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* Initial rework * Removed unneeded method * Removed outcommented code * Added migration * Fixed DamageActions * Semi-corrected reroll of one of multiple results on a die * Code improvement * Added aseDie.rerollResult method to specifically reroll a specific result die in a grouping * TagTeamDialog somewhat working * Added migration for TagTeamData * Fix for mean tagTeamDialog.finish * . * Improved migration * Internalised ChatDamageData.prepareRolls to its own constructor * Moved DamageTypes to roll.options * TagTeamDialog fixes to accomodate new flat damage.types structure * Changed so all default rolls become BaseRolls to access convenience functions and getters * . * Fixed so that party.tagTeam now uses a declared damageRollData(ChatDamageData) field. rollData.options.damage is retired. * Critical damage fixes * Corrected TagTeamDialog rerender logic when selecting a roll * Fixed so that DamageTypes are retained and joined together throughout TagTeamDialog * Removed some remaining types.<>.roll references * [Rework] Damage and Damage Resource split (#2094) * Changed the label of ActionSheet damage.resources to Mark Resources * Fix assigning includeBase * Localize add resource * Maybe simplify API * Fix onRollSimple * Handle erroring action update differently --------- Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
58 lines
No EOL
1.9 KiB
JavaScript
58 lines
No EOL
1.9 KiB
JavaScript
import { triggerChatRollFx } from '../../helpers/utils.mjs';
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export class ChatDamageData extends foundry.abstract.DataModel {
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constructor(data = {}, options = {}) {
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super(data, options);
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this._prepareRolls();
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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main: new fields.JSONField({ nullable: true, validate: ChatDamageData.#validateRoll}),
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resources: new fields.TypedObjectField(new fields.JSONField({validate: ChatDamageData.#validateRoll}))
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};
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}
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get active() {
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return !!this.main || Boolean(Object.keys(this.resources).length);
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}
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static #validateRoll(rollJSON) {
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if (rollJSON) {
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const roll = JSON.parse(rollJSON);
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if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
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}
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}
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_prepareRolls() {
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this.main &&= Roll.fromData(this.main);
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for (const key of Object.keys(this.resources)) {
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this.resources[key] = Roll.fromData(this.resources[key]);
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}
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}
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async rerollDamageDie(isResource, damageType, dice, resultIndex) {
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const reroll = isResource ? this.resources[damageType] : this.main;
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const rerollDice = reroll.dice[dice];
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await rerollDice.rerollResult(resultIndex);
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await reroll._evaluate();
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const rerolledResult = rerollDice.results[rerollDice.results.length - 1];
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if (rerolledResult) {
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const fakeRoll = {
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_evaluated: true,
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dice: [new foundry.dice.terms.Die({
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...rerollDice,
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results: [rerolledResult],
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total: rerolledResult.value,
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faces: rerollDice.faces
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})],
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options: { appearance: {} }
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};
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await triggerChatRollFx([fakeRoll]);
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}
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}
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} |