context);
|
||||
super({
|
||||
main: new fields.EmbeddedDataField(DHDamageData, { nullable: true }),
|
||||
resources: new IterableTypedObjectField(DHResourceData)
|
||||
}, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -41,25 +31,23 @@ export default class DamageField extends fields.SchemaField {
|
|||
this.hasRoll &&
|
||||
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
|
||||
!force
|
||||
)
|
||||
) {
|
||||
return;
|
||||
}
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
const damageFormula = this.damage.main ?
|
||||
DamageField.formatFormulas.call(this, [this.damage.main], config)[0] : null;
|
||||
const resourceFormulas = DamageField.formatFormulas.call(this, this.damage.resources, config);
|
||||
|
||||
if (!formulas.length) return false;
|
||||
|
||||
formulas = DamageField.formatFormulas.call(this, formulas, config);
|
||||
if (!damageFormula && !resourceFormulas.length) return false;
|
||||
|
||||
messageId = config.message?._id ?? messageId;
|
||||
const message = game.messages.get(messageId);
|
||||
const damageConfig = {
|
||||
dialog: {},
|
||||
...config,
|
||||
roll: formulas,
|
||||
damageFormula,
|
||||
resourceFormulas,
|
||||
data: this.getRollData(),
|
||||
isCritical: Boolean(message?.system.roll?.isCritical)
|
||||
};
|
||||
|
|
@ -92,7 +80,7 @@ export default class DamageField extends fields.SchemaField {
|
|||
|
||||
const targetDamage = [];
|
||||
const damagePromises = [];
|
||||
for (let target of targets) {
|
||||
for (const target of targets) {
|
||||
const actor = foundry.utils.fromUuidSync(target.actorId);
|
||||
if (!actor) continue;
|
||||
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
|
||||
|
|
@ -114,13 +102,12 @@ export default class DamageField extends fields.SchemaField {
|
|||
actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
|
||||
);
|
||||
else {
|
||||
const configDamage = foundry.utils.deepClone(config.damage);
|
||||
const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
if (configDamage.hitPoints) {
|
||||
for (const part of configDamage.hitPoints.parts) {
|
||||
part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
|
||||
}
|
||||
const configDamage = config.damage.clone();
|
||||
configDamage.main &&= configDamage.main.toJSON();
|
||||
if (configDamage.main) {
|
||||
const multiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
|
||||
const takenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
|
||||
configDamage.main.total = Math.ceil(configDamage.main.total * multiplier * takenMultiplier);
|
||||
}
|
||||
|
||||
damagePromises.push(
|
||||
|
|
@ -183,13 +170,19 @@ export default class DamageField extends fields.SchemaField {
|
|||
/**
|
||||
* Prepare formulas for Damage Roll
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object[]} formulas Array of formatted formulas object
|
||||
* @param {DHResourceData[]} damageData Array of DHResourceData
|
||||
* @param {object} data Action getRollData
|
||||
* @returns
|
||||
*/
|
||||
static formatFormulas(formulas, data) {
|
||||
static formatFormulas(damageData, data) {
|
||||
const formulas = damageData.map(x => ({
|
||||
formula: DamageField.getFormulaValue.call(this, x, data).getFormula(this.actor),
|
||||
damageTypes: x.type ?? new Set(),
|
||||
applyTo: x.applyTo
|
||||
}));
|
||||
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
for (const formula of formulas) {
|
||||
if (isNaN(formula.formula))
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data));
|
||||
const same = formattedFormulas.find(
|
||||
|
|
@ -197,7 +190,8 @@ export default class DamageField extends fields.SchemaField {
|
|||
);
|
||||
if (same) same.formula += ` + ${formula.formula}`;
|
||||
else formattedFormulas.push(formula);
|
||||
});
|
||||
}
|
||||
|
||||
return formattedFormulas;
|
||||
}
|
||||
|
||||
|
|
@ -275,10 +269,18 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns {string} the formula associated with this damage field
|
||||
*/
|
||||
getFormula() {
|
||||
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`,
|
||||
bonus = this.bonus ? (this.bonus < 0 ? ` - ${Math.abs(this.bonus)}` : ` + ${this.bonus}`) : '';
|
||||
return this.custom.enabled ? this.custom.formula : `${multiplier ?? 1}${this.dice}${bonus}`;
|
||||
if (this.custom.enabled) return this.custom.formula;
|
||||
|
||||
const multiplier = this.multiplier === 'flat' ? this.flatMultiplier : `@${this.multiplier}`;
|
||||
if (!multiplier) return String(this.bonus || 0);
|
||||
|
||||
const dice = `${multiplier ?? 1}${this.dice}`;
|
||||
const sign = this.bonus < 0 ? ' - ' : ' + ';
|
||||
return this.bonus ? `${dice} ${sign} ${Math.abs(this.bonus)}` : dice;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -286,6 +288,7 @@ export class DHResourceData extends foundry.abstract.DataModel {
|
|||
/** @override */
|
||||
static defineSchema() {
|
||||
return {
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
applyTo: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.healingTypes,
|
||||
required: true,
|
||||
|
|
@ -308,7 +311,16 @@ export class DHDamageData extends DHResourceData {
|
|||
static defineSchema() {
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
base: new fields.BooleanField({ initial: false, readonly: true, label: 'Base' }),
|
||||
includeBase: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.includeBase.label'
|
||||
}),
|
||||
direct: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.CONFIG.DamageType.direct.name' }),
|
||||
groupAttack: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.groupAttackRange,
|
||||
blank: true,
|
||||
label: 'DAGGERHEART.ACTIONS.Settings.groupAttack.label'
|
||||
}),
|
||||
type: new fields.SetField(
|
||||
new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.damageTypes,
|
||||
|
|
|
|||
|
|
@ -23,7 +23,7 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
super(summonFields, options, context);
|
||||
}
|
||||
|
||||
static async execute() {
|
||||
static async execute(config) {
|
||||
if (!canvas.scene) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.ACTIONS.TYPES.summon.error'));
|
||||
return;
|
||||
|
|
@ -36,6 +36,7 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
|
||||
const rolls = [];
|
||||
const summonData = [];
|
||||
const chatMessageData = [];
|
||||
for (const summon of this.summon) {
|
||||
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
|
||||
await roll.evaluate();
|
||||
|
|
@ -54,17 +55,18 @@ export default class DHSummonField extends fields.ArrayField {
|
|||
tokenPreviewName: `${actor.prototypeToken.name}${remaining > 1 ? ` (${remaining}x)` : ''}`
|
||||
});
|
||||
}
|
||||
|
||||
chatMessageData.push({
|
||||
data: actor,
|
||||
quantity: countNumber
|
||||
});
|
||||
}
|
||||
|
||||
if (rolls.length) await triggerChatRollFx(rolls);
|
||||
|
||||
this.actor.sheet?.minimize();
|
||||
DHSummonField.handleSummon(summonData, this.actor);
|
||||
}
|
||||
|
||||
static async handleSummon(summonData, actionActor) {
|
||||
await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: actionActor.token?.elevation });
|
||||
|
||||
return actionActor.sheet?.maximize();
|
||||
await CONFIG.ux.TokenManager.createTokensWithPreview(summonData, { elevation: this.actor.token?.elevation });
|
||||
this.actor.sheet?.maximize();
|
||||
config.summonData = chatMessageData;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -238,6 +238,7 @@ export function ActionMixin(Base) {
|
|||
result = this.parent;
|
||||
} else {
|
||||
result = await this.item.update({ [path]: updates }, options);
|
||||
if (!result) return result;
|
||||
}
|
||||
|
||||
return this.inCollection
|
||||
|
|
@ -269,10 +270,7 @@ export function ActionMixin(Base) {
|
|||
return this.delete();
|
||||
}
|
||||
|
||||
async toChat(origin) {
|
||||
const autoExpandDescription = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance)
|
||||
.expandRollMessage?.desc;
|
||||
|
||||
async toChat(origin, config) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'),
|
||||
|
|
@ -282,7 +280,7 @@ export function ActionMixin(Base) {
|
|||
img: this.baseAction ? this.parent.parent.img : this.img,
|
||||
tags: this.tags ? this.tags : ['Spell', 'Arcana', 'Lv 10'],
|
||||
areas: this.areas,
|
||||
summon: this.summon
|
||||
summon: config?.summonData
|
||||
},
|
||||
source: {
|
||||
actor: this.actor.uuid,
|
||||
|
|
@ -307,7 +305,7 @@ export function ActionMixin(Base) {
|
|||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/action.hbs',
|
||||
{ ...systemData, open: autoExpandDescription ? 'open' : '' }
|
||||
systemData
|
||||
),
|
||||
flags: {
|
||||
daggerheart: {
|
||||
|
|
|
|||
|
|
@ -8,7 +8,8 @@ export default class DHArmor extends AttachableItem {
|
|||
type: 'armor',
|
||||
hasDescription: true,
|
||||
isInventoryItem: true,
|
||||
hasActions: true
|
||||
hasActions: true,
|
||||
hasResource: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -49,7 +49,10 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
})
|
||||
};
|
||||
|
||||
if (this.metadata.hasDescription) schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
if (this.metadata.hasDescription) {
|
||||
schema.description = new fields.HTMLField({ required: true, nullable: true });
|
||||
schema.gmNotes = new fields.HTMLField({ required: true, nullable: true });
|
||||
}
|
||||
|
||||
if (this.metadata.hasResource) {
|
||||
schema.resource = new fields.SchemaField(
|
||||
|
|
@ -134,7 +137,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
/**
|
||||
* Augments the description for the item with type specific info to display. Implemented in applicable item subtypes.
|
||||
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
|
||||
* @returns {string}
|
||||
* @returns {Promise<{ prefix: string | null; value: string | null; suffix: string | null }>}
|
||||
*/
|
||||
async getDescriptionData(_options) {
|
||||
return { prefix: null, value: this.description, suffix: null };
|
||||
|
|
@ -143,16 +146,26 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
/**
|
||||
* Gets the enriched and augmented description for the item.
|
||||
* @param {object} [options] - Options that modify the styling of the rendered template. { headerStyle: undefined|'none'|'large' }
|
||||
* @returns {string}
|
||||
* @returns {Promise<string>}
|
||||
*/
|
||||
async getEnrichedDescription() {
|
||||
async getEnrichedDescription({ gmNotes = true } = {}) {
|
||||
if (!this.metadata.hasDescription) return '';
|
||||
|
||||
const { prefix, value, suffix } = await this.getDescriptionData();
|
||||
const fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
|
||||
let fullDescription = [prefix, value, suffix].filter(p => !!p).join('\n<hr>\n');
|
||||
if (this.gmNotes && gmNotes) {
|
||||
const gmNotesElement = document.createElement('section');
|
||||
gmNotesElement.classList.add('gm-notes-section');
|
||||
gmNotesElement.dataset.visibility = 'gm';
|
||||
const header = document.createElement('header');
|
||||
header.classList.add('gm-notes');
|
||||
header.textContent = _loc('DAGGERHEART.ITEMS.FIELDS.gmNotes.label');
|
||||
gmNotesElement.innerHTML = header.outerHTML + this.gmNotes;
|
||||
fullDescription += gmNotesElement.outerHTML;
|
||||
}
|
||||
|
||||
return await foundry.applications.ux.TextEditor.implementation.enrichHTML(fullDescription, {
|
||||
relativeTo: this,
|
||||
relativeTo: this.parent,
|
||||
rollData: this.getRollData(),
|
||||
secrets: this.parent.isOwner
|
||||
});
|
||||
|
|
|
|||
|
|
@ -67,13 +67,11 @@ export default class DHWeapon extends AttachableItem {
|
|||
type: 'attack'
|
||||
},
|
||||
damage: {
|
||||
parts: {
|
||||
hitPoints: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
main: {
|
||||
type: ['physical'],
|
||||
value: {
|
||||
multiplier: 'prof',
|
||||
dice: 'd8'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -238,11 +236,12 @@ export default class DHWeapon extends AttachableItem {
|
|||
game.i18n.localize(`DAGGERHEART.CONFIG.Burden.${burden}`)
|
||||
];
|
||||
|
||||
for (const { value, type } of attack.damage.parts) {
|
||||
if (attack.damage.main) {
|
||||
const { value, type } = attack.damage.main;
|
||||
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
|
||||
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
|
||||
|
||||
if (type.size > 0) {
|
||||
if (type?.size) {
|
||||
const typeTags = Array.from(type)
|
||||
.map(t => game.i18n.localize(`DAGGERHEART.CONFIG.DamageType.${t}.abbreviation`))
|
||||
.join(' | ');
|
||||
|
|
@ -251,7 +250,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
|
||||
tags.push(parts.join(''));
|
||||
}
|
||||
|
||||
|
||||
return tags;
|
||||
}
|
||||
|
||||
|
|
@ -266,10 +265,10 @@ export default class DHWeapon extends AttachableItem {
|
|||
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
|
||||
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
|
||||
|
||||
for (const { value, type } of damage.parts) {
|
||||
for (const { value, type } of [damage.main, ...damage.resources].filter(d => !!d)) {
|
||||
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
|
||||
|
||||
const icons = Array.from(type)
|
||||
const icons = Array.from(type ?? [])
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
.filter(Boolean);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { ChatDamageData } from './chat-message/chatDamageData.mjs';
|
||||
|
||||
export default class TagTeamData extends foundry.abstract.DataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
|
|
@ -37,6 +39,7 @@ export class MemberData extends foundry.abstract.DataModel {
|
|||
}),
|
||||
rollChoice: new fields.StringField({ nullable: true, initial: null }),
|
||||
rollData: new fields.JSONField({ nullable: true, initial: null }),
|
||||
damageRollData: new fields.EmbeddedDataField(ChatDamageData),
|
||||
selected: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,4 +4,8 @@ export default class BaseRoll extends Roll {
|
|||
|
||||
/** @inheritdoc */
|
||||
static TOOLTIP_TEMPLATE = 'systems/daggerheart/templates/ui/chat/foundryRollTooltip.hbs';
|
||||
|
||||
get modifierTotal() {
|
||||
return this.total - this.dice.reduce((acc, dice) => acc + dice.total, 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -185,8 +185,10 @@ export default class D20Roll extends DHRoll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
const data = config.roll;
|
||||
data.type = config.actionType;
|
||||
data.difficulty = config.roll.difficulty;
|
||||
if (config.targets?.length) {
|
||||
|
|
@ -222,7 +224,6 @@ export default class D20Roll extends DHRoll {
|
|||
};
|
||||
});
|
||||
data.modifierTotal = roll.modifierTotal;
|
||||
return data;
|
||||
}
|
||||
|
||||
resetFormula() {
|
||||
|
|
|
|||
|
|
@ -13,30 +13,34 @@ export default class DamageRoll extends DHRoll {
|
|||
|
||||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
|
||||
|
||||
roll._evaluated = true;
|
||||
|
||||
const parts = [];
|
||||
for (const roll of config.roll) {
|
||||
parts.push(this.postEvaluate(roll));
|
||||
roll.roll = JSON.stringify(roll.roll.toJSON());
|
||||
}
|
||||
|
||||
config.damage = this.unifyDamageRoll(parts);
|
||||
static createRollInstance(config) {
|
||||
return new this(undefined, config.data, config);
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
...roll,
|
||||
...super.postEvaluate(roll.roll, config),
|
||||
damageTypes: [...(roll.damageTypes ?? [])],
|
||||
roll: roll.roll,
|
||||
type: config.type,
|
||||
modifierTotal: this.calculateTotalModifiers(roll.roll)
|
||||
};
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormulas(config);
|
||||
|
||||
const evaluateRoll = async roll => {
|
||||
await roll.roll.evaluate();
|
||||
roll.roll.options = { damageTypes: roll.damageTypes ? [...roll.damageTypes] : [] };
|
||||
return roll.roll;
|
||||
}
|
||||
|
||||
if (!config.damage) config.damage = { main: null, resources: {} };
|
||||
|
||||
if (config.damageFormula) {
|
||||
config.damage.main = await evaluateRoll(config.damageFormula);
|
||||
config.damage.main.options = { damageTypes:
|
||||
config.damageFormula.damageTypes ? [...config.damageFormula.damageTypes] : []
|
||||
};
|
||||
}
|
||||
|
||||
for (const roll of config.resourceFormulas) {
|
||||
config.damage.resources[roll.applyTo] = await evaluateRoll(roll);
|
||||
}
|
||||
|
||||
roll._evaluated = true;
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
|
|
@ -47,9 +51,10 @@ export default class DamageRoll extends DHRoll {
|
|||
const diceRolls = [];
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
config.mute = true;
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls(
|
||||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
);
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls([
|
||||
...(config.damage.main ? [config.damage.main] : []),
|
||||
...Object.values(config.damage.resources)
|
||||
]);
|
||||
diceRolls.push(Roll.fromTerms([pool]));
|
||||
}
|
||||
|
||||
|
|
@ -60,22 +65,14 @@ export default class DamageRoll extends DHRoll {
|
|||
await super.buildPost(roll, config, message);
|
||||
|
||||
if (config.source?.message) {
|
||||
chatMessage.update({ 'system.damage': config.damage });
|
||||
chatMessage.update({ 'system.damage': {
|
||||
...config.damage.toObject(),
|
||||
main: config.damage.main,
|
||||
resources: config.damage.resources
|
||||
}});
|
||||
}
|
||||
}
|
||||
|
||||
static unifyDamageRoll(rolls) {
|
||||
const unified = {};
|
||||
rolls.forEach(r => {
|
||||
const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
|
||||
resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
|
||||
resource.total += r.total;
|
||||
resource.parts.push(r);
|
||||
unified[r.applyTo] = resource;
|
||||
});
|
||||
return unified;
|
||||
}
|
||||
|
||||
static formatGlobal(rolls) {
|
||||
let formula, total;
|
||||
const applyTo = new Set(rolls.flatMap(r => r.applyTo));
|
||||
|
|
@ -124,12 +121,10 @@ export default class DamageRoll extends DHRoll {
|
|||
const type = this.options.messageType ?? (this.options.hasHealing ? 'healing' : 'damage');
|
||||
const changeKeys = [];
|
||||
|
||||
for (const roll of this.options.roll) {
|
||||
for (const damageType of roll.damageTypes?.values?.() ?? []) {
|
||||
changeKeys.push(`system.bonuses.${type}.${damageType}`);
|
||||
}
|
||||
for (const damageType of this.options.damageFormula?.damageTypes?.values?.() ?? []) {
|
||||
changeKeys.push(`system.bonuses.${type}.${damageType}`);
|
||||
}
|
||||
|
||||
|
||||
const item = this.data.parent?.items?.get(this.options.source.item);
|
||||
if (item) {
|
||||
switch (item.type) {
|
||||
|
|
@ -145,62 +140,69 @@ export default class DamageRoll extends DHRoll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
constructFormula(config) {
|
||||
constructFormulas(config) {
|
||||
return {
|
||||
damageFormula: this.constructFormula(this.options.damageFormula, config, true),
|
||||
resourceFormulas: this.options.resourceFormulas.map(x => this.constructFormula(x, config))
|
||||
};
|
||||
}
|
||||
|
||||
constructFormula(formulaData, config, isDamage) {
|
||||
if (!formulaData) return null;
|
||||
this.options.isCritical = config.isCritical;
|
||||
for (const [index, part] of this.options.roll.entries()) {
|
||||
const isHitpointPart = part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id;
|
||||
part.roll = new Roll(Roll.replaceFormulaData(part.formula, config.data));
|
||||
part.roll.terms = Roll.parse(part.roll.formula, config.data);
|
||||
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
part.modifiers = this.applyBaseBonus(part);
|
||||
this.addModifiers(part);
|
||||
part.modifiers?.forEach(m => {
|
||||
part.roll.terms.push(...this.formatModifier(m.value));
|
||||
});
|
||||
|
||||
formulaData.roll = new Roll(Roll.replaceFormulaData(formulaData.formula, config.data));
|
||||
formulaData.roll.terms = Roll.parse(formulaData.roll.formula, config.data);
|
||||
|
||||
if (formulaData.extraFormula) {
|
||||
formulaData.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(formulaData.extraFormula, this.options.data)
|
||||
);
|
||||
}
|
||||
|
||||
if (isDamage && formulaData.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
formulaData.modifiers = this.applyBaseBonus(formulaData);
|
||||
this.addModifiers(formulaData);
|
||||
formulaData.modifiers?.forEach(m => {
|
||||
formulaData.roll.terms.push(...this.formatModifier(m.value));
|
||||
});
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (
|
||||
modifier.beforeCrit === true &&
|
||||
(modifier.enabled || modifier.value)
|
||||
) modifier.callback(formulaData);
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (modifier.beforeCrit === true && (modifier.enabled || modifier.value)) modifier.callback(part);
|
||||
}
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(formulaData);
|
||||
}
|
||||
|
||||
if (part.extraFormula) {
|
||||
part.roll.terms.push(
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(part.extraFormula, this.options.data)
|
||||
);
|
||||
}
|
||||
|
||||
if (config.damageOptions.groupAttack?.numAttackers > 1 && isHitpointPart) {
|
||||
if (config.damageOptions.groupAttack?.numAttackers > 1) {
|
||||
const damageTypes = [foundry.dice.terms.Die, foundry.dice.terms.NumericTerm];
|
||||
for (const term of part.roll.terms) {
|
||||
for (const term of formulaData.roll.terms) {
|
||||
if (damageTypes.some(type => term instanceof type)) {
|
||||
term.number *= config.damageOptions.groupAttack.numAttackers;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (config.isCritical && isHitpointPart) {
|
||||
const total = part.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
|
||||
if (config.isCritical) {
|
||||
const total = formulaData.roll.dice.reduce((acc, term) => acc + term._faces * term._number, 0);
|
||||
if (total > 0) {
|
||||
part.roll.terms.push(...this.formatModifier(total));
|
||||
formulaData.roll.terms.push(...this.formatModifier(total));
|
||||
}
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
if (index === 0 && part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id) {
|
||||
for (const mod in config.modifiers) {
|
||||
const modifier = config.modifiers[mod];
|
||||
if (!modifier.beforeCrit && (modifier.enabled || modifier.value)) modifier.callback(part);
|
||||
}
|
||||
}
|
||||
|
||||
part.roll._formula = this.constructor.getFormula(part.roll.terms);
|
||||
}
|
||||
return this.options.roll;
|
||||
|
||||
formulaData.roll._formula = this.constructor.getFormula(formulaData.roll.terms);
|
||||
|
||||
return formulaData;
|
||||
}
|
||||
|
||||
/* To Remove When Reaction System */
|
||||
|
|
@ -293,76 +295,4 @@ export default class DamageRoll extends DHRoll {
|
|||
config.modifiers = mods;
|
||||
return mods;
|
||||
}
|
||||
|
||||
static async reroll(rollPart, dice, result) {
|
||||
let diceIndex = 0;
|
||||
let parsedRoll = game.system.api.dice.DamageRoll.fromData({
|
||||
...rollPart.roll,
|
||||
terms: rollPart.roll.terms.map(term => {
|
||||
const isDie = term.class === 'Die';
|
||||
const fixedTerm = {
|
||||
...term,
|
||||
...(isDie ? { results: rollPart.dice[diceIndex].results } : {})
|
||||
};
|
||||
|
||||
if (isDie) diceIndex++;
|
||||
return fixedTerm;
|
||||
}),
|
||||
class: 'DamageRoll',
|
||||
evaluated: false
|
||||
});
|
||||
|
||||
const parsedDiceTerms = Object.keys(parsedRoll.terms).reduce((acc, key) => {
|
||||
const term = parsedRoll.terms[key];
|
||||
if (term instanceof CONFIG.Dice.termTypes.DiceTerm) acc[Object.keys(acc).length] = term;
|
||||
return acc;
|
||||
}, {});
|
||||
const term = parsedDiceTerms[dice];
|
||||
const termResult = parsedDiceTerms[dice].results[result];
|
||||
|
||||
const newIndex = parsedDiceTerms[dice].results.length;
|
||||
await term.reroll(`/r1=${termResult.result}`);
|
||||
|
||||
const diceRolls = [];
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const newResult = parsedDiceTerms[dice].results[newIndex];
|
||||
diceRolls.push({
|
||||
_evaluated: true,
|
||||
dice: [
|
||||
new foundry.dice.terms.Die({
|
||||
...term,
|
||||
total: newResult.result,
|
||||
faces: term._faces,
|
||||
results: [newResult]
|
||||
})
|
||||
],
|
||||
options: { appearance: {} }
|
||||
});
|
||||
}
|
||||
|
||||
await triggerChatRollFx(diceRolls);
|
||||
await parsedRoll.evaluate();
|
||||
|
||||
const results = parsedRoll.dice[dice].results.map(result => ({
|
||||
...result,
|
||||
discarded: !result.active
|
||||
}));
|
||||
const newResult = results.splice(results.length - 1, 1);
|
||||
results.splice(Number(result) + 1, 0, newResult[0]);
|
||||
|
||||
const rerolledDice = parsedRoll.dice.map((x, index) => {
|
||||
const isRerollDice = index === Number(dice);
|
||||
if (!isRerollDice) return { ...x, dice: x.denomination };
|
||||
return {
|
||||
dice: parsedRoll.dice[dice].denomination,
|
||||
total: parsedRoll.dice[dice].total,
|
||||
results: results.map(result => ({
|
||||
...result,
|
||||
hasRerolls: result.hasRerolls || isRerollDice
|
||||
}))
|
||||
};
|
||||
});
|
||||
|
||||
return { parsedRoll, rerolledDice };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,7 +1,8 @@
|
|||
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
||||
import { triggerChatRollFx } from '../helpers/utils.mjs';
|
||||
import BaseRoll from './baseRoll.mjs';
|
||||
|
||||
export default class DHRoll extends Roll {
|
||||
export default class DHRoll extends BaseRoll {
|
||||
baseTerms = [];
|
||||
constructor(formula, data = {}, options = {}) {
|
||||
super(formula, data, foundry.utils.mergeObject(options, { roll: [] }, { overwrite: false }));
|
||||
|
|
@ -33,11 +34,17 @@ export default class DHRoll extends Roll {
|
|||
|
||||
if (config.skips?.createMessage) config.messageRoll = roll;
|
||||
|
||||
await this.buildEvaluate(roll, config, (message = {}));
|
||||
if (config.evaluate !== false) {
|
||||
await this.buildEvaluate(roll, config, (message = {}));
|
||||
}
|
||||
await this.buildPost(roll, config, (message = {}));
|
||||
return config;
|
||||
}
|
||||
|
||||
static createRollInstance(config) {
|
||||
return new this(config.roll.formula, config.data, config);
|
||||
}
|
||||
|
||||
/**
|
||||
* @param {Partial<RollConfig>} config
|
||||
* @returns {Promise<RollConfig>}
|
||||
|
|
@ -55,7 +62,7 @@ export default class DHRoll extends Roll {
|
|||
|
||||
this.temporaryModifierBuilder(config);
|
||||
|
||||
let roll = new this(config.roll.formula, config.data, config);
|
||||
let roll = this.createRollInstance(config);
|
||||
if (config.dialog.configure !== false) {
|
||||
// Open Roll Dialog
|
||||
const DialogClass = config.dialog?.class ?? this.DefaultDialog;
|
||||
|
|
@ -72,27 +79,14 @@ export default class DHRoll extends Roll {
|
|||
return roll;
|
||||
}
|
||||
|
||||
/**
|
||||
* Evaluates the roll and assigns roll data into the config.
|
||||
* This is only called if config.evaluate is not set to false
|
||||
* @protected
|
||||
*/
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.evaluate !== false) {
|
||||
await roll.evaluate();
|
||||
config.roll = this.postEvaluate(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
||||
if (config.skips?.createMessage) {
|
||||
await triggerChatRollFx([roll]);
|
||||
} else if (!config.source?.message) {
|
||||
config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
return {
|
||||
await roll.evaluate();
|
||||
config.roll = {
|
||||
...roll.options.roll,
|
||||
total: roll.total,
|
||||
formula: roll.formula,
|
||||
|
|
@ -105,6 +99,22 @@ export default class DHRoll extends Roll {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Runs any post configuration events that need to happen towards the end, such as hooks and dice so nice
|
||||
* @protected
|
||||
*/
|
||||
static async buildPost(roll, config, message) {
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
||||
if (config.skips?.createMessage) {
|
||||
await triggerChatRollFx([roll]);
|
||||
} else if (!config.source?.message) {
|
||||
config.message = await this.toMessage(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
static async toMessage(roll, config) {
|
||||
const item = config.data.parent?.items?.get?.(config.source.item) ?? null;
|
||||
const actions = item ? [
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ import HopeDie from './hopeDie.mjs';
|
|||
import FearDie from './fearDie.mjs';
|
||||
import AdvantageDie from './advantageDie.mjs';
|
||||
import DisadvantageDie from './disadvantageDie.mjs';
|
||||
export { default as BaseDie } from './baseDie.mjs';
|
||||
|
||||
export const diceTypes = {
|
||||
DualityDie,
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
export default class AdvantageDie extends foundry.dice.terms.Die {
|
||||
import BaseDie from './baseDie.mjs';
|
||||
|
||||
export default class AdvantageDie extends BaseDie {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
|
|||
12
module/dice/die/baseDie.mjs
Normal file
12
module/dice/die/baseDie.mjs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
export default class BaseDie extends foundry.dice.terms.Die {
|
||||
async rerollResult(resultIndex) {
|
||||
const result = this.results[resultIndex];
|
||||
result.rerolled = true;
|
||||
result.active = false;
|
||||
await this.roll({ reroll: true });
|
||||
|
||||
const rerolledResult = this.results[this.results.length - 1];
|
||||
this.results.splice(this.results.length - 1, 1);
|
||||
this.results.splice(resultIndex, 0, rerolledResult);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,6 @@
|
|||
export default class DisadvantageDie extends foundry.dice.terms.Die {
|
||||
import BaseDie from './baseDie.mjs';
|
||||
|
||||
export default class DisadvantageDie extends BaseDie {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
import BaseDie from './baseDie.mjs';
|
||||
import { updateResourcesForDualityReroll } from '../helpers.mjs';
|
||||
|
||||
export default class DualityDie extends foundry.dice.terms.Die {
|
||||
export default class DualityDie extends BaseDie {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
|
|
|
|||
|
|
@ -232,22 +232,10 @@ export default class DualityRoll extends D20Roll {
|
|||
return changeKeys;
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
|
||||
await setDiceSoNiceForDualityRoll(
|
||||
roll,
|
||||
config.roll.advantage.type,
|
||||
config.roll.hope.dice,
|
||||
config.roll.fear.dice,
|
||||
config.roll.advantage.dice
|
||||
);
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
|
||||
data.hope = {
|
||||
config.roll.hope = {
|
||||
dice: roll.dHope.denomination,
|
||||
value: this.guaranteedCritical ? 0 : roll.dHope.total,
|
||||
rerolled: {
|
||||
|
|
@ -255,7 +243,7 @@ export default class DualityRoll extends D20Roll {
|
|||
rerolls: roll.dHope.results.filter(x => x.rerolled)
|
||||
}
|
||||
};
|
||||
data.fear = {
|
||||
config.roll.fear = {
|
||||
dice: roll.dFear.denomination,
|
||||
value: this.guaranteedCritical ? 0 : roll.dFear.total,
|
||||
rerolled: {
|
||||
|
|
@ -263,11 +251,11 @@ export default class DualityRoll extends D20Roll {
|
|||
rerolls: roll.dFear.results.filter(x => x.rerolled)
|
||||
}
|
||||
};
|
||||
data.rally = {
|
||||
config.roll.rally = {
|
||||
dice: roll.dRally?.denomination,
|
||||
value: roll.dRally?.total
|
||||
};
|
||||
data.result = {
|
||||
config.roll.result = {
|
||||
duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
|
||||
total: this.guaranteedCritical ? 0 : roll.dHope.total + roll.dFear.total,
|
||||
label: roll.totalLabel
|
||||
|
|
@ -275,11 +263,18 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
if (roll._rallyIndex && roll.data?.parent)
|
||||
roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]);
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildPost(roll, config, message) {
|
||||
await setDiceSoNiceForDualityRoll(
|
||||
roll,
|
||||
config.roll.advantage.type,
|
||||
config.roll.hope.dice,
|
||||
config.roll.fear.dice,
|
||||
config.roll.advantage.dice
|
||||
);
|
||||
|
||||
await super.buildPost(roll, config, message);
|
||||
|
||||
await DualityRoll.dualityUpdate(config);
|
||||
|
|
@ -414,8 +409,4 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
return rerolled;
|
||||
}
|
||||
|
||||
fromJSON(json) {
|
||||
return super.fromJSON(json);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -75,25 +75,23 @@ export default class FateRoll extends D20Roll {
|
|||
this.terms[0] = new foundry.dice.terms.Die({ faces: 12 });
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
await super.buildEvaluate(roll, config, message);
|
||||
config.roll.fate = {
|
||||
dice: roll.fateDie === 'Hope' ? roll.dHope.denomination : roll.dFear.denomination,
|
||||
value: roll.fateDie === 'Hope' ? roll.dHope.total : roll.dFear.total,
|
||||
fateDie: roll.fateDie
|
||||
};
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
static async buildPost(roll, config, message) {
|
||||
if (roll.fateDie === 'Hope') {
|
||||
await setDiceSoNiceForHopeFateRoll(roll, config.roll.fate.dice);
|
||||
} else {
|
||||
await setDiceSoNiceForFearFateRoll(roll, config.roll.fate.dice);
|
||||
}
|
||||
}
|
||||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
|
||||
data.fate = {
|
||||
dice: roll.fateDie === 'Hope' ? roll.dHope.denomination : roll.dFear.denomination,
|
||||
value: roll.fateDie === 'Hope' ? roll.dHope.total : roll.dFear.total,
|
||||
fateDie: roll.fateDie
|
||||
};
|
||||
|
||||
return data;
|
||||
return super.buildPost(roll, config, message);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -622,53 +622,63 @@ export default class DhpActor extends Actor {
|
|||
return rollData;
|
||||
}
|
||||
|
||||
#canReduceDamage(hpDamage, type) {
|
||||
const { stressDamageReduction, disabledArmor } = this.system.rules.damageReduction;
|
||||
/**
|
||||
* Checks to see if damage can be reduced in one way or another.
|
||||
* @param {number} hpDamage the amount of marked hp that will be marked
|
||||
* @param {Set<string>} types a list of damage types
|
||||
*/
|
||||
#canReduceDamage(hpDamage, types) {
|
||||
const { stressDamageReduction, disabledArmor, reduceSeverity, thresholdImmunities } =
|
||||
this.system.rules.damageReduction;
|
||||
if (disabledArmor) return false;
|
||||
|
||||
const availableStress = this.system.resources.stress.max - this.system.resources.stress.value;
|
||||
|
||||
const canUseArmor =
|
||||
this.system.armorScore.value < this.system.armorScore.max &&
|
||||
type.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
||||
types.every(t => this.system.armorApplicableDamageTypes[t] === true);
|
||||
|
||||
const canUseStress = Object.keys(stressDamageReduction).reduce((acc, x) => {
|
||||
const rule = stressDamageReduction[x];
|
||||
if (damageKeyToNumber(x) <= hpDamage) return acc || (rule.enabled && availableStress >= rule.cost);
|
||||
return acc;
|
||||
}, false);
|
||||
|
||||
return canUseArmor || canUseStress;
|
||||
const hasReduceSeverity = types.some(t => reduceSeverity[t]);
|
||||
|
||||
const hasThresholdImmunity = Object.entries(thresholdImmunities)
|
||||
.filter(([key, value]) => Boolean(value) && damageKeyToNumber(key) === hpDamage)
|
||||
.length;
|
||||
|
||||
return canUseArmor || canUseStress || hasReduceSeverity || hasThresholdImmunity;
|
||||
}
|
||||
|
||||
async takeDamage(damages, isDirect = false) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damages) === false) return null;
|
||||
async takeDamage(args, isDirect = false) {
|
||||
args = this.#parseDamageArgs(args);
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, args) === false) return null;
|
||||
|
||||
if (this.type === 'companion') {
|
||||
await this.modifyResource([{ value: 1, key: 'stress' }]);
|
||||
return;
|
||||
}
|
||||
|
||||
const updates = [];
|
||||
const updates = args.resourceUpdates;
|
||||
if (args.main) {
|
||||
// todo: avoid side effects, but hook currently requires it
|
||||
args.main.value = this.calculateDamage(args.main.value, args.main.damageTypes);
|
||||
}
|
||||
|
||||
Object.entries(damages).forEach(([key, damage]) => {
|
||||
damage.parts.forEach(part => {
|
||||
if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
|
||||
part.total = this.calculateDamage(part.total, part.damageTypes);
|
||||
const update = updates.find(u => u.key === key);
|
||||
if (update) {
|
||||
update.value += part.total;
|
||||
update.damageTypes.add(...new Set(part.damageTypes));
|
||||
} else updates.push({ value: part.total, key, damageTypes: new Set(part.damageTypes) });
|
||||
});
|
||||
});
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, args) === false) return null;
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
|
||||
// Convert deducted resources to a record of updates. Return if nothing to do.
|
||||
if (!updates.some(u => u.value) && !args.main) return;
|
||||
|
||||
if (!updates.length) return;
|
||||
|
||||
const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (hpDamage?.value) {
|
||||
hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
|
||||
if (args.main) {
|
||||
const hpDamage = {
|
||||
value: this.convertDamageToThreshold(args.main.value),
|
||||
damageTypes: new Set(args.main.damageTypes),
|
||||
key: CONFIG.DH.GENERAL.healingTypes.hitPoints.id
|
||||
};
|
||||
if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
|
||||
const armorSlotResult = await this.owner.query(
|
||||
'armorSlot',
|
||||
|
|
@ -683,7 +693,7 @@ export default class DhpActor extends Actor {
|
|||
);
|
||||
if (armorSlotResult) {
|
||||
const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
|
||||
updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
|
||||
hpDamage.value = modifiedDamage;
|
||||
for (const armorChange of armorChanges) {
|
||||
updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
|
||||
}
|
||||
|
|
@ -693,20 +703,24 @@ export default class DhpActor extends Actor {
|
|||
else updates.push({ value: stressSpent, key: 'stress' });
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.type === 'adversary') {
|
||||
} else if (this.type === 'adversary') {
|
||||
const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
|
||||
return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
|
||||
}, 0);
|
||||
hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
|
||||
|
||||
if (
|
||||
hpDamage.value &&
|
||||
this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
|
||||
) {
|
||||
hpDamage.value -= 1;
|
||||
if (this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]) {
|
||||
hpDamage.value = Math.max(0, hpDamage.value - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// Merge existing hitPoint deduction with finalised damage deduction
|
||||
const existing = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
|
||||
if (existing) {
|
||||
existing.value += hpDamage.value;
|
||||
existing.damageTypes = hpDamage.damageTypes;
|
||||
} else {
|
||||
updates.push(hpDamage);
|
||||
}
|
||||
}
|
||||
|
||||
const results = await game.system.registeredTriggers.runTrigger(
|
||||
|
|
@ -721,12 +735,10 @@ export default class DhpActor extends Actor {
|
|||
for (var result of results) resourceMap.addResources(result.updates);
|
||||
resourceMap.updateResources();
|
||||
}
|
||||
|
||||
updates.forEach(
|
||||
u =>
|
||||
(u.value =
|
||||
u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value)
|
||||
);
|
||||
|
||||
for (const u of updates) {
|
||||
u.value = u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value;
|
||||
}
|
||||
|
||||
await this.modifyResource(updates);
|
||||
|
||||
|
|
@ -735,6 +747,36 @@ export default class DhpActor extends Actor {
|
|||
return updates;
|
||||
}
|
||||
|
||||
async takeHealing(args) {
|
||||
args = this.#parseDamageArgs({ resources: 'resources' in args ? args.resources : args });
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, args) === false) return null;
|
||||
|
||||
const updates = args.resourceUpdates;
|
||||
for (const u of updates) {
|
||||
const shouldFlip = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false);
|
||||
u.value = shouldFlip ? u.value * -1 : u.value;
|
||||
}
|
||||
await this.modifyResource(updates);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null;
|
||||
|
||||
return updates;
|
||||
}
|
||||
|
||||
/** Parse damage args that may be coming from takeHealing or takeDamage. Used to simplify macro usage and roll vs non-roll usage */
|
||||
#parseDamageArgs(args = {}) {
|
||||
const damageRoll = 'total' in args ? args : (args.main ?? args.damage);
|
||||
const damageValue = typeof damageRoll === 'number' ? damageRoll : damageRoll?.total;
|
||||
const damageTypes = Array.from(damageRoll?.options?.damageTypes ?? damageRoll?.damageTypes ?? []);
|
||||
const main = typeof damageValue === 'number' ? { key: 'damage', value: damageValue, damageTypes } : null;
|
||||
const resourceUpdates = Object.entries(args.resources ?? {}).map(([key, damage]) => ({
|
||||
key,
|
||||
value: typeof damage === 'number' ? damage : damage?.total ?? 0
|
||||
}));
|
||||
|
||||
return { main, resourceUpdates };
|
||||
}
|
||||
|
||||
calculateDamage(baseDamage, type) {
|
||||
if (this.canResist(type, 'immunity')) return 0;
|
||||
if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
|
||||
|
|
@ -759,32 +801,6 @@ export default class DhpActor extends Actor {
|
|||
return reduction === Infinity ? 0 : reduction;
|
||||
}
|
||||
|
||||
async takeHealing(healings) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preTakeHealing`, this, healings) === false) return null;
|
||||
|
||||
const updates = [];
|
||||
Object.entries(healings).forEach(([key, healing]) => {
|
||||
healing.parts.forEach(part => {
|
||||
const update = updates.find(u => u.key === key);
|
||||
if (update) update.value += part.total;
|
||||
else updates.push({ value: part.total, key });
|
||||
});
|
||||
});
|
||||
|
||||
updates.forEach(
|
||||
u =>
|
||||
(u.value = !(u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false)
|
||||
? u.value * -1
|
||||
: u.value)
|
||||
);
|
||||
|
||||
await this.modifyResource(updates);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postTakeHealing`, this, updates) === false) return null;
|
||||
|
||||
return updates;
|
||||
}
|
||||
|
||||
/**
|
||||
* Resources are modified asynchronously, so be careful not to update the same resource in
|
||||
* quick succession.
|
||||
|
|
|
|||
|
|
@ -3,6 +3,13 @@ import { emitGMUpdate, emitGMCreate, GMUpdateEvent } from '../systemRegistration
|
|||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
||||
static #EXPAND_SECTIONS = [
|
||||
{ selector: 'roll-section [data-action="expandRoll"]', key: 'roll' },
|
||||
{ selector: 'damage-section', key: 'damage' },
|
||||
{ selector: 'target-section', key: 'target' },
|
||||
{ selector: 'description-section', key: 'desc' }
|
||||
];
|
||||
|
||||
async renderHTML() {
|
||||
const actor = game.actors.get(this.speaker.actor);
|
||||
const actorData =
|
||||
|
|
@ -89,23 +96,26 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
}
|
||||
}
|
||||
|
||||
// Check registered selectors and the main item section for expanding
|
||||
// Preserving during re-render is handled by core foundry on anything with [data-action=expandRoll]
|
||||
const autoExpandRoll = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).expandRollMessage,
|
||||
rollSections = html.querySelectorAll('.roll-part'),
|
||||
itemDesc = html.querySelector('.domain-card-move');
|
||||
rollSections.forEach(s => {
|
||||
if (s.classList.contains('roll-section')) {
|
||||
const toExpand = s.querySelector('[data-action="expandRoll"]');
|
||||
toExpand.classList.toggle('expanded', autoExpandRoll.roll);
|
||||
} else if (s.classList.contains('damage-section'))
|
||||
s.classList.toggle('expanded', autoExpandRoll.damage);
|
||||
else if (s.classList.contains('target-section')) s.classList.toggle('expanded', autoExpandRoll.target);
|
||||
else if (s.classList.contains('description-section'))
|
||||
s.classList.toggle('expanded', autoExpandRoll.desc);
|
||||
});
|
||||
if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
|
||||
CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).expandRollMessage;
|
||||
for (const { selector, key } of DhpChatMessage.#EXPAND_SECTIONS) {
|
||||
const elements = html.querySelectorAll(selector);
|
||||
for (const element of elements) {
|
||||
element.classList.toggle('expanded', autoExpandRoll[key]);
|
||||
}
|
||||
}
|
||||
|
||||
// Auto expand the item description. These are not preserved by foundry during re-renders
|
||||
const itemDesc = html.querySelector('details');
|
||||
if (itemDesc) {
|
||||
const existing = document.querySelector(`.chat-message[data-message-id="${this.id}"] details`);
|
||||
if (existing?.hasAttribute('open') ?? autoExpandRoll.desc) {
|
||||
itemDesc.setAttribute('open', '');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.isAuthor && !this.speakerActor?.isOwner) {
|
||||
|
|
|
|||
|
|
@ -208,10 +208,7 @@ export default class DHItem extends foundry.documents.Item {
|
|||
tags: this._getTags()
|
||||
},
|
||||
actions: item.system.actionsList,
|
||||
description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.system.description, {
|
||||
relativeTo: this.parent,
|
||||
rollData: this.parent?.getRollData() ?? {}
|
||||
})
|
||||
description: await this.system.getEnrichedDescription()
|
||||
};
|
||||
|
||||
const msg = {
|
||||
|
|
|
|||
|
|
@ -19,10 +19,10 @@ export default class DhTokenManager {
|
|||
}
|
||||
}
|
||||
|
||||
return await canvas.tokens.placeTokens(
|
||||
const placedData = await canvas.tokens.placeTokens(
|
||||
[
|
||||
{
|
||||
...actor.prototypeToken.toObject(),
|
||||
...(await actor.getTokenDocument()).toObject(),
|
||||
actorId: actor.id,
|
||||
displayName: 50,
|
||||
...tokenData
|
||||
|
|
@ -30,6 +30,8 @@ export default class DhTokenManager {
|
|||
],
|
||||
{ create: false }
|
||||
);
|
||||
|
||||
return placedData?.[0] ?? null;
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -46,22 +48,24 @@ export default class DhTokenManager {
|
|||
|
||||
const createElevation = elevation ?? level.elevation.bottom;
|
||||
for (const tokenData of tokensData) {
|
||||
const previewTokens = await this.createPreview(tokenData.actor, {
|
||||
const previewToken = await this.createPreview(tokenData.actor, {
|
||||
name: tokenData.tokenPreviewName,
|
||||
level: game.user.viewedLevel,
|
||||
elevation: createElevation,
|
||||
flags: { daggerheart: { createPlacement: true } }
|
||||
});
|
||||
if (!previewTokens?.length) return null;
|
||||
if (!previewToken) return null;
|
||||
|
||||
const finalTokenData = {
|
||||
...previewToken.toObject(),
|
||||
name: tokenData.actor.prototypeToken.name,
|
||||
displayName: tokenData.actor.prototypeToken.displayName,
|
||||
flags: tokenData.actor.prototypeToken.flags
|
||||
};
|
||||
|
||||
await canvas.scene.createEmbeddedDocuments(
|
||||
'Token',
|
||||
previewTokens.map(x => ({
|
||||
...x.toObject(),
|
||||
name: tokenData.actor.prototypeToken.name,
|
||||
displayName: tokenData.actor.prototypeToken.displayName,
|
||||
flags: tokenData.actor.prototypeToken.flags
|
||||
})),
|
||||
[finalTokenData],
|
||||
{ controlObject: true, parent: canvas.scene }
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,199 +4,234 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
#wide = false;
|
||||
#bordered = false;
|
||||
|
||||
/** @inheritdoc */
|
||||
async activate(element, options = {}) {
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
this.#wide = false;
|
||||
this.#bordered = false;
|
||||
|
||||
let html = options.html;
|
||||
if (element.dataset.tooltip?.startsWith('#battlepoints#')) {
|
||||
this.#wide = true;
|
||||
this.#bordered = true;
|
||||
|
||||
html = await this.getBattlepointHTML(element.dataset.combatId);
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
return;
|
||||
} else {
|
||||
this.#wide = false;
|
||||
this.#bordered = false;
|
||||
const isMacro = document.getElementById('action-bar').contains(element);
|
||||
const macro = isMacro ? game.macros.get(game.user.hotbar[Number(element.dataset.slot)] ?? null) : null;
|
||||
const macroItemUuid = macro?.type === 'script' ? macro.command.match(/await game\.system\.api\.applications\.ui\.DhHotbar\.useItem\("([^"]+)"\);/)?.[1] : null;
|
||||
if (macroItemUuid && await fromUuid(macroItemUuid, { strict: false })) {
|
||||
element.dataset.tooltip = `#item#${macroItemUuid}`;
|
||||
options.direction = this.constructor.TOOLTIP_DIRECTIONS.UP;
|
||||
}
|
||||
|
||||
if (element.dataset.tooltip === '#effect-display#') {
|
||||
this.#bordered = true;
|
||||
let effect = {};
|
||||
if (element.dataset.uuid) {
|
||||
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
|
||||
const effectData = effectItem.toObject();
|
||||
let html = options.html;
|
||||
const key = element.dataset.tooltip?.match(/^#([\w-]+)#/)?.[1];
|
||||
switch (key) {
|
||||
case 'battlepoints':
|
||||
return this.#activateBattlepoints(element, options);
|
||||
case 'effect-display':
|
||||
html = await this.#activateEffectDisplay(element, options);
|
||||
break;
|
||||
case 'item':
|
||||
html = await this.#activateItem(element, options);
|
||||
break;
|
||||
case 'attack':
|
||||
html = await this.#activateAttack(element, options);
|
||||
break;
|
||||
case 'shortRest':
|
||||
case 'longRest':
|
||||
html = await this.#activateRest(element, options);
|
||||
break;
|
||||
case 'advantage':
|
||||
case 'disadvantage':
|
||||
html = await this.#activateAdvantageDisadvantage(element, options);
|
||||
break;
|
||||
case 'deathMove':
|
||||
html = await this.#activateDeathMove(element, options);
|
||||
break;
|
||||
}
|
||||
|
||||
effect = {
|
||||
...effectData,
|
||||
name: game.i18n.localize(effectData.name)
|
||||
this.noOffset = options.noOffset;
|
||||
super.activate(element, { ...options, html });
|
||||
}
|
||||
|
||||
async #activateBattlepoints(element, options) {
|
||||
this.#wide = true;
|
||||
this.#bordered = true;
|
||||
|
||||
const html = await this.getBattlepointHTML(element.dataset.combatId);
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
super.activate(element, { ...options, html: html });
|
||||
|
||||
const lockedTooltip = this.lockTooltip();
|
||||
lockedTooltip.querySelectorAll('.battlepoint-toggle-container input').forEach(element => {
|
||||
element.addEventListener('input', this.toggleModifier.bind(this));
|
||||
});
|
||||
}
|
||||
|
||||
async #activateEffectDisplay(element, options) {
|
||||
this.#bordered = true;
|
||||
let effect = {};
|
||||
if (element.dataset.uuid) {
|
||||
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
|
||||
const effectData = effectItem.toObject();
|
||||
|
||||
effect = {
|
||||
...effectData,
|
||||
name: game.i18n.localize(effectData.name)
|
||||
};
|
||||
|
||||
if (effectData.type === 'beastform') {
|
||||
const beastformData = {
|
||||
features: [],
|
||||
advantageOn: effectData.system.advantageOn,
|
||||
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
|
||||
};
|
||||
|
||||
if (effectData.type === 'beastform') {
|
||||
const beastformData = {
|
||||
features: [],
|
||||
advantageOn: effectData.system.advantageOn,
|
||||
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
|
||||
};
|
||||
|
||||
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
|
||||
for (const feature of features) {
|
||||
const featureData = feature.toObject();
|
||||
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
|
||||
beastformData.features.push(featureData);
|
||||
}
|
||||
|
||||
effect.description = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
|
||||
{
|
||||
item: { system: beastformData }
|
||||
}
|
||||
);
|
||||
} else {
|
||||
effect.description = game.i18n.localize(
|
||||
effectData.description ?? effectData.parent.system.description
|
||||
);
|
||||
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
|
||||
for (const feature of features) {
|
||||
const featureData = feature.toObject();
|
||||
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
|
||||
beastformData.features.push(featureData);
|
||||
}
|
||||
} else {
|
||||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||||
const condition = conditions[element.dataset.condition];
|
||||
effect = {
|
||||
...condition,
|
||||
name: game.i18n.localize(condition.name),
|
||||
description: game.i18n.localize(condition.description),
|
||||
appliedBy: element.dataset.appliedBy,
|
||||
isLockedCondition: true
|
||||
};
|
||||
}
|
||||
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
|
||||
effect.description = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
|
||||
{
|
||||
item: { system: beastformData }
|
||||
}
|
||||
);
|
||||
} else {
|
||||
effect.description = game.i18n.localize(
|
||||
effectData.description ?? effectData.parent.system.description
|
||||
);
|
||||
}
|
||||
} else {
|
||||
const conditions = CONFIG.DH.GENERAL.conditions();
|
||||
const condition = conditions[element.dataset.condition];
|
||||
effect = {
|
||||
...condition,
|
||||
name: game.i18n.localize(condition.name),
|
||||
description: game.i18n.localize(condition.description),
|
||||
appliedBy: element.dataset.appliedBy,
|
||||
isLockedCondition: true
|
||||
};
|
||||
}
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
|
||||
{
|
||||
effect
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
|
||||
return html;
|
||||
}
|
||||
|
||||
async #activateItem(element, options) {
|
||||
const itemUuid = element.dataset.tooltip.slice(6);
|
||||
const item = await foundry.utils.fromUuid(itemUuid);
|
||||
if (item) {
|
||||
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
|
||||
const isEffect = item instanceof ActiveEffect;
|
||||
await this.enrichText(item);
|
||||
|
||||
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
|
||||
{
|
||||
effect
|
||||
item: item,
|
||||
description: item.system?.enrichedDescription ?? item.enrichedDescription,
|
||||
config: CONFIG.DH,
|
||||
allDomains: CONFIG.DH.DOMAIN.allDomains()
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
} else {
|
||||
this.#bordered = false;
|
||||
options.direction ??= this._determineItemTooltipDirection(element);
|
||||
return html;
|
||||
}
|
||||
|
||||
if (element.dataset.tooltip?.startsWith('#item#')) {
|
||||
const itemUuid = element.dataset.tooltip.slice(6);
|
||||
const item = await foundry.utils.fromUuid(itemUuid);
|
||||
if (item) {
|
||||
const isAction = item instanceof game.system.api.models.actions.actionsTypes.base;
|
||||
const isEffect = item instanceof ActiveEffect;
|
||||
await this.enrichText(item);
|
||||
return null;
|
||||
}
|
||||
|
||||
const type = isAction ? 'action' : isEffect ? 'effect' : item.type;
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/${type}.hbs`,
|
||||
{
|
||||
item: item,
|
||||
description: item.system?.enrichedDescription ?? item.enrichedDescription,
|
||||
config: CONFIG.DH,
|
||||
allDomains: CONFIG.DH.DOMAIN.allDomains()
|
||||
}
|
||||
);
|
||||
async #activateAttack(element, options) {
|
||||
const actorUuid = element.dataset.tooltip.slice(8);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
const attack = actor.system.attack;
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(element);
|
||||
const description = await foundry.applications.ux.TextEditor.enrichHTML(attack.description);
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/attack.hbs`,
|
||||
{
|
||||
attack: attack,
|
||||
description: description,
|
||||
parent: actor,
|
||||
config: CONFIG.DH
|
||||
}
|
||||
} else {
|
||||
const attack = element.dataset.tooltip?.startsWith('#attack#');
|
||||
if (attack) {
|
||||
const actorUuid = element.dataset.tooltip.slice(8);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
const attack = actor.system.attack;
|
||||
);
|
||||
|
||||
const description = await TextEditor.enrichHTML(attack.description);
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/attack.hbs`,
|
||||
{
|
||||
attack: attack,
|
||||
description: description,
|
||||
parent: actor,
|
||||
config: CONFIG.DH
|
||||
}
|
||||
);
|
||||
this.tooltip.innerHTML = html;
|
||||
return html;
|
||||
}
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
}
|
||||
async #activateAdvantageDisadvantage(element, options) {
|
||||
const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#');
|
||||
const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
|
||||
const shortRest = element.dataset.tooltip?.startsWith('#shortRest#');
|
||||
const longRest = element.dataset.tooltip?.startsWith('#longRest#');
|
||||
if (shortRest || longRest) {
|
||||
const key = element.dataset.tooltip.slice(shortRest ? 11 : 10);
|
||||
|
||||
const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[
|
||||
element.dataset.restType
|
||||
].moves;
|
||||
const move = moves[key];
|
||||
const description = await TextEditor.enrichHTML(move.description);
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/downtime.hbs`,
|
||||
{
|
||||
move: move,
|
||||
description: description
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
}
|
||||
|
||||
const isAdvantage = element.dataset.tooltip?.startsWith('#advantage#');
|
||||
const isDisadvantage = element.dataset.tooltip?.startsWith('#disadvantage#');
|
||||
if (isAdvantage || isDisadvantage) {
|
||||
const actorUuid = element.dataset.tooltip.slice(isAdvantage ? 11 : 14);
|
||||
const actor = await foundry.utils.fromUuid(actorUuid);
|
||||
|
||||
if (actor) {
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/advantage.hbs`,
|
||||
{
|
||||
sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
if (actor) {
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/advantage.hbs`,
|
||||
{
|
||||
sources: isAdvantage ? actor.system.advantageSources : actor.system.disadvantageSources
|
||||
}
|
||||
}
|
||||
);
|
||||
|
||||
const deathMove = element.dataset.tooltip?.startsWith('#deathMove#');
|
||||
if (deathMove) {
|
||||
const name = element.dataset.deathName;
|
||||
const img = element.dataset.deathImg;
|
||||
const description = element.dataset.deathDescription;
|
||||
|
||||
html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
|
||||
{
|
||||
move: { name: name, img: img, description: description }
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
}
|
||||
this.tooltip.innerHTML = html;
|
||||
return html;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
this.noOffset = options.noOffset;
|
||||
super.activate(element, { ...options, html: html });
|
||||
async #activateDeathMove(element, options) {
|
||||
const name = element.dataset.deathName;
|
||||
const img = element.dataset.deathImg;
|
||||
const description = element.dataset.deathDescription;
|
||||
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/death-move.hbs`,
|
||||
{
|
||||
move: { name: name, img: img, description: description }
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
return html;
|
||||
}
|
||||
|
||||
async #activateRest(element, options) {
|
||||
const isShortRest = element.dataset.tooltip?.startsWith('#shortRest#');
|
||||
const key = element.dataset.tooltip.slice(isShortRest ? 11 : 10);
|
||||
const moves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves[
|
||||
element.dataset.restType
|
||||
].moves;
|
||||
const move = moves[key];
|
||||
const description = await foundry.applications.ux.TextEditor.enrichHTML(move.description);
|
||||
const html = await foundry.applications.handlebars.renderTemplate(
|
||||
`systems/daggerheart/templates/ui/tooltip/downtime.hbs`,
|
||||
{
|
||||
move: move,
|
||||
description: description
|
||||
}
|
||||
);
|
||||
|
||||
this.tooltip.innerHTML = html;
|
||||
options.direction = this._determineItemTooltipDirection(
|
||||
element,
|
||||
this.constructor.TOOLTIP_DIRECTIONS.RIGHT
|
||||
);
|
||||
return html;
|
||||
}
|
||||
|
||||
_setAnchor(direction) {
|
||||
|
|
|
|||
|
|
@ -58,7 +58,7 @@ export const renderMeasuredTemplate = async event => {
|
|||
if (!type || !range || !game.canvas.scene) return;
|
||||
|
||||
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
|
||||
shapetype: type,
|
||||
shapeType: type,
|
||||
angle,
|
||||
range,
|
||||
direction,
|
||||
|
|
|
|||
|
|
@ -35,23 +35,24 @@ export const enricherConfig = [
|
|||
];
|
||||
|
||||
export const enricherRenderSetup = element => {
|
||||
const clickWrapper = func => event => {
|
||||
event.stopPropagation();
|
||||
func(event);
|
||||
};
|
||||
|
||||
element
|
||||
.querySelectorAll('.enriched-damage-button')
|
||||
.forEach(element => element.addEventListener('click', renderDamageButton));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderDamageButton)));
|
||||
|
||||
element
|
||||
.querySelectorAll('.duality-roll-button')
|
||||
.forEach(element => element.addEventListener('click', renderDualityButton));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderDualityButton)));
|
||||
|
||||
element
|
||||
.querySelectorAll('.fate-roll-button')
|
||||
.forEach(element => element.addEventListener('click', renderFateButton));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderFateButton)));
|
||||
|
||||
element
|
||||
.querySelectorAll('.measured-template-button')
|
||||
.forEach(element => element.addEventListener('click', renderMeasuredTemplate));
|
||||
|
||||
// element
|
||||
// .querySelectorAll('.enriched-effect')
|
||||
// .forEach(element => element.addEventListener('dragstart', dragEnrichedEffect));
|
||||
.forEach(element => element.addEventListener('click', clickWrapper(renderMeasuredTemplate)));
|
||||
};
|
||||
|
|
|
|||
|
|
@ -48,9 +48,8 @@ export default class RegisterHandlebarsHelpers {
|
|||
return formula;
|
||||
}
|
||||
|
||||
static damageSymbols(damageParts) {
|
||||
const allTypes = [...new Set([...damageParts].flatMap(x => Array.from(x.type)))];
|
||||
const symbols = allTypes.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
||||
static damageSymbols(damageData) {
|
||||
const symbols = damageData.type.map(p => CONFIG.DH.GENERAL.damageTypes[p].icon);
|
||||
return new Handlebars.SafeString(Array.from(symbols).map(symbol => `<i class="fa-solid ${symbol}"></i>`));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -700,19 +700,6 @@ export async function RefreshFeatures(
|
|||
return refreshedActors;
|
||||
}
|
||||
|
||||
export function getUnusedDamageTypes(parts) {
|
||||
const usedKeys = Object.keys(parts);
|
||||
return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
|
||||
if (!usedKeys.includes(key))
|
||||
acc.push({
|
||||
value: key,
|
||||
label: game.i18n.localize(CONFIG.DH.GENERAL.healingTypes[key].label)
|
||||
});
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
/** Returns resolved armor sources ordered by application order */
|
||||
export function getArmorSources(actor) {
|
||||
const rawArmorSources = Array.from(actor.allApplicableEffects()).filter(x => x.system.armorData);
|
||||
|
|
|
|||
39
module/systemRegistration/migration-handlers/2_5_2.mjs
Normal file
39
module/systemRegistration/migration-handlers/2_5_2.mjs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
import { MigrationHandlerBase } from './base.mjs';
|
||||
|
||||
export class Migration_2_5_2 extends MigrationHandlerBase {
|
||||
version = '2.5.2';
|
||||
|
||||
/** @inheritdoc */
|
||||
async updateActiveEffectSource(effectSource, item) {
|
||||
let shouldUpdate = false;
|
||||
const newChanges = [];
|
||||
|
||||
const srdItem = item?._stats?.compendiumSource ?
|
||||
await foundry.utils.fromUuid(item?._stats.compendiumSource) :
|
||||
null;
|
||||
for (let i = 0; i < effectSource.system.changes.length; i++) {
|
||||
const change = effectSource.system.changes[i];
|
||||
const srdEffect = srdItem?.effects.find(x => x.name === effectSource.name);
|
||||
if (change.type === 'custom') {
|
||||
const srdChange = srdEffect ? srdEffect.system.changes[i] : null;
|
||||
if (srdChange &&
|
||||
change.key === srdChange.key &&
|
||||
change.value === srdChange.value &&
|
||||
change.type !== srdChange.type
|
||||
) {
|
||||
shouldUpdate = true;
|
||||
newChanges.push(srdChange);
|
||||
}
|
||||
} else {
|
||||
newChanges.push(change);
|
||||
}
|
||||
}
|
||||
|
||||
if (shouldUpdate) {
|
||||
return {
|
||||
_id: effectSource._id,
|
||||
system: { changes: newChanges }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
20
module/systemRegistration/migration-handlers/2_6_0.mjs
Normal file
20
module/systemRegistration/migration-handlers/2_6_0.mjs
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
import { MigrationHandlerBase } from './base.mjs';
|
||||
|
||||
export class Migration_2_6_0 extends MigrationHandlerBase {
|
||||
version = '2.6.0';
|
||||
|
||||
/** @inheritdoc */
|
||||
async updateActorSource(actor) {
|
||||
if (actor.type === 'party' && Object.keys(actor.system.tagTeam.members).length) {
|
||||
return {
|
||||
_id: actor._id,
|
||||
system: {
|
||||
tagTeam: {
|
||||
initiator: null,
|
||||
members: _replace({})
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
117
module/systemRegistration/migration-handlers/base.mjs
Normal file
117
module/systemRegistration/migration-handlers/base.mjs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
/**
|
||||
* @import DHItem from "../../documents/item.mjs";
|
||||
* @import DhActor from "../../documents/actor.mjs";
|
||||
*/
|
||||
/**
|
||||
|
||||
* The base class of an async migration.
|
||||
* These are generally run between versions for things that require compendiums or must be done in post.
|
||||
* The migrate() functions calls the various updateXSource() functions.
|
||||
* Generally a subclass will override the version and the updateXSource() functions.
|
||||
*/
|
||||
export class MigrationHandlerBase {
|
||||
version = null;
|
||||
|
||||
/**
|
||||
* Gets change data for an active effect's source, or null if no changes
|
||||
* @param {object} effectSource
|
||||
* @param {DHItem} item
|
||||
* @returns {Promise<object>}
|
||||
* @protected
|
||||
*/
|
||||
async updateActiveEffectSource(effectSource, item) {
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a world actor
|
||||
* @param {DhActor} actor
|
||||
* @returns {Promise<object>}
|
||||
* @protected
|
||||
*/
|
||||
async updateActorSource(actor) {
|
||||
return null;
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
// todo: handle more than just migrating effects. Right now this can only migrate effects
|
||||
// NOTE: the preload is hardcoded, we should not hardcode it
|
||||
|
||||
const numActors = game.actors.size;
|
||||
const numItems = game.items.size;
|
||||
const finalUpdateProgress = 5;
|
||||
const DhProgress = game.system.api.applications.ui.DhProgress;
|
||||
const preRunProgress = game.packs.size;
|
||||
|
||||
const progress = DhProgress.createMigrationProgress(
|
||||
preRunProgress + numActors + numItems + finalUpdateProgress
|
||||
);
|
||||
|
||||
// Preload. Avoid hardcoding in the future
|
||||
for (const pack of game.packs) {
|
||||
await pack.getDocuments();
|
||||
progress.advance();
|
||||
}
|
||||
|
||||
const batch = [];
|
||||
|
||||
const updateItem = async item => {
|
||||
const itemUpdates = [];
|
||||
for (const effect of item.effects) {
|
||||
const changes = await this.updateActiveEffectSource(effect.toObject(), item);
|
||||
if (changes) itemUpdates.push(changes);
|
||||
}
|
||||
if (itemUpdates.length) {
|
||||
batch.push({
|
||||
action: 'update',
|
||||
documentName: 'ActiveEffect',
|
||||
updates: itemUpdates,
|
||||
parent: item
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const updateActor = async actor => {
|
||||
const actorUpdate = await this.updateActorSource(actor);
|
||||
if (actorUpdate) {
|
||||
batch.push({
|
||||
action: 'update',
|
||||
documentName: 'Actor',
|
||||
updates: [actorUpdate]
|
||||
});
|
||||
}
|
||||
|
||||
const aeUpdates = [];
|
||||
for (const item of actor.items) {
|
||||
await updateItem(item);
|
||||
}
|
||||
|
||||
for (const effect of actor.effects) {
|
||||
const changes = await this.updateActiveEffectSource(effect.toObject(), { parent: actor });
|
||||
if (changes) aeUpdates.push(changes);
|
||||
}
|
||||
if (aeUpdates.length) {
|
||||
batch.push({
|
||||
action: 'update',
|
||||
documentName: 'ActiveEffect',
|
||||
updates: aeUpdates,
|
||||
parent: actor
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (const actor of game.actors) {
|
||||
await updateActor(actor);
|
||||
|
||||
progress.advance();
|
||||
}
|
||||
for (const item of game.items) {
|
||||
await updateItem(item);
|
||||
progress.advance();
|
||||
}
|
||||
|
||||
await foundry.documents.modifyBatch(batch);
|
||||
progress.advance({ by: finalUpdateProgress });
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,6 @@
|
|||
import { defaultRestOptions } from '../config/generalConfig.mjs';
|
||||
import { Migration_2_5_2 } from './migration-handlers/2_5_2.mjs';
|
||||
import { Migration_2_6_0 } from './migration-handlers/2_6_0.mjs';
|
||||
|
||||
export async function runMigrations() {
|
||||
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
|
||||
|
|
@ -320,7 +322,20 @@ export async function runMigrations() {
|
|||
|
||||
lastMigrationVersion = '2.1.0';
|
||||
}
|
||||
//#endregion
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* New Style migrations below this point */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
const migrations = [
|
||||
new Migration_2_5_2(),
|
||||
new Migration_2_6_0()
|
||||
].filter(m => m.version && foundry.utils.isNewerVersion(m.version, lastMigrationVersion));
|
||||
|
||||
for (const handler of migrations) {
|
||||
await handler.migrate();
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, handler.version);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||
import Party from '../applications/sheets/actors/party.mjs';
|
||||
import PartySheet from '../applications/sheets/actors/party.mjs';
|
||||
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
switch (action) {
|
||||
|
|
@ -16,7 +16,7 @@ export function handleSocketEvent({ action = null, data = {} } = {}) {
|
|||
Hooks.call(socketEvent.Refresh, data);
|
||||
break;
|
||||
case socketEvent.DowntimeTrigger:
|
||||
Party.downtimeMoveQuery(data);
|
||||
PartySheet.downtimeMoveQuery(data);
|
||||
break;
|
||||
case socketEvent.TagTeamStart:
|
||||
Hooks.callAll(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, data);
|
||||
|
|
|
|||
|
|
@ -403,12 +403,6 @@
|
|||
"_id": "9PsnogEPsp1OOK64",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "act"
|
||||
|
|
|
|||
|
|
@ -322,32 +322,23 @@
|
|||
"_id": "ia0NUIOxE3RHb45P",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.evasion",
|
||||
"type": "override",
|
||||
"value": "@system.evasion / 2",
|
||||
"priority": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.evasion",
|
||||
"mode": 5,
|
||||
"value": "@system.evasion / 2",
|
||||
"priority": 10
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
"combat": null,
|
||||
"seconds": null,
|
||||
"rounds": null,
|
||||
"turns": null,
|
||||
"startRound": null,
|
||||
"startTurn": null
|
||||
"value": null,
|
||||
"units": "seconds",
|
||||
"expiry": null,
|
||||
"expired": false
|
||||
},
|
||||
"description": "<p>When the Flickerfl y makes an attack, the target’s Evasion is halved against the attack.</p>",
|
||||
"disabled": false,
|
||||
"description": "<p>When the Flickerfly makes an attack, the target’s Evasion is halved against the attack.</p>",
|
||||
"tint": "#ffffff",
|
||||
"statuses": [],
|
||||
"sort": 0,
|
||||
|
|
|
|||
|
|
@ -491,12 +491,6 @@
|
|||
"_id": "KGdf2eqcXkdigg0u",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -325,21 +325,15 @@
|
|||
"_id": "wGuxOLokMqdxVSOo",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.disadvantageSources",
|
||||
"type": "add",
|
||||
"value": "Agility Rolls",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.disadvantageSources",
|
||||
"mode": 2,
|
||||
"value": "Agility Rolls",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -472,14 +472,8 @@
|
|||
"disabled": true,
|
||||
"_id": "bq8hTzQoCXmA3xad",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": []
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"startTime": 0,
|
||||
"combat": null
|
||||
|
|
|
|||
|
|
@ -270,12 +270,6 @@
|
|||
"_id": "2iBVUGHtGW3I9VIj",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
@ -341,23 +335,17 @@
|
|||
"name": "Out of Nowhere",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.advantageSources",
|
||||
"type": "add",
|
||||
"value": "On attacks if they are Hidden.",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "qT5nh7OcQ6aGdiWS",
|
||||
"img": "icons/magic/perception/shadow-stealth-eyes-purple.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.advantageSources",
|
||||
"mode": 2,
|
||||
"value": "On attacks if they are Hidden.",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -452,12 +440,6 @@
|
|||
"_id": "yP4ot8VqS56RnxnE",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": []
|
||||
},
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -680,12 +680,6 @@
|
|||
"_id": "9NQcCXMhjyBReJRd",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
@ -927,12 +921,6 @@
|
|||
"_id": "S7kJlhnV8Nexzi8l",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -363,12 +363,6 @@
|
|||
"_id": "U50Ccm9emMqAxma6",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -371,12 +371,6 @@
|
|||
"_id": "LmzztuktRkwOCy1a",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -447,12 +447,6 @@
|
|||
"_id": "CjMrSdL6kgD8mKRQ",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary"
|
||||
|
|
|
|||
|
|
@ -232,23 +232,17 @@
|
|||
"name": "Levitation",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.conditionImmunities.restrained",
|
||||
"type": "override",
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "k6iaQVfMZhrpwYQj",
|
||||
"img": "icons/magic/air/fog-gas-smoke-blue-gray.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.conditionImmunities.restrained",
|
||||
"mode": 5,
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -301,23 +295,17 @@
|
|||
"name": "Wards",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.magical.resistance",
|
||||
"type": "override",
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "4rj6PM0AGrrlbxSc",
|
||||
"img": "icons/magic/defensive/barrier-shield-dome-blue-purple.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.magical.resistance",
|
||||
"mode": 5,
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -459,21 +459,15 @@
|
|||
"_id": "xkDIZk9u2ipDHvOL",
|
||||
"img": "icons/creatures/magical/construct-golem-stone-blue.webp",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.physical.bonus",
|
||||
"type": "add",
|
||||
"value": "10",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.damage.physical.bonus",
|
||||
"mode": 2,
|
||||
"value": "10",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -315,12 +315,6 @@
|
|||
"_id": "blcRqns0PHqiuPac",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -331,12 +331,6 @@
|
|||
"_id": "YNMhgBZW8ndrCjIp",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "scene"
|
||||
|
|
|
|||
|
|
@ -415,12 +415,6 @@
|
|||
"_id": "U9lWz1LgeAiK5L85",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.magical.resistance",
|
||||
|
|
@ -546,12 +540,6 @@
|
|||
"_id": "lNH6srSPyEprXZ4o",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -379,12 +379,6 @@
|
|||
"_id": "LwWxRz7FTMA80VdA",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary"
|
||||
|
|
|
|||
|
|
@ -410,12 +410,6 @@
|
|||
"_id": "F3E7fiz01AbF2kr5",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -270,23 +270,17 @@
|
|||
"name": "Numbers Must Go Up",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.roll.attack.bonus",
|
||||
"type": "add",
|
||||
"value": "ITEM.@system.resource.value",
|
||||
"priority": 21
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "iLeiOlUtWvYsgbDQ",
|
||||
"img": "icons/magic/control/fear-fright-monster-grin-red-orange.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.bonuses.roll.attack.bonus",
|
||||
"mode": 2,
|
||||
"value": "ITEM.@system.resource.value",
|
||||
"priority": 21
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -238,23 +238,17 @@
|
|||
"name": "Depths Of Despair",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"type": "override",
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "nofxm1vGZ2TmceA2",
|
||||
"img": "icons/magic/death/skull-horned-worn-fire-blue.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -356,12 +350,6 @@
|
|||
"_id": "6WSx03mFbpbPWnOI",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.dualityRoll.defaultHopeDice",
|
||||
|
|
|
|||
|
|
@ -319,12 +319,6 @@
|
|||
"_id": "gFeHLGgeRoDdd3VG",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.dualityRoll.defaultFearDice",
|
||||
|
|
|
|||
|
|
@ -440,14 +440,8 @@
|
|||
"disabled": true,
|
||||
"_id": "dPZ7PwvTERjtG92P",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": []
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"startTime": 0,
|
||||
"combat": null
|
||||
|
|
|
|||
|
|
@ -238,12 +238,6 @@
|
|||
"name": "Flying",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.difficulty",
|
||||
|
|
|
|||
|
|
@ -430,12 +430,6 @@
|
|||
"_id": "YNKHEFQ4ucGr4Rmc",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -358,14 +358,8 @@
|
|||
"disabled": true,
|
||||
"_id": "xoal60Ed3Ih7saBJ",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": []
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"startTime": 0,
|
||||
"combat": null
|
||||
|
|
|
|||
|
|
@ -240,23 +240,17 @@
|
|||
"name": "Warped Fortitude",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.physical.resistance",
|
||||
"type": "override",
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "3QLH2EEtcUEZolFz",
|
||||
"img": "icons/creatures/magical/humanoid-silhouette-glowing-pink.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.physical.resistance",
|
||||
"mode": 5,
|
||||
"value": "1",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -309,23 +303,17 @@
|
|||
"name": "Overwhelm",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"type": "override",
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "eGB9G0ljYCcdGbOx",
|
||||
"img": "icons/skills/melee/strike-slashes-orange.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -388,12 +388,6 @@
|
|||
"_id": "Q99saHj6NOY2PSXf",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
@ -596,12 +590,6 @@
|
|||
"_id": "pWDg0MADoohKu40O",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -656,12 +656,6 @@
|
|||
"vulnerable"
|
||||
],
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"description": "",
|
||||
|
|
|
|||
|
|
@ -347,12 +347,6 @@
|
|||
"_id": "vb1sZCOLwDNLsr3j",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -265,23 +265,17 @@
|
|||
"name": "Flying",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.difficulty",
|
||||
"type": "add",
|
||||
"value": "3",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "odAyKY0BSAkcO3Dd",
|
||||
"img": "icons/creatures/birds/raptor-hawk-flying.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.difficulty",
|
||||
"mode": 2,
|
||||
"value": "3",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -425,12 +419,6 @@
|
|||
"_id": "m6qqQZxukDPVcGdQ",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "act"
|
||||
|
|
@ -579,14 +567,8 @@
|
|||
"_id": "Sd34xywRqiF5w9sX",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": []
|
||||
},
|
||||
"changes": [],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -269,21 +269,15 @@
|
|||
"_id": "aATxfjeOzUYtKuU6",
|
||||
"img": "icons/commodities/biological/wing-insect-green.webp",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.difficulty",
|
||||
"type": "add",
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.difficulty",
|
||||
"mode": 2,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -385,14 +379,8 @@
|
|||
"disabled": true,
|
||||
"_id": "dQgcYTz5vmV25Y6G",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": []
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"startTime": 0,
|
||||
"combat": null
|
||||
|
|
|
|||
|
|
@ -433,12 +433,6 @@
|
|||
"_id": "oILkLJlGNZl7KI1R",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "shortRest"
|
||||
|
|
|
|||
|
|
@ -597,12 +597,6 @@
|
|||
"_id": "Mchd23xNQ4nSWw9X",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": []
|
||||
},
|
||||
"disabled": false,
|
||||
|
|
|
|||
|
|
@ -330,12 +330,6 @@
|
|||
"_id": "bYBrgiSwHwYfQyjn",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.conditionImmunities.hidden",
|
||||
|
|
|
|||
|
|
@ -340,23 +340,17 @@
|
|||
"name": "Immovable Object",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.physical.reduction",
|
||||
"type": "add",
|
||||
"value": "7",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "7V7qMq9in3AArwiM",
|
||||
"img": "icons/magic/defensive/shield-barrier-glowing-triangle-green.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.physical.reduction",
|
||||
"mode": 2,
|
||||
"value": "7",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -510,12 +504,6 @@
|
|||
"_id": "38MUzfbH64EMLVse",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -323,21 +323,15 @@
|
|||
"_id": "WYqjt1tVqPEdVV5l",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.disadvantageSources",
|
||||
"type": "add",
|
||||
"value": "Your next action",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.disadvantageSources",
|
||||
"mode": 2,
|
||||
"value": "Your next action",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": false,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
@ -462,12 +456,6 @@
|
|||
"_id": "X8NF2OB23mSpDvlx",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -460,12 +460,6 @@
|
|||
"_id": "yk5kR5OVLCgDWfgY",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -234,23 +234,17 @@
|
|||
"name": "Punish the Guilty",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
}
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"type": "override",
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
]
|
||||
},
|
||||
"_id": "ID85zoIa5GfhNMti",
|
||||
"img": "icons/magic/control/buff-flight-wings-runes-red-yellow.webp",
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.rules.attack.damage.hpDamageMultiplier",
|
||||
"mode": 5,
|
||||
"value": "2",
|
||||
"priority": null
|
||||
}
|
||||
],
|
||||
"disabled": true,
|
||||
"duration": {
|
||||
"startTime": null,
|
||||
|
|
|
|||
|
|
@ -386,12 +386,6 @@
|
|||
"_id": "O8G0oOf9f3qzNOAT",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -429,12 +429,6 @@
|
|||
"_id": "EwZ8owroJxFpg81e",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [],
|
||||
"duration": {
|
||||
"type": "temporary",
|
||||
|
|
|
|||
|
|
@ -510,12 +510,6 @@
|
|||
"_id": "iBJ3YhEkVsGKEIVk",
|
||||
"type": "base",
|
||||
"system": {
|
||||
"rangeDependence": {
|
||||
"enabled": false,
|
||||
"type": "withinRange",
|
||||
"target": "hostile",
|
||||
"range": "melee"
|
||||
},
|
||||
"changes": [
|
||||
{
|
||||
"key": "system.resistance.magical.immunity",
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Add a link
Reference in a new issue